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blender-archive/source/blender/editors/animation/anim_markers.c

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/**
2010-03-21 01:14:04 +00:00
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "UI_view2d.h"
#include "UI_resources.h"
#include "ED_anim_api.h"
#include "ED_markers.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "ED_numinput.h"
#include "ED_object.h"
2010-03-30 11:38:06 +00:00
#include "ED_types.h"
/* ************* Marker API **************** */
/* helper function for getting the list of markers to work on */
static ListBase *context_get_markers(Scene *scene, ScrArea *sa)
{
/* local marker sets... */
if (sa) {
if (sa->spacetype == SPACE_ACTION) {
SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
/* local markers can only be shown when there's only a single active action to grab them from
* - flag only takes effect when there's an action, otherwise it can get too confusing?
*/
if (ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY) && (saction->action))
{
if (saction->flag & SACTION_POSEMARKERS_SHOW)
return &saction->action->markers;
}
}
}
/* default to using the scene's markers */
return &scene->markers;
}
/* ............. */
/* public API for getting markers from context */
ListBase *ED_context_get_markers(const bContext *C)
{
return context_get_markers(CTX_data_scene(C), CTX_wm_area(C));
}
/* public API for getting markers from "animation" context */
ListBase *ED_animcontext_get_markers(const bAnimContext *ac)
{
if (ac)
return context_get_markers(ac->scene, ac->sa);
else
return NULL;
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
/* --------------------------------- */
/* Get the marker that is closest to this point */
/* XXX for select, the min_dist should be small */
TimeMarker *ED_markers_find_nearest_marker (ListBase *markers, float x)
{
TimeMarker *marker, *nearest=NULL;
float dist, min_dist= 1000000;
if (markers) {
for (marker= markers->first; marker; marker= marker->next) {
dist = ABS((float)marker->frame - x);
if (dist < min_dist) {
min_dist= dist;
nearest= marker;
}
}
}
return nearest;
}
/* Return the time of the marker that occurs on a frame closest to the given time */
int ED_markers_find_nearest_marker_time (ListBase *markers, float x)
{
TimeMarker *nearest= ED_markers_find_nearest_marker(markers, x);
return (nearest) ? (nearest->frame) : (int)floor(x + 0.5f);
}
void ED_markers_get_minmax (ListBase *markers, short sel, float *first, float *last)
{
TimeMarker *marker;
float min, max;
int selcount = 0;
/* sanity check */
//printf("markers = %p - %p, %p \n", markers, markers->first, markers->last);
if (markers == NULL) {
*first = 0.0f;
*last = 0.0f;
return;
}
if (markers->first && markers->last) {
TimeMarker *fm= markers->first;
TimeMarker *lm= markers->last;
min= (float)fm->frame;
max= (float)lm->frame;
}
else {
*first = 0.0f;
*last = 0.0f;
return;
}
/* count how many markers are usable - see later */
if (sel) {
for (marker= markers->first; marker; marker= marker->next) {
if (marker->flag & SELECT)
selcount++;
}
}
else
selcount= BLI_countlist(markers);
/* if only selected are to be considered, only consider the selected ones
* (optimisation for not searching list)
*/
if (selcount > 1) {
for (marker= markers->first; marker; marker= marker->next) {
if (sel) {
if (marker->flag & SELECT) {
if (marker->frame < min)
min= (float)marker->frame;
if (marker->frame > max)
max= (float)marker->frame;
}
}
else {
if (marker->frame < min)
min= (float)marker->frame;
if (marker->frame > max)
max= (float)marker->frame;
}
}
}
/* set the min/max values */
*first= min;
*last= max;
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
/* --------------------------------- */
/* Adds a marker to list of cfra elems */
void add_marker_to_cfra_elem(ListBase *lb, TimeMarker *marker, short only_sel)
{
CfraElem *ce, *cen;
/* should this one only be considered if it is selected? */
if ((only_sel) && ((marker->flag & SELECT)==0))
return;
/* insertion sort - try to find a previous cfra elem */
for (ce= lb->first; ce; ce= ce->next) {
if (ce->cfra == marker->frame) {
/* do because of double keys */
if (marker->flag & SELECT)
ce->sel= marker->flag;
return;
}
else if (ce->cfra > marker->frame) break;
}
cen= MEM_callocN(sizeof(CfraElem), "add_to_cfra_elem");
if (ce) BLI_insertlinkbefore(lb, ce, cen);
else BLI_addtail(lb, cen);
cen->cfra= marker->frame;
cen->sel= marker->flag;
}
/* This function makes a list of all the markers. The only_sel
* argument is used to specify whether only the selected markers
* are added.
