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/* SPDX-License-Identifier: Apache-2.0
* Copyright 2021-2022 Blender Foundation */
#ifdef WITH_METAL
# include "device/metal/device.h"
# include "device/metal/device_impl.h"
#endif
#include "util/debug.h"
#include "util/set.h"
#include "util/system.h"
CCL_NAMESPACE_BEGIN
Device *device_metal_create(const DeviceInfo &info, Stats &stats, Profiler &profiler)
{
return new MetalDevice(info, stats, profiler);
}
bool device_metal_init()
return true;
void device_metal_info(vector<DeviceInfo> &devices)
auto usable_devices = MetalInfo::get_usable_devices();
/* Devices are numbered consecutively across platforms. */
set<string> unique_ids;
int device_index = 0;
for (id<MTLDevice> &device : usable_devices) {
/* Compute unique ID for persistent user preferences. */
string device_name = MetalInfo::get_device_name(device);
string id = string("METAL_") + device_name;
/* Hardware ID might not be unique, add device number in that case. */
if (unique_ids.find(id) != unique_ids.end()) {
id += string_printf("_ID_%d", device_index);
unique_ids.insert(id);
/* Create DeviceInfo. */
DeviceInfo info;
info.type = DEVICE_METAL;
info.description = string_remove_trademark(string(device_name));
info.num = device_index;
/* We don't know if it's used for display, but assume it is. */
info.display_device = true;
info.denoisers = DENOISER_NONE;
info.id = id;
info.has_nanovdb = MetalInfo::get_device_vendor(device) == METAL_GPU_APPLE;
info.has_light_tree = MetalInfo::get_device_vendor(device) != METAL_GPU_AMD;
devices.push_back(info);
device_index++;
string device_metal_capabilities()
string result = "";
auto allDevices = MTLCopyAllDevices();
uint32_t num_devices = (uint32_t)allDevices.count;
if (num_devices == 0) {
return "No Metal devices found\n";
result += string_printf("Number of devices: %u\n", num_devices);
for (id<MTLDevice> device in allDevices) {
result += string_printf("\t\tDevice: %s\n", device_name.c_str());
return result;
#else
return nullptr;
return false;
return "";
CCL_NAMESPACE_END