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										 |  |  | /**
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							|  |  |  |  * | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. The Blender | 
					
						
							|  |  |  |  * Foundation also sells licenses for use in proprietary software under | 
					
						
							|  |  |  |  * the Blender License.  See http://www.blender.org/BL/ for information
 | 
					
						
							|  |  |  |  * about this. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | 
					
						
							|  |  |  |  * All rights reserved. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This is a new part of Blender. | 
					
						
							|  |  |  |  * | 
					
						
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										 |  |  |  * Contributor(s): Willian P. Germano, Jordi Rovira i Bonnet, Joseph Gilbert. | 
					
						
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										 |  |  |  * | 
					
						
							|  |  |  |  * ***** END GPL/BL DUAL LICENSE BLOCK ***** | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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							|  |  |  | /* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef EXPP_NMESH_H
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							|  |  |  | #define EXPP_NMESH_H
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							|  |  |  | 
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										 |  |  | #include "Python.h"
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							|  |  |  | 
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							|  |  |  | #ifdef HAVE_CONFIG_H
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							|  |  |  | #include <config.h>
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							|  |  |  | #endif
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										 |  |  | #include "DNA_mesh_types.h"
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							|  |  |  | #include "DNA_key_types.h"
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							|  |  |  | #include "DNA_listBase.h"
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							|  |  |  | #include "DNA_object_types.h"
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							|  |  |  | #include "DNA_material_types.h"
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							|  |  |  | #include "DNA_armature_types.h"
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										 |  |  | #include "BDR_editface.h" /* make_tfaces */
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										 |  |  | #include "BIF_editdeform.h"
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							|  |  |  | #include "BIF_editkey.h" /* insert_meshkey */
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							|  |  |  | #include "BIF_editmesh.h" /* vertexnormals_mesh() */
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							|  |  |  | #include "BIF_space.h"
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										 |  |  | #include "BKE_mesh.h"
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							|  |  |  | #include "BKE_main.h"
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							|  |  |  | #include "BKE_global.h"
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							|  |  |  | #include "BKE_library.h"
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							|  |  |  | #include "BKE_displist.h"
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							|  |  |  | #include "BKE_screen.h"
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							|  |  |  | #include "BKE_object.h"
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							|  |  |  | #include "BLI_blenlib.h"
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										 |  |  | #include "BLI_arithb.h"
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										 |  |  | #include "MEM_guardedalloc.h"
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							|  |  |  | #include "blendef.h"
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										 |  |  | #include "mydevice.h"
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										 |  |  | #include "Material.h"
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							|  |  |  | #include "Image.h"
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										 |  |  | #include "vector.h"
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							|  |  |  | #include "constant.h"
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										 |  |  | #include "gen_utils.h"
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										 |  |  | #include "modules.h"
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										 |  |  | 
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							|  |  |  | /* EXPP PyType Objects */ | 
					
						
							|  |  |  | PyTypeObject NMesh_Type; | 
					
						
							|  |  |  | PyTypeObject NMFace_Type; | 
					
						
							|  |  |  | PyTypeObject NMVert_Type; | 
					
						
							|  |  |  | PyTypeObject NMCol_Type; | 
					
						
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										 |  |  | extern PyTypeObject Image_Type; | 
					
						
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										 |  |  | struct BPy_Object; | 
					
						
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										 |  |  | /* These are from blender/src/editdeform.c, should be declared elsewhere,
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							|  |  |  |  * maybe in BIF_editdeform.h, after proper testing of vgrouping methods XXX */ | 
					
						
							|  |  |  | void create_dverts (Mesh *me); | 
					
						
							|  |  |  | void add_vert_defnr (Object *ob, int def_nr, int vertnum, float weight, | 
					
						
							|  |  |  | 								int assignmode); | 
					
						
							|  |  |  | void remove_vert_def_nr (Object *ob, int def_nr, int vertnum); | 
					
						
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										 |  |  | /* Globals */ | 
					
						
							|  |  |  | static PyObject *g_nmeshmodule = NULL; | 
					
						
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							|  |  |  | /* Type checking for EXPP PyTypes */ | 
					
						
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										 |  |  | #define BPy_NMesh_Check(v)       ((v)->ob_type == &NMesh_Type)
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							|  |  |  | #define BPy_NMFace_Check(v)      ((v)->ob_type == &NMFace_Type)
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							|  |  |  | #define BPy_NMVert_Check(v)      ((v)->ob_type == &NMVert_Type)
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							|  |  |  | #define BPy_NMCol_Check(v)       ((v)->ob_type == &NMCol_Type)
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										 |  |  | 
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							|  |  |  | static char NMesh_addVertGroup_doc[] = | 
					
