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blender-archive/source/blender/editors/space_sequencer/sequencer_edit.c

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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2003-2009
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include <string.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#include <sys/types.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_storage_types.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_ipo_types.h"
#include "DNA_curve_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_sequence_types.h"
#include "DNA_view2d_types.h"
#include "DNA_userdef_types.h"
#include "DNA_sound_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_plugin_types.h"
#include "BKE_sequence.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_transform.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
/* for menu/popup icons etc etc*/
#include "UI_interface.h"
#include "UI_resources.h"
#include "ED_anim_api.h"
#include "ED_space_api.h"
#include "ED_types.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
/* own include */
#include "sequencer_intern.h"
/* XXX */
//static Sequence *_last_seq=0;
//static int _last_seq_init=0;
/* XXX */
static void BIF_undo_push() {}
static void error() {}
static void waitcursor() {}
static void activate_fileselect() {}
static void std_rmouse_transform() {}
static int get_mbut() {return 0;}
static int pupmenu() {return 0;}
static int pupmenu_col() {return 0;}
static int okee() {return 0;}
static void *find_nearest_marker() {return NULL;}
static void deselect_markers() {}
static void transform_markers() {}
static void transform_seq_nomarker() {}
/* XXX */
typedef struct TransSeq {
int start, machine;
int startstill, endstill;
int startdisp, enddisp;
int startofs, endofs;
int final_left, final_right;
int len;
} TransSeq;
Sequence *get_last_seq(Scene *scene)
{
Editing *ed;
ed= scene->ed;
if(!ed) return NULL;
return ed->act_seq;
}
void set_last_seq(Scene *scene, Sequence *seq)
{
Editing *ed;
ed= scene->ed;
if(!ed) return;
ed->act_seq= seq;
}
Sequence *get_forground_frame_seq(Scene *scene, int frame)
{
Editing *ed;
Sequence *seq, *best_seq=NULL;
int best_machine = -1;
ed= scene->ed;
if(!ed) return NULL;
for (seq=ed->seqbasep->first; seq; seq= seq->next) {
if(seq->startdisp > frame || seq->enddisp <= frame)
continue;
/* only use elements you can see - not */
if (ELEM6(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE, SEQ_MOVIE_AND_HD_SOUND, SEQ_COLOR)) {
if (seq->machine > best_machine) {
best_seq = seq;
best_machine = seq->machine;
}
}
}
return best_seq;
}
/* check if one side can be transformed */
int seq_tx_check_left(Sequence *seq)
{
if (seq->flag & SELECT) {
if (seq->flag & SEQ_LEFTSEL)
return 1;
else if (seq->flag & SEQ_RIGHTSEL)
return 0;
return 1; /* selected and neither left or right handles are, so let us move both */
}
return 0;
}
int seq_tx_check_right(Sequence *seq)
{
if (seq->flag & SELECT) {
if (seq->flag & SEQ_RIGHTSEL)
return 1;
else if (seq->flag & SEQ_LEFTSEL)
return 0;
return 1; /* selected and neither left or right handles are, so let us move both */
}
return 0;
}
void seq_rectf(Sequence *seq, rctf *rectf)
{
if(seq->startstill) rectf->xmin= seq->start;
else rectf->xmin= seq->startdisp;
rectf->ymin= seq->machine+0.2;
if(seq->endstill) rectf->xmax= seq->start+seq->len;
else rectf->xmax= seq->enddisp;
rectf->ymax= seq->machine+0.8;
}
int test_overlap_seq(Scene *scene, Sequence *test)
{
Sequence *seq;
Editing *ed;
ed= scene->ed;
if(ed==NULL) return 0;
seq= ed->seqbasep->first;
while(seq) {
if(seq!=test) {
if(test->machine==seq->machine) {
if(test->depth==seq->depth) {
if( (test->enddisp <= seq->startdisp) || (test->startdisp >= seq->enddisp) );
else return 1;
}
}
}
seq= seq->next;
}
return 0;
}
void shuffle_seq(Scene *scene, Sequence *test)
{
Editing *ed;
Sequence *seq;
int a, start;
ed= scene->ed;
if(ed==NULL) return;
/* is there more than 1 select: only shuffle y */
a=0;
seq= ed->seqbasep->first;
while(seq) {
if(seq->flag & SELECT) a++;
seq= seq->next;
}
if(a<2 && test->type==SEQ_IMAGE) {
start= test->start;
for(a= 1; a<50; a++) {
test->start= start+a;
calc_sequence(test);
if( test_overlap_seq(scene, test)==0) return;
test->start= start-a;
calc_sequence(test);
if( test_overlap_seq(scene, test)==0) return;
}
test->start= start;
}
test->machine++;
calc_sequence(test);
while( test_overlap_seq(scene, test) ) {
if(test->machine >= MAXSEQ) {
error("There is no more space to add a sequence strip");
BLI_remlink(ed->seqbasep, test);
seq_free_sequence(test);
return;
}
test->machine++;
calc_sequence(test);
}
}
static void change_plugin_seq(Scene *scene, char *str) /* called from fileselect */
{
struct SeqEffectHandle sh;
Sequence *last_seq= get_last_seq(scene);
if(last_seq && last_seq->type != SEQ_PLUGIN) return;
sh = get_sequence_effect(last_seq);
sh.free(last_seq);
sh.init_plugin(last_seq, str);
last_seq->machine = MAX3(last_seq->seq1->machine,
last_seq->seq2->machine,
last_seq->seq3->machine);
if( test_overlap_seq(scene, last_seq) ) shuffle_seq(scene, last_seq);
BIF_undo_push("Load/Change Plugin, Sequencer");
}
void boundbox_seq(Scene *scene, rctf *rect)
{
Sequence *seq;
Editing *ed;
float min[2], max[2];
ed= scene->ed;
if(ed==NULL) return;
min[0]= 0.0;
max[0]= EFRA+1;
min[1]= 0.0;
max[1]= 8.0;
seq= ed->seqbasep->first;
while(seq) {
if( min[0] > seq->startdisp-1) min[0]= seq->startdisp-1;
if( max[0] < seq->enddisp+1) max[0]= seq->enddisp+1;
if( max[1] < seq->machine+2.0) max[1]= seq->machine+2.0;
seq= seq->next;
}
rect->xmin= min[0];
rect->xmax= max[0];
rect->ymin= min[1];
rect->ymax= max[1];
}
int sequence_is_free_transformable(Sequence * seq)
{
return seq->type < SEQ_EFFECT
|| (get_sequence_effect_num_inputs(seq->type) == 0);
}
/* XXX - use mouse_frame_side instead */
char mouse_cfra_side(View2D *v2d, int frame )
{
short mval[2];
float xmouse, ymouse;
// getmouseco_areawin(mval);
/* choose the side based on which side of the playhead the mouse is on */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
return (xmouse > frame) ? 'R' : 'L';
}
int mouse_frame_side(View2D *v2d, short mouse_x, int frame )
{
short mval[2];
float mouseloc[2];
mval[0]= mouse_x;
mval[1]= 0;
/* choose the side based on which side of the playhead the mouse is on */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &mouseloc[0], &mouseloc[1]);
return mouseloc[0] > frame;
}
Sequence *find_neighboring_sequence(Scene *scene, Sequence *test, int lr, int sel)
{
/* looks to the left on lr==1, to the right on lr==2
sel - 0==unselected, 1==selected, -1==done care*/
Sequence *seq;
Editing *ed;
ed= scene->ed;
if(ed==NULL) return 0;
if (sel>0) sel = SELECT;
seq= ed->seqbasep->first;
while(seq) {
if( (seq!=test) &&
(test->machine==seq->machine) &&
(test->depth==seq->depth) &&
((sel == -1) || (sel && (seq->flag & SELECT)) || (sel==0 && (seq->flag & SELECT)==0) ))
{
switch (lr) {
case 1:
if (test->startdisp == (seq->enddisp)) {
return seq;
}
break;
case 2:
if (test->enddisp == (seq->startdisp)) {
return seq;
}
break;
}
}
seq= seq->next;
}
return NULL;
}
Sequence *find_next_prev_sequence(Scene *scene, Sequence *test, int lr, int sel)
{
/* looks to the left on lr==1, to the right on lr==2
sel - 0==unselected, 1==selected, -1==done care*/
Sequence *seq,*best_seq = NULL;
Editing *ed;
int dist, best_dist;
best_dist = MAXFRAME*2;
ed= scene->ed;
if(ed==NULL) return 0;
if (sel) sel = SELECT;
seq= ed->seqbasep->first;
while(seq) {
if( (seq!=test) &&
(test->machine==seq->machine) &&
(test->depth==seq->depth) &&
((sel == -1) || (sel==(seq->flag & SELECT))))
{
dist = MAXFRAME*2;
switch (lr) {
case 1:
if (seq->enddisp <= test->startdisp) {
dist = test->enddisp - seq->startdisp;
}
break;
case 2:
if (seq->startdisp >= test->enddisp) {
dist = seq->startdisp - test->enddisp;
}
break;
}
if (dist==0) {
best_seq = seq;
break;
} else if (dist < best_dist) {
best_dist = dist;
best_seq = seq;
}
}
seq= seq->next;
}
return best_seq; /* can be null */
}
Sequence *find_nearest_seq(Scene *scene, View2D *v2d, int *hand, short mval[2])
{
Sequence *seq;
Editing *ed;
float x, y;
float pixelx;
float handsize;
float displen;
*hand= 0;
ed= scene->ed;
if(ed==NULL) return 0;
pixelx = (v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin);
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
seq= ed->seqbasep->first;
while(seq) {
if(seq->machine == (int)y) {
/* check for both normal strips, and strips that have been flipped horizontally */
if( ((seq->startdisp < seq->enddisp) && (seq->startdisp<=x && seq->enddisp>=x)) ||
((seq->startdisp > seq->enddisp) && (seq->startdisp>=x && seq->enddisp<=x)) )
{
if(sequence_is_free_transformable(seq)) {
/* clamp handles to defined size in pixel space */
handsize = seq->handsize;
displen = (float)abs(seq->startdisp - seq->enddisp);
if (displen / pixelx > 16) { /* dont even try to grab the handles of small strips */
/* Set the max value to handle to 1/3 of the total len when its less then 28.
