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										 |  |  | /**
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							|  |  |  |  * $Id$ | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
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							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | #include "DummyPhysicsEnvironment.h"
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							|  |  |  | #include "PHY_IMotionState.h"
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										 |  |  | #ifdef HAVE_CONFIG_H
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							|  |  |  | #include <config.h>
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							|  |  |  | #endif
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											2002-10-12 11:37:38 +00:00
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							|  |  |  | DummyPhysicsEnvironment::DummyPhysicsEnvironment() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	// create physicsengine data
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							|  |  |  | } | 
					
						
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							|  |  |  | DummyPhysicsEnvironment::~DummyPhysicsEnvironment() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	//destroy physicsengine data
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							|  |  |  | } | 
					
						
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							|  |  |  | void DummyPhysicsEnvironment::proceed(double timeStep) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	//step physics simulation, typically perform
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							|  |  |  | 	 | 
					
						
							|  |  |  | 	//collision detection 
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							|  |  |  | 	//solve constraints
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							|  |  |  | 	//integrate solution
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							|  |  |  | } | 
					
						
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							|  |  |  | void DummyPhysicsEnvironment::setGravity(float x,float y,float z) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | int			DummyPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, | 
					
						
							|  |  |  | 		float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	 | 
					
						
							|  |  |  | 	int constraintid = 0; | 
					
						
							|  |  |  | 	return constraintid; | 
					
						
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							|  |  |  | } | 
					
						
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							|  |  |  | void		DummyPhysicsEnvironment::removeConstraint(int constraintid) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (constraintid) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(void* ignoreClient,float fromX,float fromY,float fromZ, float toX,float toY,float toZ,  | 
					
						
							|  |  |  | 									float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	//collision detection / raytesting
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							|  |  |  | 	return NULL; | 
					
						
							|  |  |  | } | 
					
						
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