2021-10-26 11:05:01 -05:00
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2021 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edinterface
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*/
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#include "BLI_vector.hh"
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#include "BKE_screen.h"
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#include "RNA_access.h"
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#include "ED_screen.h"
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#include "UI_interface.h"
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#include "UI_interface.hh"
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#include "UI_resources.h"
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#include "WM_api.h"
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namespace blender::ui {
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void context_path_add_generic(Vector<ContextPathItem> &path,
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StructRNA &rna_type,
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void *ptr,
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const BIFIconID icon_override)
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{
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/* Add the null check here to make calling functions less verbose. */
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if (!ptr) {
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return;
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}
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PointerRNA rna_ptr;
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RNA_pointer_create(nullptr, &rna_type, ptr, &rna_ptr);
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char name[128];
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RNA_struct_name_get_alloc(&rna_ptr, name, sizeof(name), nullptr);
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/* Use a blank icon by default to check whether to retrieve it automatically from the type. */
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const BIFIconID icon = icon_override == ICON_NONE ?
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static_cast<BIFIconID>(RNA_struct_ui_icon(rna_ptr.type)) :
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icon_override;
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path.append({name, static_cast<int>(icon)});
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}
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/* -------------------------------------------------------------------- */
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/** \name Breadcrumb Template
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* \{ */
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void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path)
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{
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uiLayout *row = uiLayoutRow(&layout, true);
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uiLayoutSetAlignment(&layout, UI_LAYOUT_ALIGN_LEFT);
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for (const int i : context_path.index_range()) {
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uiLayout *sub_row = uiLayoutRow(row, true);
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uiLayoutSetAlignment(sub_row, UI_LAYOUT_ALIGN_LEFT);
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if (i > 0) {
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uiItemL(sub_row, "", ICON_RIGHTARROW_THIN);
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}
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uiItemL(sub_row, context_path[i].name.c_str(), context_path[i].icon);
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}
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}
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} // namespace blender::ui
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2021-11-10 00:56:17 +11:00
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/** \} */
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