* This is important because otherwise selecting handles happens even when you click in the middle */
if ((displen/3) < 30*pixelx) {
handsize = displen/3;
} else {
CLAMP(handsize, 7*pixelx, 30*pixelx);
}
if( handsize+seq->startdisp >=x )
*hand= 1;
else if( -handsize+seq->enddisp <=x )
*hand= 2;
}
}
return seq;
}
}
seq= seq->next;
}
return 0;
}
void update_seq_ipo_rect(Scene *scene, View2D *v2d, Sequence *seq)
{
float start;
float end;
if (!seq || !seq->ipo) {
return;
}
start = -5.0;
end = 105.0;
/* Adjust IPO window to sequence and
avoid annoying snap-back to startframe
when Lock Time is on */
if (0) { // XXX v2d->flag & V2D_VIEWLOCK) {
if ((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
start = -5.0 + seq->startdisp;
end = 5.0 + seq->enddisp;
} else {
start = (float)scene->r.sfra - 0.1;
end = scene->r.efra;
}
}
seq->ipo->cur.xmin= start;
seq->ipo->cur.xmax= end;
}
void update_seq_icu_rects(Sequence * seq)
{
IpoCurve *icu= NULL;
struct SeqEffectHandle sh;
if (!seq || !seq->ipo) {
return;
}
if(!(seq->type & SEQ_EFFECT)) {
return;
}
sh = get_sequence_effect(seq);
for(icu= seq->ipo->curve.first; icu; icu= icu->next) {
sh.store_icu_yrange(seq, icu->adrcode, &icu->ymin, &icu->ymax);
}
}
static int seq_is_parent(Sequence *par, Sequence *seq)
{
return ((par->seq1 == seq) || (par->seq2 == seq) || (par->seq3 == seq));
}
static int seq_is_predecessor(Sequence *pred, Sequence *seq)
{
if (!pred) return 0;
if(pred == seq) return 0;
else if(seq_is_parent(pred, seq)) return 1;
else if(pred->seq1 && seq_is_predecessor(pred->seq1, seq)) return 1;
else if(pred->seq2 && seq_is_predecessor(pred->seq2, seq)) return 1;
else if(pred->seq3 && seq_is_predecessor(pred->seq3, seq)) return 1;
return 0;
}
void deselect_all_seq(Scene *scene)
{
Sequence *seq;
Editing *ed;
ed= scene->ed;
if(ed==NULL) return;
SEQP_BEGIN(ed, seq) {
seq->flag &= SEQ_DESEL;
}
SEQ_END
//BIF_undo_push("(De)select all Strips, Sequencer"); - manage undo elsewhere for 2.5, campbell
}
void recurs_sel_seq(Sequence *seqm)
{
Sequence *seq;
seq= seqm->seqbase.first;
while(seq) {
if(seqm->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL)) seq->flag &= SEQ_DESEL;
else if(seqm->flag & SELECT) seq->flag |= SELECT;
else seq->flag &= SEQ_DESEL;
if(seq->seqbase.first) recurs_sel_seq(seq);
seq= seq->next;
}
}
Sequence *alloc_sequence(ListBase *lb, int cfra, int machine)
{
Sequence *seq;
/*ed= scene->ed;*/
seq= MEM_callocN( sizeof(Sequence), "addseq");
BLI_addtail(lb, seq);
//set_last_seq(scene, seq); // Probably not a great idea at such a low level anyway - Campbell
*( (short *)seq->name )= ID_SEQ;
seq->name[2]= 0;
seq->flag= SELECT;
seq->start= cfra;
seq->machine= machine;
seq->mul= 1.0;
seq->blend_opacity = 100.0;
return seq;
}
int event_to_efftype(int event)
{
if(event==2) return SEQ_CROSS;
if(event==3) return SEQ_GAMCROSS;
if(event==4) return SEQ_ADD;
if(event==5) return SEQ_SUB;
if(event==6) return SEQ_MUL;
if(event==7) return SEQ_ALPHAOVER;
if(event==8) return SEQ_ALPHAUNDER;
if(event==9) return SEQ_OVERDROP;
if(event==10) return SEQ_PLUGIN;
if(event==13) return SEQ_WIPE;
if(event==14) return SEQ_GLOW;
if(event==15) return SEQ_TRANSFORM;
if(event==16) return SEQ_COLOR;
if(event==17) return SEQ_SPEED;
return 0;
}
#if 0
static void reload_sound_strip(Scene *scene, char *name)
{
Editing *ed;
Sequence *seq, *seqact;
SpaceFile *sfile;
Sequence *last_seq= get_last_seq(scene);
ed= scene->ed;
if(last_seq==0 || last_seq->type!=SEQ_SOUND) return;
seqact= last_seq; /* last_seq changes in alloc_sequence */
/* search sfile */
// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
if(sfile==0) return;
waitcursor(1);
seq = sfile_to_snd_sequence(sfile, seqact->start, seqact->machine);
printf("seq->type: %i\n", seq->type);
if(seq && seq!=seqact) {
/* i'm not sure about this one, seems to work without it -- sgefant */
seq_free_strip(seqact->strip);
seqact->strip= seq->strip;
seqact->len= seq->len;
calc_sequence(seqact);
seq->strip= 0;
seq_free_sequence(seq);
BLI_remlink(ed->seqbasep, seq);
seq= ed->seqbasep->first;
}
waitcursor(0);
}
#endif
static void reload_image_strip(Scene *scene, char *name)
{
Editing *ed;
Sequence *seq, *seqact;
SpaceFile *sfile;
Sequence *last_seq= get_last_seq(scene);
ed= scene->ed;
if(last_seq==0 || last_seq->type!=SEQ_IMAGE) return;
seqact= last_seq; /* last_seq changes in alloc_sequence */
/* search sfile */
// sfile= scrarea_find_space_of_type(curarea, SPACE_FILE);
if(sfile==0) return;
waitcursor(1);
// seq= sfile_to_sequence(scene, sfile, seqact->start, seqact->machine, 1); // XXX ADD BACK
if(seq && seq!=seqact) {
seq_free_strip(seqact->strip);
seqact->strip= seq->strip;
seqact->len= seq->len;
calc_sequence(seqact);
seq->strip= 0;
seq_free_sequence(seq);
BLI_remlink(ed->seqbasep, seq);
update_changed_seq_and_deps(scene, seqact, 1, 1);
}
waitcursor(0);
}
void change_sequence(Scene *scene)
{
Editing *ed= scene->ed;
Sequence *last_seq= get_last_seq(scene);
Scene *sce;
short event;
if(last_seq==0) return;
if(last_seq->type & SEQ_EFFECT) {
event = pupmenu("Change Effect%t"
"|Switch A <-> B %x1"
"|Switch B <-> C %x10"
"|Plugin%x11"
"|Recalculate%x12"
"|Cross%x2"
"|Gamma Cross%x3"
"|Add%x4"
"|Sub%x5"
"|Mul%x6"
"|Alpha Over%x7"
"|Alpha Under%x8"
"|Alpha Over Drop%x9"
"|Wipe%x13"
"|Glow%x14"
"|Transform%x15"
"|Color Generator%x16"
"|Speed Control%x17");
if(event > 0) {
if(event==1) {
SWAP(Sequence *,last_seq->seq1,last_seq->seq2);
}
else if(event==10) {
SWAP(Sequence *,last_seq->seq2,last_seq->seq3);
}
else if(event==11) {
activate_fileselect(
FILE_SPECIAL, "Select Plugin",
U.plugseqdir, change_plugin_seq);
}
else if(event==12);
/* recalculate: only new_stripdata */
else {
/* free previous effect and init new effect */
struct SeqEffectHandle sh;
if (get_sequence_effect_num_inputs(
last_seq->type)
< get_sequence_effect_num_inputs(
event_to_efftype(event))) {
error("New effect needs more "
"input strips!");
} else {
sh = get_sequence_effect(last_seq);
sh.free(last_seq);
last_seq->type
= event_to_efftype(event);
sh = get_sequence_effect(last_seq);
sh.init(last_seq);
}
}
update_changed_seq_and_deps(scene, last_seq, 0, 1);
BIF_undo_push("Change Strip Effect, Sequencer");
}
}
else if(last_seq->type == SEQ_IMAGE) {
if(okee("Change images")) {
activate_fileselect(FILE_SPECIAL,
"Select Images",
ed->act_imagedir,
reload_image_strip);
}
}
else if(last_seq->type == SEQ_MOVIE) {
;
}
else if(last_seq->type == SEQ_SCENE) {
event= pupmenu("Change Scene%t|Update Start and End");
if(event==1) {
sce= last_seq->scene;
last_seq->len= sce->r.efra - sce->r.sfra + 1;
last_seq->sfra= sce->r.sfra;
/* bad code to change seq->len? update_changed_seq_and_deps() expects the strip->len to be OK */
new_tstripdata(last_seq);
update_changed_seq_and_deps(scene, last_seq, 1, 1);
}
}
}
int seq_effect_find_selected(Scene *scene, Sequence *activeseq, int type, Sequence **selseq1, Sequence **selseq2, Sequence **selseq3)
{
Editing *ed = scene->ed;
Sequence *seq1= 0, *seq2= 0, *seq3= 0, *seq;
if (!activeseq)
seq2= get_last_seq(scene);
for(seq=ed->seqbasep->first; seq; seq=seq->next) {
if(seq->flag & SELECT) {
if (seq->type == SEQ_RAM_SOUND
|| seq->type == SEQ_HD_SOUND) {
error("Can't apply effects to "
"audio sequence strips");
return 0;
}
if((seq != activeseq) && (seq != seq2)) {
if(seq2==0) seq2= seq;
else if(seq1==0) seq1= seq;
else if(seq3==0) seq3= seq;
else {
error("Can't apply effect to more than 3 sequence strips");
return 0;
}
}
}
}
/* make sequence selection a little bit more intuitive
for 3 strips: the last-strip should be sequence3 */
if (seq3 != 0 && seq2 != 0) {
Sequence *tmp = seq2;
seq2 = seq3;
seq3 = tmp;
}
switch(get_sequence_effect_num_inputs(type)) {
case 0:
*selseq1 = *selseq2 = *selseq3 = 0;
return 1;
case 1:
if(seq2==0) {
error("Need at least one selected sequence strip");
return 0;
}
if(seq1==0) seq1= seq2;
if(seq3==0) seq3= seq2;
case 2:
if(seq1==0 || seq2==0) {
error("Need 2 selected sequence strips");
return 0;
}
if(seq3==0) seq3= seq2;
}
if (seq1==NULL && seq2==NULL && seq3==NULL) return 0;
*selseq1= seq1;
*selseq2= seq2;
*selseq3= seq3;
return 1;
}
void reload_sequence(Scene *scene)
{
Editing *ed= scene->ed;
Sequence *seq;
SEQP_BEGIN(ed, seq) {
if(seq->flag & SELECT) {
update_changed_seq_and_deps(scene, seq, 0, 1);
}
}
SEQ_END
}
void reassign_inputs_seq_effect(Scene *scene)
{
Editing *ed= scene->ed;
Sequence *seq1, *seq2, *seq3, *last_seq = get_last_seq(scene);
if(last_seq==0 || !(last_seq->type & SEQ_EFFECT)) return;
if(ed==NULL) return;
if(!seq_effect_find_selected(scene, last_seq, last_seq->type, &seq1, &seq2, &seq3))
return;
/* see reassigning would create a cycle */
if(seq_is_predecessor(seq1, last_seq) || seq_is_predecessor(seq2, last_seq) ||
seq_is_predecessor(seq3, last_seq)) {
error("Can't reassign inputs: no cycles allowed");
return;
}
last_seq->seq1 = seq1;
last_seq->seq2 = seq2;
last_seq->seq3 = seq3;
update_changed_seq_and_deps(scene, last_seq, 1, 1);
}
static Sequence *del_seq_find_replace_recurs(Scene *scene, Sequence *seq)
{
Sequence *seq1, *seq2, *seq3;
/* try to find a replacement input sequence, and flag for later deletion if
no replacement can be found */
if(!seq)
return NULL;
else if(!(seq->type & SEQ_EFFECT))
return ((seq->flag & SELECT)? NULL: seq);
else if(!(seq->flag & SELECT)) {
/* try to find replacement for effect inputs */
seq1= del_seq_find_replace_recurs(scene, seq->seq1);
seq2= del_seq_find_replace_recurs(scene, seq->seq2);
seq3= del_seq_find_replace_recurs(scene, seq->seq3);
if(seq1==seq->seq1 && seq2==seq->seq2 && seq3==seq->seq3);
else if(seq1 || seq2 || seq3) {
seq->seq1= (seq1)? seq1: (seq2)? seq2: seq3;
seq->seq2= (seq2)? seq2: (seq1)? seq1: seq3;
seq->seq3= (seq3)? seq3: (seq1)? seq1: seq2;
update_changed_seq_and_deps(scene, seq, 1, 1);
}
else
seq->flag |= SELECT; /* mark for delete */
}
if (seq->flag & SELECT) {
if((seq1 = del_seq_find_replace_recurs(scene, seq->seq1))) return seq1;
if((seq2 = del_seq_find_replace_recurs(scene, seq->seq2))) return seq2;
if((seq3 = del_seq_find_replace_recurs(scene, seq->seq3))) return seq3;
else return NULL;
}
else
return seq;
}
static void recurs_del_seq_flag(Scene *scene, ListBase *lb, short flag, short deleteall)
{
Sequence *seq, *seqn;
Sequence *last_seq = get_last_seq(scene);
seq= lb->first;
while(seq) {
seqn= seq->next;
if((seq->flag & flag) || deleteall) {
if(seq->type==SEQ_RAM_SOUND && seq->sound)
seq->sound->id.us--;
BLI_remlink(lb, seq);
if(seq==last_seq) set_last_seq(scene, NULL);
if(seq->type==SEQ_META) recurs_del_seq_flag(scene, &seq->seqbase, flag, 1);
if(seq->ipo) seq->ipo->id.us--;
seq_free_sequence(seq);
}
seq= seqn;
}
}
static Sequence *dupli_seq(Sequence *seq)
{
Sequence *seqn = MEM_dupallocN(seq);
seq->tmp = seqn;
seqn->strip= MEM_dupallocN(seq->strip);
if(seqn->ipo) seqn->ipo->id.us++;
seqn->strip->tstripdata = 0;
seqn->strip->tstripdata_startstill = 0;
seqn->strip->tstripdata_endstill = 0;
seqn->strip->ibuf_startstill = 0;
seqn->strip->ibuf_endstill = 0;
if (seq->strip->crop) {
seqn->strip->crop = MEM_dupallocN(seq->strip->crop);
}
if (seq->strip->transform) {
seqn->strip->transform = MEM_dupallocN(seq->strip->transform);
}
if (seq->strip->proxy) {
seqn->strip->proxy = MEM_dupallocN(seq->strip->proxy);
}
if (seq->strip->color_balance) {
seqn->strip->color_balance
= MEM_dupallocN(seq->strip->color_balance);
}
if(seq->type==SEQ_META) {
seqn->strip->stripdata = 0;
seqn->seqbase.first= seqn->seqbase.last= 0;
/* WATCH OUT!!! - This metastrip is not recursively duplicated here - do this after!!! */
/* - recurs_dupli_seq(&seq->seqbase,&seqn->seqbase);*/
} else if(seq->type == SEQ_SCENE) {
seqn->strip->stripdata = 0;
} else if(seq->type == SEQ_MOVIE) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
seqn->anim= 0;
} else if(seq->type == SEQ_RAM_SOUND) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
seqn->sound->id.us++;
} else if(seq->type == SEQ_HD_SOUND) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
seqn->hdaudio = 0;
} else if(seq->type == SEQ_IMAGE) {
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
} else if(seq->type >= SEQ_EFFECT) {
if(seq->seq1 && seq->seq1->tmp) seqn->seq1= seq->seq1->tmp;
if(seq->seq2 && seq->seq2->tmp) seqn->seq2= seq->seq2->tmp;
if(seq->seq3 && seq->seq3->tmp) seqn->seq3= seq->seq3->tmp;
if (seq->type & SEQ_EFFECT) {
struct SeqEffectHandle sh;
sh = get_sequence_effect(seq);
if(sh.copy)
sh.copy(seq, seqn);
}
seqn->strip->stripdata = 0;
} else {
fprintf(stderr, "Aiiiiekkk! sequence type not "
"handled in duplicate!\nExpect a crash"
" now...\n");
}
return seqn;
}
static Sequence * deep_dupli_seq(Sequence * seq)
{
Sequence * seqn = dupli_seq(seq);
if (seq->type == SEQ_META) {
Sequence * s;
for(s= seq->seqbase.first; s; s = s->next) {
Sequence * n = deep_dupli_seq(s);
if (n) {
BLI_addtail(&seqn->seqbase, n);
}
}
}
return seqn;
}
static void recurs_dupli_seq(Scene *scene, ListBase *old, ListBase *new)
{
Sequence *seq;
Sequence *seqn = 0;
Sequence *last_seq = get_last_seq(scene);
for(seq= old->first; seq; seq= seq->next) {
seq->tmp= NULL;
if(seq->flag & SELECT) {
seqn = dupli_seq(seq);
if (seqn) { /*should never fail */
seq->flag &= SEQ_DESEL;
seqn->flag &= ~(SEQ_LEFTSEL+SEQ_RIGHTSEL+SEQ_LOCK);
BLI_addtail(new, seqn);
if(seq->type==SEQ_META)
recurs_dupli_seq(scene, &seq->seqbase,&seqn->seqbase);
if (seq == last_seq) {
set_last_seq(scene, seqn);
}
}
}
}
}
static Sequence *cut_seq_hard(Scene *scene, Sequence * seq, int cutframe)
{
TransSeq ts;
Sequence *seqn = 0;
int skip_dup = FALSE;
/* backup values */
ts.start= seq->start;
ts.machine= seq->machine;
ts.startstill= seq->startstill;
ts.endstill= seq->endstill;
ts.startdisp= seq->startdisp;
ts.enddisp= seq->enddisp;
ts.startofs= seq->anim_startofs;
ts.endofs= seq->anim_endofs;
ts.len= seq->len;
/* First Strip! */
/* strips with extended stillfames before */
if ((seq->startstill) && (cutframe <seq->start)) {
/* don't do funny things with METAs ... */
if (seq->type == SEQ_META) {
skip_dup = TRUE;
seq->startstill = seq->start - cutframe;
} else {
seq->start= cutframe -1;
seq->startstill= cutframe -seq->startdisp -1;
seq->anim_endofs += seq->len - 1;
seq->endstill= 0;
}
}
/* normal strip */
else if ((cutframe >=seq->start)&&(cutframe <=(seq->start+seq->len))) {
seq->endofs = 0;
seq->endstill = 0;
seq->anim_endofs += (seq->start+seq->len) - cutframe;
}
/* strips with extended stillframes after */
else if (((seq->start+seq->len) < cutframe) && (seq->endstill)) {
seq->endstill -= seq->enddisp - cutframe;
/* don't do funny things with METAs ... */
if (seq->type == SEQ_META) {
skip_dup = TRUE;
}
}
reload_sequence_new_file(scene, seq);
calc_sequence(seq);
if (!skip_dup) {
/* Duplicate AFTER the first change */
seqn = deep_dupli_seq(seq);
}
if (seqn) {