*/
void ED_markers_make_cfra_list(ListBase *markers, ListBase *lb, short only_sel)
{
TimeMarker *marker;
if (markers == NULL)
return;
for (marker= markers->first; marker; marker= marker->next)
add_marker_to_cfra_elem(lb, marker, only_sel);
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
/* --------------------------------- */
/* Get the first selected marker */
TimeMarker *ED_markers_get_first_selected(ListBase *markers)
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
{
TimeMarker *marker;
if (markers) {
for (marker = markers->first; marker; marker = marker->next) {
if (marker->flag & SELECT)
return marker;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
}
}
return NULL;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
}
/* ************* Marker Drawing ************ */
/* function to draw markers */
static void draw_marker(View2D *v2d, TimeMarker *marker, int cfra, int flag)
{
float xpos, ypixels, xscale, yscale;
int icon_id= 0;
xpos = marker->frame;
/* no time correction for framelen! space is drawn with old values */
ypixels= v2d->mask.ymax-v2d->mask.ymin;
UI_view2d_getscale(v2d, &xscale, &yscale);
glScalef(1.0f/xscale, 1.0f, 1.0f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* vertical line - dotted */
#ifdef DURIAN_CAMERA_SWITCH
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if ((marker->camera) || (flag & DRAW_MARKERS_LINES))
#else
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (flag & DRAW_MARKERS_LINES)
#endif
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
{
setlinestyle(3);
if (marker->flag & SELECT)
glColor4ub(255, 255, 255, 96);
else
glColor4ub(0, 0, 0, 96);
glBegin(GL_LINES);
glVertex2f((xpos*xscale)+0.5f, 12.0f);
glVertex2f((xpos*xscale)+0.5f, (v2d->cur.ymax+12.0f)*yscale);
glEnd();
setlinestyle(0);
}
/* 5 px to offset icon to align properly, space / pixels corrects for zoom */
if (flag & DRAW_MARKERS_LOCAL) {
icon_id= (marker->flag & ACTIVE) ? ICON_PMARKER_ACT :
(marker->flag & SELECT) ? ICON_PMARKER_SEL :
ICON_PMARKER;
}
else {
icon_id= (marker->flag & SELECT) ? ICON_MARKER_HLT :
ICON_MARKER;
}
UI_icon_draw(xpos*xscale-5.0f, 16.0f, icon_id);
glBlendFunc(GL_ONE, GL_ZERO);
glDisable(GL_BLEND);
/* and the marker name too, shifted slightly to the top-right */
if (marker->name && marker->name[0]) {
float x, y;
if (marker->flag & SELECT) {
UI_ThemeColor(TH_TEXT_HI);
x= xpos*xscale + 4.0f;
y= (ypixels <= 39.0f)? (ypixels-10.0f) : 29.0f;
}
else {
UI_ThemeColor(TH_TEXT);
if((marker->frame <= cfra) && (marker->frame+5 > cfra)) {
x= xpos*xscale + 4.0f;
y= (ypixels <= 39.0f)? (ypixels - 10.0f) : 29.0f;
}
else {
x= xpos*xscale + 4.0f;
y= 17.0f;
}
}
#ifdef DURIAN_CAMERA_SWITCH
if(marker->camera && marker->camera->restrictflag & OB_RESTRICT_RENDER) {
float col[4];
glGetFloatv(GL_CURRENT_COLOR, col);
col[3]= 0.4;
glColor4fv(col);
}
#endif
UI_DrawString(x, y, marker->name);
}
glScalef(xscale, 1.0f, 1.0f);
}
/* Draw Scene-Markers in time window */
void draw_markers_time(const bContext *C, int flag)
{
ListBase *markers= ED_context_get_markers(C);
View2D *v2d= UI_view2d_fromcontext(C);
TimeMarker *marker;
if (markers == NULL)
return;
/* unselected markers are drawn at the first time */
for (marker= markers->first; marker; marker= marker->next) {
if ((marker->flag & SELECT) == 0)
draw_marker(v2d, marker, CTX_data_scene(C)->r.cfra, flag);
}
/* selected markers are drawn later */
for (marker= markers->first; marker; marker= marker->next) {
if (marker->flag & SELECT)
draw_marker(v2d, marker, CTX_data_scene(C)->r.cfra, flag);
}
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
/* ************************ Marker Wrappers API ********************* */
/* These wrappers allow marker operators to function within the confines
* of standard animation editors, such that they can coexist with the
* primary operations of those editors.
*/
/* maximum y-axis value (in region screen-space) that marker events should still be accepted for */
#define ANIMEDIT_MARKER_YAXIS_MAX 40
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
/* ------------------------ */
/* special poll() which checks if there are selected markers first */
static int ed_markers_poll_selected_markers(bContext *C)
{
ListBase *markers = ED_context_get_markers(C);
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
/* first things first: markers can only exist in timeline views */
if (ED_operator_animview_active(C) == 0)
return 0;
/* check if some marker is selected */
return ED_markers_get_first_selected(markers) != NULL;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
}
/* ------------------------ */
/* Second-tier invoke() callback that performs context validation before running the
* "custom"/third-tier invoke() callback supplied as the last arg (which would normally
* be the operator's invoke() callback elsewhere)
*
* < invoke_func: (fn(bContext*, wmOperator*, wmEvent*)=int) "standard" invoke function
* that operator would otherwise have used. If NULL, the operator's standard
* exec() callback will be called instead in the appropriate places.
