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blender-archive/source/blender/modifiers/intern/MOD_curve.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <string.h>
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BKE_editmesh.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "DEG_depsgraph.h"
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
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CurveModifierData *cmd = (CurveModifierData *) md;
cmd->defaxis = MOD_CURVE_POSX;
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
{
CurveModifierData *cmd = (CurveModifierData *)md;
CustomDataMask dataMask = 0;
/* ask for vertexgroups if we need them */
if (cmd->name[0]) dataMask |= CD_MASK_MDEFORMVERT;
return dataMask;
}
static bool isDisabled(const Scene *UNUSED(scene), ModifierData *md, bool UNUSED(userRenderParams))
{
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CurveModifierData *cmd = (CurveModifierData *) md;
return !cmd->object;
}
static void foreachObjectLink(
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ModifierData *md, Object *ob,
ObjectWalkFunc walk, void *userData)
{
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CurveModifierData *cmd = (CurveModifierData *) md;
walk(userData, ob, &cmd->object, IDWALK_CB_NOP);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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{
CurveModifierData *cmd = (CurveModifierData *)md;
if (cmd->object != NULL) {
/* TODO(sergey): Need to do the same eval_flags trick for path
* as happening in legacy depsgraph callback.
*/
/* TODO(sergey): Currently path is evaluated as a part of modifier stack,
* might be changed in the future.
*/
DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_TRANSFORM, "Curve Modifier");
DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_GEOMETRY, "Curve Modifier");
DEG_add_special_eval_flag(ctx->node, &cmd->object->id, DAG_EVAL_NEED_CURVE_PATH);
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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}
DEG_add_modifier_to_transform_relation(ctx->node, "Curve Modifier");
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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}
static void deformVerts(
ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
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CurveModifierData *cmd = (CurveModifierData *) md;
Mesh *mesh_src = NULL;
if (ctx->object->type == OB_MESH && cmd->name[0] != '\0') {
/* mesh_src is only needed for vgroups. */
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, numVerts, false, false);
}
struct MDeformVert *dvert = NULL;
int defgrp_index = -1;
MOD_get_vgroup(ctx->object, mesh_src, cmd->name, &dvert, &defgrp_index);
/* silly that defaxis and curve_deform_verts are off by 1
* but leave for now to save having to call do_versions */
curve_deform_verts(DEG_get_evaluated_object(ctx->depsgraph, cmd->object), ctx->object,
vertexCos, numVerts, dvert, defgrp_index, cmd->defaxis - 1);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void deformVertsEM(
ModifierData *md,
const ModifierEvalContext *ctx,
struct BMEditMesh *em,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
Mesh *mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, numVerts, false, false);
deformVerts(md, ctx, mesh_src, vertexCos, numVerts);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
ModifierTypeInfo modifierType_Curve = {
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/* name */ "Curve",
/* structName */ "CurveModifierData",
/* structSize */ sizeof(CurveModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs |
eModifierTypeFlag_AcceptsLattice |
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eModifierTypeFlag_SupportsEditmode,
/* copyData */ modifier_copyData_generic,
/* deformVerts_DM */ NULL,
/* deformMatrices_DM */ NULL,
/* deformVertsEM_DM */ NULL,
/* deformMatricesEM_DM*/NULL,
/* applyModifier_DM */ NULL,
/* deformVerts */ deformVerts,
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/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
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/* deformMatricesEM */ NULL,
/* applyModifier */ NULL,
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/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
Depsgraph: New dependency graph integration commit This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
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/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
};