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blender-archive/source/blender/freestyle/intern/python/BPy_Interface1D.cpp

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2013-02-23 18:32:28 +00:00
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup freestyle
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*/
#include "BPy_Interface1D.h"
#include "BPy_Convert.h"
#include "Interface1D/BPy_FEdge.h"
#include "Interface1D/BPy_FrsCurve.h"
#include "Interface1D/BPy_Stroke.h"
#include "Interface1D/BPy_ViewEdge.h"
#include "Interface1D/Curve/BPy_Chain.h"
#include "Interface1D/FEdge/BPy_FEdgeSharp.h"
#include "Interface1D/FEdge/BPy_FEdgeSmooth.h"
#include "BPy_MediumType.h"
#ifdef __cplusplus
extern "C" {
#endif
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//-------------------MODULE INITIALIZATION--------------------------------
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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int Interface1D_Init(PyObject *module)
{
if (module == nullptr) {
return -1;
}
if (PyType_Ready(&Interface1D_Type) < 0) {
return -1;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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Py_INCREF(&Interface1D_Type);
PyModule_AddObject(module, "Interface1D", (PyObject *)&Interface1D_Type);
if (PyType_Ready(&FrsCurve_Type) < 0) {
return -1;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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Py_INCREF(&FrsCurve_Type);
PyModule_AddObject(module, "Curve", (PyObject *)&FrsCurve_Type);
if (PyType_Ready(&Chain_Type) < 0) {
return -1;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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Py_INCREF(&Chain_Type);
PyModule_AddObject(module, "Chain", (PyObject *)&Chain_Type);
if (PyType_Ready(&FEdge_Type) < 0) {
return -1;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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Py_INCREF(&FEdge_Type);
PyModule_AddObject(module, "FEdge", (PyObject *)&FEdge_Type);
if (PyType_Ready(&FEdgeSharp_Type) < 0) {
return -1;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
Py_INCREF(&FEdgeSharp_Type);
PyModule_AddObject(module, "FEdgeSharp", (PyObject *)&FEdgeSharp_Type);
if (PyType_Ready(&FEdgeSmooth_Type) < 0) {
return -1;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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Py_INCREF(&FEdgeSmooth_Type);
PyModule_AddObject(module, "FEdgeSmooth", (PyObject *)&FEdgeSmooth_Type);
if (PyType_Ready(&Stroke_Type) < 0) {
return -1;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
Py_INCREF(&Stroke_Type);
PyModule_AddObject(module, "Stroke", (PyObject *)&Stroke_Type);
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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PyDict_SetItemString(Stroke_Type.tp_dict, "DRY_MEDIUM", BPy_MediumType_DRY_MEDIUM);
PyDict_SetItemString(Stroke_Type.tp_dict, "HUMID_MEDIUM", BPy_MediumType_HUMID_MEDIUM);
PyDict_SetItemString(Stroke_Type.tp_dict, "OPAQUE_MEDIUM", BPy_MediumType_OPAQUE_MEDIUM);
if (PyType_Ready(&ViewEdge_Type) < 0) {
return -1;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
Py_INCREF(&ViewEdge_Type);
PyModule_AddObject(module, "ViewEdge", (PyObject *)&ViewEdge_Type);
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
FEdgeSharp_mathutils_register_callback();
FEdgeSmooth_mathutils_register_callback();
return 0;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
/*----------------------Interface1D methods ----------------------------*/
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
PyDoc_STRVAR(Interface1D_doc,
"Base class for any 1D element.\n"
"\n"
".. method:: __init__()\n"
"\n"
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
" Default constructor.");
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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static int Interface1D_init(BPy_Interface1D *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {nullptr};
if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist)) {
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
return -1;
}
self->if1D = new Interface1D();
self->borrowed = false;
return 0;
}
static void Interface1D_dealloc(BPy_Interface1D *self)
{
if (self->if1D && !self->borrowed) {
delete self->if1D;
}
Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyObject *Interface1D_repr(BPy_Interface1D *self)
{
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
return PyUnicode_FromFormat(
"type: %s - address: %p", self->if1D->getExactTypeName().c_str(), self->if1D);
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
PyDoc_STRVAR(Interface1D_vertices_begin_doc,
".. method:: vertices_begin()\n"
"\n"
" Returns an iterator over the Interface1D vertices, pointing to the\n"
" first vertex.\n"
"\n"
" :return: An Interface0DIterator pointing to the first vertex.\n"
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
" :rtype: :class:`Interface0DIterator`");
2018-10-11 08:49:28 +11:00
static PyObject *Interface1D_vertices_begin(BPy_Interface1D *self)
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
{
Interface0DIterator if0D_it(self->if1D->verticesBegin());
