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blender-archive/source/blender/blenloader/intern/versioning_legacy.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/readfile_pre250.c
* \ingroup blenloader
*/
#include "zlib.h"
#include <limits.h>
#ifndef WIN32
# include <unistd.h> // for read close
#else
# include <io.h> // for open close read
# include "winsock2.h"
# include "BLI_winstuff.h"
#endif
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include "DNA_armature_types.h"
#include "DNA_actuator_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_nla_types.h"
#include "DNA_node_types.h"
#include "DNA_object_fluidsim.h" // NT
#include "DNA_object_types.h"
#include "DNA_property_types.h"
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "DNA_sensor_types.h"
#include "DNA_sdna_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BKE_armature.h"
#include "BKE_colortools.h"
#include "BKE_constraint.h"
#include "BKE_deform.h"
#include "BKE_fcurve.h"
#include "BKE_global.h" // for G
#include "BKE_image.h"
#include "BKE_lattice.h"
#include "BKE_main.h" // for Main
#include "BKE_mesh.h" // for ME_ defines (patching)
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_property.h" // for get_ob_property
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND
#include "IMB_imbuf.h" // for proxy / timecode versioning stuff
#include "NOD_socket.h"
//XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes
//XXX #include "BIF_filelist.h" // badlevel too, where to move this? - elubie
//XXX #include "BIF_previewrender.h" // bedlelvel, for struct RenderInfo
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "RE_engine.h"
#include "readfile.h"
#include "PIL_time.h"
#include <errno.h>
static void vcol_to_fcol(Mesh *me)
{
MFace *mface;
unsigned int *mcol, *mcoln, *mcolmain;
int a;
if (me->totface==0 || me->mcol==NULL) return;
mcoln= mcolmain= MEM_mallocN(4*sizeof(int)*me->totface, "mcoln");
mcol = (unsigned int *)me->mcol;
mface= me->mface;
for (a=me->totface; a>0; a--, mface++) {
mcoln[0]= mcol[mface->v1];
mcoln[1]= mcol[mface->v2];
mcoln[2]= mcol[mface->v3];
mcoln[3]= mcol[mface->v4];
mcoln+= 4;
}
MEM_freeN(me->mcol);
me->mcol= (MCol *)mcolmain;
}
static int map_223_keybd_code_to_224_keybd_code(int code)
{
switch (code) {
case 312: return 311; /* F12KEY */
case 159: return 161; /* PADSLASHKEY */
case 161: return 150; /* PAD0 */
case 154: return 151; /* PAD1 */
case 150: return 152; /* PAD2 */
case 155: return 153; /* PAD3 */
case 151: return 154; /* PAD4 */
case 156: return 155; /* PAD5 */
case 152: return 156; /* PAD6 */
case 157: return 157; /* PAD7 */
case 153: return 158; /* PAD8 */
case 158: return 159; /* PAD9 */
default: return code;
}
}
static void do_version_bone_head_tail_237(Bone *bone)
{
Bone *child;
float vec[3];
/* head */
copy_v3_v3(bone->arm_head, bone->arm_mat[3]);
/* tail is in current local coord system */
copy_v3_v3(vec, bone->arm_mat[1]);
mul_v3_fl(vec, bone->length);
add_v3_v3v3(bone->arm_tail, bone->arm_head, vec);
for (child= bone->childbase.first; child; child= child->next)
do_version_bone_head_tail_237(child);
}
static void bone_version_238(ListBase *lb)
{
Bone *bone;
for (bone= lb->first; bone; bone= bone->next) {
if (bone->rad_tail==0.0f && bone->rad_head==0.0f) {
bone->rad_head= 0.25f*bone->length;
bone->rad_tail= 0.1f*bone->length;
bone->dist-= bone->rad_head;
if (bone->dist<=0.0f) bone->dist= 0.0f;
}
bone_version_238(&bone->childbase);
}
}
static void bone_version_239(ListBase *lb)
{
Bone *bone;
for (bone= lb->first; bone; bone= bone->next) {
if (bone->layer==0)
bone->layer= 1;
bone_version_239(&bone->childbase);
}
}
static void ntree_version_241(bNodeTree *ntree)
{
bNode *node;
if (ntree->type==NTREE_COMPOSIT) {
for (node= ntree->nodes.first; node; node= node->next) {
if (node->type==CMP_NODE_BLUR) {
if (node->storage==NULL) {
NodeBlurData *nbd= MEM_callocN(sizeof(NodeBlurData), "node blur patch");
nbd->sizex= node->custom1;
nbd->sizey= node->custom2;
nbd->filtertype= R_FILTER_QUAD;
node->storage= nbd;
}
}
else if (node->type==CMP_NODE_VECBLUR) {
if (node->storage==NULL) {
NodeBlurData *nbd= MEM_callocN(sizeof(NodeBlurData), "node blur patch");
nbd->samples= node->custom1;
nbd->maxspeed= node->custom2;
nbd->fac= 1.0f;
node->storage= nbd;
}
}
}
}
}
static void ntree_version_242(bNodeTree *ntree)
{
bNode *node;
if (ntree->type==NTREE_COMPOSIT) {
for (node= ntree->nodes.first; node; node= node->next) {
if (node->type==CMP_NODE_HUE_SAT) {
if (node->storage) {
NodeHueSat *nhs= node->storage;
if (nhs->val==0.0f) nhs->val= 1.0f;
}
}
}
}
else if (ntree->type==NTREE_SHADER) {
for (node= ntree->nodes.first; node; node= node->next)
if (node->type == SH_NODE_GEOMETRY && node->storage == NULL)
node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry");
}
}
static void ntree_version_245(FileData *fd, Library *lib, bNodeTree *ntree)
{
bNode *node;
NodeTwoFloats *ntf;
ID *nodeid;
Image *image;
ImageUser *iuser;
if (ntree->type==NTREE_COMPOSIT) {
for (node= ntree->nodes.first; node; node= node->next) {
if (node->type == CMP_NODE_ALPHAOVER) {
if (!node->storage) {
ntf= MEM_callocN(sizeof(NodeTwoFloats), "NodeTwoFloats");
node->storage= ntf;
if (node->custom1)
ntf->x= 1.0f;
}
}
/* fix for temporary flag changes during 245 cycle */
nodeid= blo_do_versions_newlibadr(fd, lib, node->id);
if (node->storage && nodeid && GS(nodeid->name) == ID_IM) {
image= (Image*)nodeid;
iuser= node->storage;
if (iuser->flag & IMA_OLD_PREMUL) {
iuser->flag &= ~IMA_OLD_PREMUL;
iuser->flag |= IMA_DO_PREMUL;
}
if (iuser->flag & IMA_DO_PREMUL) {
image->flag &= ~IMA_OLD_PREMUL;
image->flag |= IMA_DO_PREMUL;
}
}
}
}
}
static void idproperties_fix_groups_lengths_recurse(IDProperty *prop)
{
IDProperty *loop;
int i;
for (loop=prop->data.group.first, i=0; loop; loop=loop->next, i++) {
if (loop->type == IDP_GROUP) idproperties_fix_groups_lengths_recurse(loop);
}
if (prop->len != i) {
printf("Found and fixed bad id property group length.\n");
prop->len = i;
}
}
static void idproperties_fix_group_lengths(ListBase idlist)
{
ID *id;
for (id=idlist.first; id; id=id->next) {
if (id->properties) {
idproperties_fix_groups_lengths_recurse(id->properties);
}
}
}
static void alphasort_version_246(FileData *fd, Library *lib, Mesh *me)
{
Material *ma;
MFace *mf;
MTFace *tf;
int a, b, texalpha;
/* verify we have a tface layer */
for (b=0; b<me->fdata.totlayer; b++)
if (me->fdata.layers[b].type == CD_MTFACE)
break;
if (b == me->fdata.totlayer)
return;
/* if we do, set alpha sort if the game engine did it before */
for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
if (mf->mat_nr < me->totcol) {
ma= blo_do_versions_newlibadr(fd, lib, me->mat[mf->mat_nr]);
texalpha = 0;
/* we can't read from this if it comes from a library,
* because direct_link might not have happened on it,
* so ma->mtex is not pointing to valid memory yet */
if (ma && ma->id.lib)
ma= NULL;
for (b=0; ma && b<MAX_MTEX; b++)
if (ma->mtex && ma->mtex[b] && ma->mtex[b]->mapto & MAP_ALPHA)
texalpha = 1;
}
else {
ma= NULL;
texalpha = 0;
}
for (b=0; b<me->fdata.totlayer; b++) {
if (me->fdata.layers[b].type == CD_MTFACE) {
tf = ((MTFace*)me->fdata.layers[b].data) + a;
tf->mode &= ~TF_ALPHASORT;
if (ma && (ma->mode & MA_ZTRANSP))
if (ELEM(tf->transp, TF_ALPHA, TF_ADD) || (texalpha && (tf->transp != TF_CLIP)))
tf->mode |= TF_ALPHASORT;
}
}
}
}
static void customdata_version_242(Mesh *me)
{
CustomDataLayer *layer;
MTFace *mtf;
MCol *mcol;
TFace *tf;
int a, mtfacen, mcoln;
if (!me->vdata.totlayer) {
CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, me->mvert, me->totvert);
if (me->msticky)
CustomData_add_layer(&me->vdata, CD_MSTICKY, CD_ASSIGN, me->msticky, me->totvert);
if (me->dvert)
CustomData_add_layer(&me->vdata, CD_MDEFORMVERT, CD_ASSIGN, me->dvert, me->totvert);
}
if (!me->edata.totlayer)
CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, me->medge, me->totedge);
if (!me->fdata.totlayer) {
CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, me->mface, me->totface);
if (me->tface) {
if (me->mcol)
MEM_freeN(me->mcol);
me->mcol= CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface);
me->mtface= CustomData_add_layer(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface);
mtf= me->mtface;
mcol= me->mcol;
tf= me->tface;
for (a=0; a < me->totface; a++, mtf++, tf++, mcol+=4) {
memcpy(mcol, tf->col, sizeof(tf->col));
memcpy(mtf->uv, tf->uv, sizeof(tf->uv));
mtf->flag= tf->flag;
mtf->unwrap= tf->unwrap;
mtf->mode= tf->mode;
mtf->tile= tf->tile;
mtf->tpage= tf->tpage;
mtf->transp= tf->transp;
}
MEM_freeN(me->tface);
me->tface= NULL;
}
else if (me->mcol) {
me->mcol= CustomData_add_layer(&me->fdata, CD_MCOL, CD_ASSIGN, me->mcol, me->totface);
}
}
if (me->tface) {
MEM_freeN(me->tface);
me->tface= NULL;
}
for (a=0, mtfacen=0, mcoln=0; a < me->fdata.totlayer; a++) {
layer= &me->fdata.layers[a];
if (layer->type == CD_MTFACE) {
if (layer->name[0] == 0) {
if (mtfacen == 0) strcpy(layer->name, "UVMap");
else BLI_snprintf(layer->name, sizeof(layer->name), "UVMap.%.3d", mtfacen);
}
mtfacen++;
}
else if (layer->type == CD_MCOL) {
if (layer->name[0] == 0) {
if (mcoln == 0) strcpy(layer->name, "Col");
else BLI_snprintf(layer->name, sizeof(layer->name), "Col.%.3d", mcoln);
}
mcoln++;
}
}
mesh_update_customdata_pointers(me, TRUE);
}
/*only copy render texface layer from active*/
static void customdata_version_243(Mesh *me)
{
CustomDataLayer *layer;
int a;
for (a=0; a < me->fdata.totlayer; a++) {
layer= &me->fdata.layers[a];
layer->active_rnd = layer->active;
}
}
/* struct NodeImageAnim moved to ImageUser, and we make it default available */
static void do_version_ntree_242_2(bNodeTree *ntree)
{
bNode *node;
if (ntree->type==NTREE_COMPOSIT) {
for (node= ntree->nodes.first; node; node= node->next) {
if (ELEM3(node->type, CMP_NODE_IMAGE, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
/* only image had storage */
if (node->storage) {
NodeImageAnim *nia= node->storage;
ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "ima user node");
iuser->frames= nia->frames;
iuser->sfra= nia->sfra;
iuser->offset= nia->nr-1;
iuser->cycl= nia->cyclic;
iuser->fie_ima= 2;
iuser->ok= 1;
node->storage= iuser;
MEM_freeN(nia);
}
else {
ImageUser *iuser= node->storage= MEM_callocN(sizeof(ImageUser), "node image user");
iuser->sfra= 1;
iuser->fie_ima= 2;
iuser->ok= 1;
}
}
}
}
}
static void do_version_free_effect_245(Effect *eff)
{
PartEff *paf;
if (eff->type==EFF_PARTICLE) {
paf= (PartEff *)eff;
if (paf->keys) MEM_freeN(paf->keys);
}
MEM_freeN(eff);
}
static void do_version_free_effects_245(ListBase *lb)
{
Effect *eff;
eff= lb->first;
while (eff) {
BLI_remlink(lb, eff);
do_version_free_effect_245(eff);
eff= lb->first;
}
}
PartEff *blo_do_version_give_parteff_245(Object *ob)
{
PartEff *paf;
paf= ob->effect.first;
while (paf) {
if (paf->type==EFF_PARTICLE) return paf;
paf= paf->next;
}
return NULL;
}
/* NOTE: this version patch is intended for versions < 2.52.2, but was initially introduced in 2.27 already */
void blo_do_version_old_trackto_to_constraints(Object *ob)
{
/* create new trackto constraint from the relationship */
if (ob->track) {
bConstraint *con= add_ob_constraint(ob, "AutoTrack", CONSTRAINT_TYPE_TRACKTO);
bTrackToConstraint *data = con->data;
/* copy tracking settings from the object */
data->tar = ob->track;
data->reserved1 = ob->trackflag;
data->reserved2 = ob->upflag;
}
/* clear old track setting */
ob->track = NULL;
}
void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
{
/* WATCH IT!!!: pointers from libdata have not been converted */
if (main->versionfile == 100) {
/* tex->extend and tex->imageflag have changed: */
Tex *tex = main->tex.first;
while (tex) {
if (tex->id.flag & LIB_NEEDLINK) {
if (tex->extend==0) {
if (tex->xrepeat || tex->yrepeat) tex->extend= TEX_REPEAT;
else {
tex->extend= TEX_EXTEND;
tex->xrepeat= tex->yrepeat= 1;
}
}
}
tex= tex->id.next;
}
}
if (main->versionfile <= 101) {
/* frame mapping */
Scene *sce = main->scene.first;
while (sce) {
sce->r.framapto= 100;
sce->r.images= 100;
sce->r.framelen= 1.0;
sce= sce->id.next;
}
}
if (main->versionfile <= 102) {
/* init halo's at 1.0 */
Material *ma = main->mat.first;
while (ma) {
ma->add= 1.0;
ma= ma->id.next;
}
}
if (main->versionfile <= 103) {
/* new variable in object: colbits */
Object *ob = main->object.first;
int a;
while (ob) {
ob->colbits= 0;
if (ob->totcol) {
for (a=0; a<ob->totcol; a++) {
if (ob->mat[a]) ob->colbits |= (1<<a);
}
}
ob= ob->id.next;
}
}
if (main->versionfile <= 104) {
/* timeoffs moved */
Object *ob = main->object.first;
while (ob) {
if (ob->transflag & 1) {
ob->transflag -= 1;
//ob->ipoflag |= OB_OFFS_OB;
}
ob= ob->id.next;
}
}
if (main->versionfile <= 105) {
Object *ob = main->object.first;
while (ob) {
ob->dupon= 1; ob->dupoff= 0;
ob->dupsta= 1; ob->dupend= 100;
ob= ob->id.next;
}
}
if (main->versionfile <= 106) {
/* mcol changed */
Mesh *me = main->mesh.first;
while (me) {
if (me->mcol) vcol_to_fcol(me);
me= me->id.next;
}
}
if (main->versionfile <= 107) {
Object *ob;
Scene *sce = main->scene.first;
while (sce) {
sce->r.mode |= R_GAMMA;
sce= sce->id.next;
}
ob= main->object.first;
while (ob) {
//ob->ipoflag |= OB_OFFS_PARENT;
if (ob->dt==0) ob->dt= OB_SOLID;
ob= ob->id.next;
}
}
if (main->versionfile <= 109) {
/* new variable: gridlines */
bScreen *sc = main->screen.first;
while (sc) {
ScrArea *sa= sc->areabase.first;
while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
if (v3d->gridlines==0) v3d->gridlines= 20;
}
sl= sl->next;
}
sa= sa->next;
}
sc= sc->id.next;
}
}
if (main->versionfile <= 113) {
Material *ma = main->mat.first;
while (ma) {
if (ma->flaresize==0.0f) ma->flaresize= 1.0f;
ma->subsize= 1.0f;
ma->flareboost= 1.0f;
ma= ma->id.next;
