2011-02-23 10:52:22 +00:00
										 
									 
								 
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								/*
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								 * ***** BEGIN GPL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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											2010-02-12 13:34:04 +00:00
										 
									 
								 
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL LICENSE BLOCK *****
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								 */
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											2011-02-25 13:29:48 +00:00
										 
									 
								 
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								/** \file gameengine/BlenderRoutines/KX_BlenderSystem.cpp
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								 *  \ingroup blroutines
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								 */
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								#include "KX_ISystem.h"
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											2012-10-15 02:15:07 +00:00
										 
									 
								 
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								#ifdef _MSC_VER
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								#  pragma warning (disable:4786)
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								#endif
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											2010-09-15 16:13:32 +00:00
										 
									 
								 
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								#ifdef WIN32
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								#include <windows.h>
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								#endif
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								#include <iostream>
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								#include <stdio.h>
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								#include "KX_BlenderInputDevice.h"
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								#include "KX_BlenderSystem.h"
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								#include "PIL_time.h"
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								KX_BlenderSystem::KX_BlenderSystem()
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								: KX_ISystem()
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								{
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									m_starttime = PIL_check_seconds_timer();
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								}
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								double KX_BlenderSystem::GetTimeInSeconds()
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								{
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									return PIL_check_seconds_timer() - m_starttime;
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								}
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