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blender-archive/source/blender/editors/gpencil/editaction_gpencil.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008, Blender Foundation
* This is a new part of Blender
*/
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/** \file
* \ingroup edgpencil
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*/
#include <math.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "DNA_gpencil_types.h"
#include "DNA_scene_types.h"
#include "BKE_fcurve.h"
#include "BKE_gpencil.h"
#include "BKE_report.h"
#include "ED_anim_api.h"
#include "ED_gpencil.h"
#include "ED_keyframes_edit.h"
#include "ED_markers.h"
#include "WM_api.h"
/* ***************************************** */
/* NOTE ABOUT THIS FILE:
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* This file contains code for editing Grease Pencil data in the Action Editor
* as a 'keyframes', so that a user can adjust the timing of Grease Pencil drawings.
* Therefore, this file mostly contains functions for selecting Grease-Pencil frames.
*/
/* ***************************************** */
/* Generics - Loopers */
/* Loops over the gp-frames for a gp-layer, and applies the given callback */
bool ED_gpencil_layer_frames_looper(bGPDlayer *gpl,
Scene *scene,
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bool (*gpf_cb)(bGPDframe *, Scene *))
{
/* error checker */
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if (gpl == NULL) {
return false;
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}
/* do loop */
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
/* execute callback */
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if (gpf_cb(gpf, scene)) {
return true;
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}
}
/* nothing to return */
return false;
}
/* ****************************************** */
/* Data Conversion Tools */
/* make a listing all the gp-frames in a layer as cfraelems */
void ED_gpencil_layer_make_cfra_list(bGPDlayer *gpl, ListBase *elems, bool onlysel)
{
CfraElem *ce;
/* error checking */
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if (ELEM(NULL, gpl, elems)) {
return;
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}
/* loop through gp-frames, adding */
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
if ((onlysel == 0) || (gpf->flag & GP_FRAME_SELECT)) {
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ce = MEM_callocN(sizeof(CfraElem), "CfraElem");
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ce->cfra = (float)gpf->framenum;
ce->sel = (gpf->flag & GP_FRAME_SELECT) ? 1 : 0;
BLI_addtail(elems, ce);
}
}
}
/* ***************************************** */
/* Selection Tools */
/* check if one of the frames in this layer is selected */
bool ED_gpencil_layer_frame_select_check(bGPDlayer *gpl)
{
/* error checking */
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if (gpl == NULL) {
return false;
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}
/* stop at the first one found */
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
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if (gpf->flag & GP_FRAME_SELECT) {
return true;
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}
}
/* not found */
return false;
}
/* helper function - select gp-frame based on SELECT_* mode */
static void gpencil_frame_select(bGPDframe *gpf, short select_mode)
{
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if (gpf == NULL) {
return;
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}
switch (select_mode) {
case SELECT_ADD:
gpf->flag |= GP_FRAME_SELECT;
break;
case SELECT_SUBTRACT:
gpf->flag &= ~GP_FRAME_SELECT;
break;
case SELECT_INVERT:
gpf->flag ^= GP_FRAME_SELECT;
break;
}
}
/* set all/none/invert select (like above, but with SELECT_* modes) */
void ED_gpencil_select_frames(bGPDlayer *gpl, short select_mode)
{
/* error checking */
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if (gpl == NULL) {
return;
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}
/* handle according to mode */
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
gpencil_frame_select(gpf, select_mode);
}
}
/* set all/none/invert select */
void ED_gpencil_layer_frame_select_set(bGPDlayer *gpl, short mode)
{
/* error checking */
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if (gpl == NULL) {
return;
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}
/* now call the standard function */
ED_gpencil_select_frames(gpl, mode);
}
/* select the frame in this layer that occurs on this frame (there should only be one at most) */
void ED_gpencil_select_frame(bGPDlayer *gpl, int selx, short select_mode)
{
bGPDframe *gpf;
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if (gpl == NULL) {
return;
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}
gpf = BKE_gpencil_layer_frame_find(gpl, selx);
if (gpf) {
gpencil_frame_select(gpf, select_mode);
}
}
/* select the frames in this layer that occur within the bounds specified */
