Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#ifndef USE_GPU_SHADER_CREATE_INFO
# include "GPU_shader_shared_utils.h"
#endif
struct NodeLinkData {
float4 colors[3];
/* bezierPts Is actually a float2, but due to std140 each element needs to be aligned to 16
* bytes. */
float4 bezierPts[4];
bool1 doArrow;
bool1 doMuted;
float dim_factor;
float thickness;
float dash_factor;
float dash_alpha;
float expandSize;
float arrowSize;
};
BLI_STATIC_ASSERT_ALIGN(struct NodeLinkData, 16)
struct NodeLinkInstanceData {
float4 colors[6];
float2 _pad;
BLI_STATIC_ASSERT_ALIGN(struct NodeLinkInstanceData, 16)
struct GPencilStrokeData {
float2 viewport;
float pixsize;
float objscale;
float pixfactor;
int xraymode;
int caps_start;
int caps_end;
bool1 keep_size;
bool1 fill_stroke;
BLI_STATIC_ASSERT_ALIGN(struct GPencilStrokeData, 16)
struct GPUClipPlanes {
float4x4 ModelMatrix;
float4 world[6];
BLI_STATIC_ASSERT_ALIGN(struct GPUClipPlanes, 16)
struct SimpleLightingData {
float4 color;
float3 light;
float _pad;
BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16)
#define MAX_CALLS 16
struct MultiRectCallData {
float4 calls_data[MAX_CALLS * 3];
BLI_STATIC_ASSERT_ALIGN(struct MultiRectCallData, 16)