Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
* The Original Code is: all of this file.
* Contributor(s): none yet.
* ***** END GPL LICENSE BLOCK *****
*/
/** \file KX_ParentActuator.h
* \ingroup ketsji
* \brief Set or remove an objects parent
#ifndef __KX_PARENTACTUATOR_H__
#define __KX_PARENTACTUATOR_H__
#include "SCA_IActuator.h"
#include "SCA_LogicManager.h"
class KX_ParentActuator : public SCA_IActuator
{
Py_Header
/** Mode */
int m_mode;
/** option */
bool m_addToCompound;
bool m_ghost;
/** Object to set as parent */
SCA_IObject *m_ob;
public:
enum KX_PARENTACT_MODE
KX_PARENT_NODEF = 0,
KX_PARENT_SET,
KX_PARENT_REMOVE,
KX_PARENT_MAX
};
KX_ParentActuator(class SCA_IObject* gameobj,
int mode,
bool addToCompound,
bool ghost,
SCA_IObject *ob);
virtual ~KX_ParentActuator();
virtual bool Update();
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool UnlinkObject(SCA_IObject* clientobj);
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* These are used to get and set m_ob */
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif /* WITH_PYTHON */
}; /* end of class KX_ParentActuator : public SCA_PropertyActuator */
#endif /* __KX_PARENTACTUATOR_H__ */