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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup depsgraph
#pragma once
#include "deg_builder_cache.h"
#include "intern/depsgraph_type.h"
struct Depsgraph;
struct Main;
struct Scene;
struct ViewLayer;
namespace blender {
namespace deg {
class DepsgraphNodeBuilder;
class DepsgraphRelationBuilder;
/* Base class for Depsgraph Builder pipelines.
* Basically it runs through the following steps:
* - sanity check
* - build nodes
* - build relations
* - finalize
class AbstractBuilderPipeline {
public:
AbstractBuilderPipeline(::Depsgraph *graph);
virtual ~AbstractBuilderPipeline() = default;
void build();
protected:
Depsgraph *deg_graph_;
Main *bmain_;
Scene *scene_;
ViewLayer *view_layer_;
DepsgraphBuilderCache builder_cache_;
virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder();
virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder();
virtual void build_step_sanity_check();
void build_step_nodes();
void build_step_relations();
void build_step_finalize();
virtual void build_nodes(DepsgraphNodeBuilder &node_builder) = 0;
virtual void build_relations(DepsgraphRelationBuilder &relation_builder) = 0;
};
} // namespace deg
} // namespace blender