}
}
if (main->versionfile <= 134) {
Tex *tex = main->tex.first;
while (tex) {
if ((tex->rfac == 0.0f) &&
(tex->gfac == 0.0f) &&
(tex->bfac == 0.0f)) {
tex->rfac = 1.0f;
tex->gfac = 1.0f;
tex->bfac = 1.0f;
tex->filtersize = 1.0f;
}
tex = tex->id.next;
}
}
if (main->versionfile <= 140) {
/* r-g-b-fac in texture */
Tex *tex = main->tex.first;
while (tex) {
if ((tex->rfac == 0.0f) &&
(tex->gfac == 0.0f) &&
(tex->bfac == 0.0f)) {
tex->rfac = 1.0f;
tex->gfac = 1.0f;
tex->bfac = 1.0f;
tex->filtersize = 1.0f;
}
tex = tex->id.next;
}
}
if (main->versionfile <= 153) {
Scene *sce = main->scene.first;
while (sce) {
if (sce->r.blurfac==0.0f) sce->r.blurfac= 1.0f;
sce= sce->id.next;
}
}
if (main->versionfile <= 163) {
Scene *sce = main->scene.first;
while (sce) {
if (sce->r.frs_sec==0) sce->r.frs_sec= 25;
sce= sce->id.next;
}
}
if (main->versionfile <= 164) {
Mesh *me= main->mesh.first;
while (me) {
me->smoothresh= 30;
me= me->id.next;
}
}
if (main->versionfile <= 165) {
Mesh *me= main->mesh.first;
TFace *tface;
int nr;
char *cp;
while (me) {
if (me->tface) {
nr= me->totface;
tface= me->tface;
while (nr--) {
cp= (char *)&tface->col[0];
if (cp[1]>126) cp[1]= 255; else cp[1]*=2;
if (cp[2]>126) cp[2]= 255; else cp[2]*=2;
if (cp[3]>126) cp[3]= 255; else cp[3]*=2;
cp= (char *)&tface->col[1];
if (cp[1]>126) cp[1]= 255; else cp[1]*=2;
if (cp[2]>126) cp[2]= 255; else cp[2]*=2;
if (cp[3]>126) cp[3]= 255; else cp[3]*=2;
cp= (char *)&tface->col[2];
if (cp[1]>126) cp[1]= 255; else cp[1]*=2;
if (cp[2]>126) cp[2]= 255; else cp[2]*=2;
if (cp[3]>126) cp[3]= 255; else cp[3]*=2;
cp= (char *)&tface->col[3];
if (cp[1]>126) cp[1]= 255; else cp[1]*=2;
if (cp[2]>126) cp[2]= 255; else cp[2]*=2;
if (cp[3]>126) cp[3]= 255; else cp[3]*=2;
tface++;
}
}
me= me->id.next;
}
}
if (main->versionfile <= 169) {
Mesh *me= main->mesh.first;
while (me) {
if (me->subdiv==0) me->subdiv= 1;
me= me->id.next;
}
}
if (main->versionfile <= 169) {
bScreen *sc= main->screen.first;
while (sc) {
ScrArea *sa= sc->areabase.first;
while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo*) sl;
sipo->v2d.max[0]= 15000.0;
}
sl= sl->next;
}
sa= sa->next;
}
sc= sc->id.next;
}
}
if (main->versionfile <= 170) {
Object *ob = main->object.first;
PartEff *paf;
while (ob) {
paf = blo_do_version_give_parteff_245(ob);
if (paf) {
if (paf->staticstep == 0) {
paf->staticstep= 5;
}
}
ob = ob->id.next;
}
}
if (main->versionfile <= 171) {
bScreen *sc= main->screen.first;
while (sc) {
ScrArea *sa= sc->areabase.first;
while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_TEXT) {
SpaceText *st= (SpaceText*) sl;
st->lheight= 12;
}
sl= sl->next;
}
sa= sa->next;
}
sc= sc->id.next;
}
}
if (main->versionfile <= 173) {
int a, b;
Mesh *me= main->mesh.first;
while (me) {
if (me->tface) {
TFace *tface= me->tface;
for (a=0; a<me->totface; a++, tface++) {
for (b=0; b<4; b++) {
tface->uv[b][0]/= 32767.0f;
tface->uv[b][1]/= 32767.0f;
}
}
}
me= me->id.next;
}
}
if (main->versionfile <= 191) {
Object *ob= main->object.first;
Material *ma = main->mat.first;
/* let faces have default add factor of 0.0 */
while (ma) {
if (!(ma->mode & MA_HALO)) ma->add = 0.0;
ma = ma->id.next;
}
while (ob) {
ob->mass= 1.0f;
ob->damping= 0.1f;
/*ob->quat[1]= 1.0f;*/ /* quats arnt used yet */
ob= ob->id.next;
}
}
if (main->versionfile <= 193) {
Object *ob= main->object.first;
while (ob) {
ob->inertia= 1.0f;
ob->rdamping= 0.1f;
ob= ob->id.next;
}
}
if (main->versionfile <= 196) {
Mesh *me= main->mesh.first;
int a, b;
while (me) {
if (me->tface) {
TFace *tface= me->tface;
for (a=0; a<me->totface; a++, tface++) {
for (b=0; b<4; b++) {
tface->mode |= TF_DYNAMIC;
tface->mode &= ~TF_INVISIBLE;
}
}
}
me= me->id.next;
}
}
if (main->versionfile <= 200) {
Object *ob= main->object.first;
while (ob) {
ob->scaflag = ob->gameflag & (OB_DO_FH|OB_ROT_FH|OB_ANISOTROPIC_FRICTION|OB_GHOST|OB_RIGID_BODY|OB_BOUNDS);
/* 64 is do_fh */
ob->gameflag &= ~(OB_ROT_FH|OB_ANISOTROPIC_FRICTION|OB_GHOST|OB_RIGID_BODY|OB_BOUNDS);
ob = ob->id.next;
}
}
if (main->versionfile <= 201) {
/* add-object + end-object are joined to edit-object actuator */
Object *ob = main->object.first;
bProperty *prop;
bActuator *act;
bIpoActuator *ia;
bEditObjectActuator *eoa;
bAddObjectActuator *aoa;
while (ob) {
act = ob->actuators.first;
while (act) {
if (act->type==ACT_IPO) {
ia= act->data;
prop= get_ob_property(ob, ia->name);
if (prop) {
ia->type= ACT_IPO_FROM_PROP;
}
}
else if (act->type==ACT_ADD_OBJECT) {
aoa= act->data;
eoa= MEM_callocN(sizeof(bEditObjectActuator), "edit ob act");
eoa->type= ACT_EDOB_ADD_OBJECT;
eoa->ob= aoa->ob;
eoa->time= aoa->time;
MEM_freeN(aoa);
act->data= eoa;
act->type= act->otype= ACT_EDIT_OBJECT;
}
else if (act->type==ACT_END_OBJECT) {
eoa= MEM_callocN(sizeof(bEditObjectActuator), "edit ob act");
eoa->type= ACT_EDOB_END_OBJECT;
act->data= eoa;
act->type= act->otype= ACT_EDIT_OBJECT;
}
act= act->next;
}
ob = ob->id.next;
}
}
if (main->versionfile <= 202) {
/* add-object and end-object are joined to edit-object
* actuator */
Object *ob= main->object.first;
bActuator *act;
bObjectActuator *oa;
while (ob) {
act= ob->actuators.first;
while (act) {
if (act->type==ACT_OBJECT) {
oa= act->data;
oa->flag &= ~(ACT_TORQUE_LOCAL|ACT_DROT_LOCAL); /* this actuator didn't do local/glob rot before */
}
act= act->next;
}
ob= ob->id.next;
}
}
if (main->versionfile <= 204) {
/* patches for new physics */
Object *ob= main->object.first;
bActuator *act;
bObjectActuator *oa;
bSound *sound;
while (ob) {
/* please check this for demo20 files like
* original Egypt levels etc. converted
* rotation factor of 50 is not workable */
act= ob->actuators.first;
while (act) {
if (act->type==ACT_OBJECT) {
oa= act->data;
oa->forceloc[0]*= 25.0f;
oa->forceloc[1]*= 25.0f;
oa->forceloc[2]*= 25.0f;
oa->forcerot[0]*= 10.0f;
oa->forcerot[1]*= 10.0f;
oa->forcerot[2]*= 10.0f;
}
act= act->next;
}
ob= ob->id.next;
}
sound = main->sound.first;
while (sound) {
if (sound->volume < 0.01f) {
sound->volume = 1.0f;
}
sound = sound->id.next;
}
}
if (main->versionfile <= 205) {
/* patches for new physics */
Object *ob= main->object.first;
bActuator *act;
bSensor *sens;
bEditObjectActuator *oa;
bRaySensor *rs;
bCollisionSensor *cs;
while (ob) {
/* Set anisotropic friction off for old objects,
* values to 1.0. */
ob->gameflag &= ~OB_ANISOTROPIC_FRICTION;
ob->anisotropicFriction[0] = 1.0;
ob->anisotropicFriction[1] = 1.0;
ob->anisotropicFriction[2] = 1.0;
act= ob->actuators.first;
while (act) {
if (act->type==ACT_EDIT_OBJECT) {
/* Zero initial velocity for newly
* added objects */
oa= act->data;
oa->linVelocity[0] = 0.0;
oa->linVelocity[1] = 0.0;
oa->linVelocity[2] = 0.0;
oa->localflag = 0;
}
act= act->next;
}
sens= ob->sensors.first;
while (sens) {
/* Extra fields for radar sensors. */
if (sens->type == SENS_RADAR) {
bRadarSensor *s = sens->data;
s->range = 10000.0;
}
/* Pulsing: defaults for new sensors. */
if (sens->type != SENS_ALWAYS) {
sens->pulse = 0;
sens->freq = 0;
}
else {
sens->pulse = 1;
}
/* Invert: off. */
sens->invert = 0;
/* Collision and ray: default = trigger
* on property. The material field can
* remain empty. */
if (sens->type == SENS_COLLISION) {
cs = (bCollisionSensor*) sens->data;
cs->mode = 0;
}
if (sens->type == SENS_RAY) {
rs = (bRaySensor*) sens->data;
rs->mode = 0;
}
sens = sens->next;
}
ob= ob->id.next;
}
/* have to check the exact multiplier */
}
if (main->versionfile <= 211) {
/* Render setting: per scene, the applicable gamma value
* can be set. Default is 1.0, which means no
* correction. */
bActuator *act;
bObjectActuator *oa;
Object *ob;
/* added alpha in obcolor */
ob= main->object.first;
while (ob) {
ob->col[3]= 1.0;
ob= ob->id.next;
}
/* added alpha in obcolor */
ob= main->object.first;
while (ob) {
act= ob->actuators.first;
while (act) {
if (act->type==ACT_OBJECT) {
/* multiply velocity with 50 in old files */
oa= act->data;
if (fabsf(oa->linearvelocity[0]) >= 0.01f)
oa->linearvelocity[0] *= 50.0f;
if (fabsf(oa->linearvelocity[1]) >= 0.01f)
oa->linearvelocity[1] *= 50.0f;
if (fabsf(oa->linearvelocity[2]) >= 0.01f)
oa->linearvelocity[2] *= 50.0f;
if (fabsf(oa->angularvelocity[0])>=0.01f)
oa->angularvelocity[0] *= 50.0f;
if (fabsf(oa->angularvelocity[1])>=0.01f)
oa->angularvelocity[1] *= 50.0f;
if (fabsf(oa->angularvelocity[2])>=0.01f)
oa->angularvelocity[2] *= 50.0f;
}
act= act->next;
}
ob= ob->id.next;
}
}
if (main->versionfile <= 212) {
bSound* sound;
bProperty *prop;
Object *ob;
Mesh *me;
sound = main->sound.first;
while (sound) {
sound->max_gain = 1.0;
sound->min_gain = 0.0;
sound->distance = 1.0;
if (sound->attenuation > 0.0f)
sound->flags |= SOUND_FLAGS_3D;
else
sound->flags &= ~SOUND_FLAGS_3D;
sound = sound->id.next;
}
ob = main->object.first;
while (ob) {
prop= ob->prop.first;
while (prop) {
if (prop->type == GPROP_TIME) {
// convert old GPROP_TIME values from int to float
*((float *)&prop->data) = (float) prop->data;
}
prop= prop->next;
}
ob = ob->id.next;
}
/* me->subdiv changed to reflect the actual reparametization
* better, and smeshes were removed - if it was a smesh make
* it a subsurf, and reset the subdiv level because subsurf
* takes a lot more work to calculate.