return BPy_Interface0DIterator_from_Interface0DIterator(if0D_it, false);
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
PyDoc_STRVAR(Interface1D_vertices_end_doc,
".. method:: vertices_end()\n"
"\n"
" Returns an iterator over the Interface1D vertices, pointing after\n"
" the last vertex.\n"
"\n"
" :return: An Interface0DIterator pointing after the last vertex.\n"
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
" :rtype: :class:`Interface0DIterator`");
2018-10-11 08:49:28 +11:00
static PyObject *Interface1D_vertices_end(BPy_Interface1D *self)
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
{
Interface0DIterator if0D_it(self->if1D->verticesEnd());
return BPy_Interface0DIterator_from_Interface0DIterator(if0D_it, true);
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
PyDoc_STRVAR(Interface1D_points_begin_doc,
".. method:: points_begin(t=0.0)\n"
"\n"
" Returns an iterator over the Interface1D points, pointing to the\n"
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
" first point. The difference with vertices_begin() is that here we can\n"
" iterate over points of the 1D element at a any given sampling.\n"
" Indeed, for each iteration, a virtual point is created.\n"
"\n"
" :arg t: A sampling with which we want to iterate over points of\n"
" this 1D element.\n"
" :type t: float\n"
" :return: An Interface0DIterator pointing to the first point.\n"
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
" :rtype: :class:`Interface0DIterator`");
2018-10-11 08:49:28 +11:00
static PyObject *Interface1D_points_begin(BPy_Interface1D *self, PyObject *args, PyObject *kwds)
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
{
static const char *kwlist[] = {"t", nullptr};
float f = 0.0f;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) {
return nullptr;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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Interface0DIterator if0D_it(self->if1D->pointsBegin(f));
return BPy_Interface0DIterator_from_Interface0DIterator(if0D_it, false);
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
PyDoc_STRVAR(Interface1D_points_end_doc,
".. method:: points_end(t=0.0)\n"
"\n"
" Returns an iterator over the Interface1D points, pointing after the\n"
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
" last point. The difference with vertices_end() is that here we can\n"
" iterate over points of the 1D element at a given sampling. Indeed,\n"
" for each iteration, a virtual point is created.\n"
"\n"
" :arg t: A sampling with which we want to iterate over points of\n"
" this 1D element.\n"
" :type t: float\n"
" :return: An Interface0DIterator pointing after the last point.\n"
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
" :rtype: :class:`Interface0DIterator`");
2018-10-11 08:49:28 +11:00
static PyObject *Interface1D_points_end(BPy_Interface1D *self, PyObject *args, PyObject *kwds)
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
{
static const char *kwlist[] = {"t", nullptr};
float f = 0.0f;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) {
return nullptr;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
Interface0DIterator if0D_it(self->if1D->pointsEnd(f));
return BPy_Interface0DIterator_from_Interface0DIterator(if0D_it, true);
}
static PyMethodDef BPy_Interface1D_methods[] = {
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
{"vertices_begin",
(PyCFunction)Interface1D_vertices_begin,
METH_NOARGS,
Interface1D_vertices_begin_doc},
{"vertices_end",
(PyCFunction)Interface1D_vertices_end,
METH_NOARGS,
Interface1D_vertices_end_doc},
{"points_begin",
(PyCFunction)Interface1D_points_begin,
METH_VARARGS | METH_KEYWORDS,
Interface1D_points_begin_doc},
{"points_end",
(PyCFunction)Interface1D_points_end,
METH_VARARGS | METH_KEYWORDS,
Interface1D_points_end_doc},
{nullptr, nullptr, 0, nullptr},
};
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
/*----------------------Interface1D get/setters ----------------------------*/
PyDoc_STRVAR(Interface1D_name_doc,
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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"The string of the name of the 1D element.\n"
"\n"
":type: str");
static PyObject *Interface1D_name_get(BPy_Interface1D *self, void *UNUSED(closure))
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
{
return PyUnicode_FromString(Py_TYPE(self)->tp_name);
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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}
PyDoc_STRVAR(Interface1D_id_doc,
"The Id of this Interface1D.\n"
"\n"
":type: :class:`Id`");
static PyObject *Interface1D_id_get(BPy_Interface1D *self, void *UNUSED(closure))
{
Id id(self->if1D->getId());
if (PyErr_Occurred()) {
return nullptr;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
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return BPy_Id_from_Id(id); // return a copy
}
PyDoc_STRVAR(Interface1D_nature_doc,
"The nature of this Interface1D.\n"
"\n"
":type: :class:`Nature`");
static PyObject *Interface1D_nature_get(BPy_Interface1D *self, void *UNUSED(closure))
{
Nature::VertexNature nature = self->if1D->getNature();
