2010-03-08 16:36:53 +00:00
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/**
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2010-03-21 01:14:04 +00:00
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* $Id$
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2010-03-08 16:36:53 +00:00
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <math.h>
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#include <string.h>
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#include <stddef.h>
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#include <GL/glew.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_dlrbTree.h"
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#include "DNA_scene_types.h"
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#include "BKE_blender.h"
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2010-03-08 20:08:04 +00:00
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#include "BKE_object.h"
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2010-03-08 16:36:53 +00:00
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_mesh.h"
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#include "BKE_multires.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_utildefines.h"
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#include "BKE_writeavi.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "RE_pipeline.h"
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#include "IMB_imbuf_types.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "GPU_extensions.h"
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#include "wm_window.h"
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#include "render_intern.h"
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typedef struct OGLRender {
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Render *re;
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Scene *scene;
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View3D *v3d;
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RegionView3D *rv3d;
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ARegion *ar;
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Image *ima;
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ImageUser iuser;
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GPUOffScreen *ofs;
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int sizex, sizey;
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ReportList *reports;
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bMovieHandle *mh;
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int cfrao, nfra;
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wmTimer *timer; /* use to check if running modal or not (invoke'd or exec'd)*/
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} OGLRender;
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static void screen_opengl_render_apply(OGLRender *oglrender)
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{
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Scene *scene= oglrender->scene;
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ARegion *ar= oglrender->ar;
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View3D *v3d= oglrender->v3d;
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RegionView3D *rv3d= oglrender->rv3d;
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RenderResult *rr;
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ImBuf *ibuf;
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void *lock;
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float winmat[4][4];
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int sizex= oglrender->sizex;
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int sizey= oglrender->sizey;
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/* bind */
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GPU_offscreen_bind(oglrender->ofs);
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/* render 3d view */
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if(rv3d->persp==RV3D_CAMOB && v3d->camera) {
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RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat);
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
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}
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else
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, NULL);
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/* read in pixels & stamp */
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rr= RE_AcquireResultRead(oglrender->re);
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glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
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if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
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BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
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RE_ReleaseResult(oglrender->re);
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/* update byte from float buffer */
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ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
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if(ibuf) image_buffer_rect_update(NULL, rr, ibuf, NULL);
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BKE_image_release_ibuf(oglrender->ima, lock);
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/* unbind */
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GPU_offscreen_unbind(oglrender->ofs);
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}
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static int screen_opengl_render_init(bContext *C, wmOperator *op)
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{
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/* new render clears all callbacks */
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Scene *scene= CTX_data_scene(C);
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RenderResult *rr;
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GPUOffScreen *ofs;
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OGLRender *oglrender;
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int sizex, sizey;
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/* ensure we have a 3d view */
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if(!ED_view3d_context_activate(C))
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return 0;
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/* only one render job at a time */
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if(WM_jobs_test(CTX_wm_manager(C), scene))
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return 0;
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/* stop all running jobs, currently previews frustrate Render */
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WM_jobs_stop_all(CTX_wm_manager(C));
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/* handle UI stuff */
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WM_cursor_wait(1);
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/* create offscreen buffer */
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sizex= (scene->r.size*scene->r.xsch)/100;
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sizey= (scene->r.size*scene->r.ysch)/100;
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ofs= GPU_offscreen_create(sizex, sizey);
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if(!ofs) {
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BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer.");
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return 0;
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}
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/* allocate opengl render */
