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#if __VERSION__ == 120
attribute vec2 pos;
attribute vec2 uvs;
varying vec4 uvcoordsvar;
#else
in vec2 pos;
in vec2 uvs;
out vec4 uvcoordsvar;
#endif
void main()
{
uvcoordsvar = vec4(uvs, 0.0, 0.0);
gl_Position = vec4(pos, 0.0, 1.0);
}