*/
for (me= main->mesh.first; me; me= me->id.next) {
if (me->flag&ME_SMESH) {
me->flag&= ~ME_SMESH;
me->flag|= ME_SUBSURF;
me->subdiv= 1;
}
else {
if (me->subdiv<2)
me->subdiv= 1;
else
me->subdiv--;
}
}
}
if (main->versionfile <= 220) {
Object *ob;
Mesh *me;
ob = main->object.first;
/* adapt form factor in order to get the 'old' physics
* behavior back...*/
while (ob) {
/* in future, distinguish between different
* object bounding shapes */
ob->formfactor = 0.4f;
/* patch form factor, note that inertia equiv radius
* of a rotation symmetrical obj */
if (ob->inertia != 1.0f) {
ob->formfactor /= ob->inertia * ob->inertia;
}
ob = ob->id.next;
}
/* Began using alpha component of vertex colors, but
* old file vertex colors are undefined, reset them
* to be fully opaque. -zr
*/
for (me= main->mesh.first; me; me= me->id.next) {
if (me->mcol) {
int i;
for (i=0; i<me->totface*4; i++) {
MCol *mcol= &me->mcol[i];
mcol->a= 255;
}
}
if (me->tface) {
int i, j;
for (i=0; i<me->totface; i++) {
TFace *tf= &((TFace*) me->tface)[i];
for (j=0; j<4; j++) {
char *col= (char*) &tf->col[j];
col[0]= 255;
}
}
}
}
}
if (main->versionfile <= 221) {
Scene *sce= main->scene.first;
// new variables for std-alone player and runtime
while (sce) {
sce->r.xplay= 640;
sce->r.yplay= 480;
sce->r.freqplay= 60;
sce= sce->id.next;
}
}
if (main->versionfile <= 222) {
Scene *sce= main->scene.first;
// new variables for std-alone player and runtime
while (sce) {
sce->r.depth= 32;
sce= sce->id.next;
}
}
if (main->versionfile <= 223) {
VFont *vf;
Image *ima;
Object *ob;
for (vf= main->vfont.first; vf; vf= vf->id.next) {
if (strcmp(vf->name+strlen(vf->name)-6, ".Bfont")==0) {
strcpy(vf->name, FO_BUILTIN_NAME);
}
}
/* Old textures animate at 25 FPS */
for (ima = main->image.first; ima; ima=ima->id.next) {
ima->animspeed = 25;
}
/* Zr remapped some keyboard codes to be linear (stupid zr) */
for (ob= main->object.first; ob; ob= ob->id.next) {
bSensor *sens;
for (sens= ob->sensors.first; sens; sens= sens->next) {
if (sens->type==SENS_KEYBOARD) {
bKeyboardSensor *ks= sens->data;
ks->key= map_223_keybd_code_to_224_keybd_code(ks->key);
ks->qual= map_223_keybd_code_to_224_keybd_code(ks->qual);
ks->qual2= map_223_keybd_code_to_224_keybd_code(ks->qual2);
}
}
}
}
if (main->versionfile <= 224) {
bSound* sound;
Scene *sce;
Mesh *me;
bScreen *sc;
for (sound=main->sound.first; sound; sound=sound->id.next) {
if (sound->packedfile) {
if (sound->newpackedfile == NULL) {
sound->newpackedfile = sound->packedfile;
}
sound->packedfile = NULL;
}
}
/* Make sure that old subsurf meshes don't have zero subdivision level for rendering */
for (me=main->mesh.first; me; me=me->id.next) {
if ((me->flag & ME_SUBSURF) && (me->subdivr==0))
me->subdivr=me->subdiv;
}
for (sce= main->scene.first; sce; sce= sce->id.next) {
sce->r.stereomode = 1; // no stereo
}
/* some oldfile patch, moved from set_func_space */
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_IPO) {
SpaceSeq *sseq= (SpaceSeq*) sl;
sseq->v2d.keeptot= 0;
}
}
}
}
}
if (main->versionfile <= 225) {
World *wo;
/* Use Sumo for old games */
for (wo = main->world.first; wo; wo= wo->id.next) {
wo->physicsEngine = 2;
}
}
if (main->versionfile <= 227) {
Scene *sce;
Material *ma;
bScreen *sc;
Object *ob;
/* As of now, this insures that the transition from the old Track system
* to the new full constraint Track is painless for everyone. - theeth
*/
ob = main->object.first;
while (ob) {
ListBase *list;
list = &ob->constraints;
/* check for already existing TrackTo constraint
* set their track and up flag correctly */
if (list) {
bConstraint *curcon;
for (curcon = list->first; curcon; curcon=curcon->next) {
if (curcon->type == CONSTRAINT_TYPE_TRACKTO) {
bTrackToConstraint *data = curcon->data;
data->reserved1 = ob->trackflag;
data->reserved2 = ob->upflag;
}
}
}
if (ob->type == OB_ARMATURE) {
if (ob->pose) {
bConstraint *curcon;
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first;
pchan; pchan=pchan->next) {
for (curcon = pchan->constraints.first;
curcon; curcon=curcon->next) {
if (curcon->type == CONSTRAINT_TYPE_TRACKTO) {
bTrackToConstraint *data = curcon->data;
data->reserved1 = ob->trackflag;
data->reserved2 = ob->upflag;
}
}
}
}
}
/* Change Ob->Track in real TrackTo constraint */
blo_do_version_old_trackto_to_constraints(ob);
ob = ob->id.next;
}
for (sce= main->scene.first; sce; sce= sce->id.next) {
sce->audio.mixrate = 44100;
sce->audio.flag |= AUDIO_SCRUB;
sce->r.mode |= R_ENVMAP;
}
// init new shader vars
for (ma= main->mat.first; ma; ma= ma->id.next) {
ma->refrac= 4.0f;
ma->roughness= 0.5f;
ma->param[0]= 0.5f;
ma->param[1]= 0.1f;
ma->param[2]= 0.1f;
ma->param[3]= 0.05f;
}
// patch for old wrong max view2d settings, allows zooming out more
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_ACTION) {
SpaceAction *sac= (SpaceAction *) sl;
sac->v2d.max[0]= 32000;
}
else if (sl->spacetype==SPACE_NLA) {
SpaceNla *sla= (SpaceNla *) sl;
sla->v2d.max[0]= 32000;
}
}
}
}
}
if (main->versionfile <= 228) {
Scene *sce;
bScreen *sc;
Object *ob;
/* As of now, this insures that the transition from the old Track system