*/
static int ed_markers_opwrap_invoke_custom(bContext *C, wmOperator *op, wmEvent *evt,
int (*invoke_func)(bContext*,wmOperator*,wmEvent*))
{
ScrArea *sa = CTX_wm_area(C);
int retval = OPERATOR_PASS_THROUGH;
/* only timeline view doesn't need calling-location validation as it's the only dedicated view */
if (sa->spacetype != SPACE_TIME) {
/* restrict y-values to within ANIMEDIT_MARKER_YAXIS_MAX of the view's vertical extents, including scrollbars */
if (evt->mval[1] > ANIMEDIT_MARKER_YAXIS_MAX) {
/* not ok... "pass-through" to let normal editor's operators have a chance at tackling this event... */
//printf("MARKER-WRAPPER-DEBUG: event mval[1] = %d, so over accepted tolerance\n", evt->mval[1]);
return OPERATOR_CANCELLED|OPERATOR_PASS_THROUGH;
}
}
/* allow operator to run now */
if (invoke_func)
retval = invoke_func(C, op, evt);
else if (op->type->exec)
retval = op->type->exec(C, op);
else
BKE_report(op->reports, RPT_ERROR, "Programming error: operator doesn't actually have code to do anything!");
/* return status modifications - for now, make this spacetype dependent as above */
if (sa->spacetype != SPACE_TIME) {
/* unless successful, must add "pass-through" to let normal operator's have a chance at tackling this event */
if (retval != OPERATOR_FINISHED)
retval |= OPERATOR_PASS_THROUGH;
}
return retval;
}
/* standard wrapper - first-tier invoke() callback to be directly assigned to operator typedata
* for operators which don't need any special invoke calls. Any operators with special invoke calls
* though will need to implement their own wrapper which calls the second-tier callback themselves
* (passing through the custom invoke function they use)
*/
static int ed_markers_opwrap_invoke(bContext *C, wmOperator *op, wmEvent *evt)
{
return ed_markers_opwrap_invoke_custom(C, op, evt, NULL);
}
/* ************************** add markers *************************** */
/* add TimeMarker at curent frame */
static int ed_marker_add(bContext *C, wmOperator *UNUSED(op))
{
ListBase *markers= ED_context_get_markers(C);
TimeMarker *marker;
int frame= CTX_data_scene(C)->r.cfra;
if (markers == NULL)
return OPERATOR_CANCELLED;
/* two markers can't be at the same place */
for (marker= markers->first; marker; marker= marker->next) {
if (marker->frame == frame)
return OPERATOR_CANCELLED;
}
/* deselect all */
for (marker= markers->first; marker; marker= marker->next)
marker->flag &= ~SELECT;
marker = MEM_callocN(sizeof(TimeMarker), "TimeMarker");
marker->flag= SELECT;
marker->frame= frame;
sprintf(marker->name, "F_%02d", frame); // XXX - temp code only
BLI_addtail(markers, marker);
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
return OPERATOR_FINISHED;
}
static void MARKER_OT_add(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Time Marker";
ot->description= "Add a new time marker";
ot->idname= "MARKER_OT_add";
/* api callbacks */
ot->exec= ed_marker_add;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke = ed_markers_opwrap_invoke;
ot->poll= ED_operator_animview_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************************** transform markers *************************** */
/* operator state vars used:
frs: delta movement
functions:
init() check selection, add customdata with old values and some lookups
apply() do the actual movement
exit() cleanup, send notifier
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
cancel() to escape from modal
callbacks:
exec() calls init, apply, exit
invoke() calls init, adds modal handler
modal() accept modal events while doing it, ends with apply and exit, or cancel
*/
typedef struct MarkerMove {
SpaceLink *slink;
ListBase *markers;
int event_type; /* store invoke-event, to verify */
int *oldframe, evtx, firstx;
NumInput num;
} MarkerMove;
/* copy selection to temp buffer */
/* return 0 if not OK */
static int ed_marker_move_init(bContext *C, wmOperator *op)
{
ListBase *markers= ED_context_get_markers(C);
MarkerMove *mm;
TimeMarker *marker;
int totmark=0;
int a;
if(markers == NULL) return 0;
for (marker= markers->first; marker; marker= marker->next)
if (marker->flag & SELECT) totmark++;
if (totmark==0) return 0;
op->customdata= mm= MEM_callocN(sizeof(MarkerMove), "Markermove");
mm->slink= CTX_wm_space_data(C);
mm->markers= markers;
mm->oldframe= MEM_callocN(totmark*sizeof(int), "MarkerMove oldframe");
initNumInput(&mm->num);
mm->num.idx_max = 0; /* one axis */
mm->num.flag |= NUM_NO_FRACTION;
mm->num.increment = 1.0f;
for (a=0, marker= markers->first; marker; marker= marker->next) {
