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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct rctf;
/* gpu_batch_utils.c */
/**
* Creates triangles from a byte-array of polygons.
*
* See 'make_shape_2d_from_blend.py' utility to create data to pass to this function.
* \param polys_flat: Pairs of X, Y coordinates (repeating to signify closing the polygon).
* \param polys_flat_len: Length of the array (must be an even number).
* \param rect: Optional region to map the byte 0..255 coords to. When not set use -1..1.
struct GPUBatch *GPU_batch_tris_from_poly_2d_encoded(
const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1);
struct GPUBatch *GPU_batch_wire_from_poly_2d_encoded(
* Replacement for #gluSphere.
* \note Only use by draw manager. Use the presets function instead for interface.
struct GPUBatch *gpu_batch_sphere(int lat_res, int lon_res) ATTR_WARN_UNUSED_RESULT;
}