2017-02-07 11:20:15 +01:00
|
|
|
/*
|
|
|
|
* Copyright 2016, Blender Foundation.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
* Contributor(s): Blender Institute
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** \file DRW_render.h
|
|
|
|
* \ingroup draw
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* This is the Render Functions used by Realtime engines to draw with OpenGL */
|
|
|
|
|
|
|
|
#ifndef __DRW_RENDER_H__
|
|
|
|
#define __DRW_RENDER_H__
|
|
|
|
|
|
|
|
#include "BKE_context.h"
|
|
|
|
#include "BKE_layer.h"
|
|
|
|
#include "BKE_scene.h"
|
|
|
|
|
|
|
|
#include "BLI_listbase.h"
|
|
|
|
#include "BLI_math_matrix.h"
|
|
|
|
#include "BLI_math_vector.h"
|
|
|
|
#include "BLI_string.h"
|
|
|
|
|
|
|
|
#include "BLT_translation.h"
|
|
|
|
|
|
|
|
#include "DNA_object_types.h"
|
|
|
|
#include "DNA_lamp_types.h"
|
|
|
|
#include "DNA_material_types.h"
|
|
|
|
#include "DNA_scene_types.h"
|
|
|
|
|
|
|
|
#include "draw_mode_pass.h"
|
|
|
|
#include "draw_cache.h"
|
|
|
|
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
|
|
|
|
#include "RE_engine.h"
|
|
|
|
|
|
|
|
//#define WITH_VIEWPORT_CACHE_TEST
|
|
|
|
|
|
|
|
struct GPUFrameBuffer;
|
|
|
|
struct GPUShader;
|
|
|
|
struct GPUTexture;
|
|
|
|
struct GPUUniformBuffer;
|
|
|
|
struct Object;
|
|
|
|
struct Batch;
|
|
|
|
|
|
|
|
typedef struct DRWUniform DRWUniform;
|
|
|
|
typedef struct DRWInterface DRWInterface;
|
|
|
|
typedef struct DRWPass DRWPass;
|
|
|
|
typedef struct DRWShadingGroup DRWShadingGroup;
|
|
|
|
|
|
|
|
/* Textures */
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
DRW_TEX_RGBA_8,
|
|
|
|
DRW_TEX_RGBA_16,
|
|
|
|
DRW_TEX_RGBA_32,
|
|
|
|
DRW_TEX_RGB_8,
|
|
|
|
DRW_TEX_RGB_16,
|
|
|
|
DRW_TEX_RGB_32,
|
|
|
|
DRW_TEX_RG_8,
|
|
|
|
DRW_TEX_RG_16,
|
|
|
|
DRW_TEX_RG_32,
|
|
|
|
DRW_TEX_R_8,
|
|
|
|
DRW_TEX_R_16,
|
|
|
|
DRW_TEX_R_32,
|
|
|
|
DRW_TEX_DEPTH_16,
|
|
|
|
DRW_TEX_DEPTH_24,
|
|
|
|
DRW_TEX_DEPTH_32,
|
|
|
|
} DRWTextureFormat;
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
DRW_TEX_FILTER = (1 << 0),
|
|
|
|
DRW_TEX_WRAP = (1 << 1),
|
|
|
|
DRW_TEX_COMPARE = (1 << 2),
|
|
|
|
} DRWTextureFlag;
|
|
|
|
|
|
|
|
struct GPUTexture *DRW_texture_create_1D(
|
|
|
|
int w, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels);
|
|
|
|
struct GPUTexture *DRW_texture_create_2D(
|
|
|
|
int w, int h, DRWTextureFormat format, DRWTextureFlag flags, const float *fpixels);
|
|
|
|
struct GPUTexture *DRW_texture_create_2D_array(
|
|
|
|
int w, int h, int d, DRWTextureFormat UNUSED(format), DRWTextureFlag flags, const float *fpixels);
|
|
|
|
void DRW_texture_free(struct GPUTexture *tex);
|
|
|
|
|
|
|
|
/* UBOs */
|
|
|
|
struct GPUUniformBuffer *DRW_uniformbuffer_create(int size, const void *data);
|
|
|
|
