Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "DNA_anim_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "ED_keyframing.h"
#include "UI_interface.h"
#include "WM_api.h"
#include "WM_types.h"
#include "interface_intern.h"
static FCurve *ui_but_get_fcurve(uiBut *but, bAction **action, int *driven)
{
return rna_get_fcurve(&but->rnapoin, but->rnaprop, but->rnaindex, action, driven);
}
void ui_but_anim_flag(uiBut *but, float cfra)
FCurve *fcu;
int driven;
but->flag &= ~(UI_BUT_ANIMATED|UI_BUT_ANIMATED_KEY|UI_BUT_DRIVEN);
fcu= ui_but_get_fcurve(but, NULL, &driven);
if(fcu) {
if(!driven) {
but->flag |= UI_BUT_ANIMATED;
if(fcurve_frame_has_keyframe(fcu, cfra, 0))
but->flag |= UI_BUT_ANIMATED_KEY;
else {
but->flag |= UI_BUT_DRIVEN;
int ui_but_anim_expression_get(uiBut *but, char *str, int maxlen)
ChannelDriver *driver;
if(fcu && driven) {
driver= fcu->driver;
if(driver && driver->type == DRIVER_TYPE_PYTHON) {
BLI_strncpy(str, driver->expression, maxlen);
return 1;
return 0;
int ui_but_anim_expression_set(uiBut *but, const char *str)
BLI_strncpy(driver->expression, str, sizeof(driver->expression));
void ui_but_anim_autokey(bContext *C, uiBut *but, Scene *scene, float cfra)
ID *id;
bAction *action;
fcu= ui_but_get_fcurve(but, &action, &driven);
if(fcu && !driven) {
id= but->rnapoin.id.data;
// TODO: this should probably respect the keyingset only option for anim
if(autokeyframe_cfra_can_key(scene, id)) {
short flag = ANIM_get_keyframing_flags(scene, 1);
fcu->flag &= ~FCURVE_SELECTED;
insert_keyframe(id, action, ((fcu->grp)?(fcu->grp->name):(NULL)), fcu->rna_path, fcu->array_index, cfra, flag);
WM_event_add_notifier(C, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
void uiAnimContextProperty(const bContext *C, struct PointerRNA *ptr, struct PropertyRNA **prop, int *index)
ARegion *ar= CTX_wm_region(C);
uiBlock *block;
uiBut *but;
memset(ptr, 0, sizeof(*ptr));
*prop= NULL;
*index= 0;
if(ar) {
for(block=ar->uiblocks.first; block; block=block->next) {
for(but=block->buttons.first; but; but= but->next) {
if((but->active || but->flag & UI_BUT_LAST_ACTIVE) && but->rnapoin.data) {
*ptr= but->rnapoin;
*prop= but->rnaprop;
*index= but->rnaindex;
return;
void ui_but_anim_insert_keyframe(bContext *C)
/* this operator calls uiAnimContextProperty above */
WM_operator_name_call(C, "ANIM_OT_keyframe_insert_button", WM_OP_INVOKE_DEFAULT, NULL);
void ui_but_anim_delete_keyframe(bContext *C)
WM_operator_name_call(C, "ANIM_OT_keyframe_delete_button", WM_OP_INVOKE_DEFAULT, NULL);
void ui_but_anim_add_driver(bContext *C)
WM_operator_name_call(C, "ANIM_OT_driver_button_add", WM_OP_INVOKE_DEFAULT, NULL);
void ui_but_anim_remove_driver(bContext *C)
WM_operator_name_call(C, "ANIM_OT_driver_button_remove", WM_OP_INVOKE_DEFAULT, NULL);
void ui_but_anim_copy_driver(bContext *C)
WM_operator_name_call(C, "ANIM_OT_copy_driver_button", WM_OP_INVOKE_DEFAULT, NULL);
void ui_but_anim_paste_driver(bContext *C)
WM_operator_name_call(C, "ANIM_OT_paste_driver_button", WM_OP_INVOKE_DEFAULT, NULL);
void ui_but_anim_add_keyingset(bContext *C)
WM_operator_name_call(C, "ANIM_OT_keyingset_button_add", WM_OP_INVOKE_DEFAULT, NULL);
void ui_but_anim_remove_keyingset(bContext *C)
WM_operator_name_call(C, "ANIM_OT_keyingset_button_remove", WM_OP_INVOKE_DEFAULT, NULL);