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blender-archive/source/blender/editors/interface/interface_region_popover.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/interface/interface_region_popover.c
* \ingroup edinterface
*
* Pop-Over Region
*
* \note This is very close to 'interface_region_menu_popup.c'
*
* We could even merge them, however menu logic is already over-loaded.
* PopOver's have the following differences.
*
* - UI is not constrained to a list.
* - Pressing a button won't close the pop-over.
* - Different draw style (to show this is has different behavior from a menu).
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* - #PanelType are used instead of #MenuType.
* - No menu flipping support.
* - No moving the menu to fit the mouse cursor.
* - No key accelerators to access menu items
* (if we add support they would work differently).
* - No arrow key navigation.
* - No menu memory.
* - No title.
*/
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "interface_intern.h"
#include "interface_regions_intern.h"
/* -------------------------------------------------------------------- */
/** \name Popup Menu with Callback or String
* \{ */
struct uiPopover {
uiBlock *block;
uiLayout *layout;
uiBut *but;
uiMenuCreateFunc menu_func;
void *menu_arg;
};
static void ui_popover_create_block(bContext *C, uiPopover *pup, int opcontext)
{
uiStyle *style = UI_style_get_dpi();
pup->block = UI_block_begin(C, NULL, __func__, UI_EMBOSS);
pup->layout = UI_block_layout(
pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0,
U.widget_unit * UI_POPOVER_WIDTH_UNITS, 0, MENU_PADDING, style);
uiLayoutSetOperatorContext(pup->layout, opcontext);
if (pup->but) {
if (pup->but->context) {
uiLayoutContextCopy(pup->layout, pup->but->context);
}
}
else {
/* Some enums reversing is strange, currently we have no good way to
* reverse some enum's but not others, so reverse all so the first menu
* items are always close to the mouse cursor. */
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
}
static uiBlock *ui_block_func_POPOVER(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)
{
uiPopover *pup = arg_pup;
/* Create UI block and layout now if it wasn't done between begin/end. */
if (!pup->layout) {
ui_popover_create_block(C, pup, WM_OP_INVOKE_REGION_WIN);
if (pup->menu_func) {
pup->block->handle = handle;
pup->menu_func(C, pup->layout, pup->menu_arg);
pup->block->handle = NULL;
}
pup->layout = NULL;
}
/* Setup and resolve UI layout for block. */
uiBlock *block = pup->block;
int width, height;
UI_block_region_set(block, handle->region);
UI_block_layout_resolve(block, &width, &height);
UI_block_flag_enable(block, UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_KEEP_OPEN | UI_BLOCK_POPOVER);
UI_block_direction_set(block, UI_DIR_DOWN | UI_DIR_CENTER_X);
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const int block_margin = U.widget_unit / 2;
if (pup->but) {
/* For a header menu we set the direction automatic. */
block->minbounds = BLI_rctf_size_x(&pup->but->rect);
UI_block_bounds_set_normal(block, block_margin);
/* If menu slides out of other menu, override direction. */
bool slideout = false; //ui_block_is_menu(pup->but->block);
if (slideout)
UI_block_direction_set(block, UI_DIR_RIGHT);
}
else {
/* Not attached to a button. */
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int offset[2] = {0, 0}; /* Dummy. */
UI_block_flag_enable(block, UI_BLOCK_LOOP);
UI_block_direction_set(block, block->direction);
block->minbounds = UI_MENU_WIDTH_MIN;
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UI_block_bounds_set_popup(block, block_margin, offset[0], offset[1]);
}
return block;
}
static void ui_block_free_func_POPOVER(uiPopupBlockHandle *UNUSED(handle), void *arg_pup)
{
uiPopover *pup = arg_pup;
MEM_freeN(pup);
}
uiPopupBlockHandle *ui_popover_panel_create(
bContext *C, ARegion *butregion, uiBut *but,
uiMenuCreateFunc menu_func, void *arg)
{
/* Create popover, buttons are created from callback. */
uiPopover *pup = MEM_callocN(sizeof(uiPopover), __func__);
pup->but = but;
pup->menu_func = menu_func;
pup->menu_arg = arg;
/* Create popup block. */
uiPopupBlockHandle *handle;
handle = ui_popup_block_create(C, butregion, but, NULL, ui_block_func_POPOVER, pup);
handle->popup_create_vars.free_func = ui_block_free_func_POPOVER;
/* Add handlers. If attached to a button, the button will already
* add a modal handler and pass on events. */
if (!but) {
wmWindow *window = CTX_wm_window(C);
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
WM_event_add_mousemove(C);
handle->popup = true;
}
return handle;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Popup Menu API with begin & end
* \{ */
/**
* Only return handler, and set optional title.
*/
uiPopover *UI_popover_begin(bContext *C)
{
uiPopover *pup = MEM_callocN(sizeof(uiPopover), "popover menu");
/* Opertor context default same as menus, change if needed. */
ui_popover_create_block(C, pup, WM_OP_EXEC_REGION_WIN);
/* create in advance so we can let buttons point to retval already */
pup->block->handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
return pup;
}
/* set the whole structure to work */
void UI_popover_end(bContext *C, uiPopover *pup)
{
/* Create popup block. No refresh support since the buttons were created
* between begin/end and we have no callback to recreate them. */
uiPopupBlockHandle *handle;
handle = ui_popup_block_create(C, NULL, NULL, NULL, ui_block_func_POPOVER, pup);
handle->popup_create_vars.free_func = ui_block_free_func_POPOVER;
handle->can_refresh = false;
/* Add handlers. */
wmWindow *window = CTX_wm_window(C);
UI_popup_handlers_add(C, &window->modalhandlers, handle, 0);
WM_event_add_mousemove(C);
handle->popup = true;
}
uiLayout *UI_popover_layout(uiPopover *pup)
{
return pup->layout;
}
/** \} */
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/* We may want to support this in future */
/* Similar to UI_popup_menu_invoke */
// int UI_popover_panel_invoke(bContext *C, const char *idname, ReportList *reports);