if (marker->flag & SELECT) {
mm->oldframe[a]= marker->frame;
a++;
}
}
return 1;
}
/* free stuff */
static void ed_marker_move_exit(bContext *C, wmOperator *op)
{
MarkerMove *mm= op->customdata;
/* free data */
MEM_freeN(mm->oldframe);
MEM_freeN(op->customdata);
op->customdata= NULL;
/* clear custom header prints */
ED_area_headerprint(CTX_wm_area(C), NULL);
}
static int ed_marker_move_invoke(bContext *C, wmOperator *op, wmEvent *evt)
{
if(ed_marker_move_init(C, op)) {
MarkerMove *mm= op->customdata;
mm->evtx= evt->x;
mm->firstx= evt->x;
mm->event_type= evt->type;
/* add temp handler */
WM_event_add_modal_handler(C, op);
/* reset frs delta */
RNA_int_set(op->ptr, "frames", 0);
return OPERATOR_RUNNING_MODAL;
}
return OPERATOR_CANCELLED;
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
static int ed_marker_move_invoke_wrapper(bContext *C, wmOperator *op, wmEvent *evt)
{
return ed_markers_opwrap_invoke_custom(C, op, evt, ed_marker_move_invoke);
}
/* note, init has to be called succesfully */
static void ed_marker_move_apply(wmOperator *op)
{
MarkerMove *mm= op->customdata;
TimeMarker *marker;
int a, offs;
offs= RNA_int_get(op->ptr, "frames");
for (a=0, marker= mm->markers->first; marker; marker= marker->next) {
if (marker->flag & SELECT) {
marker->frame= mm->oldframe[a] + offs;
a++;
}
}
}
/* only for modal */
static void ed_marker_move_cancel(bContext *C, wmOperator *op)
{
RNA_int_set(op->ptr, "frames", 0);
ed_marker_move_apply(op);
ed_marker_move_exit(C, op);
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
}
static int ed_marker_move_modal(bContext *C, wmOperator *op, wmEvent *evt)
{
Scene *scene= CTX_data_scene(C);
MarkerMove *mm= op->customdata;
View2D *v2d= UI_view2d_fromcontext(C);
TimeMarker *marker, *selmarker=NULL;
float dx, fac;
char str[256];
switch(evt->type) {
case ESCKEY:
ed_marker_move_cancel(C, op);
return OPERATOR_CANCELLED;
case RETKEY:
case PADENTER:
case LEFTMOUSE:
case MIDDLEMOUSE:
case RIGHTMOUSE:
if (WM_modal_tweak_exit(evt, mm->event_type)) {
ed_marker_move_exit(C, op);
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
return OPERATOR_FINISHED;
}
break;
case MOUSEMOVE:
if (hasNumInput(&mm->num))
break;
dx= v2d->mask.xmax-v2d->mask.xmin;
dx= (v2d->cur.xmax-v2d->cur.xmin)/dx;
if (evt->x != mm->evtx) { /* XXX maybe init for firsttime */
int a, offs, totmark=0;
mm->evtx= evt->x;
fac= ((float)(evt->x - mm->firstx)*dx);
if (ELEM(mm->slink->spacetype, SPACE_TIME, SPACE_SOUND))
apply_keyb_grid(evt->shift, evt->ctrl, &fac, 0.0, FPS, 0.1*FPS, 0);
else
2011-01-15 16:14:57 +00:00
apply_keyb_grid(evt->shift, evt->ctrl, &fac, 0.0, 1.0, 0.1, 0 /*was: U.flag & USER_AUTOGRABGRID*/);
offs= (int)fac;
RNA_int_set(op->ptr, "frames", offs);
ed_marker_move_apply(op);
/* cruft below is for header print */
for (a=0, marker= mm->markers->first; marker; marker= marker->next) {
if (marker->flag & SELECT) {
selmarker= marker;
a++; totmark++;
}
}
if (totmark==1) {
/* we print current marker value */
if (ELEM(mm->slink->spacetype, SPACE_TIME, SPACE_SOUND)) {
SpaceTime *stime= (SpaceTime *)mm->slink;
if (stime->flag & TIME_DRAWFRAMES)
sprintf(str, "Marker %d offset %d", selmarker->frame, offs);
else
sprintf(str, "Marker %.2f offset %.2f", FRA2TIME(selmarker->frame), FRA2TIME(offs));
}
else if (mm->slink->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)mm->slink;
if (saction->flag & SACTION_DRAWTIME)
sprintf(str, "Marker %.2f offset %.2f", FRA2TIME(selmarker->frame), FRA2TIME(offs));
else
sprintf(str, "Marker %.2f offset %.2f", (double)(selmarker->frame), (double)(offs));
}
else {
sprintf(str, "Marker %.2f offset %.2f", (double)(selmarker->frame), (double)(offs));
}
}
else {
/* we only print the offset */
if (ELEM(mm->slink->spacetype, SPACE_TIME, SPACE_SOUND)) {
SpaceTime *stime= (SpaceTime *)mm->slink;
if (stime->flag & TIME_DRAWFRAMES)
sprintf(str, "Marker offset %d ", offs);
else
sprintf(str, "Marker offset %.2f ", FRA2TIME(offs));
}
else if (mm->slink->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)mm->slink;
if (saction->flag & SACTION_DRAWTIME)
sprintf(str, "Marker offset %.2f ", FRA2TIME(offs));
else
sprintf(str, "Marker offset %.2f ", (double)(offs));
}
else {
sprintf(str, "Marker offset %.2f ", (double)(offs));
}
}
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
ED_area_headerprint(CTX_wm_area(C), str);
}
}
if (evt->val==KM_PRESS) {
float vec[3];
char str_tx[256];
if (handleNumInput(&mm->num, evt))
{
applyNumInput(&mm->num, vec);
outputNumInput(&mm->num, str_tx);
RNA_int_set(op->ptr, "frames", vec[0]);
ed_marker_move_apply(op);
// ed_marker_header_update(C, op, str, (int)vec[0]);
// strcat(str, str_tx);
sprintf(str, "Marker offset %s", str_tx);
ED_area_headerprint(CTX_wm_area(C), str);
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
}
}
return OPERATOR_RUNNING_MODAL;
}
static int ed_marker_move_exec(bContext *C, wmOperator *op)
{
if(ed_marker_move_init(C, op)) {
ed_marker_move_apply(op);
ed_marker_move_exit(C, op);
return OPERATOR_FINISHED;
}
return OPERATOR_PASS_THROUGH;
}
static void MARKER_OT_move(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Move Time Marker";
ot->description= "Move selected time marker(s)";
ot->idname= "MARKER_OT_move";
/* api callbacks */
ot->exec= ed_marker_move_exec;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke= ed_marker_move_invoke_wrapper;
ot->modal= ed_marker_move_modal;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->poll= ed_markers_poll_selected_markers;
/* flags */
2010-02-08 15:28:28 +00:00
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER;
/* rna storage */
RNA_def_int(ot->srna, "frames", 0, INT_MIN, INT_MAX, "Frames", "", INT_MIN, INT_MAX);
}
/* ************************** duplicate markers *************************** */
/* operator state vars used:
frs: delta movement
functions:
apply() do the actual duplicate
callbacks:
exec() calls apply, move_exec
invoke() calls apply, move_invoke
modal() uses move_modal
*/
/* duplicate selected TimeMarkers */
static void ed_marker_duplicate_apply(bContext *C)
{
ListBase *markers= ED_context_get_markers(C);
TimeMarker *marker, *newmarker;
if (markers == NULL)
return;
/* go through the list of markers, duplicate selected markers and add duplicated copies
* to the begining of the list (unselect original markers)
*/
for (marker= markers->first; marker; marker= marker->next) {
if (marker->flag & SELECT) {
/* unselect selected marker */
marker->flag &= ~SELECT;
/* create and set up new marker */
newmarker = MEM_callocN(sizeof(TimeMarker), "TimeMarker");
newmarker->flag= SELECT;
newmarker->frame= marker->frame;
BLI_strncpy(newmarker->name, marker->name, sizeof(marker->name));
#ifdef DURIAN_CAMERA_SWITCH
newmarker->camera= marker->camera;
#endif
/* new marker is added to the begining of list */
BLI_addhead(markers, newmarker);
}
}
}
static int ed_marker_duplicate_exec(bContext *C, wmOperator *op)
{
ed_marker_duplicate_apply(C);
ed_marker_move_exec(C, op); /* assumes frs delta set */
return OPERATOR_FINISHED;
}
static int ed_marker_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *evt)
{
ed_marker_duplicate_apply(C);
return ed_marker_move_invoke(C, op, evt);
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
static int ed_marker_duplicate_invoke_wrapper(bContext *C, wmOperator *op, wmEvent *evt)
{
return ed_markers_opwrap_invoke_custom(C, op, evt, ed_marker_duplicate_invoke);
}
static void MARKER_OT_duplicate(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Duplicate Time Marker";
ot->description= "Duplicate selected time marker(s)";
ot->idname= "MARKER_OT_duplicate";
/* api callbacks */
ot->exec= ed_marker_duplicate_exec;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke= ed_marker_duplicate_invoke_wrapper;
ot->modal= ed_marker_move_modal;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->poll= ed_markers_poll_selected_markers;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* rna storage */
RNA_def_int(ot->srna, "frames", 0, INT_MIN, INT_MAX, "Frames", "", INT_MIN, INT_MAX);
}
/* ************************** selection ************************************/
/* select/deselect TimeMarker at current frame */
static void select_timeline_marker_frame(ListBase *markers, int frame, unsigned char shift)
{
TimeMarker *marker;
int select=0;
for (marker= markers->first; marker; marker= marker->next) {
/* if Shift is not set, then deselect Markers */
if (!shift) marker->flag &= ~SELECT;
/* this way a not-shift select will allways give 1 selected marker */
if ((marker->frame == frame) && (!select)) {
if (marker->flag & SELECT)
marker->flag &= ~SELECT;
else
marker->flag |= SELECT;
select = 1;
}
}
}
static int ed_marker_select(bContext *C, wmEvent *evt, int extend, int camera)
{
ListBase *markers= ED_context_get_markers(C);
View2D *v2d= UI_view2d_fromcontext(C);
float viewx;
int x, y, cfra;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (markers == NULL)
return OPERATOR_PASS_THROUGH;
x= evt->x - CTX_wm_region(C)->winrct.xmin;
y= evt->y - CTX_wm_region(C)->winrct.ymin;
UI_view2d_region_to_view(v2d, x, y, &viewx, NULL);
cfra= ED_markers_find_nearest_marker_time(markers, viewx);
if (extend)
select_timeline_marker_frame(markers, cfra, 1);
else
select_timeline_marker_frame(markers, cfra, 0);
#ifdef DURIAN_CAMERA_SWITCH
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (camera) {
Scene *scene= CTX_data_scene(C);
Base *base;
TimeMarker *marker;
int sel= 0;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (!extend)
scene_deselect_all(scene);
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
for (marker= markers->first; marker; marker= marker->next) {
if(marker->frame==cfra) {
sel= (marker->flag & SELECT);
break;
}
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
for (marker= markers->first; marker; marker= marker->next) {
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (marker->camera) {
if (marker->frame==cfra) {
base= object_in_scene(marker->camera, scene);
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (base) {
ED_base_object_select(base, sel);
if(sel)
ED_base_object_activate(C, base);
}
}
}
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, scene);
}
#endif
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
/* allowing tweaks */
return OPERATOR_PASS_THROUGH;
}
static int ed_marker_select_invoke(bContext *C, wmOperator *op, wmEvent *evt)
{
short extend= RNA_boolean_get(op->ptr, "extend");
short camera= 0;
#ifdef DURIAN_CAMERA_SWITCH
camera= RNA_boolean_get(op->ptr, "camera");
#endif
return ed_marker_select(C, evt, extend, camera);
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
static int ed_marker_select_invoke_wrapper(bContext *C, wmOperator *op, wmEvent *evt)
{
return ed_markers_opwrap_invoke_custom(C, op, evt, ed_marker_select_invoke);
}
static void MARKER_OT_select(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Select Time Marker";
ot->description= "Select time marker(s)";
ot->idname= "MARKER_OT_select";
/* api callbacks */
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke= ed_marker_select_invoke_wrapper;
ot->poll= ED_operator_animview_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "extend the selection");
#ifdef DURIAN_CAMERA_SWITCH
RNA_def_boolean(ot->srna, "camera", 0, "Camera", "Select the camera");
#endif
}
/* *************************** border select markers **************** */
/* operator state vars used: (added by default WM callbacks)
xmin, ymin
xmax, ymax
customdata: the wmGesture pointer, with subwindow
callbacks:
exec() has to be filled in by user
invoke() default WM function
adds modal handler
modal() default WM function
accept modal events while doing it, calls exec(), handles ESC and border drawing
poll() has to be filled in by user for context
*/
static int ed_marker_border_select_exec(bContext *C, wmOperator *op)
{
View2D *v2d= UI_view2d_fromcontext(C);
ListBase *markers= ED_context_get_markers(C);
TimeMarker *marker;
float xminf, xmaxf, yminf, ymaxf;
int gesture_mode= RNA_int_get(op->ptr, "gesture_mode");
int xmin= RNA_int_get(op->ptr, "xmin");
int xmax= RNA_int_get(op->ptr, "xmax");
int ymin= RNA_int_get(op->ptr, "ymin");
int ymax= RNA_int_get(op->ptr, "ymax");
UI_view2d_region_to_view(v2d, xmin, ymin, &xminf, &yminf);
UI_view2d_region_to_view(v2d, xmax, ymax, &xmaxf, &ymaxf);
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (markers == NULL)
return 0;
/* XXX marker context */
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
for (marker= markers->first; marker; marker= marker->next) {
if ((marker->frame > xminf) && (marker->frame <= xmaxf)) {
switch (gesture_mode) {
case GESTURE_MODAL_SELECT:
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
marker->flag |= SELECT;
break;
case GESTURE_MODAL_DESELECT:
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
marker->flag &= ~SELECT;
break;
}
}
}
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
return 1;
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
static int ed_marker_select_border_invoke_wrapper(bContext *C, wmOperator *op, wmEvent *evt)
{
return ed_markers_opwrap_invoke_custom(C, op, evt, WM_border_select_invoke);
}
static void MARKER_OT_select_border(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Marker Border select";
ot->description= "Select all time markers using border selection";
ot->idname= "MARKER_OT_select_border";
/* api callbacks */
ot->exec= ed_marker_border_select_exec;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke= ed_marker_select_border_invoke_wrapper;
ot->modal= WM_border_select_modal;
ot->poll= ED_operator_animview_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* rna */