void DRW_uniformbuffer_update(struct GPUUniformBuffer *ubo, const void *data);
|
|
|
|
void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo);
|
|
|
|
|
|
|
|
/* Buffers */
|
|
|
|
|
|
|
|
/* DRWFboTexture->format */
|
|
|
|
#define DRW_BUF_DEPTH_16 1
|
|
|
|
#define DRW_BUF_DEPTH_24 2
|
|
|
|
#define DRW_BUF_R_8 3
|
|
|
|
#define DRW_BUF_R_16 4
|
|
|
|
#define DRW_BUF_R_32 5
|
|
|
|
#define DRW_BUF_RG_8 6
|
|
|
|
#define DRW_BUF_RG_16 7
|
|
|
|
#define DRW_BUF_RG_32 8
|
|
|
|
#define DRW_BUF_RGB_8 9
|
|
|
|
#define DRW_BUF_RGB_16 10
|
|
|
|
#define DRW_BUF_RGB_32 11
|
|
|
|
#define DRW_BUF_RGBA_8 12
|
|
|
|
#define DRW_BUF_RGBA_16 13
|
|
|
|
#define DRW_BUF_RGBA_32 14
|
|
|
|
|
|
|
|
#define MAX_FBO_TEX 5
|
|
|
|
|
|
|
|
typedef struct DRWFboTexture {
|
|
|
|
struct GPUTexture **tex;
|
|
|
|
int format;
|
|
|
|
} DRWFboTexture;
|
|
|
|
|
|
|
|
void DRW_framebuffer_init(struct GPUFrameBuffer **fb, int width, int height, DRWFboTexture textures[MAX_FBO_TEX], int texnbr);
|
|
|
|
void DRW_framebuffer_bind(struct GPUFrameBuffer *fb);
|
|
|
|
void DRW_framebuffer_texture_attach(struct GPUFrameBuffer *fb, struct GPUTexture *tex, int slot);
|
|
|
|
void DRW_framebuffer_texture_detach(struct GPUTexture *tex);
|
|
|
|
/* Shaders */
|
|
|
|
struct GPUShader *DRW_shader_create(const char *vert, const char *geom, const char *frag, const char *defines);
|
|
|
|
struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines);
|
|
|
|
struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines);
|
|
|
|
struct GPUShader *DRW_shader_create_3D_depth_only(void);
|
|
|
|
void DRW_shader_free(struct GPUShader *shader);
|
|
|
|
|
|
|
|
/* Batches */
|
|
|
|
|
|
|
|
typedef enum {
|
|
|
|
DRW_STATE_WRITE_DEPTH = (1 << 0),
|
|
|
|
DRW_STATE_WRITE_COLOR = (1 << 1),
|
|
|
|
DRW_STATE_DEPTH_LESS = (1 << 2),
|
|
|
|
DRW_STATE_DEPTH_EQUAL = (1 << 3),
|
|
|
|
DRW_STATE_CULL_BACK = (1 << 4),
|
|
|
|
DRW_STATE_CULL_FRONT = (1 << 5),
|
|
|
|
DRW_STATE_WIRE = (1 << 6),
|
|
|
|
DRW_STATE_WIRE_LARGE = (1 << 7),
|
|
|
|
DRW_STATE_POINT = (1 << 8),
|
|
|
|
DRW_STATE_STIPPLE_2 = (1 << 9),
|
|
|
|
DRW_STATE_STIPPLE_3 = (1 << 10),
|
|
|
|
DRW_STATE_STIPPLE_4 = (1 << 11),
|
|
|
|
DRW_STATE_BLEND = (1 << 12),
|
|
|
|
} DRWState;
|
|
|
|
|
|
|
|
/* Used by DRWShadingGroup.dyntype */
|
|
|
|
#define DRW_DYN_POINTS 1
|
|
|
|
#define DRW_DYN_LINES 2
|
|
|
|
#define DRW_DYN_INSTANCE 3
|
|
|
|
|
|
|
|
DRWShadingGroup *DRW_shgroup_create(struct GPUShader *shader, DRWPass *pass);
|
|
|
|
void DRW_shgroup_free(struct DRWShadingGroup *shgroup);
|
|
|
|
void DRW_shgroup_call_add(DRWShadingGroup *shgroup, struct Batch *geom, float (*obmat)[4]);
|
|
|
|
void DRW_shgroup_state_set(DRWShadingGroup *shgroup, DRWState state);
|
|
|
|
void DRW_shgroup_dyntype_set(DRWShadingGroup *shgroup, int type);
|
|
|
|
|
|
|
|
