109 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			109 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/* 
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								 * $Id$
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								 *
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								 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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								 *
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version. The Blender
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								 * Foundation also sells licenses for use in proprietary software under
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								 * the Blender License.  See http://www.blender.org/BL/ for information
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								 * about this.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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								 *
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								 * The Original Code is Copyright (C) 2006, Blender Foundation
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								 * All rights reserved.
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								 *
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								 * Original code is this file
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								 *
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								 * Contributor(s): Nathan Letwory
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								 *
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								 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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								*/
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								#ifndef __NODE_H__
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								#define __NODE_H__
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								#include <Python.h>
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								#include "DNA_node_types.h"
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								#include "BKE_node.h"
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								#include "RE_shader_ext.h"		/* <- ShadeInput Shaderesult TexResult */
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								#ifndef SH_NODE_SCRIPT_READY
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								#define SH_NODE_SCRIPT_READY	0
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								#define SH_NODE_SCRIPT_LOADED	1
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								#define SH_NODE_SCRIPT_REPARSE	2
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								#define SH_NODE_SCRIPT_NEW	3
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								#define SH_NODE_SCRIPT_CREATED	4
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								#define SH_NODE_SCRIPT_UPDATED	5
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								#define SH_NODE_SCRIPT_ADDEXIST	6
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								#endif
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								extern PyTypeObject Node_Type;
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								extern PyTypeObject ShadeInput_Type;
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								#define BPy_Node_Check(v) \
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								    ((v)->ob_type == &Node_Type)
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								#define BPy_ShadeInput_Check(v) \
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								    ((v)->ob_type == &ShadeInput_Type)
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								typedef struct BPy_Node {
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									PyObject_HEAD
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									bNode *node;
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									bNodeStack **inputs;
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									bNodeStack **outputs;
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									int altered;
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								} BPy_Node;
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								typedef struct BPy_ShadeInput {
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									PyObject_HEAD
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									ShadeInput *shi;
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								} BPy_ShadeInput;
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								typedef struct {
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									PyObject_VAR_HEAD /* required python macro */
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									bNodeType *typeinfo;
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									bNodeStack **inputs;
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								} BPy_SockInMap;
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								typedef struct {
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									PyObject_VAR_HEAD /* required python macro */
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									bNodeType *typeinfo;
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									bNodeStack **outputs;
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								} BPy_SockOutMap;
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								typedef struct {
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									PyObject_HEAD /* required python macro */
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									bNode *node;
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									bNodeStack **outputs;
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								} BPy_OutputDefMap;
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								typedef struct {
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									PyObject_HEAD /* required python macro */
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									bNode *node;
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									bNodeStack **outputs;
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								} BPy_InputDefMap;
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								extern PyObject *Node_Init(void);
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								extern BPy_Node *Node_CreatePyObject(bNode *node);
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								extern PyObject *Node_CreateOutputDefMap(BPy_Node *self);
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								extern PyObject *Node_CreateInputDefMap(BPy_Node *self);
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								extern BPy_ShadeInput *ShadeInput_CreatePyObject(ShadeInput *shi);
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								extern BPy_SockInMap *Node_getInputs(BPy_Node *self);
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								extern BPy_SockOutMap *Node_getOutputs(BPy_Node *self);
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								extern void Node_dealloc(BPy_Node *self);
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								extern void ShadeInput_dealloc(BPy_ShadeInput *self);
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								#endif /* __NODE_H__*/
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