WM_operator_properties_gesture_border(ot, FALSE);
}
/* *********************** (de)select all ***************** */
static int ed_marker_select_all_exec(bContext *C, wmOperator *op)
{
ListBase *markers= ED_context_get_markers(C);
TimeMarker *marker;
int action = RNA_enum_get(op->ptr, "action");
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (markers == NULL)
return OPERATOR_CANCELLED;
if (action == SEL_TOGGLE) {
action = (ED_markers_get_first_selected(markers) != NULL) ? SEL_DESELECT : SEL_SELECT;
}
for(marker= markers->first; marker; marker= marker->next) {
switch (action) {
case SEL_SELECT:
marker->flag |= SELECT;
break;
case SEL_DESELECT:
marker->flag &= ~SELECT;
break;
case SEL_INVERT:
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
marker->flag ^= SELECT;
break;
}
}
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
return OPERATOR_FINISHED;
}
static void MARKER_OT_select_all(wmOperatorType *ot)
{
/* identifiers */
ot->name= "(De)select all markers";
ot->description= "Change selection of all time markers";
ot->idname= "MARKER_OT_select_all";
/* api callbacks */
ot->exec= ed_marker_select_all_exec;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke = ed_markers_opwrap_invoke;
ot->poll= ED_operator_animview_active;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* rna */
WM_operator_properties_select_all(ot);
}
/* ***************** remove marker *********************** */
/* remove selected TimeMarkers */
static int ed_marker_delete_exec(bContext *C, wmOperator *UNUSED(op))
{
ListBase *markers= ED_context_get_markers(C);
TimeMarker *marker, *nmarker;
short changed= 0;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (markers == NULL)
return OPERATOR_CANCELLED;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
for (marker= markers->first; marker; marker= nmarker) {
nmarker= marker->next;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (marker->flag & SELECT) {
BLI_freelinkN(markers, marker);
changed= 1;
}
}
if (changed) {
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
}
return OPERATOR_FINISHED;
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
static int ed_marker_delete_invoke_wrapper(bContext *C, wmOperator *op, wmEvent *evt)
{
// XXX: must we keep these confirmations?
return ed_markers_opwrap_invoke_custom(C, op, evt, WM_operator_confirm);
}
static void MARKER_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Delete Markers";
ot->description= "Delete selected time marker(s)";
ot->idname= "MARKER_OT_delete";
/* api callbacks */
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke= ed_marker_delete_invoke_wrapper;
ot->exec= ed_marker_delete_exec;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->poll= ed_markers_poll_selected_markers;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* **************** rename marker ***************** */
/* rename first selected TimeMarker */
static int ed_marker_rename_exec(bContext *C, wmOperator *op)
{
TimeMarker *marker= ED_markers_get_first_selected(ED_context_get_markers(C));
if(marker) {
RNA_string_get(op->ptr, "name", marker->name);
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
static int ed_marker_rename_invoke_wrapper(bContext *C, wmOperator *op, wmEvent *evt)
{
/* must initialise the marker name first if there is a marker selected */
TimeMarker *marker = ED_markers_get_first_selected(ED_context_get_markers(C));
if (marker)
RNA_string_set(op->ptr, "name", marker->name);
/* now see if the operator is usable */
return ed_markers_opwrap_invoke_custom(C, op, evt, WM_operator_props_popup);
}
static void MARKER_OT_rename(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Rename Marker";
ot->description= "Rename first selected time marker";
ot->idname= "MARKER_OT_rename";
/* api callbacks */
ot->invoke= ed_marker_rename_invoke_wrapper;
ot->exec= ed_marker_rename_exec;
ot->poll= ed_markers_poll_selected_markers;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_string(ot->srna, "name", "RenamedMarker", sizeof(((TimeMarker *)NULL)->name), "Name", "New name for marker");
//RNA_def_boolean(ot->srna, "ensure_unique", 0, "Ensure Unique", "Ensure that new name is unique within collection of markers");
}
/* **************** make links to scene ***************** */
static int ed_marker_make_links_scene_exec(bContext *C, wmOperator *op)
{
ListBase *markers= ED_context_get_markers(C);
Scene *scene_to= BLI_findlink(&CTX_data_main(C)->scene, RNA_enum_get(op->ptr, "scene"));
