This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/blenlib/intern/lasso.c

130 lines
3.5 KiB
C
Raw Normal View History

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenlib/intern/lasso.c
* \ingroup bli
*/
#include "DNA_vec_types.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_lasso.h" /* own include */
void BLI_lasso_boundbox(rcti *rect, int mcords[][2], short moves)
{
short a;
rect->xmin = rect->xmax = mcords[0][0];
rect->ymin = rect->ymax = mcords[0][1];
for (a = 1; a < moves; a++) {
if (mcords[a][0] < rect->xmin) rect->xmin = mcords[a][0];
else if (mcords[a][0] > rect->xmax) rect->xmax = mcords[a][0];
if (mcords[a][1] < rect->ymin) rect->ymin = mcords[a][1];
else if (mcords[a][1] > rect->ymax) rect->ymax = mcords[a][1];
}
}
int BLI_lasso_is_point_inside(int mcords[][2], short moves,
const int sx, const int sy,
const int error_value)
{
/* we do the angle rule, define that all added angles should be about zero or (2 * PI) */
float angletot = 0.0, dot, ang, cross, fp1[2], fp2[2];
int a;
int *p1, *p2;
if (sx == error_value) {
return 0;
}
p1 = mcords[moves - 1];
p2 = mcords[0];
/* first vector */
fp1[0] = (float)(p1[0] - sx);
fp1[1] = (float)(p1[1] - sy);
normalize_v2(fp1);
for (a = 0; a < moves; a++) {
/* second vector */
fp2[0] = (float)(p2[0] - sx);
fp2[1] = (float)(p2[1] - sy);
normalize_v2(fp2);
/* dot and angle and cross */
dot = fp1[0] * fp2[0] + fp1[1] * fp2[1];
ang = fabs(saacos(dot));
cross = (float)((p1[1] - p2[1]) * (p1[0] - sx) + (p2[0] - p1[0]) * (p1[1] - sy));
if (cross < 0.0f) angletot -= ang;
else angletot += ang;
/* circulate */
fp1[0] = fp2[0]; fp1[1] = fp2[1];
p1 = p2;
p2 = mcords[a + 1];
}
2012-07-21 15:27:40 +00:00
if (fabsf(angletot) > 4.0f) return 1;
return 0;
}
/* edge version for lasso select. we assume boundbox check was done */
int BLI_lasso_is_edge_inside(int mcords[][2], short moves,
int x0, int y0, int x1, int y1,
const int error_value)
{
int v1[2], v2[2];
int a;
if (x0 == error_value || x1 == error_value) {
return 0;
}
v1[0] = x0, v1[1] = y0;
v2[0] = x1, v2[1] = y1;
/* check points in lasso */
if (BLI_lasso_is_point_inside(mcords, moves, v1[0], v1[1], error_value)) return 1;
if (BLI_lasso_is_point_inside(mcords, moves, v2[0], v2[1], error_value)) return 1;
/* no points in lasso, so we have to intersect with lasso edge */
if (isect_line_line_v2_int(mcords[0], mcords[moves - 1], v1, v2) > 0) return 1;
for (a = 0; a < moves - 1; a++) {
if (isect_line_line_v2_int(mcords[a], mcords[a + 1], v1, v2) > 0) return 1;
}
return 0;
}