2008-01-07 18:03:41 +00:00
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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2.5 getting-back-into-coding commit :)
- cleaned up join and split operations. Most noticable is operator callback
design, which should make a design based on user-less exec() first, then
wrap invoke() and modal() around it. The exec() should be callable with
only Context and properties.
- split now works again; and inversed as previously, if you drag from a
triangle (action zone) inside area it subdivides area as expected.
- dragging from triangle outside area, over an edge, joins areas
- split has been simplified, it had too many options... it could just work
simpler (now)
- 'action zone' now is an operator itself, a widget sending an ACTIONZONE event,
which can be handled by others (so other gestures can be added in action zone
too)
Still evaluating:
- context gets set where?
- code structure confuses... what are proper functions for operators?
- what is WM... should low level screen stuff more there?
- when do you send event, notifier?
- files grow to large, will clean
Oh yeah and docs, docs, docs. Coming! :)
2008-11-17 18:54:03 +00:00
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#include <string.h>
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2008-01-07 18:03:41 +00:00
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#include "MEM_guardedalloc.h"
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2.5 getting-back-into-coding commit :)
- cleaned up join and split operations. Most noticable is operator callback
design, which should make a design based on user-less exec() first, then
wrap invoke() and modal() around it. The exec() should be callable with
only Context and properties.
- split now works again; and inversed as previously, if you drag from a
triangle (action zone) inside area it subdivides area as expected.
- dragging from triangle outside area, over an edge, joins areas
- split has been simplified, it had too many options... it could just work
simpler (now)
- 'action zone' now is an operator itself, a widget sending an ACTIONZONE event,
which can be handled by others (so other gestures can be added in action zone
too)
Still evaluating:
- context gets set where?
- code structure confuses... what are proper functions for operators?
- what is WM... should low level screen stuff more there?
- when do you send event, notifier?
- files grow to large, will clean
Oh yeah and docs, docs, docs. Coming! :)
2008-11-17 18:54:03 +00:00
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#include "DNA_vec_types.h"
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2008-01-07 18:03:41 +00:00
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#include "BLI_blenlib.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_area.h"
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#include "ED_screen.h"
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2008-01-17 05:33:54 +00:00
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#include "ED_screen_types.h"
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2008-01-15 19:28:57 +00:00
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2008-01-07 18:03:41 +00:00
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#include "wm_subwindow.h"
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#include "screen_intern.h" /* own module include */
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2008-01-19 17:54:05 +00:00
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2008-01-07 18:03:41 +00:00
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/* ******************* screen vert, edge, area managing *********************** */
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static ScrVert *screen_addvert(bScreen *sc, short x, short y)
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{
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ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert");
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sv->vec.x= x;
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sv->vec.y= y;
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BLI_addtail(&sc->vertbase, sv);
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return sv;
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}
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static void sortscrvert(ScrVert **v1, ScrVert **v2)
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{
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ScrVert *tmp;
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if (*v1 > *v2) {
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tmp= *v1;
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*v1= *v2;
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*v2= tmp;
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}
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}
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static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
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{
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ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge");
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sortscrvert(&v1, &v2);
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se->v1= v1;
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se->v2= v2;
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BLI_addtail(&sc->edgebase, se);
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return se;
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}
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2008-11-19 16:28:11 +00:00
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ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
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2008-01-07 18:03:41 +00:00
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{
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ScrEdge *se;
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sortscrvert(&v1, &v2);
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for (se= sc->edgebase.first; se; se= se->next)
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if(se->v1==v1 && se->v2==v2)
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return se;
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return NULL;
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}
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2008-11-19 16:28:11 +00:00
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void removedouble_scrverts(bScreen *sc)
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2008-01-07 18:03:41 +00:00
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{
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ScrVert *v1, *verg;
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ScrEdge *se;
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ScrArea *sa;
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verg= sc->vertbase.first;
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while(verg) {
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if(verg->newv==NULL) { /* !!! */
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v1= verg->next;
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while(v1) {
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if(v1->newv==NULL) { /* !?! */
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if(v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) {
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/* printf("doublevert\n"); */
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v1->newv= verg;
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}
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}
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v1= v1->next;
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}
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}
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verg= verg->next;
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}
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/* replace pointers in edges and faces */
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se= sc->edgebase.first;
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while(se) {
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if(se->v1->newv) se->v1= se->v1->newv;
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if(se->v2->newv) se->v2= se->v2->newv;
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/* edges changed: so.... */
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sortscrvert(&(se->v1), &(se->v2));
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se= se->next;
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}
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sa= sc->areabase.first;
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while(sa) {
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if(sa->v1->newv) sa->v1= sa->v1->newv;
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if(sa->v2->newv) sa->v2= sa->v2->newv;
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if(sa->v3->newv) sa->v3= sa->v3->newv;
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if(sa->v4->newv) sa->v4= sa->v4->newv;
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sa= sa->next;
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}
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/* remove */
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verg= sc->vertbase.first;
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while(verg) {
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v1= verg->next;
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if(verg->newv) {
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BLI_remlink(&sc->vertbase, verg);
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MEM_freeN(verg);
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}
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verg= v1;
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}
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}
