2002-10-12 11:37:38 +00:00
										 
									 
								 
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								/**
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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								 * All rights reserved.
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								 *
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								 * The Original Code is: all of this file.
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								 *
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								 * Contributor(s): none yet.
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								 */
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								#ifndef __BLENDER_CONVERT
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								#define __BLENDER_CONVERT
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								#include "STR_String.h"
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								#include "KX_Python.h"
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								#include "KX_PhysicsEngineEnums.h"
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								class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter);
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								void BL_ConvertBlenderObjects(struct Main* maggie,
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															  const STR_String& scenename,
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															  class KX_Scene* kxscene,
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															  class KX_KetsjiEngine* ketsjiEngine,
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															  e_PhysicsEngine	physics_engine,
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															  PyObject* pythondictionary,
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								 							  class SCA_IInputDevice* keydev,
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															  class RAS_IRenderTools* rendertools,
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															  class RAS_ICanvas* canvas, 
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															  class KX_BlenderSceneConverter* sceneconverter, 
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															  bool alwaysUseExpandFraming
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															  );
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								#endif // __BLENDER_CONVERT
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											2002-10-30 02:07:20 +00:00
										 
									 
								 
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