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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
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blender-archive/source/blender/python/gpu/gpu_py_platform.h

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File headers: SPDX License migration Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-11 09:07:11 +11:00
/* SPDX-License-Identifier: GPL-2.0-or-later */
Python GPU: New 'platform' module This module exposes the platform utils defined in the GPU module in C. This will be useful for porting existing code with `bgl` to `gpu`. Reviewed By: fclem, brecht, campbellbarton Maniphest Tasks: T80730 Part of D11147
2021-05-14 11:15:00 -03:00
/** \file
* \ingroup bpygpu
*/
#pragma once
PyObject *bpygpu_platform_init(void);
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