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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_SYSTEM_H__
#define __UTIL_SYSTEM_H__
#include "util_string.h"
CCL_NAMESPACE_BEGIN
/* Get number of available CPU groups. */
int system_cpu_group_count();
/* Get number of threads/processors in the specified group. */
int system_cpu_group_thread_count(int group);
/* Get total number of threads in all groups. */
int system_cpu_thread_count();
string system_cpu_brand_string();
int system_cpu_bits();
bool system_cpu_support_sse2();
bool system_cpu_support_sse3();
bool system_cpu_support_sse41();
bool system_cpu_support_avx();
bool system_cpu_support_avx2();
CCL_NAMESPACE_END
#endif /* __UTIL_SYSTEM_H__ */