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2008-11-19 16:28:11 +00:00
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void removenotused_scrverts(bScreen *sc)
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2008-01-07 18:03:41 +00:00
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{
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ScrVert *sv, *svn;
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ScrEdge *se;
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/* we assume edges are ok */
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se= sc->edgebase.first;
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while(se) {
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se->v1->flag= 1;
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se->v2->flag= 1;
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se= se->next;
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}
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sv= sc->vertbase.first;
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while(sv) {
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svn= sv->next;
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if(sv->flag==0) {
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BLI_remlink(&sc->vertbase, sv);
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MEM_freeN(sv);
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}
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else sv->flag= 0;
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sv= svn;
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}
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}
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2008-11-19 16:28:11 +00:00
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void removedouble_scredges(bScreen *sc)
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2008-01-07 18:03:41 +00:00
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{
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ScrEdge *verg, *se, *sn;
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/* compare */
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verg= sc->edgebase.first;
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while(verg) {
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se= verg->next;
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while(se) {
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sn= se->next;
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if(verg->v1==se->v1 && verg->v2==se->v2) {
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BLI_remlink(&sc->edgebase, se);
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MEM_freeN(se);
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}
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se= sn;
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}
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verg= verg->next;
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}
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}
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2008-11-19 16:28:11 +00:00
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void removenotused_scredges(bScreen *sc)
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2008-01-07 18:03:41 +00:00
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{
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ScrEdge *se, *sen;
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ScrArea *sa;
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int a=0;
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/* sets flags when edge is used in area */
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sa= sc->areabase.first;
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while(sa) {
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se= screen_findedge(sc, sa->v1, sa->v2);
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2008-01-15 23:08:10 +00:00
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if(se==0) printf("error: area %d edge 1 doesn't exist\n", a);
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2008-01-07 18:03:41 +00:00
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else se->flag= 1;
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se= screen_findedge(sc, sa->v2, sa->v3);
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2008-01-15 23:08:10 +00:00
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if(se==0) printf("error: area %d edge 2 doesn't exist\n", a);
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2008-01-07 18:03:41 +00:00
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else se->flag= 1;
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se= screen_findedge(sc, sa->v3, sa->v4);
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2008-01-15 23:08:10 +00:00
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if(se==0) printf("error: area %d edge 3 doesn't exist\n", a);
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2008-01-07 18:03:41 +00:00
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else se->flag= 1;
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se= screen_findedge(sc, sa->v4, sa->v1);
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2008-01-15 23:08:10 +00:00
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if(se==0) printf("error: area %d edge 4 doesn't exist\n", a);
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2008-01-07 18:03:41 +00:00
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else se->flag= 1;
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sa= sa->next;
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a++;
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}
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se= sc->edgebase.first;
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while(se) {
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sen= se->next;
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if(se->flag==0) {
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BLI_remlink(&sc->edgebase, se);
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MEM_freeN(se);
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}
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else se->flag= 0;
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se= sen;
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}
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}
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2008-11-18 13:51:02 +00:00
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/* adds no space data */
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2008-01-07 18:03:41 +00:00
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static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
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{
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ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea");
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sa->v1= v1;
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sa->v2= v2;
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sa->v3= v3;
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sa->v4= v4;
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sa->headertype= headertype;
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sa->spacetype= spacetype;
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BLI_addtail(&sc->areabase, sa);
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return sa;
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}
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2008-01-14 20:46:42 +00:00
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static void screen_delarea(bScreen *sc, ScrArea *sa)
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Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
create one timer per window, this replaces that with a way to let operators
or other handlers add/remove their own timers as needed. This is currently
delivered as an event with the timer handle, perhaps this should be a notifier
instead? Also includes some fixes in ghost for timer events that were not
delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
operator. This is used in the UI code to communicate the results of opened
blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
operator or handler, so there were exceptions added for this, which is one
of the reasons they might work better as notifiers, but currently these
things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
not.
* Added a free() callback for area regions, and added a free function for
area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
last created region on top. These are useful for tooltips, menus, etc, and
are not saved to file. It's using the same ARegion struct as areas to avoid
code duplication, but perhaps that should be renamed then. Note that redraws
currently go correct, because only full window redraws are used, for partial
redraws without any frontbuffer drawing, the window manager needs to get
support for compositing subwindows.
* Minor changes in the subwindow code to retrieve the matrix, and moved
setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
with modal_handler.
* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
created in. This means for example that when a transform operator is invoked
from a region but registers a handler at the window level (since mouse motion
across areas should work), it will still get removed when the region is closed
while the operator is running.
2008-11-11 15:18:21 +00:00
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{
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/* XXX need context to cancel operators ED_area_exit(C, sa); */
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2008-01-14 20:46:42 +00:00
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BKE_screen_area_free(sa);
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BLI_remlink(&sc->areabase, sa);
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MEM_freeN(sa);
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}
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2008-11-19 16:28:11 +00:00
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/* return 0: no split possible */
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/* else return (integer) screencoordinate split point */
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static short testsplitpoint(wmWindow *win, ScrArea *sa, char dir, float fac)
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{
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short x, y;
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// area big enough?
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if(sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX) return 0;
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if(sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY) return 0;
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// to be sure
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if(fac<0.0) fac= 0.0;
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if(fac>1.0) fac= 1.0;
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if(dir=='h') {
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y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y);
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if(y- sa->v1->vec.y < AREAMINY)
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y= sa->v1->vec.y+ AREAMINY;
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else if(sa->v2->vec.y- y < AREAMINY)
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y= sa->v2->vec.y- AREAMINY;
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else y-= (y % AREAGRID);
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return y;
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}
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else {
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x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x);
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if(x- sa->v1->vec.x < AREAMINX)
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x= sa->v1->vec.x+ AREAMINX;
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else if(sa->v4->vec.x- x < AREAMINX)
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x= sa->v4->vec.x- AREAMINX;
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else x-= (x % AREAGRID);
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return x;
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}
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}
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|
|
ScrArea *area_split(wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac)
|
|
|
|
{
|
|
|
|
ScrArea *newa=NULL;
|
|
|
|
ScrVert *sv1, *sv2;
|
|
|
|
short split;
|
|
|
|
|
|
|
|
if(sa==0) return NULL;
|
|
|
|
|
|
|
|
split= testsplitpoint(win, sa, dir, fac);
|
|
|
|
if(split==0) return NULL;
|
|
|
|
|
|
|
|
if(dir=='h') {
|
|
|
|
/* new vertices */
|
|
|
|
sv1= screen_addvert(sc, sa->v1->vec.x, split);
|
|
|
|
sv2= screen_addvert(sc, sa->v4->vec.x, split);
|
|
|
|
|
|
|
|
/* new edges */
|
|
|
|
screen_addedge(sc, sa->v1, sv1);
|
|
|
|
screen_addedge(sc, sv1, sa->v2);
|
|
|
|
screen_addedge(sc, sa->v3, sv2);
|
|
|
|
screen_addedge(sc, sv2, sa->v4);
|
|
|
|
screen_addedge(sc, sv1, sv2);
|
|
|
|
|
|
|
|
/* new areas: top */
|
|
|
|
newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
|
|
|
|
area_copy_data(newa, sa, 0);
|
|
|
|
|
|
|
|
/* area below */
|
|
|
|
sa->v2= sv1;
|
|
|
|
sa->v3= sv2;
|
|
|
|
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* new vertices */
|
|
|
|
sv1= screen_addvert(sc, split, sa->v1->vec.y);
|
|
|
|
sv2= screen_addvert(sc, split, sa->v2->vec.y);
|
|
|
|
|
|
|
|
/* new edges */
|
|
|
|
screen_addedge(sc, sa->v1, sv1);
|
|
|
|
screen_addedge(sc, sv1, sa->v4);
|
|
|
|
screen_addedge(sc, sa->v2, sv2);
|
|
|
|
screen_addedge(sc, sv2, sa->v3);
|
|
|
|
screen_addedge(sc, sv1, sv2);
|
|
|
|
|
|
|
|
/* new areas: left */
|
|
|
|
newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
|
|
|
|
area_copy_data(newa, sa, 0);
|
|
|
|
|
|
|
|
/* area right */
|
|
|
|
sa->v1= sv1;
|
|
|
|
sa->v2= sv2;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* remove double vertices en edges */
|
|
|
|
removedouble_scrverts(sc);
|
|
|
|
removedouble_scredges(sc);
|
|
|
|
removenotused_scredges(sc);
|
|
|
|
|
|
|
|
return newa;
|
|
|
|
}
|
2008-06-19 19:09:21 +00:00
|
|
|
|
2008-11-18 13:51:02 +00:00
|
|
|
/* empty screen, with 1 dummy area without spacedata */
|
|
|
|
/* uses window size */
|
2008-11-19 16:28:11 +00:00
|
|
|
bScreen *screen_add(wmWindow *win, char *name)
|
2008-01-07 18:03:41 +00:00
|
|
|
{
|
|
|
|
bScreen *sc;
|
|
|
|
ScrVert *sv1, *sv2, *sv3, *sv4;
|
|
|
|
|
|
|
|
sc= alloc_libblock(&G.main->screen, ID_SCR, name);
|
|
|
|
sc->scene= G.scene;
|
2008-11-18 13:51:02 +00:00
|
|
|
sc->do_refresh= 1;
|
|
|
|
|
|
|
|
win->screen= sc;
|
2008-01-07 18:03:41 +00:00
|
|
|
|
|
|
|
sv1= screen_addvert(sc, 0, 0);
|
|
|
|
sv2= screen_addvert(sc, 0, win->sizey-1);
|
|
|
|
sv3= screen_addvert(sc, win->sizex-1, win->sizey-1);
|
|
|
|
sv4= screen_addvert(sc, win->sizex-1, 0);
|
|
|
|
|
|
|
|
screen_addedge(sc, sv1, sv2);
|
|
|
|
screen_addedge(sc, sv2, sv3);
|
|
|
|
screen_addedge(sc, sv3, sv4);
|
|
|
|
screen_addedge(sc, sv4, sv1);
|
|
|
|
|
2008-11-18 13:51:02 +00:00
|
|
|
/* dummy type, no spacedata */
|
|
|
|
screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_INFO);
|
2008-01-07 18:03:41 +00:00
|
|
|
|
|
|
|
return sc;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void screen_copy(bScreen *to, bScreen *from)
|
|
|
|
{
|
|
|
|
ScrVert *s1, *s2;
|
|
|
|
ScrEdge *se;
|
|
|
|
ScrArea *sa, *saf;
|
|
|
|
|
|
|
|
/* free contents of 'to', is from blenkernel screen.c */
|
|
|
|
free_screen(to);
|
|
|
|
|
|
|
|
BLI_duplicatelist(&to->vertbase, &from->vertbase);
|
|
|
|
BLI_duplicatelist(&to->edgebase, &from->edgebase);
|
|
|
|
BLI_duplicatelist(&to->areabase, &from->areabase);
|
Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
create one timer per window, this replaces that with a way to let operators
or other handlers add/remove their own timers as needed. This is currently
delivered as an event with the timer handle, perhaps this should be a notifier
instead? Also includes some fixes in ghost for timer events that were not
delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
operator. This is used in the UI code to communicate the results of opened
blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
operator or handler, so there were exceptions added for this, which is one
of the reasons they might work better as notifiers, but currently these
things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
not.
* Added a free() callback for area regions, and added a free function for
area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
last created region on top. These are useful for tooltips, menus, etc, and
are not saved to file. It's using the same ARegion struct as areas to avoid
code duplication, but perhaps that should be renamed then. Note that redraws
currently go correct, because only full window redraws are used, for partial
redraws without any frontbuffer drawing, the window manager needs to get
support for compositing subwindows.
* Minor changes in the subwindow code to retrieve the matrix, and moved
setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
with modal_handler.
* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
created in. This means for example that when a transform operator is invoked
from a region but registers a handler at the window level (since mouse motion
across areas should work), it will still get removed when the region is closed
while the operator is running.
2008-11-11 15:18:21 +00:00
|
|
|
to->regionbase.first= to->regionbase.last= NULL;
|
2008-01-07 18:03:41 +00:00
|
|
|
|
|
|
|
s2= to->vertbase.first;
|
|
|
|
for(s1= from->vertbase.first; s1; s1= s1->next, s2= s2->next) {
|
|
|
|
s1->newv= s2;
|
|
|
|
}
|
|
|
|
|
|
|
|
for(se= to->edgebase.first; se; se= se->next) {
|
|
|
|
se->v1= se->v1->newv;
|
|
|
|
se->v2= se->v2->newv;
|
|
|
|
sortscrvert(&(se->v1), &(se->v2));
|
|
|
|
}
|
|
|
|
|
|
|
|
saf= from->areabase.first;
|
|
|
|
for(sa= to->areabase.first; sa; sa= sa->next, saf= saf->next) {
|
|
|
|
sa->v1= sa->v1->newv;
|
|
|
|
sa->v2= sa->v2->newv;
|
|
|
|
sa->v3= sa->v3->newv;
|
|
|
|
sa->v4= sa->v4->newv;
|
|
|
|
|
|
|
|
sa->spacedata.first= sa->spacedata.last= NULL;
|
|
|
|
sa->uiblocks.first= sa->uiblocks.last= NULL;
|
|
|
|
sa->panels.first= sa->panels.last= NULL;
|
|
|
|
sa->regionbase.first= sa->regionbase.last= NULL;
|
2008-01-17 16:22:37 +00:00
|
|
|
sa->actionzones.first= sa->actionzones.last= NULL;
|
2008-01-07 18:03:41 +00:00
|
|
|
sa->scriptlink.totscript= 0;
|
|
|
|
|
|
|
|
area_copy_data(sa, saf, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* put at zero (needed?) */
|
|
|
|
for(s1= from->vertbase.first; s1; s1= s1->next)
|
|
|
|
s1->newv= NULL;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2008-01-14 20:46:42 +00:00
|
|
|
|
|
|
|
/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
|
|
|
|
/* -1 = not valid check */
|
2.5 getting-back-into-coding commit :)
- cleaned up join and split operations. Most noticable is operator callback
design, which should make a design based on user-less exec() first, then
wrap invoke() and modal() around it. The exec() should be callable with
only Context and properties.
- split now works again; and inversed as previously, if you drag from a
triangle (action zone) inside area it subdivides area as expected.
- dragging from triangle outside area, over an edge, joins areas
- split has been simplified, it had too many options... it could just work
simpler (now)
- 'action zone' now is an operator itself, a widget sending an ACTIONZONE event,
which can be handled by others (so other gestures can be added in action zone
too)
Still evaluating:
- context gets set where?
- code structure confuses... what are proper functions for operators?
- what is WM... should low level screen stuff more there?
- when do you send event, notifier?
