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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 by Mike Erwin. All rights reserved. */
/** \file
* \ingroup gpu
*
* Implementation of Multi Draw Indirect.
*/
#include "GPU_drawlist.h"
#include "gpu_backend.hh"
#include "gpu_drawlist_private.hh"
using namespace blender::gpu;
GPUDrawList *GPU_draw_list_create(int list_length)
{
DrawList *list_ptr = GPUBackend::get()->drawlist_alloc(list_length);
return wrap(list_ptr);
}
void GPU_draw_list_discard(GPUDrawList *list)
DrawList *list_ptr = unwrap(list);
delete list_ptr;
void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count)
list_ptr->append(batch, i_first, i_count);
void GPU_draw_list_submit(GPUDrawList *list)
list_ptr->submit();