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										 |  |  | /*
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										 |  |  |  * ***** BEGIN GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
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										 |  |  |  * of the License, or (at your option) any later version. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
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										 |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is: all of this file. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * Contributor(s): none yet. | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * ***** END GPL LICENSE BLOCK ***** | 
					
						
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										 |  |  |  */ | 
					
						
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											2011-02-25 13:32:11 +00:00
										 |  |  | /** \file gameengine/GameLogic/SCA_IScene.cpp
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							|  |  |  |  *  \ingroup gamelogic | 
					
						
							|  |  |  |  */ | 
					
						
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										 |  |  | #include "SCA_IScene.h"
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										 |  |  | #include "EXP_Value.h"
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										 |  |  | SCA_DebugProp::SCA_DebugProp(): m_obj(NULL) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | SCA_DebugProp::~SCA_DebugProp() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (m_obj)  | 
					
						
							|  |  |  | 		m_obj->Release();  | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | SCA_IScene::SCA_IScene() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SCA_IScene::RemoveAllDebugProperties() | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); | 
					
						
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										 |  |  | 		!(it==m_debugList.end());++it) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		delete (*it); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	m_debugList.clear(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | SCA_IScene::~SCA_IScene() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	RemoveAllDebugProperties(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | std::vector<SCA_DebugProp*>& SCA_IScene::GetDebugProperties()  | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	return m_debugList; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool SCA_IScene::PropertyInDebugList( class CValue *gameobj, const STR_String &name ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); | 
					
						
							|  |  |  | 		!(it==m_debugList.end());++it) { | 
					
						
							|  |  |  | 		STR_String debugname = (*it)->m_name; | 
					
						
							|  |  |  | 		CValue *debugobj = (*it)->m_obj; | 
					
						
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							|  |  |  | 		if (debugobj == gameobj && debugname == name) | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool SCA_IScene::ObjectInDebugList( class CValue *gameobj ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	for (std::vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); | 
					
						
							|  |  |  | 		!(it==m_debugList.end());++it) { | 
					
						
							|  |  |  | 		CValue* debugobj = (*it)->m_obj; | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (debugobj == gameobj) | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void SCA_IScene::AddDebugProperty(class CValue* debugprop, | 
					
						
							|  |  |  | 								  const STR_String &name) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	if (m_debugList.size() < DEBUG_MAX_DISPLAY) { | 
					
						
							|  |  |  | 		SCA_DebugProp* dprop = new SCA_DebugProp(); | 
					
						
							|  |  |  | 		dprop->m_obj = debugprop; | 
					
						
							|  |  |  | 		debugprop->AddRef(); | 
					
						
							|  |  |  | 		dprop->m_name = name; | 
					
						
							|  |  |  | 		m_debugList.push_back(dprop); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SCA_IScene::RemoveDebugProperty(class CValue *gameobj, | 
					
						
							|  |  |  | 								  const STR_String &name) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); | 
					
						
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										 |  |  | 	while (it != m_debugList.end()) { | 
					
						
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										 |  |  | 		STR_String debugname = (*it)->m_name; | 
					
						
							|  |  |  | 		CValue *debugobj = (*it)->m_obj; | 
					
						
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							|  |  |  | 		if (debugobj == gameobj && debugname == name) { | 
					
						
							|  |  |  | 			delete (*it); | 
					
						
							|  |  |  | 			m_debugList.erase(it); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		++it; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj) | 
					
						
							|  |  |  | {	 | 
					
						
							|  |  |  | 	vector<SCA_DebugProp*>::iterator it = m_debugList.begin(); | 
					
						
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										 |  |  | 	while (it != m_debugList.end()) { | 
					
						
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										 |  |  | 		CValue* debugobj = (*it)->m_obj; | 
					
						
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							|  |  |  | 		if (debugobj == gameobj) { | 
					
						
							|  |  |  | 			delete (*it); | 
					
						
							|  |  |  | 			m_debugList.erase(it); | 
					
						
							|  |  |  | 			continue; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		++it; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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