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blender-archive/source/blender/ftfont/FTF_Api.h

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef _FTF_API_H
#define _FTF_API_H
#define FTF_EXPORT
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include "FTF_Settings.h"
/**
* Set Font Size
* @param int size
*/
FTF_EXPORT void FTF_SetSize(int size);
/**
* Get Font Size
* @return Font size
*/
FTF_EXPORT int FTF_GetSize(void);
/**
* Ascender
* @return Ascend size
*/
FTF_EXPORT int FTF_Ascender(void);
/**
* Descender
* @return Descend size
*/
FTF_EXPORT int FTF_Descender(void);
/**
* String Translation and Code Conversion
* @param str source string
* @param ustr distnation string
* @param flag mode flag
*/
FTF_EXPORT void FTF_TransConvString(char* str, char* ustr, unsigned int flag);
/**
* Draw a character at the current raster position.
* @param c the character to draw
* @param mode flag to forward to FTF_TransConvString()
* @return Width drawing
*/
//FTF_EXPORT float FTF_DrawCharacter(char c, unsigned int flag);
/**
* Draws a string at the current raster postion.
* @param str The string to draw
* @param mode flag to forward to FTF_TransConvString()
* @return Width drawing
*/
Another mega commit... loadsof restructure, and a pretty good one! :) - changed the BIF_DrawString() function. it used to work different for AA fonts as for default fonts. Now it's identical. Setting color for fonts can just be done with OpenGL, for both font types. Removed: BIF_DrawStringRGB() - added theme color options for Buttons - recoded DefButton, so it automatically chooses the right color. - had to remove a 1000 uiBlockSetCol() calls for that reason... - uiBlockSetCol() still works, to override automatic color - removed entirely the silly old color system (BIFColorID). All color calls can now be done with a BIF_ThemeColor() call, including fonts and buttons and opengl stuff - all buttons in button header have headercolor by default - recoded drawing icons, it was a really bad & old loop doing manually colorshading and blending... which was per pixel a load of code! Now it uses a single OpenGL call to blend or colorize. Quite faster! - (as test, for review) icons don't colorize anymore with button color, but have a different alpha to blend in (when not active) - recoded the entire interface_draw.c file...: - drawing buttons is separated in three parts: 1. main drawing function for text and icons 2. free definable callback for button itself 3. free definable callback for slider - removed a load of redundant code for this! - coded a minimal theme, and adjusted Matt's buttons to match new callback system - adding new drawing themes is piece of cake now - for coders, default 'themes' to be aware of: UI_EMBOSS : the themable drawing style UI_EMBOSSP: the pulldown menu system (apart from color not themable) UI_EMBOSSN: draw nothing, only text and/or icon UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call. TODO: make UI API call for button alignment (plus removed another series of warnings from code...) Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
FTF_EXPORT float FTF_DrawString(char* str, unsigned int flag);
/**
* Get a character width
* @param mode flag to forward to FTF_TransConvString()
*/
FTF_EXPORT float FTF_GetCharacterWidth(char c, unsigned int flag);
/**
* Get a string width
* @param mode flag to forward to FTF_TransConvString()
*/
FTF_EXPORT float FTF_GetStringWidth(char* str, unsigned int flag);
/**
* Get Bounding Box
* @param llx
* @param lly
* @param llz
* @param urx
* @param ury
* @param urz
* @param mode flag to forward to FTF_TransConvString()
* not test yet.
*/
FTF_EXPORT void FTF_GetBoundingBox(char* str, float*llx, float *lly, float *llz, float *urx, float *ury, float *urz, unsigned int flag);
/**
* Following stuff added by phase, ton
*/
/**
* SetFontSize
* @param size
*/
FTF_EXPORT void FTF_SetFontSize(char size);
/**
* SetFont
* @param str
* @param size
*/
FTF_EXPORT int FTF_SetFont(const unsigned char* str, int datasize, int fontsize);
/**
* SetLanguage
* @param str
* not test yet.
*/
FTF_EXPORT void FTF_SetLanguage(char* str);
/**
* SetLanguage
* @param str
* not tested yet.
*/
FTF_EXPORT void FTF_SetEncoding(char* str);
FTF_EXPORT void FTF_SetPosition(float x, float y);
FTF_EXPORT void FTF_SetMode(int mode);
FTF_EXPORT void FTF_SetScale(float fsize);
FTF_EXPORT void FTF_End(void);
#ifdef __cplusplus
}
#endif
#endif /* __FTF_API_H */