87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef SHD_NODE_H
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#define SHD_NODE_H
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#include "BKE_node.h"
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/* custom defines options for Material node */
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#define SH_NODE_MAT_DIFF 1
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#define SH_NODE_MAT_SPEC 2
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#define SH_NODE_MAT_NEG 4
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/* the type definitions array */
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/* ****************** types array for all shaders ****************** */
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extern bNodeType sh_node_output;
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extern bNodeType sh_node_material;
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extern bNodeType sh_node_camera;
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extern bNodeType sh_node_value;
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extern bNodeType sh_node_rgb;
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extern bNodeType sh_node_mix_rgb;
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extern bNodeType sh_node_valtorgb;
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extern bNodeType sh_node_rgbtobw;
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extern bNodeType sh_node_texture;
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extern bNodeType sh_node_normal;
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extern bNodeType sh_node_geom;
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extern bNodeType sh_node_mapping;
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extern bNodeType sh_node_curve_vec;
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extern bNodeType sh_node_curve_rgb;
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extern bNodeType sh_node_math;
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extern bNodeType sh_node_vect_math;
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extern bNodeType sh_node_squeeze;
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static bNodeType *node_all_shaders[]= {
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&node_group_typeinfo,
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&sh_node_output,
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&sh_node_material,
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&sh_node_camera,
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&sh_node_value,
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&sh_node_rgb,
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&sh_node_mix_rgb,
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&sh_node_valtorgb,
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&sh_node_rgbtobw,
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&sh_node_texture,
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&sh_node_normal,
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&sh_node_geom,
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&sh_node_mapping,
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&sh_node_curve_vec,
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&sh_node_curve_rgb,
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&sh_node_math,
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&sh_node_vect_math,
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&sh_node_squeeze,
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NULL
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};
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#endif
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