2012-06-04 15:49:58 +00:00
										 
									 
								 
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								/*
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								 * Copyright 2012, Blender Foundation.
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * Contributor:
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								 *		Jeroen Bakker
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								 *		Monique Dewanchand
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								 *		Sergey Sharybin
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								 */
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								#include "COM_MaskNode.h"
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								#include "COM_ExecutionSystem.h"
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								#include "COM_MaskOperation.h"
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								extern "C" {
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									#include "DNA_mask_types.h"
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								}
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								MaskNode::MaskNode(bNode *editorNode): Node(editorNode)
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								{
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								}
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								void MaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
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								{
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									const RenderData *data = &context->getScene()->r;
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									OutputSocket *outputMask = this->getOutputSocket(0);
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									bNode *editorNode = this->getbNode();
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									Mask *mask = (Mask *)editorNode->id;
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									// always connect the output image
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									MaskOperation *operation = new MaskOperation();
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											2012-06-12 18:36:49 +00:00
										 
									 
								 
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									operation->setMaskWidth(data->xsch * data->size / 100.0f);
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									operation->setMaskHeight(data->ysch * data->size / 100.0f);
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											2012-06-04 15:49:58 +00:00
										 
									 
								 
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									if (outputMask->isConnected()) {
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										outputMask->relinkConnections(operation->getOutputSocket());
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									}
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									operation->setMask(mask);
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									operation->setFramenumber(context->getFramenumber());
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											2012-06-13 19:57:23 +00:00
										 
									 
								 
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								    operation->setSmooth((bool)editorNode->custom1);
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											2012-06-04 15:49:58 +00:00
										 
									 
								 
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									graph->addOperation(operation);
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								}
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