- files grow to large, will clean
Oh yeah and docs, docs, docs. Coming! :)
2008-11-17 18:54:03 +00:00
|
|
|
/* used with join operator */
|
2008-11-19 16:28:11 +00:00
|
|
|
int area_getorientation(bScreen *screen, ScrArea *sa, ScrArea *sb)
|
2008-01-14 20:46:42 +00:00
|
|
|
{
|
2008-01-15 19:28:57 +00:00
|
|
|
ScrVert *sav1, *sav2, *sav3, *sav4;
|
|
|
|
ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
|
|
|
|
|
|
|
|
if(sa==NULL || sb==NULL) return -1;
|
|
|
|
|
|
|
|
sav1= sa->v1;
|
|
|
|
sav2= sa->v2;
|
|
|
|
sav3= sa->v3;
|
|
|
|
sav4= sa->v4;
|
|
|
|
sbv1= sb->v1;
|
|
|
|
sbv2= sb->v2;
|
|
|
|
sbv3= sb->v3;
|
|
|
|
sbv4= sb->v4;
|
2008-01-14 20:46:42 +00:00
|
|
|
|
|
|
|
if(sav1==sbv4 && sav2==sbv3) { /* sa to right of sb = W */
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else if(sav2==sbv1 && sav3==sbv4) { /* sa to bottom of sb = N */
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
else if(sav3==sbv2 && sav4==sbv1) { /* sa to left of sb = E */
|
|
|
|
return 2;
|
|
|
|
}
|
|
|
|
else if(sav1==sbv2 && sav4==sbv3) { /* sa on top of sb = S*/
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2008-11-19 16:28:11 +00:00
|
|
|
/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
|
|
|
|
* used by the split, join operators
|
|
|
|
*/
|
|
|
|
int screen_area_join(bScreen* scr, ScrArea *sa1, ScrArea *sa2)
|
2008-01-14 20:46:42 +00:00
|
|
|
{
|
2008-11-19 16:28:11 +00:00
|
|
|
int dir;
|
2008-01-14 20:46:42 +00:00
|
|
|
|
2008-11-19 16:28:11 +00:00
|
|
|
dir = area_getorientation(scr, sa1, sa2);
|
|
|
|
/*printf("dir is : %i \n", dir);*/
|
2008-06-19 19:09:21 +00:00
|
|
|
|
|
|
|
if (dir < 0)
|
|
|
|
{
|
|
|
|
if (sa1 ) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
|
|
|
|
if (sa2 ) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(dir == 0) {
|
|
|
|
sa1->v1= sa2->v1;
|
|
|
|
sa1->v2= sa2->v2;
|
|
|
|
screen_addedge(scr, sa1->v2, sa1->v3);
|
|
|
|
screen_addedge(scr, sa1->v1, sa1->v4);
|
|
|
|
}
|
|
|
|
else if(dir == 1) {
|
|
|
|
sa1->v2= sa2->v2;
|
|
|
|
sa1->v3= sa2->v3;
|
|
|
|
screen_addedge(scr, sa1->v1, sa1->v2);
|
|
|
|
screen_addedge(scr, sa1->v3, sa1->v4);
|
|
|
|
}
|
|
|
|
else if(dir == 2) {
|
|
|
|
sa1->v3= sa2->v3;
|
|
|
|
sa1->v4= sa2->v4;
|
|
|
|
screen_addedge(scr, sa1->v2, sa1->v3);
|
|
|
|
screen_addedge(scr, sa1->v1, sa1->v4);
|
|
|
|
}
|
|
|
|
else if(dir == 3) {
|
|
|
|
sa1->v1= sa2->v1;
|
|
|
|
sa1->v4= sa2->v4;
|
|
|
|
screen_addedge(scr, sa1->v1, sa1->v2);
|
|
|
|
screen_addedge(scr, sa1->v3, sa1->v4);
|
|
|
|
}
|
|
|
|
|
|
|
|
screen_delarea(scr, sa2);
|
|
|
|
removedouble_scrverts(scr);
|
|
|
|
sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2008-01-07 18:03:41 +00:00
|
|
|
|
|
|
|
/* test if screen vertices should be scaled */
|
2008-11-19 16:28:11 +00:00
|
|
|
static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
|
2008-01-07 18:03:41 +00:00
|
|
|
{
|
|
|
|
ScrVert *sv=NULL;
|
|
|
|
ScrArea *sa, *san;
|
2008-01-10 17:38:17 +00:00
|
|
|
int sizex, sizey;
|
2008-01-07 18:03:41 +00:00
|
|
|
float facx, facy, tempf, min[2], max[2];
|
|
|
|
|
|
|
|
/* calculate size */
|
|
|
|
min[0]= min[1]= 10000.0f;
|
|
|
|
max[0]= max[1]= 0.0f;
|
|
|
|
|
|
|
|
for(sv= sc->vertbase.first; sv; sv= sv->next) {
|
|
|
|
min[0]= MIN2(min[0], sv->vec.x);
|
|
|
|
min[1]= MIN2(min[1], sv->vec.y);
|
|
|
|
max[0]= MAX2(max[0], sv->vec.x);
|
|
|
|
max[1]= MAX2(max[1], sv->vec.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* always make 0.0 left under */
|
|
|
|
for(sv= sc->vertbase.first; sv; sv= sv->next) {
|
|
|
|
sv->vec.x -= min[0];
|
|
|
|
sv->vec.y -= min[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
sizex= max[0]-min[0];
|
|
|
|
sizey= max[1]-min[1];
|
|
|
|
|
|
|
|
if(sizex!= winsizex || sizey!= winsizey) {
|
|
|
|
facx= winsizex;
|
|
|
|
facx/= (float)sizex;
|
|
|
|
facy= winsizey;
|
|
|
|
facy/= (float)sizey;
|
|
|
|
|
|
|
|
/* make sure it fits! */
|
|
|
|
for(sv= sc->vertbase.first; sv; sv= sv->next) {
|
|
|
|
tempf= ((float)sv->vec.x)*facx;
|
|
|
|
sv->vec.x= (short)(tempf+0.5);
|
|
|
|
sv->vec.x+= AREAGRID-1;
|
|
|
|
sv->vec.x-= (sv->vec.x % AREAGRID);
|
|
|
|
|
|
|
|
CLAMP(sv->vec.x, 0, winsizex);
|
|
|
|
|
|
|
|
tempf= ((float)sv->vec.y )*facy;
|
|
|
|
sv->vec.y= (short)(tempf+0.5);
|
|
|
|
sv->vec.y+= AREAGRID-1;
|
|
|
|
sv->vec.y-= (sv->vec.y % AREAGRID);
|
|
|
|
|
|
|
|
CLAMP(sv->vec.y, 0, winsizey);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* test for collapsed areas. This could happen in some blender version... */
|
|
|
|
for(sa= sc->areabase.first; sa; sa= san) {
|
|
|
|
san= sa->next;
|
Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
create one timer per window, this replaces that with a way to let operators
or other handlers add/remove their own timers as needed. This is currently
delivered as an event with the timer handle, perhaps this should be a notifier
instead? Also includes some fixes in ghost for timer events that were not
delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
operator. This is used in the UI code to communicate the results of opened
blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
operator or handler, so there were exceptions added for this, which is one
of the reasons they might work better as notifiers, but currently these
things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
not.
