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blender-archive/source/blender/gpu/intern/gpu_matrix_private.h

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct GPUMatrixState *GPU_matrix_state_create(void);
void GPU_matrix_state_discard(struct GPUMatrixState *state);
#ifdef __cplusplus
}
#endif