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										 |  |  | /**
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							|  |  |  |  * $Id$ | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
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							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #include "RAS_IPolygonMaterial.h"
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										 |  |  | #ifdef HAVE_CONFIG_H
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							|  |  |  | #include <config.h>
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							|  |  |  | #endif
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											2002-10-12 11:37:38 +00:00
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							|  |  |  | RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname, | 
					
						
							|  |  |  | 									 bool ba, | 
					
						
							|  |  |  | 									 const STR_String& matname, | 
					
						
							|  |  |  | 									 int tile, | 
					
						
							|  |  |  | 									 int tilexrep, | 
					
						
							|  |  |  | 									 int tileyrep, | 
					
						
							|  |  |  | 									 int mode, | 
					
						
							|  |  |  | 									 int transparant, | 
					
						
							|  |  |  | 									 int lightlayer, | 
					
						
							|  |  |  | 									 bool bIsTriangle, | 
					
						
							|  |  |  | 									 void* clientobject=NULL) : | 
					
						
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							|  |  |  | 		m_texturename(texname), | 
					
						
							|  |  |  | 		m_materialname(matname), | 
					
						
							|  |  |  | 		m_tile(tile), | 
					
						
							|  |  |  | 		m_tilexrep(tilexrep), | 
					
						
							|  |  |  | 		m_tileyrep(tileyrep), | 
					
						
							|  |  |  | 		m_drawingmode (mode), | 
					
						
							|  |  |  | 		m_transparant(transparant), | 
					
						
							|  |  |  | 		m_lightlayer(lightlayer), | 
					
						
							|  |  |  | 		m_bIsTriangle(bIsTriangle) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	m_shininess = 35.0; | 
					
						
							|  |  |  | 	m_specular = MT_Vector3(0.5,0.5,0.5); | 
					
						
							|  |  |  | 	m_specularity = 1.0; | 
					
						
							|  |  |  | 	m_diffuse = MT_Vector3(0.5,0.5,0.5); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return ( | 
					
						
							|  |  |  | 			this->m_texturename	==		lhs.m_texturename && | 
					
						
							|  |  |  | 			this->m_tile		==		lhs.m_tile && | 
					
						
							|  |  |  | 			this->m_tilexrep	==		lhs.m_tilexrep && | 
					
						
							|  |  |  | 			this->m_tileyrep	==		lhs.m_tileyrep && | 
					
						
							|  |  |  | 			this->m_transparant	==		lhs.m_transparant && | 
					
						
							|  |  |  | 			this->m_drawingmode	==		lhs.m_drawingmode && | 
					
						
							|  |  |  | 			this->m_bIsTriangle	==		lhs.m_bIsTriangle && | 
					
						
							|  |  |  | 			this->m_lightlayer  ==		lhs.m_lightlayer && | 
					
						
							|  |  |  | 			this->m_materialname ==		lhs.m_materialname | 
					
						
							|  |  |  | 	); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | int RAS_IPolyMaterial::GetLightLayer() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_lightlayer; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool RAS_IPolyMaterial::IsTransparant() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return (m_transparant != 0); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool RAS_IPolyMaterial::UsesTriangles() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_bIsTriangle; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | unsigned int RAS_IPolyMaterial::hash() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_texturename.hash(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | int RAS_IPolyMaterial::GetDrawingMode() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_drawingmode; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | const STR_String& RAS_IPolyMaterial::GetMaterialName() const | 
					
						
							|  |  |  | {  | 
					
						
							|  |  |  | 	return m_materialname; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | const STR_String& RAS_IPolyMaterial::GetTextureName() const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_texturename; | 
					
						
							|  |  |  | } |