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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "glew-mx.h"
#include "GPU_batch.h"
#include "gl_shader_interface.hh"
namespace blender {
namespace gpu {
namespace GLVertArray {
/**
* Update the Attribute Binding of the currently bound VAO.
void update_bindings(const GLuint vao,
const GPUBatch *batch,
const ShaderInterface *interface,
int base_instance);
* Another version of update_bindings for Immediate mode.
uint v_first,
const GPUVertFormat *format,
const ShaderInterface *interface);
} // namespace GLVertArray
} // namespace gpu
} // namespace blender