* to the new full constraint Track is painless for everyone.*/
ob = main->object.first;
while (ob) {
ListBase *list;
list = &ob->constraints;
/* check for already existing TrackTo constraint
* set their track and up flag correctly */
if (list) {
bConstraint *curcon;
for (curcon = list->first; curcon; curcon=curcon->next) {
if (curcon->type == CONSTRAINT_TYPE_TRACKTO) {
bTrackToConstraint *data = curcon->data;
data->reserved1 = ob->trackflag;
data->reserved2 = ob->upflag;
}
}
}
if (ob->type == OB_ARMATURE) {
if (ob->pose) {
bConstraint *curcon;
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first;
pchan; pchan=pchan->next) {
for (curcon = pchan->constraints.first;
curcon; curcon=curcon->next) {
if (curcon->type == CONSTRAINT_TYPE_TRACKTO) {
bTrackToConstraint *data = curcon->data;
data->reserved1 = ob->trackflag;
data->reserved2 = ob->upflag;
}
}
}
}
}
ob = ob->id.next;
}
for (sce= main->scene.first; sce; sce= sce->id.next) {
sce->r.mode |= R_ENVMAP;
}
// convert old mainb values for new button panels
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_BUTS) {
SpaceButs *sbuts= (SpaceButs *) sl;
sbuts->v2d.maxzoom= 1.2f;
sbuts->align= 1; /* horizontal default */
if (sbuts->mainb==BUTS_LAMP) {
sbuts->mainb= CONTEXT_SHADING;
//sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_LAMP;
}
else if (sbuts->mainb==BUTS_MAT) {
sbuts->mainb= CONTEXT_SHADING;
//sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_MAT;
}
else if (sbuts->mainb==BUTS_TEX) {
sbuts->mainb= CONTEXT_SHADING;
//sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_TEX;
}
else if (sbuts->mainb==BUTS_ANIM) {
sbuts->mainb= CONTEXT_OBJECT;
}
else if (sbuts->mainb==BUTS_WORLD) {
sbuts->mainb= CONTEXT_SCENE;
//sbuts->tab[CONTEXT_SCENE]= TAB_SCENE_WORLD;
}
else if (sbuts->mainb==BUTS_RENDER) {
sbuts->mainb= CONTEXT_SCENE;
//sbuts->tab[CONTEXT_SCENE]= TAB_SCENE_RENDER;
}
else if (sbuts->mainb==BUTS_GAME) {
sbuts->mainb= CONTEXT_LOGIC;
}
else if (sbuts->mainb==BUTS_FPAINT) {
sbuts->mainb= CONTEXT_EDITING;
}
else if (sbuts->mainb==BUTS_RADIO) {
sbuts->mainb= CONTEXT_SHADING;
//sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_RAD;
}
else if (sbuts->mainb==BUTS_CONSTRAINT) {
sbuts->mainb= CONTEXT_OBJECT;
}
else if (sbuts->mainb==BUTS_SCRIPT) {
sbuts->mainb= CONTEXT_OBJECT;
}
else if (sbuts->mainb==BUTS_EDIT) {
sbuts->mainb= CONTEXT_EDITING;
}
else sbuts->mainb= CONTEXT_SCENE;
}
}
}
}
}
/* ton: made this 230 instead of 229,
* to be sure (tuho files) and this is a reliable check anyway
* nevertheless, we might need to think over a fitness (initialize)
* check apart from the do_versions() */
if (main->versionfile <= 230) {
bScreen *sc;
// new variable blockscale, for panels in any area
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->blockscale==0.0f) sl->blockscale= 0.7f;
/* added: 5x better zoom in for action */
if (sl->spacetype==SPACE_ACTION) {
SpaceAction *sac= (SpaceAction *)sl;
sac->v2d.maxzoom= 50;
}
}
}
}
}
if (main->versionfile <= 231) {
/* new bit flags for showing/hiding grid floor and axes */
bScreen *sc = main->screen.first;
while (sc) {
ScrArea *sa= sc->areabase.first;
while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
if (v3d->gridflag==0) {
v3d->gridflag |= V3D_SHOW_X;
v3d->gridflag |= V3D_SHOW_Y;
v3d->gridflag |= V3D_SHOW_FLOOR;
v3d->gridflag &= ~V3D_SHOW_Z;
}
}
sl= sl->next;
}
sa= sa->next;
}
sc= sc->id.next;
}
}
if (main->versionfile <= 231) {
Material *ma= main->mat.first;
bScreen *sc = main->screen.first;
Scene *sce;
Lamp *la;
World *wrld;
/* introduction of raytrace */
while (ma) {
if (ma->fresnel_tra_i==0.0f) ma->fresnel_tra_i= 1.25f;
if (ma->fresnel_mir_i==0.0f) ma->fresnel_mir_i= 1.25f;
ma->ang= 1.0;
ma->ray_depth= 2;
ma->ray_depth_tra= 2;
ma->fresnel_tra= 0.0;
ma->fresnel_mir= 0.0;
ma= ma->id.next;
}
sce= main->scene.first;
while (sce) {
if (sce->r.gauss==0.0f) sce->r.gauss= 1.0f;
sce= sce->id.next;
}
la= main->lamp.first;
while (la) {
if (la->k==0.0f) la->k= 1.0;
if (la->ray_samp==0) la->ray_samp= 1;
if (la->ray_sampy==0) la->ray_sampy= 1;
if (la->ray_sampz==0) la->ray_sampz= 1;
if (la->area_size==0.0f) la->area_size= 1.0f;
if (la->area_sizey==0.0f) la->area_sizey= 1.0f;
if (la->area_sizez==0.0f) la->area_sizez= 1.0f;
la= la->id.next;
}
wrld= main->world.first;
while (wrld) {
if (wrld->range==0.0f) {
wrld->range= 1.0f/wrld->exposure;
}
wrld= wrld->id.next;
}
/* new bit flags for showing/hiding grid floor and axes */
while (sc) {
ScrArea *sa= sc->areabase.first;
while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
if (v3d->gridflag==0) {
v3d->gridflag |= V3D_SHOW_X;
v3d->gridflag |= V3D_SHOW_Y;
v3d->gridflag |= V3D_SHOW_FLOOR;
v3d->gridflag &= ~V3D_SHOW_Z;
}
}
sl= sl->next;
}
sa= sa->next;
}
sc= sc->id.next;
}
}
if (main->versionfile <= 232) {
Tex *tex= main->tex.first;
World *wrld= main->world.first;
bScreen *sc;
Scene *sce;
while (tex) {
if ((tex->flag & (TEX_CHECKER_ODD+TEX_CHECKER_EVEN))==0) {
tex->flag |= TEX_CHECKER_ODD;
}
/* copied from kernel texture.c */
if (tex->ns_outscale==0.0f) {
/* musgrave */
tex->mg_H = 1.0f;
tex->mg_lacunarity = 2.0f;
tex->mg_octaves = 2.0f;
tex->mg_offset = 1.0f;