void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, const struct GPUTexture *tex, int loc);
|
|
|
|
void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup, const char *name, const struct GPUUniformBuffer *ubo, int loc);
|
|
|
|
void DRW_shgroup_uniform_buffer(DRWShadingGroup *shgroup, const char *name, const int value, int loc);
|
|
|
|
void DRW_shgroup_uniform_bool(DRWShadingGroup *shgroup, const char *name, const bool *value, int arraysize);
|
|
|
|
void DRW_shgroup_uniform_float(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize);
|
|
|
|
void DRW_shgroup_uniform_vec2(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize);
|
|
|
|
void DRW_shgroup_uniform_vec3(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize);
|
|
|
|
void DRW_shgroup_uniform_vec4(DRWShadingGroup *shgroup, const char *name, const float *value, int arraysize);
|
|
|
|
void DRW_shgroup_uniform_int(DRWShadingGroup *shgroup, const char *name, const int *value, int arraysize);
|
|
|
|
void DRW_shgroup_uniform_ivec2(DRWShadingGroup *shgroup, const char *name, const int *value, int arraysize);
|
|
|
|
void DRW_shgroup_uniform_ivec3(DRWShadingGroup *shgroup, const char *name, const int *value, int arraysize);
|
|
|
|
void DRW_shgroup_uniform_mat3(DRWShadingGroup *shgroup, const char *name, const float *value);
|
|
|
|
void DRW_shgroup_uniform_mat4(DRWShadingGroup *shgroup, const char *name, const float *value);
|
|
|
|
|
|
|
|
/* Passes */
|
|
|
|
DRWPass *DRW_pass_create(const char *name, DRWState state);
|
|
|
|
DRWShadingGroup *DRW_pass_nth_shgroup_get(DRWPass *pass, int n);
|
|
|
|
|
|
|
|
/* Viewport */
|
|
|
|
typedef enum {
|
|
|
|
DRW_MAT_PERS,
|
|
|
|
DRW_MAT_WIEW,
|
|
|
|
DRW_MAT_WIN,
|
|
|
|
} DRWViewportMatrixType;
|
|
|
|
|
2017-02-08 21:44:13 +01:00
|
|
|
void DRW_viewport_init(const bContext *C, void **buffers, void **textures, void **passes, void **storage);
|
2017-02-07 11:20:15 +01:00
|
|
|
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type);
|
|
|
|
float *DRW_viewport_size_get(void);
|
|
|
|
float *DRW_viewport_screenvecs_get(void);
|
|
|
|
float *DRW_viewport_pixelsize_get(void);
|
|
|
|
bool DRW_viewport_is_persp_get(void);
|
|
|
|
bool DRW_viewport_cache_is_dirty(void);
|
|
|
|
|
|
|
|
/* Settings */
|
|
|
|
#ifndef __DRW_ENGINE_H__
|
|
|
|
void *DRW_material_settings_get(Material *ma, const char *engine_name);
|
|
|
|
void *DRW_render_settings_get(Scene *scene, const char *engine_name);
|
|
|
|
#endif /* __DRW_ENGINE_H__ */
|
|
|
|
|
|
|
|
/* Draw commands */
|
|
|
|
void DRW_draw_background(void);
|
|
|
|
void DRW_centercircle(const float co[3]);
|
|
|
|
void DRW_draw_pass(DRWPass *pass);
|
|
|
|
|
|
|
|
void DRW_state_reset(void);
|
|
|
|
|
|
|
|
/* Other */
|
|
|
|
void DRW_get_dfdy_factors(float dfdyfac[2]);
|
|
|
|
|
|
|
|
#endif /* __DRW_RENDER_H__ */
|