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blender-archive/source/blender/nodes/intern/CMP_nodes/CMP_diffMatte.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Bob Holcomb
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../CMP_util.h"
/* ******************* channel Difference Matte ********************************* */
static bNodeSocketType cmp_node_diff_matte_in[]={
{SOCK_RGBA,1,"Image 1", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_RGBA,1,"Image 2", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{-1,0,""}
};
static bNodeSocketType cmp_node_diff_matte_out[]={
{SOCK_RGBA,0,"Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
{SOCK_VALUE,0,"Matte",0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
{-1,0,""}
};
/* note, keyvals is passed on from caller as stack array */
/* might have been nicer as temp struct though... */
static void do_diff_matte(bNode *node, float *colorbuf, float *imbuf1, float *imbuf2)
{
NodeChroma *c= (NodeChroma *)node->storage;
float tolerence=c->t1;
float falloff=c->t2;
float difference;
float alpha;
difference=fabs(imbuf2[0]-imbuf1[0])+
fabs(imbuf2[1]-imbuf1[1])+
fabs(imbuf2[2]-imbuf1[2]);
/*average together the distances*/
difference=difference/3.0;
VECCOPY(colorbuf, imbuf1);
/*make 100% transparent*/
if(difference < tolerence){
colorbuf[3]=0.0;
}
/*in the falloff region, make partially transparent */
else if(difference < falloff+tolerence){
difference=difference-tolerence;
alpha=difference/falloff;
/*only change if more transparent than before */
if(alpha < imbuf1[3]) {
colorbuf[3]=alpha;
}
else { /* leave as before */
colorbuf[3]=imbuf1[3];
}
}
else {
/*foreground object*/
colorbuf[3]= imbuf1[3];
}
}
static void node_composit_exec_diff_matte(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
CompBuf *outbuf;
CompBuf *imbuf1;
CompBuf *imbuf2;
NodeChroma *c;
/*is anything connected?*/
if(out[0]->hasoutput==0 && out[1]->hasoutput==0) return;
/*must have an image imput*/
if(in[0]->data==NULL) return;
if(in[1]->data==NULL) return;
imbuf1=typecheck_compbuf(in[0]->data, CB_RGBA);
imbuf2=typecheck_compbuf(in[1]->data, CB_RGBA);
c=node->storage;
outbuf=dupalloc_compbuf(imbuf1);
/* note, processor gets a keyvals array passed on as buffer constant */
composit2_pixel_processor(node, outbuf, imbuf1, in[0]->vec, imbuf2, in[1]->vec, do_diff_matte, CB_RGBA, CB_RGBA);
out[0]->data=outbuf;
if(out[1]->hasoutput)
out[1]->data=valbuf_from_rgbabuf(outbuf, CHAN_A);
generate_preview(data, node, outbuf);
if(imbuf1!=in[0]->data)
free_compbuf(imbuf1);
if(imbuf2!=in[1]->data)
free_compbuf(imbuf2);
}
static void node_composit_init_diff_matte(bNode *node)
{
NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma");
node->storage= c;
c->t1= 0.1f;
c->t2= 0.1f;
}
bNodeType cmp_node_diff_matte={
/* *next,*prev */ NULL, NULL,
/* type code */ CMP_NODE_DIFF_MATTE,
/* name */ "Difference Key",
/* width+range */ 200, 80, 250,
/* class+opts */ NODE_CLASS_MATTE, NODE_PREVIEW|NODE_OPTIONS,
/* input sock */ cmp_node_diff_matte_in,
/* output sock */ cmp_node_diff_matte_out,
/* storage */ "NodeChroma",
/* execfunc */ node_composit_exec_diff_matte,
/* butfunc */ NULL,
/* initfunc */ node_composit_init_diff_matte,
/* freestoragefunc */ node_free_standard_storage,
/* copystoragefunc */ node_copy_standard_storage,
/* id */ NULL
};