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blender-archive/source/blender/src/cursors.c

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "DNA_listBase.h"
#include "DNA_userdef_types.h"
#include "BIF_cursors.h"
#include "BIF_resources.h"
#include "BIF_graphics.h"
#include "BIF_screen.h"
#include "GHOST_C-api.h"
#include "winlay.h"
/* ******************************************************************
Cursor Description:
Each bit represents a pixel, so 1 byte = 8 pixels,
the bytes go Left to Right. Top to bottom
the bits in a byte go right to left
(ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.)
A 0 in the bitmap = bg_color, a 1 fg_color
a 0 in the mask = transparent pix.
Until 32x32 cursors are supported on all platforms, the size of the
small cursors MUST be 16x16.
Large cursors have a MAXSIZE of 32x32.
Other than that, the specified size of the cursors is just a guideline,
However, the char array that defines the BM and MASK must be byte aligned.
ie a 17x17 cursor needs 3 bytes (cols) * 17 bytes (rows)
(3 bytes = 17 bits rounded up to nearest whole byte). Pad extra bits
in mask with 0's.
Setting big_bm=NULL disables the large version of the cursor.
******************************************************************* */
/* Because defining a cursor mixes declarations and executable code
each cursor needs it's own scoping block or it would be split up
over several hundred lines of code. To enforce/document this better
I define 2 pretty braindead macros so it's obvious what the extra "[]"
are for */
#define BEGIN_CURSOR_BLOCK {
#define END_CURSOR_BLOCK }
/* Cursor Globals */
static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */
static short CurrentCursor=-1, LastCursor=-1;
void SetBlenderCursor(short curs){
Window *win;
if ((curs<LASTCURSOR)||(curs>=BC_NUMCURSORS)) return;
win=winlay_get_active_window();
if (win==NULL) return; /* Can't set custom cursor before Window init */
if (win->ghostwin==NULL) return;
LastCursor=CurrentCursor;
CurrentCursor=curs;
if (curs==LASTCURSOR) curs=LastCursor;
if (curs==SYSCURSOR) { /* System default Cursor */
set_cursor(CURSOR_STD);
}
else if ( (U.curssize==0) || (BlenderCursor[curs]->big_bm == NULL) ) {
printf("setting small cursor\n");
GHOST_SetCustomCursorShapeEx(win->ghostwin,
BlenderCursor[curs]->small_bm, BlenderCursor[curs]->small_mask,
BlenderCursor[curs]->small_sizex,BlenderCursor[curs]->small_sizey,
BlenderCursor[curs]->small_hotx,BlenderCursor[curs]->small_hoty,
BlenderCursor[curs]->fg_color, BlenderCursor[curs]->bg_color
);
}
else {
printf("setting big cursor\n");
GHOST_SetCustomCursorShapeEx(win->ghostwin,
BlenderCursor[curs]->big_bm, BlenderCursor[curs]->big_mask,
BlenderCursor[curs]->big_sizex,BlenderCursor[curs]->big_sizey,
BlenderCursor[curs]->big_hotx,BlenderCursor[curs]->big_hoty,
BlenderCursor[curs]->fg_color, BlenderCursor[curs]->bg_color
);
}
}
short GetCurrentCursor(void){
return(CurrentCursor);
}
void InitCursorData(void){
/********************** NW_ARROW Cursor **************************/
BEGIN_CURSOR_BLOCK
static char nw_sbm[]={
0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00,
0x21, 0x00, 0x41, 0x00, 0x81, 0x00, 0x01, 0x01,
0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, 0x8d, 0x00,
0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00,
};
static char nw_smsk[]={
0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00,
0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01,
0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xff, 0x00,
0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00,
};
static BCursor NWArrowCursor = {
/*small*/
nw_sbm, nw_smsk,
16, 16,
6, 7,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NW_ARROWCURSOR]=&NWArrowCursor;
END_CURSOR_BLOCK
///********************** NS_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK
static char ns_sbm[]={
0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08,
0x04, 0x10, 0x3c, 0x1e, 0x20, 0x02, 0x20, 0x02,
0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, 0x04, 0x10,
0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01
};
static char ns_smsk[]={
0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f,
0xfc, 0x1f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0, 0x03,
0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, 0xfc, 0x1f,
0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01
};
static BCursor NSArrowCursor = {
/*small*/
ns_sbm, ns_smsk,
16, 16,
6, 7,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_NS_ARROWCURSOR]=&NSArrowCursor;
END_CURSOR_BLOCK
/********************** EW_ARROW Cursor *************************/
BEGIN_CURSOR_BLOCK
static char ew_sbm[]={
0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
0x2c, 0x34, 0xe6, 0x67, 0x03, 0xc0, 0x01, 0x80,
0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, 0x38, 0x1c,
0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char ew_smsk[]={
0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
0x3c, 0x3c, 0xfe, 0x7f, 0xff, 0xff, 0x3f, 0xfc,
0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c,
0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor EWArrowCursor = {
/*small*/
ew_sbm, ew_smsk,
16, 16,
7, 6,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EW_ARROWCURSOR]=&EWArrowCursor;
END_CURSOR_BLOCK
/********************** Wait Cursor *****************************/
BEGIN_CURSOR_BLOCK
static char wait_sbm[]={
0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21,
0xc8, 0x13, 0xd0, 0x0b, 0xa0, 0x04, 0x20, 0x05,
0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, 0xc4, 0x23,
0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f,
};
static char wait_smsk[]={
0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31,
0xd8, 0x1b, 0xf0, 0x0f, 0xe0, 0x06, 0x60, 0x07,
0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, 0xcc, 0x33,
0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f,
};
static char wait_lbm[]={
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18,
0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, 0x07, 0x06,
0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01,
0x80, 0x79, 0xcf, 0x00, 0x00, 0xf3, 0x67, 0x00,
0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00,
0x00, 0x0c, 0x32, 0x00, 0x00, 0xcc, 0x33, 0x00,
0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00,
0x00, 0x03, 0xc3, 0x00, 0x80, 0x01, 0x83, 0x01,
0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06,