						
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										 |  |  | "add a named and empty vertex(deform) Group to a mesh that has been linked\n\
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							|  |  |  | to an object. "; | 
					
						
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										 |  |  | static char NMesh_removeVertGroup_doc[] = | 
					
						
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										 |  |  | "remove a named vertex(deform) Group from a mesh that has been linked\n\
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							|  |  |  | to an object.  Will remove all verts assigned to group."; | 
					
						
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										 |  |  | static char NMesh_assignVertsToGroup_doc[] = | 
					
						
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										 |  |  | "Adds an array (a python list) of vertex points (by index) to a named\n\
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							|  |  |  | vertex group.  The list will have an associated wieght assigned to them.\n\ | 
					
						
							|  |  |  | The weight represents the amount of influence this group has over these\n\ | 
					
						
							|  |  |  | vertex points. Weights should be in the range of 0.0 - 1.0.\n\ | 
					
						
							|  |  |  | The assignmode can be either 'add', 'subtract', or 'replace'.  If this vertex\n\ | 
					
						
							|  |  |  | is not assigned to the group 'add' creates a new association with the weight\n\ | 
					
						
							|  |  |  | specified, otherwise the weight given is added to the current weight of the\n\ | 
					
						
							|  |  |  | vertex.\n\ | 
					
						
							|  |  |  | 'subtract' will attempt to subtract the weight passed from a vertex already\n\ | 
					
						
							|  |  |  | associated with a group, else it does nothing. 'replace' attempts to replace\n\ | 
					
						
							|  |  |  | the weight with the new weight value for an already associated vertex/group,\n\ | 
					
						
							|  |  |  | else it does nothing. The mesh must have all it's vertex points set before\n\ | 
					
						
							|  |  |  | attempting to assign any vertex points to a vertex group."; | 
					
						
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										 |  |  | static char NMesh_removeVertsFromGroup_doc[] = | 
					
						
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										 |  |  | "Remove an array (a python list) of vertex points from a named group in a\n\
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							|  |  |  | mesh that has been linked to an object. If no list is given this will remove\n\ | 
					
						
							|  |  |  | all vertex point associations with the group passed"; | 
					
						
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										 |  |  | static char NMesh_getVertsFromGroup_doc[] = | 
					
						
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										 |  |  | "By passing a python list of vertex indices and a named group, this will\n\
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							|  |  |  | return a python list representing the indeces that are a part of this vertex.\n\ | 
					
						
							|  |  |  | group. If no association was found for the index passed nothing will be\n\ | 
					
						
							|  |  |  | return for the index. An optional flag will also return the weights as well"; | 
					
						
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										 |  |  | static char NMesh_renameVertGroup_doc[] = | 
					
						
							|  |  |  | "Renames a vertex group"; | 
					
						
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							|  |  |  | static char NMesh_getVertGroupNames_doc[] = | 
					
						
							|  |  |  | "Returns a list of all the vertex group names"; | 
					
						
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										 |  |  | static char M_NMesh_doc[] = | 
					
						
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										 |  |  | "The Blender.NMesh submodule"; | 
					
						
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										 |  |  | static char M_NMesh_Col_doc[]= | 
					
						
							|  |  |  | "([r, g, b, a]) - Get a new mesh color\n\n\
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							|  |  |  | [r=255, g=255, b=255, a=255] Specify the color components"; | 
					
						
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							|  |  |  | static char M_NMesh_Face_doc[] = | 
					
						
							|  |  |  | "(vertexlist = None) - Get a new face, and pass optional vertex list"; | 
					
						
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							|  |  |  | static char NMFace_append_doc[] = | 
					
						
							|  |  |  | "(vert) - appends Vertex 'vert' to face vertex list"; | 
					
						
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							|  |  |  | static char M_NMesh_Vert_doc[] = | 
					
						
							|  |  |  | "([x, y, z]) - Get a new vertice\n\n\
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							|  |  |  | [x, y, z] Specify new coordinates"; | 
					
						
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										 |  |  | static char NMesh_addMaterial_doc[] = | 
					
						
							|  |  |  | "(material) - add a new Blender Material 'material' to this Mesh's materials\n\
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							|  |  |  | list."; | 
					
						
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										 |  |  | static char NMesh_insertKey_doc[] = | 
					
						
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										 |  |  | "(frame = None, type = 'relative') - inserts a Mesh key at the given frame\n\
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							|  |  |  | if called without arguments, it inserts the key at the current Scene frame.\n\ | 
					
						
							|  |  |  | (type) - 'relative' or 'absolute'.  Only relevant on the first call to this\n\ | 
					
						
							|  |  |  | function for each nmesh."; | 
					
						
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							|  |  |  | static char NMesh_removeAllKeys_doc[] = | 
					
						
							|  |  |  | "() - removes all keys from this mesh\n\
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							|  |  |  | returns True if successful or False if this NMesh wasn't linked to a real\n\ | 
					
						
							|  |  |  | Blender Mesh yet or the Mesh had no keys"; | 
					
						
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										 |  |  | static char NMesh_getSelectedFaces_doc[] = | 
					
						
							|  |  |  | "(flag = None) - returns list of selected Faces\n\
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							|  |  |  | If flag = 1, return indices instead"; | 
					