* Added a free() callback for area regions, and added a free function for
area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
last created region on top. These are useful for tooltips, menus, etc, and
are not saved to file. It's using the same ARegion struct as areas to avoid
code duplication, but perhaps that should be renamed then. Note that redraws
currently go correct, because only full window redraws are used, for partial
redraws without any frontbuffer drawing, the window manager needs to get
support for compositing subwindows.
* Minor changes in the subwindow code to retrieve the matrix, and moved
setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
with modal_handler.
* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
created in. This means for example that when a transform operator is invoked
from a region but registers a handler at the window level (since mouse motion
across areas should work), it will still get removed when the region is closed
while the operator is running.
2008-11-11 15:18:21 +00:00
|
|
|
if(sa->v1==sa->v2 || sa->v3==sa->v4 || sa->v2==sa->v3)
|
|
|
|
screen_delarea(sc, sa);
|
2008-01-07 18:03:41 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-11-19 16:28:11 +00:00
|
|
|
/* *********************** DRAWING **************************************** */
|
2008-01-07 18:03:41 +00:00
|
|
|
|
|
|
|
|
|
|
|
#define SCR_BACK 0.55
|
|
|
|
#define SCR_ROUND 12
|
|
|
|
|
2008-01-21 21:36:02 +00:00
|
|
|
/* draw vertical shape visualising future joining (left as well
|
|
|
|
* right direction of future joining) */
|
|
|
|
static void draw_horizontal_join_shape(ScrArea *sa, char dir)
|
|
|
|
{
|
2.5 getting-back-into-coding commit :)
- cleaned up join and split operations. Most noticable is operator callback
design, which should make a design based on user-less exec() first, then
wrap invoke() and modal() around it. The exec() should be callable with
only Context and properties.
- split now works again; and inversed as previously, if you drag from a
triangle (action zone) inside area it subdivides area as expected.
- dragging from triangle outside area, over an edge, joins areas
- split has been simplified, it had too many options... it could just work
simpler (now)
- 'action zone' now is an operator itself, a widget sending an ACTIONZONE event,
which can be handled by others (so other gestures can be added in action zone
too)
Still evaluating:
- context gets set where?
- code structure confuses... what are proper functions for operators?
- what is WM... should low level screen stuff more there?
- when do you send event, notifier?
- files grow to large, will clean
Oh yeah and docs, docs, docs. Coming! :)
2008-11-17 18:54:03 +00:00
|
|
|
vec2f points[10];
|
2008-01-21 21:36:02 +00:00
|
|
|
short i;
|
|
|
|
float w, h;
|
|
|
|
float width = sa->v3->vec.x - sa->v1->vec.x;
|
|
|
|
float height = sa->v3->vec.y - sa->v1->vec.y;
|
|
|
|
|
|
|
|
if(height<width) {
|
|
|
|
h = height/8;
|
|
|
|
w = height/4;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
h = width/8;
|
|
|
|
w = width/4;
|
|
|
|
}
|
|
|
|
|
|
|
|
points[0].x = sa->v1->vec.x;
|
|
|
|
points[0].y = sa->v1->vec.y + height/2;
|
|
|
|
|
|
|
|
points[1].x = sa->v1->vec.x;
|
|
|
|
points[1].y = sa->v1->vec.y;
|
|
|
|
|
|
|
|
points[2].x = sa->v4->vec.x - w;
|
|
|
|
points[2].y = sa->v4->vec.y;
|
|
|
|
|
|
|
|
points[3].x = sa->v4->vec.x - w;
|
|
|
|
points[3].y = sa->v4->vec.y + height/2 - 2*h;
|
|
|
|
|
|
|
|
points[4].x = sa->v4->vec.x - 2*w;
|
|
|
|
points[4].y = sa->v4->vec.y + height/2;
|
|
|
|
|
|
|
|
points[5].x = sa->v4->vec.x - w;
|
|
|
|
points[5].y = sa->v4->vec.y + height/2 + 2*h;
|
|
|
|
|
|
|
|
points[6].x = sa->v3->vec.x - w;
|
|
|
|
points[6].y = sa->v3->vec.y;
|
|
|
|
|
|
|
|
points[7].x = sa->v2->vec.x;
|
|
|
|
points[7].y = sa->v2->vec.y;
|
|
|
|
|
|
|
|
points[8].x = sa->v4->vec.x;
|
|
|
|
points[8].y = sa->v4->vec.y + height/2 - h;
|
|
|
|
|
|
|
|
points[9].x = sa->v4->vec.x;
|
|
|
|
points[9].y = sa->v4->vec.y + height/2 + h;
|
|
|
|
|
|
|
|
if(dir=='l') {
|
|
|
|
/* when direction is left, then we flip direction of arrow */
|
|
|
|
float cx = sa->v1->vec.x + width;
|
|
|
|
for(i=0;i<10;i++) {
|
|
|
|
points[i].x -= cx;
|
|
|
|
points[i].x = -points[i].x;
|
|
|
|
points[i].x += sa->v1->vec.x;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glBegin(GL_POLYGON);
|
|
|
|
for(i=0;i<5;i++)
|
|
|
|
glVertex2f(points[i].x, points[i].y);
|
|
|
|
glEnd();
|
|
|
|
glBegin(GL_POLYGON);
|
|
|
|
for(i=4;i<8;i++)
|
|
|
|
glVertex2f(points[i].x, points[i].y);
|
|
|
|
glVertex2f(points[0].x, points[0].y);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
|
|
|
|
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* draw vertical shape visualising future joining (up/down direction) */
|
|
|
|
static void draw_vertical_join_shape(ScrArea *sa, char dir)
|
|
|
|
{
|
2.5 getting-back-into-coding commit :)
- cleaned up join and split operations. Most noticable is operator callback
design, which should make a design based on user-less exec() first, then
wrap invoke() and modal() around it. The exec() should be callable with
only Context and properties.
- split now works again; and inversed as previously, if you drag from a
triangle (action zone) inside area it subdivides area as expected.
- dragging from triangle outside area, over an edge, joins areas
- split has been simplified, it had too many options... it could just work
simpler (now)
- 'action zone' now is an operator itself, a widget sending an ACTIONZONE event,
which can be handled by others (so other gestures can be added in action zone
too)
Still evaluating:
- context gets set where?
- code structure confuses... what are proper functions for operators?
- what is WM... should low level screen stuff more there?
- when do you send event, notifier?
- files grow to large, will clean
Oh yeah and docs, docs, docs. Coming! :)
2008-11-17 18:54:03 +00:00
|
|
|
vec2f points[10];
|
2008-01-21 21:36:02 +00:00
|
|
|
short i;
|
|
|
|
float w, h;
|
|
|
|
float width = sa->v3->vec.x - sa->v1->vec.x;
|
|
|
|
float height = sa->v3->vec.y - sa->v1->vec.y;
|
|
|
|
|
|
|
|
if(height<width) {
|
|
|
|
h = height/4;
|
|
|
|
w = height/8;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
h = width/4;
|
|
|
|
w = width/8;
|
|
|
|
}
|
|
|
|
|
|
|
|
points[0].x = sa->v1->vec.x + width/2;
|
|
|
|
points[0].y = sa->v3->vec.y;
|
|
|
|
|
|
|
|
points[1].x = sa->v2->vec.x;
|
|
|
|
points[1].y = sa->v2->vec.y;
|
|
|
|
|
|
|
|
points[2].x = sa->v1->vec.x;
|
|
|
|
points[2].y = sa->v1->vec.y + h;
|
|
|
|
|
|
|
|
points[3].x = sa->v1->vec.x + width/2 - 2*w;
|
|
|
|
points[3].y = sa->v1->vec.y + h;
|
|
|
|
|
|
|
|
points[4].x = sa->v1->vec.x + width/2;
|
|
|
|
points[4].y = sa->v1->vec.y + 2*h;
|
|
|
|
|
|
|
|
points[5].x = sa->v1->vec.x + width/2 + 2*w;
|
|
|
|
points[5].y = sa->v1->vec.y + h;
|
|
|
|
|
|
|
|
points[6].x = sa->v4->vec.x;
|
|
|
|
points[6].y = sa->v4->vec.y + h;
|
|
|
|
|
|
|
|
points[7].x = sa->v3->vec.x;
|
|
|
|
points[7].y = sa->v3->vec.y;
|
|
|
|
|
|
|
|
points[8].x = sa->v1->vec.x + width/2 - w;
|
|
|
|
points[8].y = sa->v1->vec.y;
|
|
|
|
|
|
|
|
points[9].x = sa->v1->vec.x + width/2 + w;
|
|
|
|
points[9].y = sa->v1->vec.y;
|
|
|
|
|
|
|
|
if(dir=='u') {
|
|
|
|
/* when direction is up, then we flip direction of arrow */
|
|
|
|
float cy = sa->v1->vec.y + height;
|
|
|
|
for(i=0;i<10;i++) {
|
|
|
|
points[i].y -= cy;
|
|
|
|
points[i].y = -points[i].y;
|
|
|
|
points[i].y += sa->v1->vec.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glBegin(GL_POLYGON);
|
|
|
|
for(i=0;i<5;i++)
|
|
|
|
glVertex2f(points[i].x, points[i].y);
|
|
|
|
glEnd();
|
|
|
|
glBegin(GL_POLYGON);
|
|
|
|
for(i=4;i<8;i++)
|
|
|
|
glVertex2f(points[i].x, points[i].y);
|
|
|
|
glVertex2f(points[0].x, points[0].y);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
|
|
|
|
glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* draw join shape due to direction of joining */
|
|
|
|
static void draw_join_shape(ScrArea *sa, char dir)
|
|
|
|
{
|
|
|
|
if(dir=='u' || dir=='d')
|
|
|
|
draw_vertical_join_shape(sa, dir);
|
|
|
|
else
|
|
|
|
draw_horizontal_join_shape(sa, dir);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* draw screen area darker with arrow (visualisation of future joining) */
|
|
|
|
static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
|
|
|
|
{
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glColor4ub(0, 0, 0, 50);
|
|
|
|
draw_join_shape(sa, dir);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
|
|
|
|
static void scrarea_draw_shape_light(ScrArea *sa, char dir)
|
|
|
|
{
|
|
|
|
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
/* value 181 was hardly computed: 181~105 */
|
|
|
|
glColor4ub(255, 255, 255, 50);
|
|
|
|
/* draw_join_shape(sa, dir); */
|
|
|
|
glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
}
|
|
|
|
|
|
|
|
/** screen edges drawing **/
|
2008-01-07 18:03:41 +00:00
|
|
|
static void drawscredge_area(ScrArea *sa)
|
|
|
|
{
|
|
|
|
short x1= sa->v1->vec.x;
|
|
|
|
short y1= sa->v1->vec.y;
|
|
|
|
short x2= sa->v3->vec.x;
|
|
|
|
short y2= sa->v3->vec.y;
|
|
|
|
|
|
|
|
cpack(0x0);
|
|
|
|
|
|
|
|
/* right border area */
|
|
|
|
sdrawline(x2, y1, x2, y2);
|
|
|
|
|
|
|
|
/* left border area */
|
2008-01-16 19:49:34 +00:00
|
|
|
if(x1>0) { /* otherwise it draws the emboss of window over */
|
2008-01-07 18:03:41 +00:00
|
|
|
sdrawline(x1, y1, x1, y2);
|
2008-01-16 19:49:34 +00:00
|
|
|
}
|
|
|
|
|
2008-01-07 18:03:41 +00:00
|
|
|
/* top border area */
|
|
|
|
sdrawline(x1, y2, x2, y2);
|
|
|
|
|
|
|
|
/* bottom border area */
|
|
|
|
sdrawline(x1, y1, x2, y1);
|
2008-01-16 19:49:34 +00:00
|
|
|
|
2008-01-07 18:03:41 +00:00
|
|
|
}
|
|
|
|
|
2008-11-19 16:28:11 +00:00
|
|
|
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
|
|
|
|
|
|
|
|
bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
|
|
|
|
{
|
|
|
|
bScreen *newsc;
|
|
|
|
|
|
|
|
if(sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */
|
|
|
|
|
|
|
|
/* make new empty screen: */
|
|
|
|
newsc= screen_add(win, sc->id.name+2);
|
|
|
|
/* copy all data */
|
|
|
|
screen_copy(newsc, sc);
|
|
|
|
|
|
|
|
return newsc;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2008-01-19 17:54:05 +00:00
|
|
|
void ED_screen_do_listen(wmWindow *win, wmNotifier *note)
|
2008-01-07 18:03:41 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
/* generic notes */
|
2008-01-10 17:38:17 +00:00
|
|
|
switch(note->type) {
|
|
|
|
case WM_NOTE_WINDOW_REDRAW:
|
2008-01-19 17:54:05 +00:00
|
|
|
win->screen->do_draw= 1;
|
2008-01-10 17:38:17 +00:00
|
|
|
break;
|
|
|
|
case WM_NOTE_SCREEN_CHANGED:
|
2008-01-19 17:54:05 +00:00
|
|
|
win->screen->do_draw= win->screen->do_refresh= 1;
|
2008-01-10 17:38:17 +00:00
|
|
|
break;
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
case WM_NOTE_GESTURE_REDRAW:
|
|
|
|
win->screen->do_gesture= 1; /* XXX gestures are stored in window, draw per region... a bit weak? wait for proper composite? (ton) */
|
2008-01-19 17:54:05 +00:00
|
|
|
break;
|
2008-01-10 17:38:17 +00:00
|
|
|
}
|
2008-01-07 18:03:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ED_screen_draw(wmWindow *win)
|
|
|
|
{
|
|
|
|
ScrArea *sa;
|
2008-01-21 21:36:02 +00:00
|
|
|
ScrArea *sa1=NULL;
|
|
|
|
ScrArea *sa2=NULL;
|
|
|
|
int dir = -1;
|
|
|
|
int dira = -1;
|
|
|
|
|
2008-01-07 18:03:41 +00:00
|
|
|
wm_subwindow_set(win, win->screen->mainwin);
|
|
|
|
|
2008-01-21 21:36:02 +00:00
|
|
|
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
|
|
|
|
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
|
|
|
|
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
|
2008-01-07 18:03:41 +00:00
|
|
|
drawscredge_area(sa);
|
2008-01-21 21:36:02 +00:00
|
|
|
}
|
2008-01-07 18:03:41 +00:00
|
|
|
|
2008-11-19 16:28:11 +00:00
|
|
|
/* blended join arrow */
|
2008-01-21 21:36:02 +00:00
|
|
|
if (sa1 && sa2) {
|
|
|
|
dir = area_getorientation(win->screen, sa1, sa2);
|
|
|
|
if (dir >= 0) {
|
|
|
|
switch(dir) {
|
|
|
|
case 0: /* W */
|
|
|
|
dir = 'r';
|
|
|
|
dira = 'l';
|
|
|
|
break;
|
|
|
|
case 1: /* N */
|
|
|
|
dir = 'd';
|
|
|
|
dira = 'u';
|
|
|
|
break;
|
|
|
|
case 2: /* E */
|
|
|
|
dir = 'l';
|
|
|
|
dira = 'r';
|
|
|
|
break;
|
|
|
|
case 3: /* S */
|
|
|
|
dir = 'u';
|
|
|
|
dira = 'd';
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
scrarea_draw_shape_dark(sa2, dir);
|
|
|
|
scrarea_draw_shape_light(sa1, dira);
|
|
|
|
}
|
2008-11-19 16:28:11 +00:00
|
|
|
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
if(G.f & G_DEBUG) printf("draw screen\n");
|
2008-01-07 18:03:41 +00:00
|
|
|
win->screen->do_draw= 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* make this screen usable */
|
2008-01-10 17:38:17 +00:00
|
|
|
/* for file read and first use, for scaling window, area moves */
|
2008-01-07 18:03:41 +00:00
|
|
|
void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
|
|
|
|
{
|
|
|
|
ScrArea *sa;
|
Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
create one timer per window, this replaces that with a way to let operators
or other handlers add/remove their own timers as needed. This is currently
delivered as an event with the timer handle, perhaps this should be a notifier
instead? Also includes some fixes in ghost for timer events that were not
delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
operator. This is used in the UI code to communicate the results of opened
blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
operator or handler, so there were exceptions added for this, which is one
of the reasons they might work better as notifiers, but currently these
things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
not.
* Added a free() callback for area regions, and added a free function for
area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
last created region on top. These are useful for tooltips, menus, etc, and
are not saved to file. It's using the same ARegion struct as areas to avoid
code duplication, but perhaps that should be renamed then. Note that redraws
currently go correct, because only full window redraws are used, for partial
redraws without any frontbuffer drawing, the window manager needs to get
support for compositing subwindows.
* Minor changes in the subwindow code to retrieve the matrix, and moved
setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
with modal_handler.
* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
created in. This means for example that when a transform operator is invoked
from a region but registers a handler at the window level (since mouse motion
across areas should work), it will still get removed when the region is closed
while the operator is running.
2008-11-11 15:18:21 +00:00
|
|
|
ARegion *ar;
|
2008-01-07 18:03:41 +00:00
|
|
|
rcti winrct= {0, win->sizex, 0, win->sizey};
|
|
|
|
|
|
|
|
screen_test_scale(win->screen, win->sizex, win->sizey);
|
|
|
|
|
|
|
|
if(win->screen->mainwin==0)
|
|
|
|
win->screen->mainwin= wm_subwindow_open(win, &winrct);
|
|
|
|
else
|
|
|
|
wm_subwindow_position(win, win->screen->mainwin, &winrct);
|
|
|
|
|
|
|
|
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
|
|
|
|
/* set spacetype and region callbacks */
|
|
|
|
/* sets subwindow */
|
|
|
|
ED_area_initialize(wm, win, sa);
|
|
|
|
}
|
Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
create one timer per window, this replaces that with a way to let operators
or other handlers add/remove their own timers as needed. This is currently
delivered as an event with the timer handle, perhaps this should be a notifier
instead? Also includes some fixes in ghost for timer events that were not
delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
operator. This is used in the UI code to communicate the results of opened
blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
operator or handler, so there were exceptions added for this, which is one
of the reasons they might work better as notifiers, but currently these
things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
not.
* Added a free() callback for area regions, and added a free function for
area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
last created region on top. These are useful for tooltips, menus, etc, and
are not saved to file. It's using the same ARegion struct as areas to avoid
code duplication, but perhaps that should be renamed then. Note that redraws
currently go correct, because only full window redraws are used, for partial
redraws without any frontbuffer drawing, the window manager needs to get
support for compositing subwindows.
* Minor changes in the subwindow code to retrieve the matrix, and moved
setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
with modal_handler.
* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
created in. This means for example that when a transform operator is invoked
from a region but registers a handler at the window level (since mouse motion
across areas should work), it will still get removed when the region is closed
while the operator is running.
2008-11-11 15:18:21 +00:00
|
|
|
|
|
|
|
for(ar= win->screen->regionbase.first; ar; ar= ar->next) {
|
|
|
|
/* set subwindow */
|
|
|
|
ED_region_initialize(wm, win, ar);
|
|
|
|
}
|
2008-01-07 18:03:41 +00:00
|
|
|
|
2.5 Branch
==========
* Changed wmOperatorType, removing init/exit callbacks and adding cancel
callback, removed default storage in favor of properties. Defined return
values for exec/invoke/modal/cancel.
* Don't allocate operator on the stack, and removed operator copy for
handlers. Now it frees based on return values from callbacks, and just
keeps a wmOperator on the heap. Also it now registers after the operator
is fully finished, to get the correct final properties.
