2008-12-13 19:00:54 +00:00
|
|
|
/**
|
|
|
|
* $Id$
|
|
|
|
*
|
|
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* Contributor(s): Blender Foundation
|
|
|
|
*
|
|
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <string.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
#include "DNA_space_types.h"
|
|
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "DNA_screen_types.h"
|
|
|
|
#include "DNA_windowmanager_types.h"
|
|
|
|
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
|
|
|
|
#include "BLI_blenlib.h"
|
|
|
|
|
|
|
|
#include "BKE_global.h"
|
|
|
|
#include "BKE_screen.h"
|
|
|
|
|
|
|
|
#include "ED_screen.h"
|
|
|
|
#include "ED_util.h"
|
|
|
|
|
|
|
|
#include "WM_api.h"
|
|
|
|
#include "WM_types.h"
|
|
|
|
|
|
|
|
#include "BIF_gl.h"
|
|
|
|
#include "BIF_glutil.h"
|
|
|
|
|
|
|
|
#include "UI_interface.h"
|
|
|
|
#include "UI_resources.h"
|
|
|
|
#include "UI_view2d.h"
|
|
|
|
|
|
|
|
#include "buttons_intern.h"
|
|
|
|
|
|
|
|
|
|
|
|
/* ************************ header area region *********************** */
|
|
|
|
|
|
|
|
static void do_viewmenu(bContext *C, void *arg, int event)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
|
|
|
|
{
|
|
|
|
ScrArea *curarea= C->area;
|
|
|
|
uiBlock *block;
|
|
|
|
short yco= 0, menuwidth=120;
|
|
|
|
|
|
|
|
block= uiBeginBlock(C, handle->region, "dummy_viewmenu", UI_EMBOSSP, UI_HELV);
|
|
|
|
uiBlockSetButmFunc(block, do_viewmenu, NULL);
|
|
|
|
|
|
|
|
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20,
|
|
|
|
menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
|
|
|
|
|
|
|
|
if(curarea->headertype==HEADERTOP) {
|
|
|
|
uiBlockSetDirection(block, UI_DOWN);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
uiBlockSetDirection(block, UI_TOP);
|
|
|
|
uiBlockFlipOrder(block);
|
|
|
|
}
|
|
|
|
|
|
|
|
uiTextBoundsBlock(block, 50);
|
|
|
|
uiEndBlock(C, block);
|
|
|
|
|
|
|
|
return block;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define B_CONTEXT_SWITCH 101
|
|
|
|
#define B_BUTSPREVIEW 102
|
|
|
|
#define B_NEWFRAME 103
|
|
|
|
|
|
|
|
static void do_buttons_buttons(bContext *C, void *arg, int event)
|
|
|
|
{
|
|
|
|
switch(event) {
|
|
|
|
case B_NEWFRAME:
|
|
|
|
WM_event_add_notifier(C, WM_NOTE_WINDOW_REDRAW, 0, NULL);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void buttons_header_buttons(const bContext *C, ARegion *ar)
|
|
|
|
{
|
|
|
|
ScrArea *sa= C->area;
|
|
|
|
SpaceButs *sbuts= sa->spacedata.first;
|
|
|
|
uiBlock *block;
|
|
|
|
int xco, yco= 3;
|
|
|
|
|
|
|
|
block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS, UI_HELV);
|
|
|
|
uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
|
|
|
|
|
2008-12-14 12:16:55 +00:00
|
|
|
xco= ED_area_header_standardbuttons(C, block, yco);
|
2008-12-13 19:00:54 +00:00
|
|
|
|
|
|
|
if((sa->flag & HEADER_NO_PULLDOWN)==0) {
|
|
|
|
int xmax;
|
|
|
|
|
|
|
|
/* pull down menus */
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSSP);
|
|
|
|
|
|
|
|
xmax= GetButStringLength("View");
|
|
|
|
uiDefPulldownBut(block, dummy_viewmenu, C->area,
|
|
|
|
"View", xco, yco-2, xmax-3, 24, "");
|
|
|
|
|
|
|
|
xco+=XIC+xmax;
|
|
|
|
}
|
|
|
|
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSS);
|
|
|
|
|
|
|
|
uiBlockBeginAlign(block);
|
|
|
|
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
|
|
|
|
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCRIPT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
|
|
|
|
uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DEHLT,xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
|
|
|
|
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
|
|
|
|
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_EDIT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
|
|
|
|
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DEHLT, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
|
|
|
|
|
|
|
|
xco+= XIC;
|
|
|
|
|
|
|
|
/* select the context to be drawn, per contex/tab the actual context is tested */
|
|
|
|
uiBlockSetEmboss(block, UI_EMBOSS); // normal
|
|
|
|
switch(sbuts->mainb) {
|
|
|
|
case CONTEXT_SCENE:
|
|
|
|
uiBlockBeginAlign(block);
|
|
|
|
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
|
|
|
|
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SEQUENCE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SEQUENCER, 0, 0, "Sequencer buttons ");
|
|
|
|
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_ANIM, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
|
|
|
|
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SOUND, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
|
|
|
|
|
|
|
|
break;
|
|
|
|
case CONTEXT_OBJECT:
|
|
|
|
uiBlockBeginAlign(block);
|
|
|
|
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
|
|
|
|
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
|
|
|
|
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PARTICLE, 0, 0, "Particle buttons");
|
|
|
|
|
|
|
|
break;
|
|
|
|
case CONTEXT_SHADING:
|
|
|
|
uiBlockBeginAlign(block);
|
|
|
|
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
|
|
|
|
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
|
|
|
|
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)");
|
|
|
|
uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_RADIO,xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons");
|
|
|
|
uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=XIC, yco, XIC, YIC, &(sbuts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons");
|
|
|
|
|
|
|
|
break;
|
|
|
|
case CONTEXT_EDITING:
|
|
|
|
|
|
|
|
break;
|
|
|
|
case CONTEXT_SCRIPT:
|
|
|
|
|
|
|
|
break;
|
|
|
|
case CONTEXT_LOGIC:
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
uiBlockEndAlign(block);
|
|
|
|
|
|
|
|
xco+=XIC;
|
|
|
|
uiDefButI(block, NUM, B_NEWFRAME, "", (xco+20),yco,60,YIC, &(C->scene->r.cfra), 1.0, MAXFRAMEF, 0, 0, "Displays Current Frame of animation. Click to change.");
|
|
|
|
xco+= 80;
|
|
|
|
|
|
|
|
// XXX buttons_active_id(&id, &idfrom);
|
|
|
|
// sbuts->lockpoin= id;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* always as last */
|
|
|
|
sa->headbutlen= xco+XIC+80; // +80 because the last button is not an icon
|
|
|
|
|
|
|
|
uiEndBlock(C, block);
|
|
|
|
uiDrawBlock(block);
|
|
|
|
}
|
|
|
|
|
|
|
|
|