						
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							|  |  |  | static char NMesh_getActiveFace_doc[] = | 
					
						
							|  |  |  | "returns the index of the active face "; | 
					
						
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							|  |  |  | static char NMesh_hasVertexUV_doc[] = | 
					
						
							|  |  |  | "(flag = None) - returns 1 if Mesh has per vertex UVs ('Sticky')\n\
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							|  |  |  | The optional argument sets the Sticky flag"; | 
					
						
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							|  |  |  | static char NMesh_hasFaceUV_doc[] = | 
					
						
							|  |  |  | "(flag = None) - returns 1 if Mesh has textured faces\n\
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							|  |  |  | The optional argument sets the textured faces flag"; | 
					
						
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							|  |  |  | static char NMesh_hasVertexColours_doc[] = | 
					
						
							|  |  |  | "(flag = None) - returns 1 if Mesh has vertex colours.\n\
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							|  |  |  | The optional argument sets the vertex colour flag"; | 
					
						
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										 |  |  | static char NMesh_getVertexInfluences_doc[] = | 
					
						
							|  |  |  | "Return a list of the influences of bones in the vertex \n\
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							|  |  |  | specified by index. The list contains pairs with the \n\ | 
					
						
							|  |  |  | bone name and the weight."; | 
					
						
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										 |  |  | static char NMesh_update_doc[] = "(recalc_normals = 0) - updates the Mesh.\n\
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							|  |  |  | if recalc_normals is given and is equal to 1, normal vectors are recalculated."; | 
					
						
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										 |  |  | static char NMesh_getMode_doc[] = | 
					
						
							|  |  |  | "() - get the mode flags of this nmesh as an or'ed int value."; | 
					
						
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							|  |  |  | static char NMesh_setMode_doc[] = | 
					
						
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										 |  |  | "(none to 5 strings) - set the mode flags of this nmesh.\n\
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										 |  |  | () - unset all flags."; | 
					
						
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										 |  |  | static char NMesh_getMaxSmoothAngle_doc[] = | 
					
						
							|  |  |  | "() - get the max smooth angle for mesh auto smoothing."; | 
					
						
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							|  |  |  | static char NMesh_setMaxSmoothAngle_doc[] = | 
					
						
							|  |  |  | "(int) - set the max smooth angle for mesh auto smoothing in the range\n\
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							|  |  |  | [1,80] in degrees."; | 
					
						
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							|  |  |  | static char NMesh_getSubDivLevels_doc[] = | 
					
						
							|  |  |  | "() - get the subdivision levels for display and rendering: [display, render]"; | 
					
						
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							|  |  |  | static char NMesh_setSubDivLevels_doc[] = | 
					
						
							|  |  |  | "([int, int]) - set the subdivision levels for [display, render] -- they are\n\
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							|  |  |  | clamped to the range [1,6]."; | 
					
						
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										 |  |  | static char M_NMesh_New_doc[] = | 
					
						
							|  |  |  | "() - returns a new, empty NMesh mesh object\n"; | 
					
						
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							|  |  |  | static char M_NMesh_GetRaw_doc[] = | 
					
						
							|  |  |  | "([name]) - Get a raw mesh from Blender\n\n\
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							|  |  |  | [name] Name of the mesh to be returned\n\n\ | 
					
						
							|  |  |  | If name is not specified a new empty mesh is\n\ | 
					
						
							|  |  |  | returned, otherwise Blender returns an existing\n\ | 
					
						
							|  |  |  | mesh."; | 
					
						
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							|  |  |  | static char M_NMesh_GetRawFromObject_doc[] = | 
					
						
							|  |  |  | "(name) - Get the raw mesh used by a Blender object\n\n\
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							|  |  |  | (name) Name of the object to get the mesh from\n\n\ | 
					
						
							|  |  |  | This returns the mesh as used by the object, which\n\ | 
					
						
							|  |  |  | means it contains all deformations and modifications."; | 
					
						
							|  |  |  | 
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							|  |  |  | static char M_NMesh_PutRaw_doc[] = | 
					
						
							|  |  |  | "(mesh, [name, renormal]) - Return a raw mesh to Blender\n\n\
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							|  |  |  | (mesh) The NMesh object to store\n\ | 
					
						
							|  |  |  | [name] The mesh to replace\n\ | 
					
						
							|  |  |  | [renormal=1] Flag to control vertex normal recalculation\n\n\ | 
					
						
							|  |  |  | If the name of a mesh to replace is not given a new\n\ | 
					
						
							|  |  |  | object is created and returned."; | 
					
						
							|  |  |  | 
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							|  |  |  | /* Typedefs for the new types */ | 
					
						
							|  |  |  | 
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
							|  |  |  | 	unsigned char r, g, b, a; | 
					
