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								/*
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								 * This program is free software; you can redistribute it and/or
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								 * modify it under the terms of the GNU General Public License
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								 * as published by the Free Software Foundation; either version 2
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								 * of the License, or (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software Foundation,
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								 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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								 *
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								 * Copyright 2020, Blender Foundation.
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								 * All rights reserved.
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								 */
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								/** \file
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								 * \ingroup gpu
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								 */
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								#include "BLI_assert.h"
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											2020-08-25 14:47:23 +02:00
										 
									 
								 
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								#include "BLI_system.h"
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								#include "BLI_utildefines.h"
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											2020-08-31 22:41:04 +02:00
										 
									 
								 
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								#include "BKE_global.h"
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								#include "GPU_framebuffer.h"
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								#include "GHOST_C-api.h"
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											2020-08-08 03:01:45 +02:00
										 
									 
								 
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								#include "gpu_context_private.hh"
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											2020-09-08 03:18:49 +02:00
										 
									 
								 
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								#include "gpu_immediate_private.hh"
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								#include "gl_debug.hh"
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								#include "gl_immediate.hh"
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											2020-08-16 20:56:39 +02:00
										 
									 
								 
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								#include "gl_state.hh"
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											2020-09-01 02:41:29 +02:00
										 
									 
								 
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								#include "gl_uniform_buffer.hh"
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											2021-07-03 23:08:40 +10:00
										 
									 
								 
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								#include "gl_backend.hh" /* TODO: remove. */
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								#include "gl_context.hh"
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											2020-08-08 18:04:46 -06:00
										 
									 
								 
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								using namespace blender;
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								using namespace blender::gpu;
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								/* -------------------------------------------------------------------- */
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								/** \name Constructor / Destructor
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								 * \{ */
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											2020-08-08 01:18:18 +02:00
										 
									 
								 
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								GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list)
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								    : shared_orphan_list_(shared_orphan_list)
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								{
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								  if (G.debug & G_DEBUG_GPU) {
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								    debug::init_gl_callbacks();
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								  }
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											2020-08-08 01:18:18 +02:00
										 
									 
								 
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								  float data[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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								  glGenBuffers(1, &default_attr_vbo_);
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								  glBindBuffer(GL_ARRAY_BUFFER, default_attr_vbo_);
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								  glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
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								  glBindBuffer(GL_ARRAY_BUFFER, 0);
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											2020-08-17 00:34:06 +02:00
										 
									 
								 
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								  state_manager = new GLStateManager();
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								  imm = new GLImmediate();
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											2020-08-29 14:03:15 +02:00
										 
									 
								 
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								  ghost_window_ = ghost_window;
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								  if (ghost_window) {
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								    GLuint default_fbo = GHOST_GetDefaultOpenGLFramebuffer((GHOST_WindowHandle)ghost_window);
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								    GHOST_RectangleHandle bounds = GHOST_GetClientBounds((GHOST_WindowHandle)ghost_window);
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								    int w = GHOST_GetWidthRectangle(bounds);
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								    int h = GHOST_GetHeightRectangle(bounds);
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								    GHOST_DisposeRectangle(bounds);
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								    if (default_fbo != 0) {
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								      /* Bind default framebuffer, otherwise state might be undefined because of
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								       * detect_mip_render_workaround(). */
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								      glBindFramebuffer(GL_FRAMEBUFFER, default_fbo);
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								      front_left = new GLFrameBuffer("front_left", this, GL_COLOR_ATTACHMENT0, default_fbo, w, h);
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								      back_left = new GLFrameBuffer("back_left", this, GL_COLOR_ATTACHMENT0, default_fbo, w, h);
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								    }
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								    else {
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								      front_left = new GLFrameBuffer("front_left", this, GL_FRONT_LEFT, 0, w, h);
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								      back_left = new GLFrameBuffer("back_left", this, GL_BACK_LEFT, 0, w, h);
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								    }
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											2020-09-07 19:52:22 +02:00
										 
									 
								 
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								    GLboolean supports_stereo_quad_buffer = GL_FALSE;
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								    glGetBooleanv(GL_STEREO, &supports_stereo_quad_buffer);
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								    if (supports_stereo_quad_buffer) {
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								      front_right = new GLFrameBuffer("front_right", this, GL_FRONT_RIGHT, 0, w, h);
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								      back_right = new GLFrameBuffer("back_right", this, GL_BACK_RIGHT, 0, w, h);
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								    }
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								  }
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								  else {
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								    /* For off-screen contexts. Default frame-buffer is NULL. */
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								    back_left = new GLFrameBuffer("back_left", this, GL_NONE, 0, 0, 0);
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								  }
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								  active_fb = back_left;
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								  static_cast<GLStateManager *>(state_manager)->active_fb = static_cast<GLFrameBuffer *>(
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								      active_fb);
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								}
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								GLContext::~GLContext()
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								{
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											2020-08-08 01:18:18 +02:00
										 
									 
								 
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								  BLI_assert(orphaned_framebuffers_.is_empty());
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								  BLI_assert(orphaned_vertarrays_.is_empty());
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								  /* For now don't allow GPUFrameBuffers to be reuse in another context. */
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								  BLI_assert(framebuffers_.is_empty());
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											2021-02-05 16:23:34 +11:00
										 
									 
								 
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								  /* Delete VAO's so the batch can be reused in another context. */
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								  for (GLVaoCache *cache : vao_caches_) {
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								    cache->clear();
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								  }
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								  glDeleteBuffers(1, &default_attr_vbo_);
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								}
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								/** \} */
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								/* -------------------------------------------------------------------- */
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								/** \name Activate / Deactivate context
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								 * \{ */
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											2020-11-06 13:18:48 +01:00
										 
									 
								 