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oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender");
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op->customdata= oglrender;
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oglrender->ofs= ofs;
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oglrender->sizex= sizex;
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oglrender->sizey= sizey;
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oglrender->scene= scene;
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oglrender->v3d= CTX_wm_view3d(C);
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oglrender->ar= CTX_wm_region(C);
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oglrender->rv3d= CTX_wm_region_view3d(C);
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/* create image and image user */
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oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
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BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE);
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oglrender->iuser.scene= scene;
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oglrender->iuser.ok= 1;
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/* create render and render result */
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2010-03-27 15:35:34 +00:00
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oglrender->re= RE_NewRender(scene->id.name);
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2010-03-08 16:36:53 +00:00
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RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
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rr= RE_AcquireResultWrite(oglrender->re);
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if(rr->rectf==NULL)
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rr->rectf= MEM_mallocN(sizeof(float)*4*sizex*sizey, "32 bits rects");
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RE_ReleaseResult(oglrender->re);
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return 1;
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}
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static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
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{
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Scene *scene= oglrender->scene;
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if(oglrender->mh) {
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if(BKE_imtype_is_movie(scene->r.imtype))
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oglrender->mh->end_movie();
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}
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if(oglrender->timer) { /* exec will not have a timer */
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scene->r.cfra= oglrender->cfrao;
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2010-05-20 15:18:55 +00:00
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scene_update_for_newframe(scene, scene->lay|oglrender->v3d->lay);
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2010-03-08 16:36:53 +00:00
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WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer);
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}
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WM_cursor_wait(0);
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
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GPU_offscreen_free(oglrender->ofs);
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MEM_freeN(oglrender);
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}
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static int screen_opengl_render_cancel(bContext *C, wmOperator *op)
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{
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screen_opengl_render_end(C, op->customdata);
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return OPERATOR_CANCELLED;
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}
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/* share between invoke and exec */
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static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
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{
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/* initialize animation */
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OGLRender *oglrender;
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Scene *scene;
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oglrender= op->customdata;
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scene= oglrender->scene;
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oglrender->reports= op->reports;
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oglrender->mh= BKE_get_movie_handle(scene->r.imtype);
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if(BKE_imtype_is_movie(scene->r.imtype)) {
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if(!oglrender->mh->start_movie(scene, &scene->r, oglrender->sizex, oglrender->sizey, oglrender->reports)) {
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screen_opengl_render_end(C, oglrender);
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return 0;
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}
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}
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oglrender->cfrao= scene->r.cfra;
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oglrender->nfra= SFRA;
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scene->r.cfra= SFRA;
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return 1;
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}
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static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
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{
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OGLRender *oglrender= op->customdata;
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Scene *scene= oglrender->scene;
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ImBuf *ibuf;
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void *lock;
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char name[FILE_MAXDIR+FILE_MAXFILE];
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unsigned int lay;
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int ok= 0;
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/* go to next frame */
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while(CFRA<oglrender->nfra) {
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2010-05-20 15:18:55 +00:00
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lay = scene->lay | oglrender->v3d->lay;
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if(lay & 0xFF000000)
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lay &= 0xFF000000;
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2010-03-08 16:36:53 +00:00
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scene_update_for_newframe(scene, lay);
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CFRA++;
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}
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2010-05-20 15:18:55 +00:00
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scene_update_for_newframe(scene, scene->lay | oglrender->v3d->lay);
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2010-03-08 16:36:53 +00:00
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if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
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/* since scene_update_for_newframe() is used rather