void ED_gpencil_layer_frames_select_box(bGPDlayer *gpl, float min, float max, short select_mode)
{
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if (gpl == NULL) {
return;
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}
/* only select those frames which are in bounds */
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
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if (IN_RANGE(gpf->framenum, min, max)) {
gpencil_frame_select(gpf, select_mode);
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}
}
}
/* select the frames in this layer that occur within the lasso/circle region specified */
void ED_gpencil_layer_frames_select_region(KeyframeEditData *ked,
bGPDlayer *gpl,
short tool,
short select_mode)
{
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if (gpl == NULL) {
return;
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}
/* only select frames which are within the region */
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
/* construct a dummy point coordinate to do this testing with */
float pt[2] = {0};
pt[0] = gpf->framenum;
pt[1] = ked->channel_y;
/* check the necessary regions */
if (tool == BEZT_OK_CHANNEL_LASSO) {
/* Lasso */
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if (keyframe_region_lasso_test(ked->data, pt)) {
gpencil_frame_select(gpf, select_mode);
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}
}
else if (tool == BEZT_OK_CHANNEL_CIRCLE) {
/* Circle */
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if (keyframe_region_circle_test(ked->data, pt)) {
gpencil_frame_select(gpf, select_mode);
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}
}
}
}
/* ***************************************** */
/* Frame Editing Tools */
/* Delete selected frames */
bool ED_gpencil_layer_frames_delete(bGPDlayer *gpl)
{
bool changed = false;
/* error checking */
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if (gpl == NULL) {
return false;
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}
/* check for frames to delete */
LISTBASE_FOREACH_MUTABLE (bGPDframe *, gpf, &gpl->frames) {
if (gpf->flag & GP_FRAME_SELECT) {
BKE_gpencil_layer_frame_delete(gpl, gpf);
changed = true;
}
}
return changed;
}
/* Duplicate selected frames from given gp-layer */
void ED_gpencil_layer_frames_duplicate(bGPDlayer *gpl)
{
/* error checking */
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if (gpl == NULL) {
return;
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}
/* duplicate selected frames */
LISTBASE_FOREACH_MUTABLE (bGPDframe *, gpf, &gpl->frames) {
/* duplicate this frame */
if (gpf->flag & GP_FRAME_SELECT) {
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bGPDframe *gpfd;
/* duplicate frame, and deselect self */
gpfd = BKE_gpencil_frame_duplicate(gpf, true);
gpf->flag &= ~GP_FRAME_SELECT;
BLI_insertlinkafter(&gpl->frames, gpf, gpfd);
}
}
}
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/**
* Set keyframe type for selected frames from given gp-layer
*
* \param type: The type of keyframe (#eBezTriple_KeyframeType) to set selected frames to.
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
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*/
void ED_gpencil_layer_frames_keytype_set(bGPDlayer *gpl, short type)
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-12-01 01:52:06 +13:00
{
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if (gpl == NULL) {
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-12-01 01:52:06 +13:00
return;
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}
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch) This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-12-01 01:52:06 +13:00
if (gpf->flag & GP_FRAME_SELECT) {
gpf->key_type = type;
}
}
}
/* -------------------------------------- */
/* Copy and Paste Tools:
* - The copy/paste buffer currently stores a set of GP_Layers, with temporary
2018-11-14 12:53:15 +11:00
* GP_Frames with the necessary strokes
* - Unless there is only one element in the buffer,
* names are also tested to check for compatibility.
* - All pasted frames are offset by the same amount.
* This is calculated as the difference in the times of the current frame and the
* 'first keyframe' (i.e. the earliest one in all channels).
* - The earliest frame is calculated per copy operation.
*/
2014-12-26 20:00:52 +01:00
/* globals for copy/paste data (like for other copy/paste buffers) */
static ListBase gpencil_anim_copybuf = {NULL, NULL};
static int gpencil_anim_copy_firstframe = 999999999;
static int gpencil_anim_copy_lastframe = -999999999;
static int gpencil_anim_copy_cfra = 0;
/* This function frees any MEM_calloc'ed copy/paste buffer data */
void ED_gpencil_anim_copybuf_free(void)
{
BKE_gpencil_free_layers(&gpencil_anim_copybuf);
BLI_listbase_clear(&gpencil_anim_copybuf);
gpencil_anim_copy_firstframe = 999999999;
gpencil_anim_copy_lastframe = -999999999;
gpencil_anim_copy_cfra = 0;
}
/* This function adds data to the copy/paste buffer, freeing existing data first
* Only the selected GP-layers get their selected keyframes copied.
*
* Returns whether the copy operation was successful or not
*/
bool ED_gpencil_anim_copybuf_copy(bAnimContext *ac)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
Scene *scene = ac->scene;
/* clear buffer first */
ED_gpencil_anim_copybuf_free();
/* filter data */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* assume that each of these is a GP layer */
for (ale = anim_data.first; ale; ale = ale->next) {
ListBase copied_frames = {NULL, NULL};
bGPDlayer *gpl = (bGPDlayer *)ale->data;
/* loop over frames, and copy only selected frames */
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
/* if frame is selected, make duplicate it and its strokes */
if (gpf->flag & GP_FRAME_SELECT) {
/* make a copy of this frame */
bGPDframe *new_frame = BKE_gpencil_frame_duplicate(gpf, true);
BLI_addtail(&copied_frames, new_frame);
/* extend extents for keyframes encountered */
if (gpf->framenum < gpencil_anim_copy_firstframe) {
gpencil_anim_copy_firstframe = gpf->framenum;
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}
if (gpf->framenum > gpencil_anim_copy_lastframe) {
gpencil_anim_copy_lastframe = gpf->framenum;
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}
}
}
/* create a new layer in buffer if there were keyframes here */
if (BLI_listbase_is_empty(&copied_frames) == false) {
bGPDlayer *new_layer = MEM_callocN(sizeof(bGPDlayer), "GPCopyPasteLayer");
BLI_addtail(&gpencil_anim_copybuf, new_layer);
/* move over copied frames */
BLI_movelisttolist(&new_layer->frames, &copied_frames);
BLI_assert(copied_frames.first == NULL);
/* make a copy of the layer's name - for name-based matching later... */
BLI_strncpy(new_layer->info, gpl->info, sizeof(new_layer->info));
}
}
/* in case 'relative' paste method is used */
gpencil_anim_copy_cfra = CFRA;
/* clean up */
ANIM_animdata_freelist(&anim_data);
/* check if anything ended up in the buffer */
if (ELEM(NULL, gpencil_anim_copybuf.first, gpencil_anim_copybuf.last)) {
BKE_report(ac->reports, RPT_ERROR, "No keyframes copied to keyframes copy/paste buffer");
return false;
}
/* report success */
return true;
}
/* Pastes keyframes from buffer, and reports success */
bool ED_gpencil_anim_copybuf_paste(bAnimContext *ac, const short offset_mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
Scene *scene = ac->scene;
bool no_name = false;
int offset = 0;
/* check if buffer is empty */
if (BLI_listbase_is_empty(&gpencil_anim_copybuf)) {
BKE_report(ac->reports, RPT_ERROR, "No data in buffer to paste");
return false;
}
/* check if single channel in buffer (disregard names if so) */
if (gpencil_anim_copybuf.first == gpencil_anim_copybuf.last) {
no_name = true;
}
/* methods of offset (eKeyPasteOffset) */
switch (offset_mode) {
case KEYFRAME_PASTE_OFFSET_CFRA_START:
offset = (CFRA - gpencil_anim_copy_firstframe);
break;
case KEYFRAME_PASTE_OFFSET_CFRA_END:
offset = (CFRA - gpencil_anim_copy_lastframe);
break;
case KEYFRAME_PASTE_OFFSET_CFRA_RELATIVE:
offset = (CFRA - gpencil_anim_copy_cfra);
break;
case KEYFRAME_PASTE_OFFSET_NONE:
offset = 0;
break;
}
/* filter data */
/* TODO: try doing it with selection, then without selection limits. */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_SEL |
ANIMFILTER_FOREDIT | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* from selected channels */
for (ale = anim_data.first; ale; ale = ale->next) {
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bGPDlayer *gpld = (bGPDlayer *)ale->data;
bGPDlayer *gpls = NULL;
bGPDframe *gpfs, *gpf;
/* find suitable layer from buffer to use to paste from */
for (gpls = gpencil_anim_copybuf.first; gpls; gpls = gpls->next) {
/* check if layer name matches */
if ((no_name) || STREQ(gpls->info, gpld->info)) {
break;
}
}
/* this situation might occur! */
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if (gpls == NULL) {
continue;
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}
/* add frames from buffer */
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for (gpfs = gpls->frames.first; gpfs; gpfs = gpfs->next) {
/* temporarily apply offset to buffer-frame while copying */
gpfs->framenum += offset;
/* get frame to copy data into (if no frame returned, then just ignore) */
gpf = BKE_gpencil_layer_frame_get(gpld, gpfs->framenum, GP_GETFRAME_ADD_NEW);
if (gpf) {
bGPDstroke *gps, *gpsn;
/* This should be the right frame... as it may be a pre-existing frame,
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* must make sure that only compatible stroke types get copied over
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* - We cannot just add a duplicate frame, as that would cause errors
* - For now, we don't check if the types will be compatible since we
* don't have enough info to do so. Instead, we simply just paste,
* if it works, it will show up.
*/
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for (gps = gpfs->strokes.first; gps; gps = gps->next) {
/* make a copy of stroke, then of its points array */
gpsn = BKE_gpencil_stroke_duplicate(gps, true, true);
/* append stroke to frame */
BLI_addtail(&gpf->strokes, gpsn);
}
/* if no strokes (i.e. new frame) added, free gpf */
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if (BLI_listbase_is_empty(&gpf->strokes)) {
BKE_gpencil_layer_frame_delete(gpld, gpf);
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}
}
/* unapply offset from buffer-frame */
gpfs->framenum -= offset;
}
}
/* clean up */
ANIM_animdata_freelist(&anim_data);
return true;
}
/* -------------------------------------- */
/* Snap Tools */
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static bool gpencil_frame_snap_nearest(bGPDframe *UNUSED(gpf), Scene *UNUSED(scene))
{
#if 0 /* note: gpf->framenum is already an int! */
if (gpf->flag & GP_FRAME_SELECT) {
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gpf->framenum = (int)(floor(gpf->framenum + 0.5));
}
#endif
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return false;
}
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static bool gpencil_frame_snap_nearestsec(bGPDframe *gpf, Scene *scene)
{
float secf = (float)FPS;
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if (gpf->flag & GP_FRAME_SELECT) {
gpf->framenum = (int)(floorf(gpf->framenum / secf + 0.5f) * secf);
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}
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return false;
}
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static bool gpencil_frame_snap_cframe(bGPDframe *gpf, Scene *scene)
{
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if (gpf->flag & GP_FRAME_SELECT) {
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gpf->framenum = (int)CFRA;
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}
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return false;
}
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static bool gpencil_frame_snap_nearmarker(bGPDframe *gpf, Scene *scene)
{
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if (gpf->flag & GP_FRAME_SELECT) {
gpf->framenum = (int)ED_markers_find_nearest_marker_time(&scene->markers,
(float)gpf->framenum);
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}
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return false;
}
/* snap selected frames to ... */
void ED_gpencil_layer_snap_frames(bGPDlayer *gpl, Scene *scene, short mode)
{
switch (mode) {
case SNAP_KEYS_NEARFRAME: /* snap to nearest frame */
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_snap_nearest);
break;
case SNAP_KEYS_CURFRAME: /* snap to current frame */
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_snap_cframe);
break;
case SNAP_KEYS_NEARMARKER: /* snap to nearest marker */
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_snap_nearmarker);
break;
case SNAP_KEYS_NEARSEC: /* snap to nearest second */
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_snap_nearestsec);
break;
default: /* just in case */
break;
}
}
/* -------------------------------------- */
/* Mirror Tools */
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static bool gpencil_frame_mirror_cframe(bGPDframe *gpf, Scene *scene)
{
int diff;
if (gpf->flag & GP_FRAME_SELECT) {
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diff = CFRA - gpf->framenum;
gpf->framenum = CFRA + diff;
}
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return false;
}
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static bool gpencil_frame_mirror_yaxis(bGPDframe *gpf, Scene *UNUSED(scene))
{
int diff;
if (gpf->flag & GP_FRAME_SELECT) {
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diff = -gpf->framenum;
gpf->framenum = diff;
}
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return false;
}
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static bool gpencil_frame_mirror_xaxis(bGPDframe *gpf, Scene *UNUSED(scene))
{
int diff;
/* NOTE: since we can't really do this, we just do the same as for yaxis... */
if (gpf->flag & GP_FRAME_SELECT) {
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diff = -gpf->framenum;
gpf->framenum = diff;
}
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return false;
}
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static bool gpencil_frame_mirror_marker(bGPDframe *gpf, Scene *scene)
{
static TimeMarker *marker;
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static short initialized = 0;
int diff;
/* In order for this mirror function to work without
* any extra arguments being added, we use the case
* of gpf==NULL to denote that we should find the
* marker to mirror over. The static pointer is safe
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* to use this way, as it will be set to null after
* each cycle in which this is called.
*/
if (gpf != NULL) {
/* mirroring time */
if ((gpf->flag & GP_FRAME_SELECT) && (marker)) {
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diff = (marker->frame - gpf->framenum);
gpf->framenum = (marker->frame + diff);
}
}
else {
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/* initialization time */
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if (initialized) {
/* reset everything for safety */
marker = NULL;
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initialized = 0;
}
else {
/* try to find a marker */
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marker = ED_markers_get_first_selected(&scene->markers);
if (marker) {
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initialized = 1;
}
}
}
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return false;
}
/* mirror selected gp-frames on... */
/* TODO: mirror over a specific time */
void ED_gpencil_layer_mirror_frames(bGPDlayer *gpl, Scene *scene, short mode)
{
switch (mode) {
case MIRROR_KEYS_CURFRAME: /* mirror over current frame */
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_mirror_cframe);
break;
case MIRROR_KEYS_YAXIS: /* mirror over frame 0 */
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_mirror_yaxis);
break;
case MIRROR_KEYS_XAXIS: /* mirror over value 0 */
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_mirror_xaxis);
break;
case MIRROR_KEYS_MARKER: /* mirror over marker */
gpencil_frame_mirror_marker(NULL, scene);
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_mirror_marker);
gpencil_frame_mirror_marker(NULL, scene);
break;
default: /* just in case */
ED_gpencil_layer_frames_looper(gpl, scene, gpencil_frame_mirror_yaxis);
break;
}
}
/* ***************************************** */