* Changed OP_get_* functions to return 1 if the property is found and 0
otherwise, gives more readable code in my opinion. Added OP_verify_*
functions to quickly check if the property is available and set if it's
not, that's common for exec/invoke.
* Removed WM_operatortypelist_append in favor of WM_operatortype_append
which takes a function pointer instead of a list, avoids macro's and
duplicating code.
* Fix a crash where the handler would still be used while it was freed by
the operator.
* Spacetypes now have operatortypes() and keymap() callbacks to abstract
them a bit more.
* Renamed C->curarea to C->area for consistency. Removed View3D/View2D/
SpaceIpo from bContext, seems bad to keep these.
* Set context variables like window/screen/area/region to NULL again when
leaving that context, instead of leaving the pointers there.
* Added if(G.f & G_DEBUG) for many of the prints, makes output a bit
cleaner and easier to debug.
* Fixed priority of the editors/interface module in scons, would otherwise
give link errors.
* Added start of generic view2d api.
* Added space_time with some basic drawing and a single operator to change
the frame.
2008-06-11 10:10:31 +00:00
|
|
|
if(G.f & G_DEBUG) printf("set screen\n");
|
2008-01-07 18:03:41 +00:00
|
|
|
win->screen->do_refresh= 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/* file read, set all screens, ... */
|
|
|
|
void ED_screens_initialize(wmWindowManager *wm)
|
|
|
|
{
|
|
|
|
wmWindow *win;
|
|
|
|
|
|
|
|
for(win= wm->windows.first; win; win= win->next) {
|
|
|
|
|
|
|
|
if(win->screen==NULL)
|
|
|
|
win->screen= G.main->screen.first;
|
|
|
|
|
|
|
|
ED_screen_refresh(wm, win);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Various changes made in the process of working on the UI code:
* Added functions to generate Timer events. There was some unfinished code to
create one timer per window, this replaces that with a way to let operators
or other handlers add/remove their own timers as needed. This is currently
delivered as an event with the timer handle, perhaps this should be a notifier
instead? Also includes some fixes in ghost for timer events that were not
delivered in time, due to passing negative timeout.
* Added a Message event, which is a generic event that can be added by any
operator. This is used in the UI code to communicate the results of opened
blocks. Again, this may be better as a notifier.
* These two events should not be blocked as they are intended for a specific
operator or handler, so there were exceptions added for this, which is one
of the reasons they might work better as notifiers, but currently these
things can't listen to notifier yet.
* Added an option to events to indicate if the customdata should be freed or
not.
* Added a free() callback for area regions, and added a free function for
area regions in blenkernel since it was already there for screens and areas.
* Added ED_screen/area/region_exit functions to clean up things like operators
and handlers when they are closed.
* Added screen level regions, these will draw over areas boundaries, with the
last created region on top. These are useful for tooltips, menus, etc, and
are not saved to file. It's using the same ARegion struct as areas to avoid
code duplication, but perhaps that should be renamed then. Note that redraws
currently go correct, because only full window redraws are used, for partial
redraws without any frontbuffer drawing, the window manager needs to get
support for compositing subwindows.
* Minor changes in the subwindow code to retrieve the matrix, and moved
setlinestyle to glutil.c.
* Reversed argument order in WM_event_add/remove_keymap_handler to be consistent
with modal_handler.
* Operators can now block events but not necessarily cancel/finish.
* Modal operators are now stored in a list in the window/area/region they were
created in. This means for example that when a transform operator is invoked
from a region but registers a handler at the window level (since mouse motion
across areas should work), it will still get removed when the region is closed
while the operator is running.
2008-11-11 15:18:21 +00:00
|
|
|
void ED_region_exit(bContext *C, ARegion *ar)
|
|
|
|
{
|
|
|
|
WM_operator_cancel(C, &ar->modalops, NULL);
|
|
|
|
WM_event_remove_handlers(&ar->handlers);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ED_area_exit(bContext *C, ScrArea *sa)
|
|
|
|
{
|
|
|
|
ARegion *ar;
|
|
|
|
|
|
|
|
for(ar= sa->regionbase.first; ar; ar= ar->next)
|
|
|
|
ED_region_exit(C, ar);
|
|
|
|
|
|
|
|
WM_operator_cancel(C, &sa->modalops, NULL);
|
|
|
|
WM_event_remove_handlers(&sa->handlers);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
|
|
|
|
{
|
|
|
|
ScrArea *sa;
|
|
|
|
ARegion *ar;
|
|
|
|
|
|
|
|
for(ar= screen->regionbase.first; ar; ar= ar->next)
|
|
|
|
ED_region_exit(C, ar);
|
|
|
|
|
|
|
|
for(sa= screen->areabase.first; sa; sa= sa->next)
|
|
|
|
ED_area_exit(C, sa);
|
|
|
|
|
|
|
|
WM_operator_cancel(C, &window->modalops, NULL);
|
|
|
|
WM_event_remove_handlers(&window->handlers);
|
|
|
|
}
|
|
|
|
|
2008-01-07 18:03:41 +00:00
|
|
|
|
2008-01-10 17:38:17 +00:00
|
|
|
/* called in wm_event_system.c. sets state var in screen */
|
|
|
|
void ED_screen_set_subwinactive(wmWindow *win)
|
|
|
|
{
|
|
|
|
if(win->screen) {
|
|
|
|
wmEvent *event= win->eventstate;
|
|
|
|
ScrArea *sa;
|
|
|
|
|
|
|
|
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
|
|
|
|
if(event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
|
|
|
|
if(event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if(sa) {
|
|
|
|
ARegion *ar;
|
|
|
|
for(ar= sa->regionbase.first; ar; ar= ar->next) {
|
|
|
|
if(BLI_in_rcti(&ar->winrct, event->x, event->y))
|
|
|
|
win->screen->subwinactive= ar->swinid;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
win->screen->subwinactive= win->screen->mainwin;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2.5: gesture code in WM
- Simplified and cleaned previous border code
It was a bit too complex, too many data manipulations
Original idea was to have WM API calls to manage border, circle, lines,
lasso, etc. This now means that WM provides callbacks for custom operators,
so it's very easy to make them. Check bottom of screen_edit.c for an
example.
Currently two borders were coded; with and without cross hair.
Press Bkey in any area-region to test it (note: time window has wrong matrix!)
Some specs to note:
- gestures are in region space, and draw 'over'. That latter still needs some
work when we do real composites.
- only the active region is redrawn.
- on todo is the generic gesture engine for 'tweak' or like how currently grab
gestures in Blender work. These will be configurable per area-region, and WM
then will send the proper "Gesture Event" with properties (N, S, E, W, etc)
to which you then can assign operators. Such events will be generated with low
priority, so other handlers who swallowed mouse events have preference.
2008-11-19 13:16:05 +00:00
|
|
|
|