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blender-archive/source/blender/bmesh/bmesh.h

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/**
* bmesh.h jan 2007
*
* BM API.
*
* $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Geoffrey Bantle, Levi Schooley.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BM_H
#define BM_H
#include "DNA_listBase.h"
#include "DNA_customdata_types.h"
#include "BLI_mempool.h"
#include "BKE_customdata.h"
/*forward declarations*/
struct BMVert;
struct BMEdge;
struct BMFace;
struct BMLoop;
/*
* BMHeader
*
* All mesh elements begin with a BMHeader. This structure
* hold several types of data
*
* 1: The type of the element (vert, edge, loop or face)
* 2: Persistant flags/markings (sharp, seam, select, hidden, ect)
* 3: Unique ID in the bmesh.
* 4: some elements for internal record keeping.
*
*/
/*BMHeader->type*/
#define BM_VERT 1
#define BM_EDGE 2
#define BM_FACE 4
#define BM_LOOP 8
#define BM_ALL BM_VERT | BM_EDGE | BM_FACE | BM_LOOP
/*BMHeader->flag*/
#define BM_SELECT (1<<0)
#define BM_SEAM (1<<1)
#define BM_FGON (1<<2)
#define BM_HIDDEN (1<<3)
#define BM_SHARP (1<<4)
#define BM_SMOOTH (1<<5)
typedef struct BMHeader {
struct BMHeader *next, *prev;
int EID; /*Consider removing this/making it ifdeffed for debugging*/
int flag, type;
int eflag1, eflag2; /*Flags used by eulers. Try and get rid of/minimize some of these*/
struct BMFlagLayer *flags; /*Dynamically allocated block of flag layers for operators to use*/
} BMHeader;
typedef struct BMFlagLayer {
int f1;
short mask, pflag;
} BMFlagLayer;
#define BM_OVERLAP (1<<14) /*used by bmesh_verts_in_face*/
#define BM_EDGEVERT (1<<15) /*used by bmesh_make_ngon*/
/*
* BMNode
*
* Used for circular/linked list functions that form basis of
* adjacency system in BMesh. This should probably be hidden
* somewhere since tool authors never need to know about it.
*
*/
typedef struct BMNode {
struct BMNode *next, *prev;
void *data;
} BMNode;
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struct bmop_error;
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typedef struct BMesh {
ListBase verts, edges, polys;
struct BLI_mempool *vpool;
struct BLI_mempool *epool;
struct BLI_mempool *lpool;
struct BLI_mempool *ppool;
struct BMVert **vtar;
struct BMEdge **edar;
struct BMLoop **lpar;
struct BMFace **plar;
int vtarlen, edarlen, lparlen, plarlen;
int totvert, totedge, totface, totloop;
int nextv, nexte, nextp, nextl;
struct CustomData vdata, edata, pdata, ldata;
int selectmode;
struct BLI_mempool *flagpool; /*memory pool for dynamically allocated flag layers*/
int stackdepth; /*current depth of operator stack*/
int totflags, walkers; /*total number of tool flag layers*/
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ListBase errorstack; /*privately used by the operator error reporting system*/
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} BMesh;
typedef struct BMVert {
struct BMHeader head;
float co[3];
float no[3];
struct BMEdge *edge;
void *data;
void *tmp; /*what?*/
float bweight; /*please, someone just get rid of me...*/
} BMVert;
typedef struct BMEdge {
struct BMHeader head;
struct BMVert *v1, *v2;
struct BMNode d1, d2;
struct BMLoop *loop;
void *data;
float crease, bweight; /*make these custom data.... no really, please....*/
} BMEdge;
typedef struct BMLoop {
struct BMHeader head;
struct BMNode radial;
struct BMVert *v;
struct BMEdge *e;
struct BMFace *f;
void *data;
} BMLoop;
typedef struct BMFace {
struct BMHeader head;
struct BMLoop *loopbase;
unsigned int len;
void *data;
float no[3];
unsigned short mat_nr; /*custom data again, and get rid of the unsigned short nonsense...*/
} BMFace;
/*stub */
void bmesh_error(void);
/*Mesh Level Ops */
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struct BMesh *BM_Make_Mesh(int allocsize[4]);
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void BM_Free_Mesh(struct BMesh *bm);
void BM_Compute_Normals(struct BMesh *bm);
/*Construction*/
struct BMVert *BM_Make_Vert(struct BMesh *bm, float co[3], struct BMVert *example);
struct BMEdge *BM_Make_Edge(struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMEdge *example, int nodouble);
struct BMFace *BM_Make_Quadtriangle(struct BMesh *bm, struct BMVert **verts, BMEdge **edges, int len, struct BMFace *example, int nodouble);
struct BMFace *BM_Make_Ngon(struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMEdge **edges, int len, int nodouble);
void BM_Copy_Attributes(struct BMesh *source_mesh, struct BMesh *target_mesh, void *source, void *target);
void BM_remove_tagged_faces(struct BMesh *bm, int flag);
void BM_remove_tagged_edges(struct BMesh *bm, int flag);
void BM_remove_tagged_verts(struct BMesh *bm, int flag);
/*Modification*/
struct BMFace *BM_Join_Faces(struct BMesh *bm, struct BMFace *f1, struct BMFace *f2, struct BMEdge *e, int calcnorm, int weldUVs);
struct BMFace *BM_Split_Face(struct BMesh *bm, struct BMFace *f, struct BMVert *v1, struct BMVert *v2, struct BMLoop **nl, struct BMEdge *example, int calcnorm);
void BM_Collapse_Vert(struct BMesh *bm, struct BMEdge *ke, struct BMVert *kv, float fac, int calcnorm);
struct BMVert *BM_Split_Edge(struct BMesh *bm, struct BMVert *v, struct BMEdge *e, struct BMEdge **ne, float percent, int calcnorm);
struct BMVert *BM_Split_Edge_Multi(struct BMesh *bm, struct BMEdge *e, int numcuts);
BMEdge *BM_Connect_Verts(BMesh *bm, BMVert *v1, BMVert *v2, BMFace **nf);
void BM_Dissolve_Disk(BMesh *bm, BMVert *v);
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/*Interpolation*/
void BM_Data_Interp_From_Verts(struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMVert *v, float fac);
void BM_Data_Facevert_Edgeinterp(struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMVert *v, struct BMEdge *e1, float fac);
//void bmesh_data_interp_from_face(struct BMesh *bm, struct BMFace *source, struct BMFace *target);
struct EditMesh;
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BMesh *editmesh_to_bmesh(struct EditMesh *em);
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struct EditMesh *bmesh_to_editmesh(BMesh *bm);
/*include the rest of the API*/
#include "bmesh_filters.h"
#include "bmesh_iterators.h"
#include "bmesh_marking.h"
#include "bmesh_operators.h"
#include "bmesh_queries.h"
#endif