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* then ED_update_for_newframe() the camera needs to be set */
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2010-03-09 07:41:04 +00:00
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if(scene_camera_switch_update(scene))
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oglrender->v3d->camera= scene->camera;
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2010-03-08 16:36:53 +00:00
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}
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/* render into offscreen buffer */
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screen_opengl_render_apply(oglrender);
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/* save to disk */
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ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);
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if(ibuf) {
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if(BKE_imtype_is_movie(scene->r.imtype)) {
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ok= oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey, oglrender->reports);
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if(ok) {
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printf("Append frame %d", scene->r.cfra);
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BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
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}
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}
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else {
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BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
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ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
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if(ok==0) {
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printf("Write error: cannot save %s\n", name);
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BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
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}
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else {
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printf("Saved: %s", name);
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BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
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}
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}
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}
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BKE_image_release_ibuf(oglrender->ima, lock);
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/* movie stats prints have no line break */
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printf("\n");
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/* go to next frame */
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oglrender->nfra += scene->r.frame_step;
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scene->r.cfra++;
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/* stop at the end or on error */
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if(scene->r.cfra > EFRA || !ok) {
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screen_opengl_render_end(C, op->customdata);
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return 0;
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}
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return 1;
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}
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static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event)
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{
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OGLRender *oglrender= op->customdata;
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int ret;
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switch(event->type) {
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case ESCKEY:
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/* cancel */
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screen_opengl_render_end(C, op->customdata);
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return OPERATOR_FINISHED;
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case TIMER:
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/* render frame? */
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if(oglrender->timer == event->customdata)
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break;
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default:
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/* nothing to do */
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return OPERATOR_RUNNING_MODAL;
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}
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ret= screen_opengl_render_anim_step(C, op);
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WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
|
|
|
|
|
|
|
|
/* stop at the end or on error */
|
|
|
|
if(ret == 0) {
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
|
|
|
|
{
|
|
|
|
int anim= RNA_boolean_get(op->ptr, "animation");
|
|
|
|
|
|
|
|
if(!screen_opengl_render_init(C, op))
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
if(!anim) {
|
|
|
|
/* render image */
|
|
|
|
screen_opengl_render_apply(op->customdata);
|
|
|
|
screen_opengl_render_end(C, op->customdata);
|
|
|
|
screen_set_image_output(C, event->x, event->y);
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
OGLRender *oglrender= op->customdata;
|
|
|
|
|
|
|
|
if(!screen_opengl_render_anim_initialize(C, op))
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
screen_set_image_output(C, event->x, event->y);
|
|
|
|
|
|
|
|
WM_event_add_modal_handler(C, op);
|
|
|
|
oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
|
|
|
|
|
|
|
|
return OPERATOR_RUNNING_MODAL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* executes blocking render */
|
|
|
|
static int screen_opengl_render_exec(bContext *C, wmOperator *op)
|
|
|
|
{
|
|
|
|
int anim= RNA_boolean_get(op->ptr, "animation");
|
|
|
|
|
|
|
|
if(!screen_opengl_render_init(C, op))
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
if(!anim) { /* same as invoke */
|
|
|
|
/* render image */
|
|
|
|
screen_opengl_render_apply(op->customdata);
|
|
|
|
screen_opengl_render_end(C, op->customdata);
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
int ret= 1;
|
|
|
|
|
|
|
|
if(!screen_opengl_render_anim_initialize(C, op))
|
|
|
|
return OPERATOR_CANCELLED;
|
|
|
|
|
|
|
|
while(ret) {
|
|
|
|
ret= screen_opengl_render_anim_step(C, op);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// no redraw needed, we leave state as we entered it
|
|
|
|
// ED_update_for_newframe(C, 1);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, CTX_data_scene(C));
|
|
|
|
|
|
|
|
return OPERATOR_FINISHED;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RENDER_OT_opengl(wmOperatorType *ot)
|
|
|
|
{
|
|
|
|
/* identifiers */
|
|
|
|
ot->name= "OpenGL Render";
|
|
|
|
ot->description= "OpenGL render active viewport";
|
|
|
|
ot->idname= "RENDER_OT_opengl";
|
|
|
|
|
|
|
|
/* api callbacks */
|
|
|
|
ot->invoke= screen_opengl_render_invoke;
|
|
|
|
ot->exec= screen_opengl_render_exec; /* blocking */
|
|
|
|
ot->modal= screen_opengl_render_modal;
|
|
|
|
ot->cancel= screen_opengl_render_cancel;
|
|
|
|
|
|
|
|
ot->poll= ED_operator_screenactive;
|
|
|
|
|
|
|
|
RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
|
|
|
|
}
|
2010-03-08 20:08:04 +00:00
|
|
|
|
|
|
|
/* function for getting an opengl buffer from a View3D, used by sequencer */
|
|
|
|
// extern void *sequencer_view3d_cb;
|