						
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										 |  |  | } BPy_NMCol; /* an NMesh color: [r,g,b,a] */ | 
					
						
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	PyObject_VAR_HEAD | 
					
						
							|  |  |  | 	float co[3]; | 
					
						
							|  |  |  | 	float no[3]; | 
					
						
							|  |  |  | 	float uvco[3]; | 
					
						
							|  |  |  | 	int index; | 
					
						
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										 |  |  | 	char flag; /* see MVert flag in DNA_mesh_types */ | 
					
						
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										 |  |  | } BPy_NMVert; /* an NMesh vertex */ | 
					
						
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
							|  |  |  | 	PyObject *v; | 
					
						
							|  |  |  | 	PyObject *uv; | 
					
						
							|  |  |  | 	PyObject *col; | 
					
						
							|  |  |  | 	short mode; | 
					
						
							|  |  |  | 	short flag; | 
					
						
							|  |  |  | 	unsigned char transp; | 
					
						
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										 |  |  | 	Image *image; | 
					
						
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										 |  |  | 	char mat_nr, smooth; | 
					
						
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										 |  |  | } BPy_NMFace; /* an NMesh face */ | 
					
						
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							|  |  |  | typedef struct { | 
					
						
							|  |  |  | 	PyObject_HEAD | 
					
						
							|  |  |  | 	Mesh *mesh; | 
					
						
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										 |  |  |   Object *object; /* for vertex grouping info, since it's stored on the object */ | 
					
						
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										 |  |  | 	PyObject *name; | 
					
						
							|  |  |  | 	PyObject *materials; | 
					
						
							|  |  |  | 	PyObject *verts; | 
					
						
							|  |  |  | 	PyObject *faces; | 
					
						
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										 |  |  |   int sel_face; /*@ XXX remove */ | 
					
						
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										 |  |  | 	short smoothresh; /* max AutoSmooth angle */ | 
					
						
							|  |  |  | 	short subdiv[2]; /* SubDiv Levels: display and rendering */ | 
					
						
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										 |  |  | 	short mode; /* see the EXPP_NMESH_* defines in the beginning of this file */ | 
					
						
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										 |  |  | 	char flags; | 
					
						
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							|  |  |  | #define NMESH_HASMCOL	1<<0
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							|  |  |  | #define NMESH_HASVERTUV	1<<1
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							|  |  |  | #define NMESH_HASFACEUV	1<<2
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										 |  |  | } BPy_NMesh; | 
					
						
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							|  |  |  | /* PROTOS */ | 
					
						
							|  |  |  | extern void test_object_materials(ID *id); /* declared in BKE_material.h */ | 
					
						
							|  |  |  | static int unlink_existingMeshData(Mesh *mesh); | 
					
						
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										 |  |  | static int convert_NMeshToMesh(Mesh *mesh, BPy_NMesh *nmesh); | 
					
						
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										 |  |  | void mesh_update(Mesh *mesh); | 
					
						
							|  |  |  | PyObject *new_NMesh(Mesh *oldmesh); | 
					
						
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										 |  |  | Mesh *Mesh_fromNMesh(BPy_NMesh *nmesh); | 
					
						
							|  |  |  | PyObject *NMesh_assignMaterials_toObject(BPy_NMesh *nmesh, Object *ob); | 
					
						
							|  |  |  | Material **nmesh_updateMaterials(BPy_NMesh *nmesh); | 
					
						
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										 |  |  | Material **newMaterialList_fromPyList (PyObject *list); | 
					
						
							|  |  |  | void mesh_update(Mesh *mesh); | 
					
						
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										 |  |  | static PyObject *NMesh_addVertGroup(PyObject *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *NMesh_removeVertGroup(PyObject *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *NMesh_assignVertsToGroup(PyObject *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *NMesh_removeVertsFromGroup(PyObject *self, PyObject *args); | 
					
						
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										 |  |  | static PyObject *NMesh_getVertsFromGroup(PyObject *self, PyObject *args); | 
					
						
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										 |  |  | static PyObject *NMesh_renameVertGroup (PyObject *self, PyObject *args); | 
					
						
							|  |  |  | static PyObject *NMesh_getVertGroupNames (PyObject *self, PyObject *args); | 
					
						
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							|  |  |  | #endif /* EXPP_NMESH_H */
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