This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenkernel/CMakeLists.txt

621 lines
12 KiB
CMake
Raw Normal View History

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../blenfont
../blenlib
../blenloader
../blentranslation
../depsgraph
../draw
../gpu
../ikplugin
../imbuf
../makesdna
../makesrna
../bmesh
../modifiers
../gpencil_modifiers
../shader_fx
../nodes
../physics
../render/extern/include
../../../intern/ghost
../../../intern/guardedalloc
../../../intern/glew-mx
../../../intern/iksolver/extern
../../../intern/memutil
../../../intern/mikktspace
../../../intern/atomic
../../../intern/clog
../../../intern/libmv
../../../intern/opensubdiv
../../../extern/curve_fit_nd
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
${ZLIB_INCLUDE_DIRS}
)
set(SRC
intern/CCGSubSurf.c
intern/CCGSubSurf_legacy.c
intern/CCGSubSurf_opensubdiv.c
intern/CCGSubSurf_opensubdiv_converter.c
intern/CCGSubSurf_util.c
intern/DerivedMesh.c
intern/action.c
intern/addon.c
intern/anim.c
intern/anim_sys.c
intern/appdir.c
intern/armature.c
intern/armature_update.c
intern/autoexec.c
intern/blender.c
intern/blender_copybuffer.c
intern/blender_undo.c
intern/blender_user_menu.c
intern/blendfile.c
intern/boids.c
intern/bpath.c
intern/brush.c
intern/bvhutils.c
intern/cachefile.c
intern/camera.c
intern/cdderivedmesh.c
intern/cloth.c
intern/collection.c
intern/collision.c
intern/colorband.c
intern/colortools.c
intern/constraint.c
intern/context.c
intern/crazyspace.c
intern/curve.c
intern/curve_decimate.c
intern/customdata.c
intern/customdata_file.c
intern/data_transfer.c
intern/deform.c
intern/displist.c
intern/dynamicpaint.c
intern/editderivedmesh.c
intern/editlattice.c
intern/editmesh.c
intern/editmesh_bvh.c
intern/editmesh_cache.c
intern/editmesh_tangent.c
intern/effect.c
intern/fcurve.c
intern/fluidsim.c
intern/fmodifier.c
intern/font.c
intern/freestyle.c
intern/gpencil.c
intern/gpencil_modifier.c
intern/icons.c
intern/icons_rasterize.c
intern/idcode.c
intern/idprop.c
intern/idprop_utils.c
intern/image.c
intern/image_gen.c
intern/ipo.c
intern/key.c
intern/keyconfig.c
intern/lattice.c
intern/layer.c
intern/layer_utils.c
intern/library.c
intern/library_idmap.c
intern/library_override.c
intern/library_query.c
intern/library_remap.c
intern/light.c
intern/lightprobe.c
intern/linestyle.c
intern/main.c
intern/mask.c
intern/mask_evaluate.c
intern/mask_rasterize.c
intern/material.c
intern/mball.c
intern/mball_tessellate.c
intern/mesh.c
intern/mesh_convert.c
intern/mesh_evaluate.c
intern/mesh_iterators.c
intern/mesh_mapping.c
intern/mesh_merge.c
intern/mesh_remap.c
intern/mesh_runtime.c
intern/mesh_tangent.c
intern/mesh_validate.c
intern/modifier.c
intern/movieclip.c
intern/multires.c
intern/multires_reshape.c
intern/multires_subdiv.c
intern/nla.c
intern/node.c
intern/object.c
intern/object_deform.c
intern/object_dupli.c
intern/object_facemap.c
intern/object_update.c
intern/ocean.c
intern/outliner_treehash.c
intern/packedFile.c
intern/paint.c
intern/paint_toolslots.c
intern/particle.c
intern/particle_child.c
intern/particle_distribute.c
intern/particle_system.c
intern/pbvh.c
intern/pbvh_bmesh.c
intern/pointcache.c
intern/report.c
intern/rigidbody.c
intern/scene.c
intern/screen.c
intern/seqcache.c
intern/seqeffects.c
intern/seqmodifier.c
intern/sequencer.c
intern/shader_fx.c
intern/shrinkwrap.c
intern/smoke.c
intern/softbody.c
intern/sound.c
intern/speaker.c
intern/studiolight.c
intern/subdiv.c
intern/subdiv_ccg.c
intern/subdiv_ccg_mask.c
intern/subdiv_ccg_material.c
intern/subdiv_converter.c
intern/subdiv_converter_mesh.c
intern/subdiv_displacement.c
intern/subdiv_displacement_multires.c
intern/subdiv_eval.c
intern/subdiv_foreach.c
intern/subdiv_mesh.c
intern/subdiv_stats.c
intern/subsurf_ccg.c
intern/suggestions.c
intern/text.c
intern/texture.c
intern/tracking.c
intern/tracking_auto.c
intern/tracking_detect.c
intern/tracking_plane_tracker.c
intern/tracking_region_tracker.c
intern/tracking_solver.c
intern/tracking_stabilize.c
intern/tracking_util.c
intern/undo_system.c
intern/unit.c
intern/workspace.c
intern/world.c
intern/writeavi.c
BKE_DerivedMesh.h
BKE_action.h
BKE_addon.h
BKE_anim.h
BKE_animsys.h
BKE_appdir.h
BKE_armature.h
BKE_autoexec.h
BKE_blender.h
BKE_blender_copybuffer.h
BKE_blender_undo.h
BKE_blender_user_menu.h
BKE_blender_version.h
BKE_blendfile.h
BKE_boids.h
BKE_bpath.h
BKE_brush.h
BKE_bvhutils.h
BKE_cachefile.h
BKE_camera.h
BKE_ccg.h
BKE_cdderivedmesh.h
BKE_cloth.h
BKE_collection.h
BKE_collision.h
BKE_colorband.h
BKE_colortools.h
BKE_constraint.h
BKE_context.h
BKE_crazyspace.h
BKE_curve.h
BKE_customdata.h
BKE_customdata_file.h
BKE_data_transfer.h
BKE_deform.h
BKE_displist.h
BKE_dynamicpaint.h
BKE_editlattice.h
BKE_editmesh.h
BKE_editmesh_bvh.h
BKE_editmesh_cache.h
BKE_editmesh_tangent.h
BKE_effect.h
BKE_fcurve.h
BKE_fluidsim.h
BKE_font.h
BKE_freestyle.h
BKE_global.h
BKE_gpencil.h
BKE_gpencil_modifier.h
BKE_icons.h
BKE_idcode.h
BKE_idprop.h
BKE_image.h
BKE_ipo.h
BKE_key.h
BKE_keyconfig.h
BKE_lattice.h
BKE_layer.h
BKE_library.h
BKE_library_idmap.h
BKE_library_override.h
BKE_library_query.h
BKE_library_remap.h
BKE_light.h
BKE_lightprobe.h
BKE_linestyle.h
BKE_main.h
BKE_mask.h
BKE_material.h
BKE_mball.h
BKE_mball_tessellate.h
BKE_mesh.h
BKE_mesh_iterators.h
BKE_mesh_mapping.h
BKE_mesh_remap.h
BKE_mesh_runtime.h
BKE_mesh_tangent.h
BKE_modifier.h
BKE_movieclip.h
BKE_multires.h
BKE_nla.h
BKE_node.h
BKE_object.h
BKE_object_deform.h
BKE_object_facemap.h
BKE_ocean.h
BKE_outliner_treehash.h
BKE_packedFile.h
BKE_paint.h
BKE_particle.h
BKE_pbvh.h
BKE_pointcache.h
BKE_report.h
BKE_rigidbody.h
BKE_scene.h
BKE_screen.h
BKE_sequencer.h
BKE_shader_fx.h
BKE_shrinkwrap.h
BKE_smoke.h
BKE_softbody.h
BKE_sound.h
BKE_speaker.h
BKE_studiolight.h
BKE_subdiv.h
BKE_subdiv_ccg.h
BKE_subdiv_eval.h
BKE_subdiv_foreach.h
BKE_subdiv_mesh.h
BKE_subsurf.h
BKE_suggestions.h
BKE_text.h
BKE_texture.h
BKE_tracking.h
BKE_undo_system.h
BKE_unit.h
BKE_workspace.h
BKE_world.h
BKE_writeavi.h
nla_private.h
particle_private.h
tracking_private.h
intern/CCGSubSurf.h
intern/CCGSubSurf_inline.h
intern/CCGSubSurf_intern.h
intern/data_transfer_intern.h
intern/multires_inline.h
intern/pbvh_intern.h
intern/subdiv_converter.h
intern/subdiv_inline.h
)
set(LIB
bf_blenfont
bf_blenlib
bf_blenloader
bf_blentranslation
bf_bmesh
bf_depsgraph
bf_draw
bf_gpencil_modifiers
bf_gpu
bf_ikplugin
bf_imbuf
bf_intern_clog
bf_intern_ghost
bf_intern_guardedalloc
bf_intern_libmv # Uses stub when disabled.
bf_intern_mikktspace
bf_intern_opensubdiv # Uses stub when disabled.
bf_modifiers
bf_nodes
bf_physics
bf_python
bf_python_bmesh
bf_rna
bf_shader_fx
)
if(WITH_BINRELOC)
list(APPEND INC_SYS
${BINRELOC_INCLUDE_DIRS}
)
list(APPEND LIB
extern_binreloc
)
add_definitions(-DWITH_BINRELOC)
endif()
add_definitions(${GL_DEFINITIONS})
if(WIN32)
list(APPEND INC
../../../intern/utfconv
)
endif()
if(WITH_AUDASPACE)
add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
)
endif()
if(WITH_BULLET)
list(APPEND INC_SYS
${BULLET_INCLUDE_DIRS}
)
list(APPEND INC
../../../intern/rigidbody
)
list(APPEND LIB
bf_intern_rigidbody
extern_bullet
)
add_definitions(-DWITH_BULLET)
endif()
2012-12-04 14:43:42 +00:00
#if(WITH_MOD_CLOTH_ELTOPO)
# list(APPEND INC
# ../../../extern/eltopo
# ../../../extern/eltopo/eltopo3d
# )
# add_definitions(-DWITH_ELTOPO)
2012-12-04 14:43:42 +00:00
#endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_IMAGE_TIFF)
add_definitions(-DWITH_TIFF)
endif()
if(WITH_OPENIMAGEIO)
add_definitions(-DWITH_OPENIMAGEIO)
endif()
if(WITH_IMAGE_OPENJPEG)
add_definitions(-DWITH_OPENJPEG)
endif()
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
if(WITH_IMAGE_CINEON)
add_definitions(-DWITH_CINEON)
endif()
if(WITH_IMAGE_FRAMESERVER)
add_definitions(-DWITH_FRAMESERVER)
endif()
if(WITH_IMAGE_HDR)
add_definitions(-DWITH_HDR)
endif()
if(WITH_CODEC_AVI)
list(APPEND INC
../avi
)
add_definitions(-DWITH_AVI)
endif()
if(WITH_CODEC_FFMPEG)
list(APPEND SRC
intern/writeffmpeg.c
BKE_writeffmpeg.h
)
list(APPEND INC
../../../intern/ffmpeg
)
list(APPEND INC_SYS
${FFMPEG_INCLUDE_DIRS}
)
add_definitions(-DWITH_FFMPEG)
remove_strict_c_flags_file(
intern/writeffmpeg.c
)
endif()
if(WITH_PYTHON)
list(APPEND INC
../python
)
add_definitions(-DWITH_PYTHON)
if(WITH_PYTHON_SAFETY)
add_definitions(-DWITH_PYTHON_SAFETY)
endif()
if(WITH_PYTHON_SECURITY)
add_definitions(-DWITH_PYTHON_SECURITY)
endif()
if(PYTHON_EXECUTABLE)
get_filename_component(_python_exe_name ${PYTHON_EXECUTABLE} NAME)
add_definitions(-DPYTHON_EXECUTABLE_NAME=${_python_exe_name})
unset(_python_exe_name)
endif()
endif()
if(WITH_MOD_FLUID)
list(APPEND INC
../../../intern/elbeem/extern
)
list(APPEND LIB
bf_intern_elbeem
)
add_definitions(-DWITH_MOD_FLUID)
endif()
if(WITH_MOD_SMOKE)
list(APPEND INC
../../../intern/smoke/extern
)
list(APPEND LIB
bf_intern_smoke
)
add_definitions(-DWITH_SMOKE)
endif()
if(WITH_MOD_OCEANSIM)
add_definitions(-DWITH_OCEANSIM)
endif()
if(WITH_JACK)
add_definitions(-DWITH_JACK)
endif()
if(WITH_LZO)
if(WITH_SYSTEM_LZO)
list(APPEND INC_SYS
${LZO_INCLUDE_DIR}
)
add_definitions(-DWITH_SYSTEM_LZO)
else()
list(APPEND INC_SYS
../../../extern/lzo/minilzo
)
list(APPEND LIB
extern_minilzo
)
endif()
add_definitions(-DWITH_LZO)
endif()
if(WITH_LZMA)
list(APPEND INC_SYS
../../../extern/lzma
)
list(APPEND LIB
extern_lzma
)
add_definitions(-DWITH_LZMA)
endif()
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
if(WITH_LIBMV)
add_definitions(-DWITH_LIBMV)
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
endif()
if(WITH_FFTW3)
list(APPEND INC_SYS
${FFTW3_INCLUDE_DIRS}
)
add_definitions(-DFFTW3=1)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_ALEMBIC)
list(APPEND INC
../alembic
)
add_definitions(-DWITH_ALEMBIC)
endif()
OpenSubdiv: Commit of OpenSubdiv integration into Blender This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20 16:08:06 +02:00
if(WITH_OPENSUBDIV)
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
)
add_definitions(-DWITH_OPENSUBDIV)
OpenSubdiv: Commit of OpenSubdiv integration into Blender This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20 16:08:06 +02:00
endif()
if(WITH_OPENVDB)
list(APPEND INC
../../../intern/openvdb
)
list(APPEND LIB
bf_intern_openvdb
)
add_definitions(-DWITH_OPENVDB)
if(WITH_OPENVDB_BLOSC)
add_definitions(
-DWITH_OPENVDB_BLOSC
)
endif()
endif()
## Warnings as errors, this is too strict!
#if(MSVC)
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
#endif()
blender_add_lib(bf_blenkernel "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")