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blender-archive/source/blender/editors/gpencil/gpencil_armature.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup edgpencil
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*
* Operators for dealing with armatures and GP data-blocks.
*/
#include <math.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "DNA_armature_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_gpencil.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_main.h"
#include "BKE_object_deform.h"
#include "BKE_report.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "ED_gpencil.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "gpencil_intern.h"
enum {
GP_ARMATURE_NAME = 0,
GP_ARMATURE_AUTO = 1,
};
#define DEFAULT_RATIO 0.10f
#define DEFAULT_DECAY 0.8f
static int gpencil_bone_looper(Object *ob,
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Bone *bone,
void *data,
int (*bone_func)(Object *, Bone *, void *))
{
/* We want to apply the function bone_func to every bone
* in an armature -- feed bone_looper the first bone and
* a pointer to the bone_func and watch it go!. The int count
* can be useful for counting bones with a certain property
* (e.g. skinnable)
*/
int count = 0;
if (bone) {
/* only do bone_func if the bone is non null */
count += bone_func(ob, bone, data);
/* try to execute bone_func for the first child */
count += gpencil_bone_looper(ob, bone->childbase.first, data, bone_func);
/* try to execute bone_func for the next bone at this
* depth of the recursion.
*/
count += gpencil_bone_looper(ob, bone->next, data, bone_func);
}
return count;
}
static int gpencil_bone_skinnable_cb(Object *UNUSED(ob), Bone *bone, void *datap)
{
/* Bones that are deforming
* are regarded to be "skinnable" and are eligible for
* auto-skinning.
*
* This function performs 2 functions:
*
* a) It returns 1 if the bone is skinnable.
* If we loop over all bones with this
* function, we can count the number of
* skinnable bones.
* b) If the pointer data is non null,
* it is treated like a handle to a
* bone pointer -- the bone pointer
* is set to point at this bone, and
* the pointer the handle points to
* is incremented to point to the
* next member of an array of pointers
* to bones. This way we can loop using
* this function to construct an array of
* pointers to bones that point to all
* skinnable bones.
*/
Bone ***hbone;
int a, segments;
struct {
Object *armob;
void *list;
int heat;
} *data = datap;
if (!(bone->flag & BONE_HIDDEN_P)) {
if (!(bone->flag & BONE_NO_DEFORM)) {
if (data->heat && data->armob->pose &&
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BKE_pose_channel_find_name(data->armob->pose, bone->name)) {
segments = bone->segments;
}
else {
segments = 1;
}
if (data->list != NULL) {
hbone = (Bone ***)&data->list;
for (a = 0; a < segments; a++) {
**hbone = bone;
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(*hbone)++;
}
}
return segments;
}
}
return 0;
}
static int vgroup_add_unique_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
{
/* This group creates a vertex group to ob that has the
* same name as bone (provided the bone is skinnable).
* If such a vertex group already exist the routine exits.
*/
if (!(bone->flag & BONE_NO_DEFORM)) {
if (!BKE_object_defgroup_find_name(ob, bone->name)) {
BKE_object_defgroup_add_name(ob, bone->name);
return 1;
}
}
return 0;
}
static int dgroup_skinnable_cb(Object *ob, Bone *bone, void *datap)
{
/* Bones that are deforming
* are regarded to be "skinnable" and are eligible for
* auto-skinning.
*
* This function performs 2 functions:
*
* a) If the bone is skinnable, it creates
* a vertex group for ob that has
* the name of the skinnable bone
* (if one doesn't exist already).
* b) If the pointer data is non null,
* it is treated like a handle to a
* bDeformGroup pointer -- the
* bDeformGroup pointer is set to point
* to the deform group with the bone's
* name, and the pointer the handle
* points to is incremented to point to the
* next member of an array of pointers
* to bDeformGroups. This way we can loop using
* this function to construct an array of
* pointers to bDeformGroups, all with names
* of skinnable bones.
*/
bDeformGroup ***hgroup, *defgroup = NULL;
int a, segments;
struct {
Object *armob;
void *list;
int heat;
} *data = datap;
bArmature *arm = data->armob->data;
if (!(bone->flag & BONE_HIDDEN_P)) {
if (!(bone->flag & BONE_NO_DEFORM)) {
if (data->heat && data->armob->pose &&
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BKE_pose_channel_find_name(data->armob->pose, bone->name)) {
segments = bone->segments;
}
else {
segments = 1;
}
if (arm->layer & bone->layer) {
if (!(defgroup = BKE_object_defgroup_find_name(ob, bone->name))) {
defgroup = BKE_object_defgroup_add_name(ob, bone->name);
}
else if (defgroup->flag & DG_LOCK_WEIGHT) {
/* In case vgroup already exists and is locked, do not modify it here. See T43814. */
defgroup = NULL;
}
}
if (data->list != NULL) {
hgroup = (bDeformGroup ***)&data->list;
for (a = 0; a < segments; a++) {
**hgroup = defgroup;
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(*hgroup)++;
}
}
return segments;
}
}
return 0;
}
/* get weight value depending of distance and decay value */
static float get_weight(float dist, float decay_rad, float dif_rad)
{
float weight = 1.0f;
if (dist < decay_rad) {
weight = 1.0f;
}
else {
weight = interpf(0.0f, 0.9f, (dist - decay_rad) / dif_rad);
}
return weight;
}
/* This functions implements the automatic computation of vertex group weights */
static void gpencil_add_verts_to_dgroups(
const bContext *C, Object *ob, Object *ob_arm, const float ratio, const float decay)
{
bArmature *arm = ob_arm->data;
Bone **bonelist, *bone;
bDeformGroup **dgrouplist;
bPoseChannel *pchan;
bGPdata *gpd = (bGPdata *)ob->data;
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const bool is_multiedit = (bool)GPENCIL_MULTIEDIT_SESSIONS_ON(gpd);
Mat4 bbone_array[MAX_BBONE_SUBDIV], *bbone = NULL;
float(*root)[3], (*tip)[3], (*verts)[3];
float *radsqr;
int *selected;
float weight;
int numbones, i, j, segments = 0;
struct {
Object *armob;
void *list;
int heat;
} looper_data;
looper_data.armob = ob_arm;
looper_data.heat = true;
looper_data.list = NULL;
/* count the number of skinnable bones */
numbones = gpencil_bone_looper(ob, arm->bonebase.first, &looper_data, gpencil_bone_skinnable_cb);
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if (numbones == 0) {
return;
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}
/* create an array of pointer to bones that are skinnable
* and fill it with all of the skinnable bones */
bonelist = MEM_callocN(numbones * sizeof(Bone *), "bonelist");
looper_data.list = bonelist;
gpencil_bone_looper(ob, arm->bonebase.first, &looper_data, gpencil_bone_skinnable_cb);
/* create an array of pointers to the deform groups that
* correspond to the skinnable bones (creating them
* as necessary. */
dgrouplist = MEM_callocN(numbones * sizeof(bDeformGroup *), "dgrouplist");
looper_data.list = dgrouplist;
gpencil_bone_looper(ob, arm->bonebase.first, &looper_data, dgroup_skinnable_cb);
/* create an array of root and tip positions transformed into
* global coords */
root = MEM_callocN(sizeof(float[3]) * numbones, "root");
tip = MEM_callocN(sizeof(float[3]) * numbones, "tip");
selected = MEM_callocN(sizeof(int) * numbones, "selected");
radsqr = MEM_callocN(sizeof(float) * numbones, "radsqr");
for (j = 0; j < numbones; j++) {
bone = bonelist[j];
/* handle bbone */
if (segments == 0) {
segments = 1;
bbone = NULL;
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if ((ob_arm->pose) && (pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name))) {
if (bone->segments > 1) {
segments = bone->segments;
BKE_pchan_bbone_spline_setup(pchan, true, false, bbone_array);
bbone = bbone_array;
}
}
}
segments--;
/* compute root and tip */
if (bbone) {
mul_v3_m4v3(root[j], bone->arm_mat, bbone[segments].mat[3]);
if ((segments + 1) < bone->segments) {
mul_v3_m4v3(tip[j], bone->arm_mat, bbone[segments + 1].mat[3]);
}
else {
copy_v3_v3(tip[j], bone->arm_tail);
}
}
else {
copy_v3_v3(root[j], bone->arm_head);
copy_v3_v3(tip[j], bone->arm_tail);
}
mul_m4_v3(ob_arm->obmat, root[j]);
mul_m4_v3(ob_arm->obmat, tip[j]);
selected[j] = 1;
/* calculate radius squared */
radsqr[j] = len_squared_v3v3(root[j], tip[j]) * ratio;
}
/* loop all strokes */
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
bGPDframe *init_gpf = (is_multiedit) ? gpl->frames.first : gpl->actframe;
bGPDspoint *pt = NULL;
for (bGPDframe *gpf = init_gpf; gpf; gpf = gpf->next) {
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if ((gpf == gpl->actframe) || ((gpf->flag & GP_FRAME_SELECT) && (is_multiedit))) {
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if (gpf == NULL) {
continue;
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}
LISTBASE_FOREACH (bGPDstroke *, gps, &gpf->strokes) {
/* skip strokes that are invalid for current view */
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if (ED_gpencil_stroke_can_use(C, gps) == false) {
continue;
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}
BKE_gpencil_dvert_ensure(gps);
/* create verts array */
verts = MEM_callocN(gps->totpoints * sizeof(*verts), __func__);
/* transform stroke points to global space */
for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
copy_v3_v3(verts[i], &pt->x);
mul_m4_v3(ob->obmat, verts[i]);
}
/* loop groups and assign weight */
for (j = 0; j < numbones; j++) {
int def_nr = BLI_findindex(&ob->defbase, dgrouplist[j]);
if (def_nr < 0) {
continue;
}
float decay_rad = radsqr[j] - (radsqr[j] * decay);
float dif_rad = radsqr[j] - decay_rad;
for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
MDeformVert *dvert = &gps->dvert[i];
float dist = dist_squared_to_line_segment_v3(verts[i], root[j], tip[j]);
if (dist > radsqr[j]) {
/* if not in cylinder, check if inside extreme spheres */
weight = 0.0f;
dist = len_squared_v3v3(root[j], verts[i]);
if (dist < radsqr[j]) {
weight = get_weight(dist, decay_rad, dif_rad);
}
else {
dist = len_squared_v3v3(tip[j], verts[i]);
if (dist < radsqr[j]) {
weight = get_weight(dist, decay_rad, dif_rad);
}
}
}
else {
/* inside bone cylinder */
weight = get_weight(dist, decay_rad, dif_rad);
}
/* assign weight */
MDeformWeight *dw = BKE_defvert_ensure_index(dvert, def_nr);
if (dw) {
dw->weight = weight;
}
}
}
MEM_SAFE_FREE(verts);
}
}
/* if not multiedit, exit loop*/
if (!is_multiedit) {
break;
}
}
}
/* free the memory allocated */
MEM_SAFE_FREE(bonelist);
MEM_SAFE_FREE(dgrouplist);
MEM_SAFE_FREE(root);
MEM_SAFE_FREE(tip);
MEM_SAFE_FREE(radsqr);
MEM_SAFE_FREE(selected);
}
static void gpencil_object_vgroup_calc_from_armature(const bContext *C,
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Object *ob,
Object *ob_arm,
const int mode,
const float ratio,
const float decay)
{
/* Lets try to create some vertex groups
* based on the bones of the parent armature.
*/
bArmature *arm = ob_arm->data;
/* always create groups */
const int defbase_tot = BLI_listbase_count(&ob->defbase);
int defbase_add;
/* Traverse the bone list, trying to create empty vertex
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* groups corresponding to the bone.
*/
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defbase_add = gpencil_bone_looper(ob, arm->bonebase.first, NULL, vgroup_add_unique_bone_cb);
if (defbase_add) {
/* its possible there are DWeight's outside the range of the current
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* objects deform groups, in this case the new groups wont be empty */
ED_vgroup_data_clamp_range(ob->data, defbase_tot);
}
if (mode == GP_ARMATURE_AUTO) {
/* Traverse the bone list, trying to fill vertex groups
* with the corresponding vertice weights for which the
* bone is closest.
*/
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gpencil_add_verts_to_dgroups(C, ob, ob_arm, ratio, decay);
}
DEG_relations_tag_update(CTX_data_main(C));
}
bool ED_gpencil_add_armature(const bContext *C, ReportList *reports, Object *ob, Object *ob_arm)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
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if (ob == NULL) {
return false;
}
/* if no armature modifier, add a new one */
GpencilModifierData *md = BKE_gpencil_modifiers_findby_type(ob, eGpencilModifierType_Armature);
if (md == NULL) {
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md = ED_object_gpencil_modifier_add(
reports, bmain, scene, ob, "Armature", eGpencilModifierType_Armature);
if (md == NULL) {
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BKE_report(reports, RPT_ERROR, "Unable to add a new Armature modifier to object");
return false;
}
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
}
/* verify armature */
ArmatureGpencilModifierData *mmd = (ArmatureGpencilModifierData *)md;
if (mmd->object == NULL) {
mmd->object = ob_arm;
}
else {
if (ob_arm != mmd->object) {
BKE_report(reports,
RPT_ERROR,
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"The existing Armature modifier is already using a different Armature object");
return false;
}
}
return true;
}
bool ED_gpencil_add_armature_weights(
const bContext *C, ReportList *reports, Object *ob, Object *ob_arm, int mode)
{
if (ob == NULL) {
return false;
}
bool success = ED_gpencil_add_armature(C, reports, ob, ob_arm);
/* add weights */
if (success) {
gpencil_object_vgroup_calc_from_armature(C, ob, ob_arm, mode, DEFAULT_RATIO, DEFAULT_DECAY);
}
return success;
}
/* ***************** Generate armature weights ************************** */
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static bool gpencil_generate_weights_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (ob == NULL) {
return false;
}
if (ob->type != OB_GPENCIL) {
return false;
}
ViewLayer *view_layer = CTX_data_view_layer(C);
bGPdata *gpd = (bGPdata *)ob->data;
if (BLI_listbase_count(&gpd->layers) == 0) {
return false;
}
/* need some armature in the view layer */
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
if (base->object->type == OB_ARMATURE) {
return true;
}
}
return false;
}
static int gpencil_generate_weights_exec(bContext *C, wmOperator *op)
{
Refactor access to dependency graph This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = CTX_data_active_object(C);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
bGPdata *gpd = (bGPdata *)ob->data;
Object *ob_arm = NULL;
const int mode = RNA_enum_get(op->ptr, "mode");
const float ratio = RNA_float_get(op->ptr, "ratio");
const float decay = RNA_float_get(op->ptr, "decay");
/* sanity checks */
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if (ELEM(NULL, ob, gpd)) {
return OPERATOR_CANCELLED;
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}
/* get armature */
const int arm_idx = RNA_enum_get(op->ptr, "armature");
if (arm_idx > 0) {
Base *base = BLI_findlink(&view_layer->object_bases, arm_idx - 1);
ob_arm = base->object;
}
else {
/* get armature from modifier */
GpencilModifierData *md = BKE_gpencil_modifiers_findby_type(ob_eval,
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eGpencilModifierType_Armature);
if (md == NULL) {
BKE_report(op->reports, RPT_ERROR, "The grease pencil object need an Armature modifier");
return OPERATOR_CANCELLED;
}
ArmatureGpencilModifierData *mmd = (ArmatureGpencilModifierData *)md;
if (mmd->object == NULL) {
BKE_report(op->reports, RPT_ERROR, "Armature modifier is not valid or wrong defined");
return OPERATOR_CANCELLED;
}
ob_arm = mmd->object;
}
if (ob_arm == NULL) {
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BKE_report(op->reports, RPT_ERROR, "No Armature object in the view layer");
return OPERATOR_CANCELLED;
}
gpencil_object_vgroup_calc_from_armature(C, ob, ob_arm, mode, ratio, decay);
/* notifiers */
DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
return OPERATOR_FINISHED;
}
/* Dynamically populate an enum of Armatures */
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static const EnumPropertyItem *gpencil_armatures_enum_itemf(bContext *C,
PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop),
bool *r_free)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
EnumPropertyItem *item = NULL, item_tmp = {0};
int totitem = 0;
int i = 0;
if (C == NULL) {
return DummyRNA_DEFAULT_items;
}
/* add default */
item_tmp.identifier = "DEFAULT";
item_tmp.name = "Default";
item_tmp.value = 0;
RNA_enum_item_add(&item, &totitem, &item_tmp);
i++;
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
Object *ob = base->object;
if (ob->type == OB_ARMATURE) {
item_tmp.identifier = item_tmp.name = ob->id.name + 2;
item_tmp.value = i;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
i++;
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
void GPENCIL_OT_generate_weights(wmOperatorType *ot)
{
static const EnumPropertyItem mode_type[] = {
{GP_ARMATURE_NAME, "NAME", 0, "Empty Groups", ""},
{GP_ARMATURE_AUTO, "AUTO", 0, "Automatic Weights", ""},
{0, NULL, 0, NULL, NULL},
};
PropertyRNA *prop;
/* identifiers */
ot->name = "Generate Automatic Weights";
ot->idname = "GPENCIL_OT_generate_weights";
ot->description = "Generate automatic weights for armatures (requires armature modifier)";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* callbacks */
ot->exec = gpencil_generate_weights_exec;
ot->poll = gpencil_generate_weights_poll;
ot->prop = RNA_def_enum(ot->srna, "mode", mode_type, 0, "Mode", "");
prop = RNA_def_enum(
ot->srna, "armature", DummyRNA_DEFAULT_items, 0, "Armature", "Armature to use");
RNA_def_enum_funcs(prop, gpencil_armatures_enum_itemf);
RNA_def_float(ot->srna,
"ratio",
DEFAULT_RATIO,
0.0f,
2.0f,
"Ratio",
"Ratio between bone length and influence radius",
0.001f,
1.0f);
RNA_def_float(ot->srna,
"decay",
DEFAULT_DECAY,
0.0f,
1.0f,
"Decay",
"Factor to reduce influence depending of distance to bone axis",
0.0f,
1.0f);
}