seqn->flag |= SELECT;
/* Second Strip! */
/* strips with extended stillframes before */
if ((seqn->startstill) && (cutframe == seqn->start + 1)) {
seqn->start = ts.start;
seqn->startstill= ts.start- cutframe;
seqn->anim_endofs = ts.endofs;
seqn->endstill = ts.endstill;
}
/* normal strip */
else if ((cutframe>=seqn->start)&&(cutframe<=(seqn->start+seqn->len))) {
seqn->start = cutframe;
seqn->startstill = 0;
seqn->startofs = 0;
seqn->anim_startofs += cutframe - ts.start;
seqn->anim_endofs = ts.endofs;
seqn->endstill = ts.endstill;
}
/* strips with extended stillframes after */
else if (((seqn->start+seqn->len) < cutframe) && (seqn->endstill)) {
seqn->start = cutframe;
seqn->startofs = 0;
seqn->anim_startofs += ts.len-1;
seqn->endstill = ts.enddisp - cutframe -1;
seqn->startstill = 0;
}
reload_sequence_new_file(scene, seqn);
calc_sequence(seqn);
}
return seqn;
}
static Sequence *cut_seq_soft(Scene *scene, Sequence * seq, int cutframe)
{
TransSeq ts;
Sequence *seqn = 0;
int skip_dup = FALSE;
/* backup values */
ts.start= seq->start;
ts.machine= seq->machine;
ts.startstill= seq->startstill;
ts.endstill= seq->endstill;
ts.startdisp= seq->startdisp;
ts.enddisp= seq->enddisp;
ts.startofs= seq->startofs;
ts.endofs= seq->endofs;
ts.len= seq->len;
/* First Strip! */
/* strips with extended stillfames before */
if ((seq->startstill) && (cutframe <seq->start)) {
/* don't do funny things with METAs ... */
if (seq->type == SEQ_META) {
skip_dup = TRUE;
seq->startstill = seq->start - cutframe;
} else {
seq->start= cutframe -1;
seq->startstill= cutframe -seq->startdisp -1;
seq->endofs = seq->len - 1;
seq->endstill= 0;
}
}
/* normal strip */
else if ((cutframe >=seq->start)&&(cutframe <=(seq->start+seq->len))) {
seq->endofs = (seq->start+seq->len) - cutframe;
}
/* strips with extended stillframes after */
else if (((seq->start+seq->len) < cutframe) && (seq->endstill)) {
seq->endstill -= seq->enddisp - cutframe;
/* don't do funny things with METAs ... */
if (seq->type == SEQ_META) {
skip_dup = TRUE;
}
}
calc_sequence(seq);
if (!skip_dup) {
/* Duplicate AFTER the first change */
seqn = deep_dupli_seq(seq);
}
if (seqn) {
seqn->flag |= SELECT;
/* Second Strip! */
/* strips with extended stillframes before */
if ((seqn->startstill) && (cutframe == seqn->start + 1)) {
seqn->start = ts.start;
seqn->startstill= ts.start- cutframe;
seqn->endofs = ts.endofs;
seqn->endstill = ts.endstill;
}
/* normal strip */
else if ((cutframe>=seqn->start)&&(cutframe<=(seqn->start+seqn->len))) {
seqn->startstill = 0;
seqn->startofs = cutframe - ts.start;
seqn->endofs = ts.endofs;
seqn->endstill = ts.endstill;
}
/* strips with extended stillframes after */
else if (((seqn->start+seqn->len) < cutframe) && (seqn->endstill)) {
seqn->start = cutframe - ts.len +1;
seqn->startofs = ts.len-1;
seqn->endstill = ts.enddisp - cutframe -1;
seqn->startstill = 0;
}
calc_sequence(seqn);
}
return seqn;
}
/* like duplicate, but only duplicate and cut overlapping strips,
* strips to the left of the cutframe are ignored and strips to the right are moved into the new list */
static int cut_seq_list(Scene *scene, ListBase *old, ListBase *new, int cutframe,
Sequence * (*cut_seq)(Scene *, Sequence *, int))
{
int did_something = FALSE;
Sequence *seq, *seq_next;
seq= old->first;
while(seq) {
seq_next = seq->next; /* we need this because we may remove seq */
seq->tmp= NULL;
if(seq->flag & SELECT) {
if(cutframe > seq->startdisp &&
cutframe < seq->enddisp) {
Sequence * seqn = cut_seq(scene, seq, cutframe);
if (seqn) {
BLI_addtail(new, seqn);
}
did_something = TRUE;
} else if (seq->enddisp <= cutframe) {
/* do nothing */
} else if (seq->startdisp >= cutframe) {
/* move into new list */
BLI_remlink(old, seq);
BLI_addtail(new, seq);
}
}
seq = seq_next;
}
return did_something;
}
int insert_gap(Scene *scene, int gap, int cfra)
{
Sequence *seq;
Editing *ed;
int done=0;
/* all strips >= cfra are shifted */
ed= scene->ed;
if(ed==NULL) return 0;
SEQP_BEGIN(ed, seq) {
if(seq->startdisp >= cfra) {
seq->start+= gap;
calc_sequence(seq);
done= 1;
}
}
SEQ_END
return done;
}
void touch_seq_files(Scene *scene)
{
Sequence *seq;
Editing *ed;
char str[256];
/* touch all strips with movies */
ed= scene->ed;
if(ed==NULL) return;
if(okee("Touch and print selected movies")==0) return;
waitcursor(1);
SEQP_BEGIN(ed, seq) {
if(seq->flag & SELECT) {
if(seq->type==SEQ_MOVIE) {
if(seq->strip && seq->strip->stripdata) {
BLI_make_file_string(G.sce, str, seq->strip->dir, seq->strip->stripdata->name);
BLI_touch(seq->name);
}
}
}
}
SEQ_END
waitcursor(0);
}
void set_filter_seq(Scene *scene)
{
Sequence *seq;
Editing *ed;
ed= scene->ed;
if(ed==NULL) return;
if(okee("Set Deinterlace")==0) return;
SEQP_BEGIN(ed, seq) {
if(seq->flag & SELECT) {
if(seq->type==SEQ_MOVIE) {
seq->flag |= SEQ_FILTERY;
reload_sequence_new_file(scene, seq);
}
}
}
SEQ_END
}
void seq_remap_paths(Scene *scene)
{
Sequence *seq, *last_seq = get_last_seq(scene);
Editing *ed;
char from[FILE_MAX], to[FILE_MAX], stripped[FILE_MAX];
ed= scene->ed;
if(ed==NULL || last_seq==NULL)
return;
BLI_strncpy(from, last_seq->strip->dir, FILE_MAX);
// XXX if (0==sbutton(from, 0, sizeof(from)-1, "From: "))
// return;
strcpy(to, from);
// XXX if (0==sbutton(to, 0, sizeof(to)-1, "To: "))
// return;
if (strcmp(to, from)==0)
return;
SEQP_BEGIN(ed, seq) {
if(seq->flag & SELECT) {
if(strncmp(seq->strip->dir, from, strlen(from))==0) {
printf("found %s\n", seq->strip->dir);
/* strip off the beginning */
stripped[0]= 0;
BLI_strncpy(stripped, seq->strip->dir + strlen(from), FILE_MAX);
/* new path */
BLI_strncpy(seq->strip->dir, to, FILE_MAX);
strcat(seq->strip->dir, stripped);
printf("new %s\n", seq->strip->dir);
}
}
}
SEQ_END
BIF_undo_push("Remap Paths, Sequencer");
}
void no_gaps(Scene *scene)
{
Editing *ed;
int cfra, first= 0, done;
ed= scene->ed;
if(ed==NULL) return;
for(cfra= CFRA; cfra<=EFRA; cfra++) {
if(first==0) {
if( evaluate_seq_frame(scene, cfra) ) first= 1;
}
else {
done= 1;
while( evaluate_seq_frame(scene, cfra) == 0) {
done= insert_gap(scene, -1, cfra);
if(done==0) break;
}
if(done==0) break;
}
}
BIF_undo_push("No Gaps, Sequencer");
}
/* ****************** META ************************* */
void make_meta(Scene *scene)
{
Sequence *seq, *seqm, *next;
Editing *ed;
int tot;
ed= scene->ed;
if(ed==NULL) return;
/* is there more than 1 select */
tot= 0;
seq= ed->seqbasep->first;
while(seq) {
if(seq->flag & SELECT) {
tot++;
if (seq->type == SEQ_RAM_SOUND) {
error("Can't make Meta Strip from audio");
return;
}
}
seq= seq->next;
}
if(tot < 1) return;
if(okee("Make Meta Strip")==0) return;
/* test relationships */
seq= ed->seqbasep->first;
while(seq) {
if(seq->flag & SELECT) {
if(seq->type & SEQ_EFFECT) {
if(seq->seq1 &&
(seq->seq1->flag & SELECT)==0) tot= 0;
if(seq->seq2 &&
(seq->seq2->flag & SELECT)==0) tot= 0;
if(seq->seq3 &&
(seq->seq3->flag & SELECT)==0) tot= 0;
}
}
else if(seq->type & SEQ_EFFECT) {
if(seq->seq1 &&
(seq->seq1->flag & SELECT)) tot= 0;
if(seq->seq2 &&
(seq->seq2->flag & SELECT)) tot= 0;
if(seq->seq3 &&
(seq->seq3->flag & SELECT)) tot= 0;
}
if(tot==0) break;
seq= seq->next;
}
if(tot==0) {
error("Please select all related strips");
return;
}
/* remove all selected from main list, and put in meta */
seqm= alloc_sequence(((Editing *)scene->ed)->seqbasep, 1, 1);
seqm->type= SEQ_META;
seqm->flag= SELECT;
seq= ed->seqbasep->first;
while(seq) {
next= seq->next;
if(seq!=seqm && (seq->flag & SELECT)) {
BLI_remlink(ed->seqbasep, seq);
BLI_addtail(&seqm->seqbase, seq);
}
seq= next;
}
calc_sequence(seqm);
seqm->strip= MEM_callocN(sizeof(Strip), "metastrip");
seqm->strip->len= seqm->len;
seqm->strip->us= 1;
if( test_overlap_seq(scene, seqm) ) shuffle_seq(scene, seqm);
BIF_undo_push("Make Meta Strip, Sequencer");
}
static int seq_depends_on_meta(Sequence *seq, Sequence *seqm)
{
if (seq == seqm) return 1;
else if (seq->seq1 && seq_depends_on_meta(seq->seq1, seqm)) return 1;
else if (seq->seq2 && seq_depends_on_meta(seq->seq2, seqm)) return 1;
else if (seq->seq3 && seq_depends_on_meta(seq->seq3, seqm)) return 1;
else return 0;
}
void un_meta(Scene *scene)
{
Editing *ed;
Sequence *seq, *last_seq = get_last_seq(scene);
ed= scene->ed;
if(ed==NULL) return;
if(last_seq==0 || last_seq->type!=SEQ_META) return;
if(okee("Un Meta Strip")==0) return;
addlisttolist(ed->seqbasep, &last_seq->seqbase);
last_seq->seqbase.first= 0;
last_seq->seqbase.last= 0;
BLI_remlink(ed->seqbasep, last_seq);
seq_free_sequence(last_seq);
/* emtpy meta strip, delete all effects depending on it */
for(seq=ed->seqbasep->first; seq; seq=seq->next)
if((seq->type & SEQ_EFFECT) && seq_depends_on_meta(seq, last_seq))
seq->flag |= SEQ_FLAG_DELETE;
recurs_del_seq_flag(scene, ed->seqbasep, SEQ_FLAG_DELETE, 0);
/* test for effects and overlap */
SEQP_BEGIN(ed, seq) {
if(seq->flag & SELECT) {
seq->flag &= ~SEQ_OVERLAP;
if( test_overlap_seq(scene, seq) ) {
shuffle_seq(scene, seq);
}
}
}
SEQ_END;
sort_seq(scene);
BIF_undo_push("Un-Make Meta Strip, Sequencer");
}
void exit_meta(Scene *scene)
{
Sequence *seq;
MetaStack *ms;
Editing *ed;
ed= scene->ed;
if(ed==NULL) return;
if(ed->metastack.first==0) return;
ms= ed->metastack.last;
BLI_remlink(&ed->metastack, ms);
ed->seqbasep= ms->oldbasep;
/* recalc all: the meta can have effects connected to it */
seq= ed->seqbasep->first;
while(seq) {
calc_sequence(seq);
seq= seq->next;
}
set_last_seq(scene, ms->parseq);
ms->parseq->flag |= SELECT;
recurs_sel_seq(ms->parseq);
MEM_freeN(ms);
BIF_undo_push("Exit Meta Strip, Sequence");
}
void enter_meta(Scene *scene)
{
MetaStack *ms;
Editing *ed;
Sequence *last_seq= get_last_seq(scene);
ed= scene->ed;
if(ed==NULL) return;
if(last_seq==0 || last_seq->type!=SEQ_META || (last_seq->flag & SELECT)==0) {
exit_meta(scene);
return;
}
ms= MEM_mallocN(sizeof(MetaStack), "metastack");
BLI_addtail(&ed->metastack, ms);
ms->parseq= last_seq;
ms->oldbasep= ed->seqbasep;
ed->seqbasep= &last_seq->seqbase;
set_last_seq(scene, NULL);
BIF_undo_push("Enter Meta Strip, Sequence");
}
/* ****************** END META ************************* */
static int seq_get_snaplimit(View2D *v2d)
{
/* fake mouse coords to get the snap value
a bit lazy but its only done once pre transform */
float xmouse, ymouse, x;
short mval[2] = {24, 0}; /* 24 screen px snap */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
x = xmouse;
mval[0] = 0;
UI_view2d_region_to_view(v2d, mval[0], mval[1], &xmouse, &ymouse);
return (int)(x - xmouse);
}
static int can_transform_seq_test_func(Sequence * seq)
{
if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
return BUILD_SEQAR_COUNT_CURRENT | BUILD_SEQAR_COUNT_CHILDREN;
}
if ((seq->depth==0 && seq->flag & SEQ_LOCK) && !(seq->type & SEQ_EFFECT)) {
if (seq->type != SEQ_META) {
return BUILD_SEQAR_COUNT_NOTHING;
} else {
return BUILD_SEQAR_COUNT_CURRENT;
}
}
return BUILD_SEQAR_COUNT_CURRENT | BUILD_SEQAR_COUNT_CHILDREN;
}
void transform_seq(Scene *scene, SpaceSeq *sseq, View2D *v2d, int mode, int context)
{
Sequence *seq, *last_seq;
Editing *ed;
float dx, dy, dvec[2], div;
TransSeq *transmain, *ts;
int totstrip=0, firsttime=1, afbreek=0, midtog= 0, proj= 0;
int ix, iy; /* these values are used for storing the mouses offset from its original location */
int ix_old = 0;
unsigned short event = 0;
short mval[2], xo, yo, xn, yn;
char str[32];
char side= 'L'; /* for extend mode only - use to know which side to extend on */
char marker_moved=0; /* if we mvoed a marker, redraw all marker views */
/* used for extend in a number of places */
int cfra = CFRA;
/* for snapping */
char snapskip = 0, snap, snap_old= 0;
int snapdist_max = seq_get_snaplimit(v2d);
/* at the moment there are only 4 possible snap points,
- last_seq (start,end)
- selected bounds (start/end)
- last_seq (next/prev)
- current frame */
int snap_points[4], snap_point_num = 0;
int j; /* loop on snap_points */
/* for markers */
int *oldframe = NULL, totmark=0, a;
TimeMarker *marker;
/* looping on sequences, WHILE_SEQ macro allocates memory each time */
int totseq_index, seq_index;
Sequence **seqar = 0;
if(mode!='g' && mode!='e') return; /* from gesture */
/* which seqs are involved */
ed= scene->ed;
if(ed==NULL) return;
/* Build the sequence array once, be sure to free it */
build_seqar_cb( ed->seqbasep, &seqar, &totseq_index,
can_transform_seq_test_func );
if (seqar) {
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK))
totstrip++;
/* only needed for extend but can set here anyway since were alredy looping */
seq->tmp= NULL;
}
}
/* for extending we need the metastrip clipped left/right values, set the metastrips as parents in seq->tmp */
if (mode=='e') {
Sequence *meta_seq;
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
if (seq->type == SEQ_META) {
for (meta_seq = seq->seqbase.first; meta_seq; meta_seq= meta_seq->next){
meta_seq->tmp= (void *)seq;
}
}
}
}
if (sseq->flag & SEQ_MARKER_TRANS) {
for(marker= scene->markers.first; marker; marker= marker->next) {
if(marker->flag & SELECT) totmark++;
}
}
if(totstrip==0 && totmark==0) {
if(seqar) MEM_freeN(seqar);
return;
}
G.moving= 1;
last_seq = get_last_seq(scene);
ts=transmain= MEM_callocN(totstrip*sizeof(TransSeq), "transseq");
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
ts->start= seq->start;
ts->machine= seq->machine;
ts->startstill= seq->startstill;
ts->endstill= seq->endstill;
ts->startofs= seq->startofs;
ts->endofs= seq->endofs;
/* for extend only */
if (mode=='e') {
ts->final_left = seq_tx_get_final_left(seq, 1);
ts->final_right = seq_tx_get_final_right(seq, 1);
}
ts++;
}
}
// getmouseco_areawin(mval);
/* choose the side based on which side of the playhead the mouse is on */
if (mode=='e')
side = mouse_cfra_side(v2d, cfra);
/* Markers */
if (sseq->flag & SEQ_MARKER_TRANS && totmark) {
oldframe= MEM_mallocN(totmark*sizeof(int), "marker array");
for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
if(marker->flag & SELECT) {
if (mode=='e') {
/* when extending, invalidate markers on the other side by using an invalid frame value */
if ((side == 'L' && marker->frame > cfra) || (side == 'R' && marker->frame < cfra)) {
oldframe[a] = MAXFRAME+1;
} else {
oldframe[a]= marker->frame;
}
} else {
oldframe[a]= marker->frame;
}
a++;
}
}
}
xo=xn= mval[0];
yo=yn= mval[1];
dvec[0]= dvec[1]= 0.0;
while(afbreek==0) {
// getmouseco_areawin(mval);
// XXX G.qual = get_qual();
// snap = (G.qual & LR_CTRLKEY) ? 1 : 0;
if(mval[0]!=xo || mval[1]!=yo || firsttime || snap != snap_old) {
if (firsttime) {
snap_old = snap;
firsttime= 0;
}
/* run for either grab or extend */
dx= mval[0]- xo;
dy= mval[1]- yo;
div= v2d->mask.xmax-v2d->mask.xmin;
dx= (v2d->cur.xmax-v2d->cur.xmin)*(dx)/div;
div= v2d->mask.ymax-v2d->mask.ymin;
dy= (v2d->cur.ymax-v2d->cur.ymin)*(dy)/div;
if(0) { // XXX G.qual & LR_SHIFTKEY) {
if(dx>1.0) dx= 1.0; else if(dx<-1.0) dx= -1.0;
}
dvec[0]+= dx;
dvec[1]+= dy;
if(midtog) dvec[proj]= 0.0;
ix= floor(dvec[0]+0.5);
iy= floor(dvec[1]+0.5);
ts= transmain;
/* SNAP! use the active Seq */
// XXX snap = G.qual & LR_CTRLKEY ? 1 : 0;
if (!snap) {
snapskip = 0;
} else {
int dist;
int snap_ofs= 0;
int snap_dist= snapdist_max;
/* Get sequence points to snap to the markers */
snap_point_num=0;
if (last_seq && (last_seq->flag & SELECT)) { /* active seq bounds */
if(seq_tx_check_left(last_seq))
snap_points[snap_point_num++] = seq_tx_get_final_left(last_seq, 0);
if(seq_tx_check_right(last_seq))
snap_points[snap_point_num++] = seq_tx_get_final_right(last_seq, 0);
}
if (totstrip > 1) { /* selection bounds */
int bounds_left = MAXFRAME*2;
int bounds_right = -(MAXFRAME*2);
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
if(seq->flag & SELECT) {
if(seq_tx_check_left(seq))
bounds_left = MIN2(bounds_left, seq_tx_get_final_left(seq, 0));
if(seq_tx_check_right(seq))
bounds_right = MAX2(bounds_right,seq_tx_get_final_right(seq, 0));
}
}
/* its possible there were no points to set on either side */
if (bounds_left != MAXFRAME*2)
snap_points[snap_point_num++] = bounds_left;
if (bounds_right != -(MAXFRAME*2))
snap_points[snap_point_num++] = bounds_right;
}
/* Define so we can snap to other points without hassle */
#define TESTSNAP(test_frame)\
for(j=0; j<snap_point_num; j++) {\
/* see if this beats the current best snap point */\
dist = abs(snap_points[j] - test_frame);\
if (dist < snap_dist) {\
snap_ofs = test_frame - snap_points[j];\
snap_dist = dist;\
}\
}
/* Detect the best marker to snap to! */
for(a=0, marker= scene->markers.first; marker; a++, marker= marker->next) {
/* dont snap to a marker on the wrong extend side */
if (mode=='e' && ((side == 'L' && marker->frame > cfra) || (side == 'R' && marker->frame < cfra)))
continue;
/* when we are moving markers, dont snap to selected markers, durr */
if ((sseq->flag & SEQ_MARKER_TRANS)==0 || (marker->flag & SELECT)==0) {
/* loop over the sticky points - max 4 */
TESTSNAP(marker->frame);
if (snap_dist == 0) break; /* alredy snapped? - stop looking */
}
}
if (snap_dist) {
TESTSNAP(cfra);
}
/* check seq's next to the active also - nice for quick snapping */
if (snap_dist && last_seq && seq_tx_check_left(last_seq)) {
seq = find_next_prev_sequence(scene, last_seq, 1, 0); /* left */
if(seq && !seq_tx_check_right(seq))
TESTSNAP(seq_tx_get_final_right(seq, 0));
}
if (snap_dist && last_seq && seq_tx_check_right(last_seq)) {
seq = find_next_prev_sequence(scene, last_seq, 2, 0); /* right */
if(seq && !seq_tx_check_left(seq))
TESTSNAP(seq_tx_get_final_left(seq, 0));
}
#undef TESTSNAP
if (abs(ix_old-ix) >= snapdist_max) {
/* mouse has moved out of snap range */
snapskip = 0;
} else if (snap_dist==0) {
/* nowhere to move, dont do anything */
snapskip = 1;
} else if (snap_dist < snapdist_max) {
/* do the snapping by adjusting the mouse offset value */
ix = ix_old + snap_ofs;
}
}
if (mode=='g' && !snapskip) {
/* Grab */
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
int myofs;
/* flag, ignores lefsel/rightsel for nested strips */
int sel_flag = (seq->depth==0) ? seq->flag : seq->flag & ~(SEQ_LEFTSEL+SEQ_RIGHTSEL);
// SEQ_DEBUG_INFO(seq);
/* X Transformation */
if((seq->depth==0) && (sel_flag & SEQ_LEFTSEL)) {
myofs = (ts->startofs - ts->startstill);
seq_tx_set_final_left(seq, ts->start + (myofs + ix));
}
if((seq->depth==0) && (sel_flag & SEQ_RIGHTSEL)) {
myofs = (ts->endstill - ts->endofs);
seq_tx_set_final_right(seq, ts->start + seq->len + (myofs + ix));
}
seq_tx_handle_xlimits(seq, sel_flag & SEQ_LEFTSEL, sel_flag & SEQ_RIGHTSEL);
if( (sel_flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))==0 ) {
if(sequence_is_free_transformable(seq)) seq->start= ts->start+ ix;
/* Y Transformation */
if(seq->depth==0) seq->machine= ts->machine+ iy;
if(seq->machine<1) seq->machine= 1;
else if(seq->machine>= MAXSEQ) seq->machine= MAXSEQ;
}
calc_sequence(seq);
ts++;
}
}
/* Markers */
if (sseq->flag & SEQ_MARKER_TRANS) {
for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
if(marker->flag & SELECT) {
marker->frame= oldframe[a] + ix;
marker_moved=1;
a++;
}
}
}
/* Extend, grabs one side of the current frame */
} else if (mode=='e' && !snapskip) {
int myofs; /* offset from start of the seq clip */
int xnew, final_left, final_right; /* just to store results from seq_tx_get_final_left/right */
/* we dont use seq side selection flags for this,
instead we need to calculate which sides to move
based on its initial position from the cursor */
int move_left, move_right;
/* Extend, Similar to grab but operate on one side of the cursor */
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
/* only move the contents of the metastrip otherwise the transformation is applied twice */
if (sequence_is_free_transformable(seq) && seq->type != SEQ_META) {
move_left = move_right = 0;
//SEQ_DEBUG_INFO(seq);
final_left = seq_tx_get_final_left(seq, 1);
final_right = seq_tx_get_final_right(seq, 1);
/* Only X Axis moving */
/* work out which sides to move first */
if (side=='L') {
if (final_left <= cfra || ts->final_left <= cfra) move_left = 1;
if (final_right <= cfra || ts->final_right <= cfra) move_right = 1;
} else {
if (final_left >= cfra || ts->final_left >= cfra) move_left = 1;
if (final_right >= cfra || ts->final_right >= cfra) move_right = 1;
}
if (move_left && move_right) {
/* simple move - dont need to do anything complicated */
seq->start= ts->start+ ix;
} else {
if (side=='L') {
if (move_left) {
/* Similar to other funcs */
myofs = (ts->startofs - ts->startstill);
xnew = ts->start + (ix + myofs);
/* make sure the we dont resize down to 0 or less in size
also include the startstill so the contense dosnt go outside the bounds,
if the seq->startofs is 0 then its ignored */
/* TODO remove, add check to seq_tx_handle_xlimits, works ok for now */
if (xnew + seq->startstill > final_right-1) {
xnew = (final_right-1) - seq->startstill;
}
/* Note, this is the only case where the start needs to be adjusted
since its not needed when modifying the end or when moving the entire sequence */
//seq->start = ts->start+ix; // This works when xnew is not clamped, line below takes clamping into account
seq->start= xnew - myofs; /* TODO see above */
/* done with unique stuff */
seq_tx_set_final_left(seq, xnew);
seq_tx_handle_xlimits(seq, 1, 0);
/* Special case again - setting the end back to what it was */
seq_tx_set_final_right(seq, final_right);
}
if (move_right) {
myofs = (ts->endstill - ts->endofs);
xnew = ts->start + seq->len + (myofs + ix);
seq_tx_set_final_right(seq, xnew);
seq_tx_handle_xlimits(seq, 0, 1);
}
} else { /* R */
if (move_left) {
myofs = (ts->startofs - ts->startstill);
xnew = ts->start + (myofs + ix);
seq_tx_set_final_left(seq, xnew);
seq_tx_handle_xlimits(seq, 1, 0);
}
if (move_right) {
myofs = (ts->endstill - ts->endofs);
xnew = ts->start + seq->len + (myofs + ix);
seq_tx_set_final_right(seq, xnew);
seq_tx_handle_xlimits(seq, 0, 1);
}
}
}
}
calc_sequence(seq);
ts++;
}
}
/* markers */
if (sseq->flag & SEQ_MARKER_TRANS) {
for(a=0, marker= scene->markers.first; marker; marker= marker->next) {\
if (marker->flag & SELECT) {
if(oldframe[a] != MAXFRAME+1) {
marker->frame= oldframe[a] + ix;
marker_moved=1;
}
a++;
}
}
}
}
sprintf(str, "X: %d Y: %d ", ix, iy);
// headerprint(str);
/* remember the last value for snapping,
only set if we are not currently snapped,
prevents locking on a keyframe */
if (!snapskip)
ix_old = ix;
/* just to tell if ctrl was pressed, this means we get a recalc when pressing ctrl */
snap_old = snap;
/* rememver last mouse values so we can skip transform when nothing happens */
xo= mval[0];
yo= mval[1];
/* test for effect and overlap */
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
if((seq->depth==0) && (seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
seq->flag &= ~SEQ_OVERLAP;
if( test_overlap_seq(scene, seq) ) {
seq->flag |= SEQ_OVERLAP;
}
}
else if(seq->type & SEQ_EFFECT) {
if(seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
else if(seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
else if(seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
}
}
/* warning, drawing should NEVER use WHILE_SEQ,
if it does the seq->depth value will be messed up and
overlap checks with metastrips will give incorrect results */
// XXX force_draw_plus(SPACE_BUTS, 0);
}
#if 0
while(qtest()) {
event= extern_qread(&val);
if(val) {
switch(event) {
case ESCKEY:
case LEFTMOUSE:
case RIGHTMOUSE:
case SPACEKEY:
case RETKEY:
afbreek= 1;
break;
case XKEY:
if(!(midtog && (proj == 0))) {
midtog= ~midtog;
}
if(midtog) {
proj= 1;
firsttime= 1;
}
break;
case YKEY:
if(!(midtog && (proj == 1))) {
midtog= ~midtog;
}
if(midtog) {
proj= 0;
firsttime= 1;
}
break;
case MIDDLEMOUSE:
midtog= ~midtog;
if(midtog) {
if( abs(mval[0]-xn) > abs(mval[1]-yn)) proj= 1;
else proj= 0;
firsttime= 1;
}
break;
default:
arrows_move_cursor(event);
}
}
if(afbreek) break;
}
#endif
}
if((event==ESCKEY) || (event==RIGHTMOUSE)) {
ts= transmain;
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
seq->start= ts->start;
seq->machine= ts->machine;
seq->startstill= ts->startstill;
seq->endstill= ts->endstill;
seq->startofs= ts->startofs;
seq->endofs= ts->endofs;
calc_sequence(seq);
seq->flag &= ~SEQ_OVERLAP;
ts++;
} else if(seq->type & SEQ_EFFECT) {
if(seq->seq1 && seq->seq1->flag & SELECT) calc_sequence(seq);
else if(seq->seq2 && seq->seq2->flag & SELECT) calc_sequence(seq);
else if(seq->seq3 && seq->seq3->flag & SELECT) calc_sequence(seq);
}
}
/* Markers */
if (sseq->flag & SEQ_MARKER_TRANS) {
for(a=0, marker= scene->markers.first; marker; marker= marker->next) {
if (marker->flag & SELECT) {
if(oldframe[a] != MAXFRAME+1) {
marker->frame= oldframe[a];
}
a++;
}
}
marker_moved = 0;
}
} else {
/* images, effects and overlap */
for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) {
/* fixes single image strips - makes sure their start is not out of bounds
ideally this would be done during transform since data is rendered at that time
however it ends up being a lot messier! - Campbell */
fix_single_seq(seq);
if(seq->type == SEQ_META) {
calc_sequence(seq);
seq->flag &= ~SEQ_OVERLAP;
if( test_overlap_seq(scene, seq) ) shuffle_seq(scene, seq);
}
else if(seq->flag & SELECT) {
calc_sequence(seq);
seq->flag &= ~SEQ_OVERLAP;
if( test_overlap_seq(scene, seq) ) shuffle_seq(scene, seq);
}
else if(seq->type & SEQ_EFFECT) calc_sequence(seq);
}
/* as last: */
sort_seq(scene);
}
/* free sequence array */
if(seqar) MEM_freeN(seqar);
G.moving= 0;
MEM_freeN(transmain);
if (sseq->flag & SEQ_MARKER_TRANS && totmark)
MEM_freeN(oldframe);
if (mode=='g')
BIF_undo_push("Transform Grab, Sequencer");
else if (mode=='e')
BIF_undo_push("Transform Extend, Sequencer");
}
/* since grab can move markers, we must turn this off before adding a new sequence
I am not so happy with this, but the baddness in contained here - Campbell */
/* XXX temp disabled, will work differently anyway */
void _transform_seq_nomarker_(Scene *scene, SpaceSeq *sseq, View2D *v2d, int mode, int context)
{
int flag_back;
if (!sseq) return; /* should never happen */
flag_back = sseq->flag;
sseq->flag &= ~SEQ_MARKER_TRANS;
transform_seq(scene, sseq, v2d, mode, context);
sseq->flag = flag_back;
}
void seq_snap(Scene *scene, short event)
{
Editing *ed;
Sequence *seq;
ed= scene->ed;
if(ed==NULL) return;
/* problem: contents of meta's are all shifted to the same position... */
/* also check metas */
SEQP_BEGIN(ed, seq) {
if (seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK) &&
sequence_is_free_transformable(seq)) {
if((seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))==0) {
seq->start= CFRA-seq->startofs+seq->startstill;
} else {
if(seq->flag & SEQ_LEFTSEL) {
seq_tx_set_final_left(seq, CFRA);
} else { /* SEQ_RIGHTSEL */
seq_tx_set_final_right(seq, CFRA);
}
seq_tx_handle_xlimits(seq, seq->flag & SEQ_LEFTSEL, seq->flag & SEQ_RIGHTSEL);
}
calc_sequence(seq);
}
}
SEQ_END
/* test for effects and overlap */
SEQP_BEGIN(ed, seq) {
if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) {
seq->flag &= ~SEQ_OVERLAP;
if( test_overlap_seq(scene, seq) ) {
shuffle_seq(scene, seq);
}
}
else if(seq->type & SEQ_EFFECT) {
if(seq->seq1 && (seq->seq1->flag & SELECT))
calc_sequence(seq);
else if(seq->seq2 && (seq->seq2->flag & SELECT))
calc_sequence(seq);
else if(seq->seq3 && (seq->seq3->flag & SELECT))
calc_sequence(seq);
}
}
SEQ_END;
/* as last: */
sort_seq(scene);
BIF_undo_push("Snap Strips, Sequencer");
}
void seq_snap_menu(Scene *scene)
{
short event;
event= pupmenu("Snap %t|To Current Frame%x1");
if(event < 1) return;
seq_snap(scene, event);
}
void seq_lock_sel(Scene *scene, int lock)
{
Editing *ed;
Sequence *seq;
ed= scene->ed;
if(!ed) return;
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
if ((seq->flag & SELECT)) {
if (lock) seq->flag |= SEQ_LOCK;
else seq->flag &= ~SEQ_LOCK;
}
}
BIF_undo_push(lock?"Lock Strips, Sequencer":"Unlock Strips, Sequencer");
}
/* Operator functions */
/* mute operator */
static EnumPropertyItem prop_set_mute_types[] = {
{SEQ_SELECTED, "SELECTED", "Selected", ""},
{SEQ_UNSELECTED, "UNSELECTED", "Unselected ", ""},
{0, NULL, NULL, NULL}
};
static int sequencer_mute_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Editing *ed;
Sequence *seq;
int selected;
ed= scene->ed;
selected= RNA_enum_is_equal(op->ptr, "type", "SELECTED");
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
if ((seq->flag & SEQ_LOCK)==0) {
if(selected){ /* mute unselected */
if (seq->flag & SELECT) {
seq->flag |= SEQ_MUTE;
}
}
else {
if ((seq->flag & SELECT)==0) {
seq->flag |= SEQ_MUTE;
}
}
}
}
ED_undo_push(C, "Mute Strips, Sequencer");
ED_area_tag_redraw(CTX_wm_area(C));
return OPERATOR_FINISHED;
}
void SEQUENCER_OT_mute(struct wmOperatorType *ot)
{
/* identifiers */
ot->name= "Mute Strips";
ot->idname= "SEQUENCER_OT_mute";
/* api callbacks */
ot->exec= sequencer_mute_exec;
ot->poll= ED_operator_sequencer_active;
ot->flag= OPTYPE_REGISTER;
RNA_def_enum(ot->srna, "type", prop_set_mute_types, SEQ_SELECTED, "Type", "");
}
/* unmute operator */
static int sequencer_unmute_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Editing *ed;
Sequence *seq;
int selected;
ed= scene->ed;
selected= RNA_enum_is_equal(op->ptr, "type", "SELECTED");
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
if ((seq->flag & SEQ_LOCK)==0) {
if(selected){ /* unmute unselected */
if (seq->flag & SELECT) {
seq->flag &= ~SEQ_MUTE;
}
}
else {
if ((seq->flag & SELECT)==0) {
seq->flag &= ~SEQ_MUTE;
}
}
}
}
ED_undo_push(C, "UnMute Strips, Sequencer");
ED_area_tag_redraw(CTX_wm_area(C));
return OPERATOR_FINISHED;
}
void SEQUENCER_OT_unmute(struct wmOperatorType *ot)
{
/* identifiers */
ot->name= "UnMute Strips";
ot->idname= "SEQUENCER_OT_unmute";
/* api callbacks */
ot->exec= sequencer_unmute_exec;
ot->poll= ED_operator_sequencer_active;
ot->flag= OPTYPE_REGISTER;
RNA_def_enum(ot->srna, "type", prop_set_mute_types, SEQ_SELECTED, "Type", "");
}
/* cut operator */
static EnumPropertyItem prop_cut_side_types[] = {
{SEQ_LEFT, "LEFT", "Left", ""},
{SEQ_RIGHT, "RIGHT", "Right", ""},
{0, NULL, NULL, NULL}
};
static EnumPropertyItem prop_cut_types[] = {
{SEQ_CUT_SOFT, "SOFT", "Soft", ""},
{SEQ_CUT_HARD, "HARD", "Hard", ""},
{0, NULL, NULL, NULL}
};
static int sequencer_cut_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Editing *ed= scene->ed;
int cut_side, cut_hard, cut_frame;
ListBase newlist;
int changed;
cut_frame= RNA_int_get(op->ptr, "frame");
cut_hard= RNA_enum_get(op->ptr, "type");
cut_side= RNA_enum_get(op->ptr, "side");
newlist.first= newlist.last= NULL;
if (cut_hard==SEQ_CUT_HARD) {
changed = cut_seq_list(scene,
ed->seqbasep, &newlist, cut_frame, cut_seq_hard);
} else {
changed = cut_seq_list(scene,
ed->seqbasep, &newlist, cut_frame, cut_seq_soft);
}
if (newlist.first) { /* got new strips ? */
Sequence *seq;
addlisttolist(ed->seqbasep, &newlist);
SEQP_BEGIN(ed, seq) {
if (cut_side==SEQ_LEFT) {
if ( seq->startdisp >= cut_frame ) {
seq->flag &= SEQ_DESEL;
}
} else {
if ( seq->enddisp <= cut_frame ) {
seq->flag &= SEQ_DESEL;
}
}
}
SEQ_END;
/* as last: */
sort_seq(scene);
}
if (changed) {
ED_undo_push(C, "Cut Strips, Sequencer");
ED_area_tag_redraw(CTX_wm_area(C));
}
return OPERATOR_FINISHED;
}
static int sequencer_cut_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Scene *scene= CTX_data_scene(C);
ARegion *ar= CTX_wm_region(C);
View2D *v2d= UI_view2d_fromcontext(C);
int cut_side, cut_frame;
cut_frame= CFRA;
cut_side= mouse_frame_side(v2d, event->x - ar->winrct.xmin, cut_frame);
RNA_int_set(op->ptr, "frame", cut_frame);
RNA_enum_set(op->ptr, "side", cut_side);
/*RNA_enum_set(op->ptr, "type", cut_hard); */ /*This type is set from the key shortcut */
return sequencer_cut_exec(C, op);
}
void SEQUENCER_OT_cut(struct wmOperatorType *ot)
{
/* identifiers */
ot->name= "Cut Strips";
ot->idname= "SEQUENCER_OT_cut";
/* api callbacks */
ot->invoke= sequencer_cut_invoke;
ot->exec= sequencer_cut_exec;
ot->poll= ED_operator_sequencer_active;
ot->flag= OPTYPE_REGISTER;
RNA_def_int(ot->srna, "frame", 0, INT_MIN, INT_MAX, "Frame", "Frame where selected strips will be cut", INT_MIN, INT_MAX);
RNA_def_enum(ot->srna, "type", prop_cut_types, SEQ_CUT_SOFT, "Type", "the type of cut operation to perform on strips");
RNA_def_enum(ot->srna, "side", prop_cut_side_types, SEQ_LEFT, "Side", "The side that remains selected after cutting");
}
/* duplicate operator */
static int sequencer_add_duplicate_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Editing *ed= scene->ed;
ListBase new;
new.first= new.last= 0;
recurs_dupli_seq(scene, ed->seqbasep, &new);
addlisttolist(ed->seqbasep, &new);
ED_undo_push(C, "Cut Strips, Sequencer");
ED_area_tag_redraw(CTX_wm_area(C));
return OPERATOR_FINISHED;
}
static int sequencer_add_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
sequencer_add_duplicate_exec(C, op);
RNA_int_set(op->ptr, "mode", TFM_TRANSLATION);
WM_operator_name_call(C, "TFM_OT_transform", WM_OP_INVOKE_REGION_WIN, op->ptr);
return OPERATOR_FINISHED;
}
void SEQUENCER_OT_add_duplicate(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Duplicate";
ot->idname= "SEQUENCER_OT_add_duplicate";
/* api callbacks */
ot->invoke= sequencer_add_duplicate_invoke;
ot->exec= sequencer_add_duplicate_exec;
ot->poll= ED_operator_sequencer_active;
/* to give to transform */
RNA_def_int(ot->srna, "mode", TFM_TRANSLATION, 0, INT_MAX, "Mode", "", 0, INT_MAX);
}
/* delete operator */
static int sequencer_delete_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Editing *ed= scene->ed;
Sequence *seq;
MetaStack *ms;
int nothingSelected = TRUE;
seq=get_last_seq(scene);
if (seq && seq->flag & SELECT) { /* avoid a loop since this is likely to be selected */
nothingSelected = FALSE;
} else {
for (seq = ed->seqbasep->first; seq; seq = seq->next) {
if (seq->flag & SELECT) {
nothingSelected = FALSE;
break;
}
}
}
if (nothingSelected)
return OPERATOR_FINISHED;
/* free imbufs of all dependent strips */
for(seq=ed->seqbasep->first; seq; seq=seq->next)
if(seq->flag & SELECT)
update_changed_seq_and_deps(scene, seq, 1, 0);
/* for effects, try to find a replacement input */
for(seq=ed->seqbasep->first; seq; seq=seq->next)
if((seq->type & SEQ_EFFECT) && !(seq->flag & SELECT))
del_seq_find_replace_recurs(scene, seq);
/* delete all selected strips */
recurs_del_seq_flag(scene, ed->seqbasep, SELECT, 0);
/* updates lengths etc */
seq= ed->seqbasep->first;
while(seq) {
calc_sequence(seq);
seq= seq->next;
}
/* free parent metas */
ms= ed->metastack.last;
while(ms) {
ms->parseq->strip->len= 0; /* force new alloc */
calc_sequence(ms->parseq);
ms= ms->prev;
}
ED_undo_push(C, "Delete Strip(s), Sequencer");
ED_area_tag_redraw(CTX_wm_area(C));
return OPERATOR_FINISHED;
}
void SEQUENCER_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Erase Strips";
ot->idname= "SEQUENCER_OT_delete";
/* api callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= sequencer_delete_exec;
ot->poll= ED_operator_sequencer_active;
}
/* separate_images operator */
static int sequencer_separate_images_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Editing *ed= scene->ed;
Sequence *seq, *seq_new, *seq_next;
Strip *strip_new;
StripElem *se, *se_new;
int start_ofs, cfra, frame_end;
static int step= 1;
// add_numbut(0, NUM|INT, "Image Duration:", 1, 256, &step, NULL);
// if (!do_clever_numbuts("Separate Images", 1, REDRAW))
// return;
seq= ed->seqbasep->first;
while (seq) {
if((seq->flag & SELECT) && (seq->type == SEQ_IMAGE) && (seq->len > 1)) {
/* remove seq so overlap tests dont conflict,
see seq_free_sequence below for the real free'ing */
seq_next = seq->next;
BLI_remlink(ed->seqbasep, seq);
if(seq->ipo) seq->ipo->id.us--;
start_ofs = cfra = seq_tx_get_final_left(seq, 0);
frame_end = seq_tx_get_final_right(seq, 0);
while (cfra < frame_end) {
/* new seq */
se = give_stripelem(seq, cfra);
seq_new= alloc_sequence(((Editing *)scene->ed)->seqbasep, start_ofs, seq->machine);
seq_new->type= SEQ_IMAGE;
seq_new->len = 1;
seq_new->endstill = step-1;
/* new strip */
seq_new->strip= strip_new= MEM_callocN(sizeof(Strip)*1, "strip");
strip_new->len= 1;
strip_new->us= 1;
strncpy(strip_new->dir, seq->strip->dir, FILE_MAXDIR-1);
/* new stripdata */
strip_new->stripdata= se_new= MEM_callocN(sizeof(StripElem)*1, "stripelem");
strncpy(se_new->name, se->name, FILE_MAXFILE-1);
calc_sequence(seq_new);
seq_new->flag &= ~SEQ_OVERLAP;
if (test_overlap_seq(scene, seq_new)) {
shuffle_seq(scene, seq_new);
}
cfra++;
start_ofs += step;
}
seq_free_sequence(seq);
seq = seq->next;
} else {
seq = seq->next;
}
}
/* as last: */
sort_seq(scene);
ED_undo_push(C, "Separate Image Strips, Sequencer");
ED_area_tag_redraw(CTX_wm_area(C));
return OPERATOR_FINISHED;
}
void SEQUENCER_OT_separate_images(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Separate Images";
ot->idname= "SEQUENCER_OT_separate_images";
/* api callbacks */
ot->invoke= WM_operator_confirm;
ot->exec= sequencer_separate_images_exec;
ot->poll= ED_operator_sequencer_active;
}