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blender-archive/source/blender/gpu/GPU_compute.h

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_sys_types.h"
#include "GPU_shader.h"
#include "GPU_storage_buffer.h"
#ifdef __cplusplus
extern "C" {
#endif
void GPU_compute_dispatch(GPUShader *shader,
uint groups_x_len,
uint groups_y_len,
uint groups_z_len);
void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf);
#ifdef __cplusplus
}
#endif