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								void GLContext::activate()
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											2020-08-08 01:18:18 +02:00
										 
									 
								 
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								{
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								  /* Make sure no other context is already bound to this thread. */
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								  BLI_assert(is_active_ == false);
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								  is_active_ = true;
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								  thread_ = pthread_self();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /* Clear accumulated orphans. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  orphans_clear();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-29 14:03:15 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (ghost_window_) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /* Get the correct framebuffer size for the internal framebuffers. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    GHOST_RectangleHandle bounds = GHOST_GetClientBounds((GHOST_WindowHandle)ghost_window_);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int w = GHOST_GetWidthRectangle(bounds);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int h = GHOST_GetHeightRectangle(bounds);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    GHOST_DisposeRectangle(bounds);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (front_left) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      front_left->size_set(w, h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (back_left) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      back_left->size_set(w, h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (front_right) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      front_right->size_set(w, h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (back_right) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      back_right->size_set(w, h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-01 02:41:29 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /* Not really following the state but we should consider
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								   * no ubo bound when activating a context. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  bound_ubo_slots = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 03:18:49 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  immActivate();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-06 13:18:48 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLContext::deactivate()
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 03:18:49 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  immDeactivate();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  is_active_ = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \} */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 00:10:37 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								/* -------------------------------------------------------------------- */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \name Flush, Finish & sync
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \{ */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-06 13:18:48 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLContext::flush()
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 00:10:37 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  glFlush();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-06 13:18:48 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLContext::finish()
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 00:10:37 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  glFinish();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \} */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								/* -------------------------------------------------------------------- */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \name Safe object deletion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * GPU objects can be freed when the context is not bound.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * In this case we delay the deletion until the context is bound again.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \{ */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-06 13:18:48 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLSharedOrphanLists::orphans_clear()
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /* Check if any context is active on this thread! */
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 04:12:12 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  BLI_assert(GLContext::get());
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  lists_mutex.lock();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!buffers.is_empty()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glDeleteBuffers((uint)buffers.size(), buffers.data());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    buffers.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!textures.is_empty()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glDeleteTextures((uint)textures.size(), textures.data());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    textures.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  lists_mutex.unlock();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-06 13:18:48 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLContext::orphans_clear()
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /* Check if context has been activated by another thread! */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  BLI_assert(this->is_active_on_thread());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  lists_mutex_.lock();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!orphaned_vertarrays_.is_empty()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glDeleteVertexArrays((uint)orphaned_vertarrays_.size(), orphaned_vertarrays_.data());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    orphaned_vertarrays_.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!orphaned_framebuffers_.is_empty()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glDeleteFramebuffers((uint)orphaned_framebuffers_.size(), orphaned_framebuffers_.data());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    orphaned_framebuffers_.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  lists_mutex_.unlock();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  shared_orphan_list_.orphans_clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLContext::orphans_add(Vector<GLuint> &orphan_list, std::mutex &list_mutex, GLuint id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  list_mutex.lock();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  orphan_list.append(id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  list_mutex.unlock();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLContext::vao_free(GLuint vao_id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 04:12:12 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (this == GLContext::get()) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    glDeleteVertexArrays(1, &vao_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    orphans_add(orphaned_vertarrays_, lists_mutex_, vao_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLContext::fbo_free(GLuint fbo_id)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 04:12:12 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (this == GLContext::get()) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    glDeleteFramebuffers(1, &fbo_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    orphans_add(orphaned_framebuffers_, lists_mutex_, fbo_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-07 20:08:25 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLContext::buf_free(GLuint buf_id)
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /* Any context can free. */
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 04:12:12 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (GLContext::get()) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    glDeleteBuffers(1, &buf_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else {
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-07 20:08:25 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    GLSharedOrphanLists &orphan_list = GLBackend::get()->shared_orphan_list_get();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    orphans_add(orphan_list.buffers, orphan_list.lists_mutex, buf_id);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-07 20:08:25 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLContext::tex_free(GLuint tex_id)
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /* Any context can free. */
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-08 04:12:12 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (GLContext::get()) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    glDeleteTextures(1, &tex_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else {
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-07 20:08:25 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    GLSharedOrphanLists &orphan_list = GLBackend::get()->shared_orphan_list_get();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    orphans_add(orphan_list.textures, orphan_list.lists_mutex, tex_id);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \} */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/* -------------------------------------------------------------------- */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \name Linked object deletion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 *
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * These objects contain data that are stored per context. We
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-13 16:21:10 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * need to do some cleanup if they are used across context or if context
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								 * is discarded.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \{ */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 01:31:40 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLContext::vao_cache_register(GLVaoCache *cache)
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  lists_mutex_.lock();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 01:31:40 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  vao_caches_.add(cache);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  lists_mutex_.unlock();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 01:31:40 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void GLContext::vao_cache_unregister(GLVaoCache *cache)
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  lists_mutex_.lock();
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-11 01:31:40 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  vao_caches_.remove(cache);
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-08 01:18:18 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  lists_mutex_.unlock();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-08-07 17:00:28 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \} */
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-07 19:53:48 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/* -------------------------------------------------------------------- */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \name Memory statistics
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								 * \{ */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void GLContext::memory_statistics_get(int *r_total_mem, int *r_free_mem)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  /* TODO(merwin): use Apple's platform API to get this info. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (GLEW_NVX_gpu_memory_info) {
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-05 16:23:34 +11:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    /* Returned value in Kb. */
							 | 
						
					
						
							
								
									
										
										
										
											2020-09-07 19:53:48 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, r_total_mem);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, r_free_mem);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else if (GLEW_ATI_meminfo) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int stats[4];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    *r_total_mem = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    *r_free_mem = stats[0]; /* Total memory free in the pool. */
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    *r_total_mem = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    *r_free_mem = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/** \} */
							 |