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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2020 Blender Foundation. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
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											2020-08-21 14:14:56 +02:00
										 |  |  |  * | 
					
						
							|  |  |  |  * Implementation of Multi Draw Indirect using OpenGL. | 
					
						
							|  |  |  |  * Fallback if the needed extensions are not supported. | 
					
						
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											2020-08-08 15:24:52 +02:00
										 |  |  |  */ | 
					
						
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							|  |  |  | #pragma once
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							|  |  |  | #include "MEM_guardedalloc.h"
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							|  |  |  | #include "BLI_sys_types.h"
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							|  |  |  | #include "GPU_batch.h"
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							|  |  |  | #include "gpu_drawlist_private.hh"
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							|  |  |  | #include "gl_context.hh"
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							|  |  |  | namespace blender { | 
					
						
							|  |  |  | namespace gpu { | 
					
						
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										 |  |  | /**
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							|  |  |  |  * Implementation of Multi Draw Indirect using OpenGL. | 
					
						
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											2021-01-04 12:00:18 +11:00
										 |  |  |  */ | 
					
						
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										 |  |  | class GLDrawList : public DrawList { | 
					
						
							|  |  |  |  public: | 
					
						
							|  |  |  |   GLDrawList(int length); | 
					
						
							|  |  |  |   ~GLDrawList(); | 
					
						
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							|  |  |  |   void append(GPUBatch *batch, int i_first, int i_count) override; | 
					
						
							|  |  |  |   void submit(void) override; | 
					
						
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							|  |  |  |  private: | 
					
						
							|  |  |  |   void init(void); | 
					
						
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							|  |  |  |   /** Batch for which we are recording commands for. */ | 
					
						
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										 |  |  |   GLBatch *batch_; | 
					
						
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										 |  |  |   /** Mapped memory bounds. */ | 
					
						
							|  |  |  |   GLbyte *data_; | 
					
						
							|  |  |  |   /** Length of the mapped buffer (in byte). */ | 
					
						
							|  |  |  |   GLsizeiptr data_size_; | 
					
						
							|  |  |  |   /** Current offset inside the mapped buffer (in byte). */ | 
					
						
							|  |  |  |   GLintptr command_offset_; | 
					
						
							|  |  |  |   /** Current number of command recorded inside the mapped buffer. */ | 
					
						
							|  |  |  |   uint command_len_; | 
					
						
							|  |  |  |   /** Is UINT_MAX if not drawing indexed geom. Also Avoid dereferencing batch. */ | 
					
						
							|  |  |  |   GLuint base_index_; | 
					
						
							|  |  |  |   /** Also Avoid dereferencing batch. */ | 
					
						
							|  |  |  |   GLuint v_first_, v_count_; | 
					
						
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							|  |  |  |   /** GL Indirect Buffer id. 0 means MultiDrawIndirect is not supported/enabled. */ | 
					
						
							|  |  |  |   GLuint buffer_id_; | 
					
						
							|  |  |  |   /** Length of whole the buffer (in byte). */ | 
					
						
							|  |  |  |   GLsizeiptr buffer_size_; | 
					
						
							|  |  |  |   /** Offset of data_ inside the whole buffer (in byte). */ | 
					
						
							|  |  |  |   GLintptr data_offset_; | 
					
						
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							|  |  |  |   /** To free the buffer_id_. */ | 
					
						
							|  |  |  |   GLContext *context_; | 
					
						
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							|  |  |  |   MEM_CXX_CLASS_ALLOC_FUNCS("GLDrawList"); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | }  // namespace gpu
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							|  |  |  | }  // namespace blender
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