69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			69 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * The Original Code is Copyright (C) 2020 Blender Foundation.
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								 * All rights reserved.
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								 */
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								/** \file
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								 * \ingroup gpu
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								 */
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								#pragma once
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								#include "MEM_guardedalloc.h"
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								#include "gpu_index_buffer_private.hh"
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								#include "glew-mx.h"
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								namespace blender::gpu {
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								class GLIndexBuf : public IndexBuf {
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								  friend class GLBatch;
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								  friend class GLDrawList;
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								 private:
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								  GLuint ibo_id_ = 0;
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								 public:
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								  ~GLIndexBuf();
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								  void bind(void);
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								  void *offset_ptr(uint additional_vertex_offset) const
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								  {
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								    additional_vertex_offset += index_start_;
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								    if (index_type_ == GPU_INDEX_U32) {
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								      return (GLuint *)0 + additional_vertex_offset;
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								    }
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								    return (GLushort *)0 + additional_vertex_offset;
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								  }
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								  GLuint restart_index(void) const
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								  {
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								    return (index_type_ == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu;
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								  }
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								  MEM_CXX_CLASS_ALLOC_FUNCS("GLIndexBuf")
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								};
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								static inline GLenum to_gl(GPUIndexBufType type)
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								{
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								  return (type == GPU_INDEX_U32) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
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								}
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								}  // namespace blender::gpu
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