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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2020 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #include "MEM_guardedalloc.h"
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							|  |  |  | #include "glew-mx.h"
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							|  |  |  | #include "gpu_vertex_buffer_private.hh"
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							|  |  |  | namespace blender { | 
					
						
							|  |  |  | namespace gpu { | 
					
						
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							|  |  |  | class GLVertBuf : public VertBuf { | 
					
						
							|  |  |  |   friend class GLTexture; /* For buffer texture. */ | 
					
						
							|  |  |  |   friend class GLShader;  /* For transform feedback. */ | 
					
						
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							|  |  |  |  private: | 
					
						
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										 |  |  |   /** OpenGL buffer handle. Init on first upload. Immutable after that. */ | 
					
						
							|  |  |  |   GLuint vbo_id_ = 0; | 
					
						
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										 |  |  |   /** Size on the GPU. */ | 
					
						
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										 |  |  |   size_t vbo_size_ = 0; | 
					
						
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							|  |  |  |  public: | 
					
						
							|  |  |  |   void bind(void); | 
					
						
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										 |  |  |   void update_sub(uint start, uint len, void *data) override; | 
					
						
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										 |  |  |  protected: | 
					
						
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										 |  |  |   void acquire_data(void) override; | 
					
						
							|  |  |  |   void resize_data(void) override; | 
					
						
							|  |  |  |   void release_data(void) override; | 
					
						
							|  |  |  |   void upload_data(void) override; | 
					
						
							|  |  |  |   void duplicate_data(VertBuf *dst) override; | 
					
						
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							|  |  |  |   MEM_CXX_CLASS_ALLOC_FUNCS("GLVertBuf"); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | static inline GLenum to_gl(GPUUsageType type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   switch (type) { | 
					
						
							|  |  |  |     case GPU_USAGE_STREAM: | 
					
						
							|  |  |  |       return GL_STREAM_DRAW; | 
					
						
							|  |  |  |     case GPU_USAGE_DYNAMIC: | 
					
						
							|  |  |  |       return GL_DYNAMIC_DRAW; | 
					
						
							|  |  |  |     case GPU_USAGE_STATIC: | 
					
						
							|  |  |  |       return GL_STATIC_DRAW; | 
					
						
							|  |  |  |     default: | 
					
						
							|  |  |  |       BLI_assert(0); | 
					
						
							|  |  |  |       return GL_STATIC_DRAW; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | static inline GLenum to_gl(GPUVertCompType type) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   switch (type) { | 
					
						
							|  |  |  |     case GPU_COMP_I8: | 
					
						
							|  |  |  |       return GL_BYTE; | 
					
						
							|  |  |  |     case GPU_COMP_U8: | 
					
						
							|  |  |  |       return GL_UNSIGNED_BYTE; | 
					
						
							|  |  |  |     case GPU_COMP_I16: | 
					
						
							|  |  |  |       return GL_SHORT; | 
					
						
							|  |  |  |     case GPU_COMP_U16: | 
					
						
							|  |  |  |       return GL_UNSIGNED_SHORT; | 
					
						
							|  |  |  |     case GPU_COMP_I32: | 
					
						
							|  |  |  |       return GL_INT; | 
					
						
							|  |  |  |     case GPU_COMP_U32: | 
					
						
							|  |  |  |       return GL_UNSIGNED_INT; | 
					
						
							|  |  |  |     case GPU_COMP_F32: | 
					
						
							|  |  |  |       return GL_FLOAT; | 
					
						
							|  |  |  |     case GPU_COMP_I10: | 
					
						
							|  |  |  |       return GL_INT_2_10_10_10_REV; | 
					
						
							|  |  |  |     default: | 
					
						
							|  |  |  |       BLI_assert(0); | 
					
						
							|  |  |  |       return GL_FLOAT; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | }  // namespace gpu
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							|  |  |  | }  // namespace blender
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