0x30, 0xf0, 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18,
0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30,
0x0c, 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33,
0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
};
static char wait_lmsk[]={
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e,
0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, 0x87, 0x07,
0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01,
0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00,
0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
0x00, 0x3c, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00,
0x00, 0x0f, 0xf3, 0x00, 0x80, 0x07, 0xe3, 0x01,
0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07,
0xf0, 0xf0, 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e,
0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c,
0xbc, 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
};
static BCursor WaitCursor = {
/*small*/
wait_sbm, wait_smsk,
16, 16,
7, 7,
/*big*/
wait_lbm, wait_lmsk,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_WAITCURSOR]=&WaitCursor;
END_CURSOR_BLOCK
/********************** Cross Cursor ***************************/
BEGIN_CURSOR_BLOCK
static char cross_sbm[]={
0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x7e, 0x7e,
0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
};
static char cross_smsk[]={
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0xc0, 0x03, 0x7f, 0xfe,
0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, 0x80, 0x01,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
};
static char cross_lbm[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00,
0x00, 0x78, 0x1e, 0x00, 0xfc, 0x1f, 0xf8, 0x3f,
0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00,
0x00, 0x40, 0x02, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char cross_lmsk[]={
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00,
0x00, 0x78, 0x1e, 0x00, 0xff, 0x1f, 0xf8, 0xff,
0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00,
0x00, 0x70, 0x0e, 0x00, 0x00, 0xe0, 0x07, 0x00,
0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
};
static BCursor CrossCursor = {
/*small*/
cross_sbm, cross_smsk,
16, 16,
7, 7,
/*big*/
cross_lbm, cross_lmsk,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_CROSSCURSOR]=&CrossCursor;
END_CURSOR_BLOCK
/********************** EditCross Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char editcross_sbm[]={
0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03,
0x1d, 0x03, 0x11, 0x03, 0x0e, 0x03, 0x00, 0x03,
0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, 0x00, 0x03,
0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00,
};
static char editcross_smsk[]={
0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03,
0x1f, 0x03, 0x1f, 0x03, 0x0e, 0x03, 0x80, 0x07,
0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, 0x00, 0x03,
0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
};
static BCursor EditCrossCursor = {
/*small*/
editcross_sbm, editcross_smsk,
16, 16,
9, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_EDITCROSSCURSOR]=&EditCrossCursor;
END_CURSOR_BLOCK
/********************** Box Select *************************/
BEGIN_CURSOR_BLOCK
static char box_sbm[32]={
0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06,
0x41, 0x06, 0x41, 0x06, 0x7f, 0x06, 0x00, 0x06,
0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, 0x00, 0x06,
0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
};
static char box_smsk[32]={
0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06,
0x63, 0x06, 0x7f, 0x06, 0x7f, 0x06, 0x00, 0x0f,
0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, 0x00, 0x06,
0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06,
};
static BCursor BoxSelCursor = {
/*small*/
box_sbm, box_smsk,
16, 16,
9, 8,
/*big*/
NULL, NULL,
32,32,
15, 15,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_BOXSELCURSOR]=&BoxSelCursor;
END_CURSOR_BLOCK
/********************** Knife Cursor ***********************/
BEGIN_CURSOR_BLOCK
static char knife_sbm[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c,
0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17,
0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01,
0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00
};
static char knife_smsk[]={
0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe,
0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f,
0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03,
0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00
};
static char knife_lbm[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c,
0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x7f,
0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f,
0x00, 0x00, 0xc0, 0x6f, 0x00, 0x00, 0xc0, 0x37,
0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d,
0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x54, 0x00,
0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00,
0x00, 0xc0, 0x07, 0x00, 0x00, 0xe0, 0x0f, 0x00,
0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00,
0x00, 0xf4, 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00,
0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00,
0xc0, 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static char knife_lmsk[]={
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e,
0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0xff,
0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf,
0x00, 0x00, 0xe0, 0xef, 0x00, 0x00, 0xf8, 0x77,
0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d,
0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfe, 0x01,
0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00,
0x00, 0xe0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00,
0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00,
0x00, 0xf6, 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00,
0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00,
0xe0, 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00,
0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static BCursor KnifeCursor = {
/*small*/
knife_sbm, knife_smsk,
16, 16,
0, 15,
/*big*/
knife_lbm, knife_lmsk,
32,32,
0, 31,
/*color*/
BC_BLACK, BC_WHITE
};
BlenderCursor[BC_KNIFECURSOR]=&KnifeCursor;
END_CURSOR_BLOCK
/********************** Put the cursors in the array ***********************/
}