TimeMarker *marker, *marker_new;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (scene_to==NULL) {
BKE_report(op->reports, RPT_ERROR, "Scene not found");
return OPERATOR_CANCELLED;
}
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (scene_to == CTX_data_scene(C)) {
BKE_report(op->reports, RPT_ERROR, "Can't re-link markers into the same scene");
return OPERATOR_CANCELLED;
}
/* copy markers */
for (marker= markers->first; marker; marker= marker->next) {
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
if (marker->flag & SELECT) {
marker_new= MEM_dupallocN(marker);
marker_new->prev= marker_new->next = NULL;
BLI_addtail(&scene_to->markers, marker_new);
}
}
return OPERATOR_FINISHED;
}
static void MARKER_OT_make_links_scene(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name= "Make Links to Scene";
ot->description= "Copy selected markers to another scene";
ot->idname= "MARKER_OT_make_links_scene";
/* api callbacks */
ot->exec= ed_marker_make_links_scene_exec;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke = ed_markers_opwrap_invoke;
ot->poll= ed_markers_poll_selected_markers;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
prop= RNA_def_enum(ot->srna, "scene", DummyRNA_NULL_items, 0, "Scene", "");
RNA_def_enum_funcs(prop, RNA_scene_itemf);
ot->prop= prop;
}
#ifdef DURIAN_CAMERA_SWITCH
/* ******************************* camera bind marker ***************** */
static int ed_marker_camera_bind_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
ListBase *markers= ED_context_get_markers(C);
TimeMarker *marker;
marker= ED_markers_get_first_selected(markers);
if(marker == NULL)
return OPERATOR_CANCELLED;
marker->camera= scene->camera;
WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
return OPERATOR_FINISHED;
}
static void MARKER_OT_camera_bind(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Bind Camera to Markers";
ot->description= "Bind the active camera to selected markers(s)";
ot->idname= "MARKER_OT_camera_bind";
/* api callbacks */
ot->exec= ed_marker_camera_bind_exec;
== Long-Standing 2.5 Todo - Markers fully working again in all animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2011-01-06 02:35:12 +00:00
ot->invoke = ed_markers_opwrap_invoke;
ot->poll= ed_markers_poll_selected_markers;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
#endif
/* ************************** registration **********************************/
/* called in screen_ops.c:ED_operatortypes_screen() */
void ED_operatortypes_marker(void)
{
WM_operatortype_append(MARKER_OT_add);
WM_operatortype_append(MARKER_OT_move);
WM_operatortype_append(MARKER_OT_duplicate);
WM_operatortype_append(MARKER_OT_select);
WM_operatortype_append(MARKER_OT_select_border);
WM_operatortype_append(MARKER_OT_select_all);
WM_operatortype_append(MARKER_OT_delete);
WM_operatortype_append(MARKER_OT_rename);
WM_operatortype_append(MARKER_OT_make_links_scene);
#ifdef DURIAN_CAMERA_SWITCH
WM_operatortype_append(MARKER_OT_camera_bind);
#endif
}
/* called in screen_ops.c:ED_keymap_screen() */
void ED_marker_keymap(wmKeyConfig *keyconf)
{
wmKeyMap *keymap= WM_keymap_find(keyconf, "Markers", 0, 0);
wmKeyMapItem *kmi;
WM_keymap_verify_item(keymap, "MARKER_OT_add", MKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "MARKER_OT_move", EVT_TWEAK_S, KM_ANY, 0, 0);
WM_keymap_verify_item(keymap, "MARKER_OT_duplicate", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_verify_item(keymap, "MARKER_OT_select", SELECTMOUSE, KM_PRESS, 0, 0);
RNA_boolean_set(WM_keymap_add_item(keymap, "MARKER_OT_select", SELECTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "extend", 1);
#ifdef DURIAN_CAMERA_SWITCH
kmi= WM_keymap_add_item(keymap, "MARKER_OT_select", SELECTMOUSE, KM_PRESS, KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "camera", 1);
kmi= WM_keymap_add_item(keymap, "MARKER_OT_select", SELECTMOUSE, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "extend", 1);
RNA_boolean_set(kmi->ptr, "camera", 1);
#endif
WM_keymap_verify_item(keymap, "MARKER_OT_select_border", BKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "MARKER_OT_select_all", AKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "MARKER_OT_delete", XKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "MARKER_OT_delete", DELKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "MARKER_OT_rename", MKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MARKER_OT_move", GKEY, KM_PRESS, 0, 0);
#ifdef DURIAN_CAMERA_SWITCH
WM_keymap_add_item(keymap, "MARKER_OT_camera_bind", BKEY, KM_PRESS, KM_CTRL, 0);
#endif
}