if (PyErr_Occurred()) {
return nullptr;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
return BPy_Nature_from_Nature(nature);
}
PyDoc_STRVAR(Interface1D_length_2d_doc,
"The 2D length of this Interface1D.\n"
"\n"
":type: float");
static PyObject *Interface1D_length_2d_get(BPy_Interface1D *self, void *UNUSED(closure))
{
real length = self->if1D->getLength2D();
if (PyErr_Occurred()) {
return nullptr;
}
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
return PyFloat_FromDouble((double)length);
}
PyDoc_STRVAR(Interface1D_time_stamp_doc,
"The time stamp of the 1D element, mainly used for selection.\n"
"\n"
":type: int");
static PyObject *Interface1D_time_stamp_get(BPy_Interface1D *self, void *UNUSED(closure))
{
return PyLong_FromLong(self->if1D->getTimeStamp());
}
static int Interface1D_time_stamp_set(BPy_Interface1D *self,
PyObject *value,
void *UNUSED(closure))
{
int timestamp;
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
if ((timestamp = PyLong_AsLong(value)) == -1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "value must be a number");
return -1;
}
self->if1D->setTimeStamp(timestamp);
return 0;
}
static PyGetSetDef BPy_Interface1D_getseters[] = {
{"name", (getter)Interface1D_name_get, (setter) nullptr, Interface1D_name_doc, nullptr},
{"id", (getter)Interface1D_id_get, (setter) nullptr, Interface1D_id_doc, nullptr},
{"nature", (getter)Interface1D_nature_get, (setter) nullptr, Interface1D_nature_doc, nullptr},
{"length_2d",
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
(getter)Interface1D_length_2d_get,
(setter) nullptr,
Interface1D_length_2d_doc,
nullptr},
{"time_stamp",
(getter)Interface1D_time_stamp_get,
(setter)Interface1D_time_stamp_set,
Interface1D_time_stamp_doc,
nullptr},
{nullptr, nullptr, nullptr, nullptr, nullptr} /* Sentinel */
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
};
/*-----------------------BPy_Interface1D type definition ------------------------------*/
PyTypeObject Interface1D_Type = {
PyVarObject_HEAD_INIT(nullptr, 0) "Interface1D", /* tp_name */
sizeof(BPy_Interface1D), /* tp_basicsize */
0, /* tp_itemsize */
Freestyle Python API improvements - part 3. Major API updates were made to address code review comments. This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e., Interface0D and Interface1D, as well as their subclasses). * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. Vector attributes are now implemented based on mathutils callbacks. Boolean attributes now only accept boolean values. * The __getitem__ method was removed and the Sequence protocol was used instead. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). Some naming inconsistency within the Freestyle Python API was also addressed. * The Freestyle API had a number of method names including prefix/suffix "A" and "B", and their meanings were inconsistent (i.e., referring to different things depending on the classes). The names with these two letters were replaced with more straightforward names. Also some attribute names were changed so as to indicate the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line with other names explicitly indicating what the value is (e.g., SVertex.viewvertex). * In addition, some code clean-up was done in both C++ and Python. Notes: In summary, the following irregular naming changes were made through this revision (those resulting from regular changes of naming conventions are not listed): - CurvePoint: {A,B} --> {first,second}_svertex - FEdge: vertex{A,B} --> {first,second}_svertex - FEdge: {next,previous}Edge --> {next,previous}_fedge - FEdgeSharp: normal{A,B} --> normal_{right,left} - FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left} - FEdgeSharp: {a,b}Material --> material_{right,left} - FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left} - FrsCurve: empty --> is_empty - FrsCurve: nSegments --> segments_size - TVertex: mate() --> get_mate() - ViewEdge: fedge{A,B} --> {first,last}_fedge - ViewEdge: setaShape, aShape --> occlude - ViewEdge: {A,B} --> {first,last}_viewvertex - ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
(destructor)Interface1D_dealloc, /* tp_dealloc */
0, /* tp_vectorcall_offset */
nullptr, /* tp_getattr */
nullptr, /* tp_setattr */
nullptr, /* tp_reserved */
(reprfunc)Interface1D_repr, /* tp_repr */
nullptr, /* tp_as_number */
nullptr, /* tp_as_sequence */
nullptr, /* tp_as_mapping */
nullptr, /* tp_hash */
nullptr, /* tp_call */
nullptr, /* tp_str */
nullptr, /* tp_getattro */
nullptr, /* tp_setattro */
nullptr, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
Interface1D_doc, /* tp_doc */
nullptr, /* tp_traverse */
nullptr, /* tp_clear */
nullptr, /* tp_richcompare */
0, /* tp_weaklistoffset */
nullptr, /* tp_iter */
nullptr, /* tp_iternext */
BPy_Interface1D_methods, /* tp_methods */
nullptr, /* tp_members */
BPy_Interface1D_getseters, /* tp_getset */
nullptr, /* tp_base */
nullptr, /* tp_dict */
nullptr, /* tp_descr_get */
nullptr, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)Interface1D_init, /* tp_init */
nullptr, /* tp_alloc */
PyType_GenericNew, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif