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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * - Blender Foundation, 2003-2009 | 
					
						
							|  |  |  |  * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006 | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /** \file
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							|  |  |  |  * \ingroup bke | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #include <math.h>
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							|  |  |  | #include "DNA_scene_types.h"
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							|  |  |  | #include "DNA_sequence_types.h"
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							|  |  |  | #include "DNA_sound_types.h"
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							|  |  |  | #include "BLI_listbase.h"
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							|  |  |  | #include "BKE_main.h"
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							|  |  |  | #include "BKE_scene.h"
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							|  |  |  | #include "BKE_sound.h"
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										 |  |  | #include "SEQ_sound.h"
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							|  |  |  | #include "SEQ_time.h"
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							|  |  |  | #include "strip_time.h"
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							|  |  |  | /* Unlike _update_sound_ funcs, these ones take info from audaspace to update sequence length! */ | 
					
						
							|  |  |  | #ifdef WITH_AUDASPACE
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							|  |  |  | static bool sequencer_refresh_sound_length_recursive(Main *bmain, Scene *scene, ListBase *seqbase) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   Sequence *seq; | 
					
						
							|  |  |  |   bool changed = false; | 
					
						
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							|  |  |  |   for (seq = seqbase->first; seq; seq = seq->next) { | 
					
						
							|  |  |  |     if (seq->type == SEQ_TYPE_META) { | 
					
						
							|  |  |  |       if (sequencer_refresh_sound_length_recursive(bmain, scene, &seq->seqbase)) { | 
					
						
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										 |  |  |         SEQ_time_update_sequence(scene, seq); | 
					
						
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										 |  |  |         changed = true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else if (seq->type == SEQ_TYPE_SOUND_RAM && seq->sound) { | 
					
						
							|  |  |  |       const float length = BKE_sound_get_length(bmain, seq->sound); | 
					
						
							|  |  |  |       int old = seq->len; | 
					
						
							|  |  |  |       float fac; | 
					
						
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							|  |  |  |       seq->len = (int)ceil((double)length * FPS); | 
					
						
							|  |  |  |       fac = (float)seq->len / (float)old; | 
					
						
							|  |  |  |       old = seq->startofs; | 
					
						
							|  |  |  |       seq->startofs *= fac; | 
					
						
							|  |  |  |       seq->endofs *= fac; | 
					
						
							|  |  |  |       seq->start += (old - seq->startofs); /* So that visual/"real" start frame does not change! */ | 
					
						
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										 |  |  |       SEQ_time_update_sequence(scene, seq); | 
					
						
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										 |  |  |       changed = true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   return changed; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | #endif
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										 |  |  | void SEQ_sound_update_length(Main *bmain, Scene *scene) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | #ifdef WITH_AUDASPACE
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							|  |  |  |   if (scene->ed) { | 
					
						
							|  |  |  |     sequencer_refresh_sound_length_recursive(bmain, scene, &scene->ed->seqbase); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | #else
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							|  |  |  |   UNUSED_VARS(bmain, scene); | 
					
						
							|  |  |  | #endif
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							|  |  |  | } | 
					
						
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										 |  |  | void SEQ_sound_update_bounds_all(Scene *scene) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |   Editing *ed = scene->ed; | 
					
						
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							|  |  |  |   if (ed) { | 
					
						
							|  |  |  |     Sequence *seq; | 
					
						
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							|  |  |  |     for (seq = ed->seqbase.first; seq; seq = seq->next) { | 
					
						
							|  |  |  |       if (seq->type == SEQ_TYPE_META) { | 
					
						
							|  |  |  |         seq_update_sound_bounds_recursive(scene, seq); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) { | 
					
						
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										 |  |  |         SEQ_sound_update_bounds(scene, seq); | 
					
						
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										 |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SEQ_sound_update_bounds(Scene *scene, Sequence *seq) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |   if (seq->type == SEQ_TYPE_SCENE) { | 
					
						
							|  |  |  |     if (seq->scene && seq->scene_sound) { | 
					
						
							|  |  |  |       /* We have to take into account start frame of the sequence's scene! */ | 
					
						
							|  |  |  |       int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra; | 
					
						
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							|  |  |  |       BKE_sound_move_scene_sound(scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   else { | 
					
						
							|  |  |  |     BKE_sound_move_scene_sound_defaults(scene, seq); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   /* mute is set in seq_update_muting_recursive */ | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | static void seq_update_sound_recursive(Scene *scene, ListBase *seqbasep, bSound *sound) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   Sequence *seq; | 
					
						
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							|  |  |  |   for (seq = seqbasep->first; seq; seq = seq->next) { | 
					
						
							|  |  |  |     if (seq->type == SEQ_TYPE_META) { | 
					
						
							|  |  |  |       seq_update_sound_recursive(scene, &seq->seqbase, sound); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else if (seq->type == SEQ_TYPE_SOUND_RAM) { | 
					
						
							|  |  |  |       if (seq->scene_sound && sound == seq->sound) { | 
					
						
							|  |  |  |         BKE_sound_update_scene_sound(seq->scene_sound, sound); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SEQ_sound_update(Scene *scene, bSound *sound) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |   if (scene->ed) { | 
					
						
							|  |  |  |     seq_update_sound_recursive(scene, &scene->ed->seqbase, sound); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |