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blender-archive/source/blender/python/gpu/gpu_py_vertex_format.h

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#include "GPU_vertex_format.h"
extern PyTypeObject BPyGPUVertFormat_Type;
#define BPyGPUVertFormat_Check(v) (Py_TYPE(v) == &BPyGPUVertFormat_Type)
typedef struct BPyGPUVertFormat {
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PyObject_VAR_HEAD
struct GPUVertFormat fmt;
} BPyGPUVertFormat;
PyObject *BPyGPUVertFormat_CreatePyObject(struct GPUVertFormat *fmt);