tex->mg_gain = 1.0f;
tex->ns_outscale = 1.0f;
/* distnoise */
tex->dist_amount = 1.0f;
/* voronoi */
tex->vn_w1 = 1.0f;
tex->vn_mexp = 2.5f;
}
tex= tex->id.next;
}
while (wrld) {
if (wrld->aodist==0.0f) {
wrld->aodist= 10.0f;
wrld->aobias= 0.05f;
}
if (wrld->aosamp==0) wrld->aosamp= 5;
if (wrld->aoenergy==0.0f) wrld->aoenergy= 1.0f;
wrld= wrld->id.next;
}
// new variable blockscale, for panels in any area, do again because new
// areas didnt initialize it to 0.7 yet
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->blockscale==0.0f) sl->blockscale= 0.7f;
/* added: 5x better zoom in for nla */
if (sl->spacetype==SPACE_NLA) {
SpaceNla *snla= (SpaceNla *)sl;
snla->v2d.maxzoom= 50;
}
}
}
}
sce= main->scene.first;
while (sce) {
if (sce->r.ocres==0) sce->r.ocres= 64;
sce= sce->id.next;
}
}
if (main->versionfile <= 233) {
bScreen *sc;
Material *ma= main->mat.first;
/* Object *ob= main->object.first; */
while (ma) {
if (ma->rampfac_col==0.0f) ma->rampfac_col= 1.0;
if (ma->rampfac_spec==0.0f) ma->rampfac_spec= 1.0;
if (ma->pr_lamp==0) ma->pr_lamp= 3;
ma= ma->id.next;
}
/* this should have been done loooong before! */
#if 0 /* deprecated in 2.5+ */
while (ob) {
if (ob->ipowin==0) ob->ipowin= ID_OB;
ob= ob->id.next;
}
#endif
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D *)sl;
v3d->flag |= V3D_SELECT_OUTLINE;
}
}
}
}
}
if (main->versionfile <= 234) {
World *wo;
bScreen *sc;
// force sumo engine to be active
for (wo = main->world.first; wo; wo= wo->id.next) {
if (wo->physicsEngine==0) wo->physicsEngine = 2;
}
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D *)sl;
v3d->flag |= V3D_ZBUF_SELECT;
}
else if (sl->spacetype==SPACE_TEXT) {
SpaceText *st= (SpaceText *)sl;
if (st->tabnumber==0) st->tabnumber= 2;
}
}
}
}
}
if (main->versionfile <= 235) {
Tex *tex= main->tex.first;
Scene *sce= main->scene.first;
Sequence *seq;
Editing *ed;
while (tex) {
if (tex->nabla==0.0f) tex->nabla= 0.025f;
tex= tex->id.next;
}
while (sce) {
ed= sce->ed;
if (ed) {
SEQ_BEGIN (sce->ed, seq)
{
if (seq->type==SEQ_IMAGE || seq->type==SEQ_MOVIE)
seq->flag |= SEQ_MAKE_PREMUL;
}
SEQ_END
}
sce= sce->id.next;
}
}
if (main->versionfile <= 236) {
Object *ob;
Camera *cam= main->camera.first;
Material *ma;
bScreen *sc;
while (cam) {
if (cam->ortho_scale==0.0f) {
cam->ortho_scale= 256.0f/cam->lens;
if (cam->type==CAM_ORTHO) printf("NOTE: ortho render has changed, tweak new Camera 'scale' value.\n");
}
cam= cam->id.next;
}
/* set manipulator type */
/* force oops draw if depgraph was set*/
/* set time line var */
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D *)sl;
if (v3d->twtype==0) v3d->twtype= V3D_MANIP_TRANSLATE;
}
}
}
}
// init new shader vars
for (ma= main->mat.first; ma; ma= ma->id.next) {
if (ma->darkness==0.0f) {
ma->rms=0.1f;
ma->darkness=1.0f;
}
}
/* softbody init new vars */
for (ob= main->object.first; ob; ob= ob->id.next) {
if (ob->soft) {
if (ob->soft->defgoal==0.0f) ob->soft->defgoal= 0.7f;
if (ob->soft->physics_speed==0.0f) ob->soft->physics_speed= 1.0f;
if (ob->soft->interval==0) {
ob->soft->interval= 2;
ob->soft->sfra= 1;
ob->soft->efra= 100;
}
}
if (ob->soft && ob->soft->vertgroup==0) {
bDeformGroup *locGroup = defgroup_find_name(ob, "SOFTGOAL");
if (locGroup) {
/* retrieve index for that group */
ob->soft->vertgroup = 1 + BLI_findindex(&ob->defbase, locGroup);
}
}
}
}
if (main->versionfile <= 237) {
bArmature *arm;
bConstraint *con;
Object *ob;
Bone *bone;
// armature recode checks
for (arm= main->armature.first; arm; arm= arm->id.next) {
BKE_armature_where_is(arm);
for (bone= arm->bonebase.first; bone; bone= bone->next)
do_version_bone_head_tail_237(bone);
}
for (ob= main->object.first; ob; ob= ob->id.next) {
if (ob->parent) {
Object *parent= blo_do_versions_newlibadr(fd, lib, ob->parent);
if (parent && parent->type==OB_LATTICE)
ob->partype = PARSKEL;
}
// btw. BKE_pose_rebuild is further only called on leave editmode
if (ob->type==OB_ARMATURE) {
if (ob->pose)
ob->pose->flag |= POSE_RECALC;
ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; // cannot call stuff now (pointers!), done in setup_app_data
/* new generic xray option */
arm= blo_do_versions_newlibadr(fd, lib, ob->data);
if (arm->flag & ARM_DRAWXRAY) {
ob->dtx |= OB_DRAWXRAY;
}
}
else if (ob->type==OB_MESH) {
Mesh *me = blo_do_versions_newlibadr(fd, lib, ob->data);
if ((me->flag&ME_SUBSURF)) {
SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
smd->levels = MAX2(1, me->subdiv);
smd->renderLevels = MAX2(1, me->subdivr);
smd->subdivType = me->subsurftype;
smd->modifier.mode = 0;
if (me->subdiv!=0)
smd->modifier.mode |= 1;
if (me->subdivr!=0)
smd->modifier.mode |= 2;
if (me->flag&ME_OPT_EDGES)
smd->flags |= eSubsurfModifierFlag_ControlEdges;
BLI_addtail(&ob->modifiers, smd);
modifier_unique_name(&ob->modifiers, (ModifierData*)smd);
}
}
// follow path constraint needs to set the 'path' option in curves...
for (con=ob->constraints.first; con; con= con->next) {
if (con->type==CONSTRAINT_TYPE_FOLLOWPATH) {
bFollowPathConstraint *data = con->data;
Object *obc= blo_do_versions_newlibadr(fd, lib, data->tar);
if (obc && obc->type==OB_CURVE) {
Curve *cu= blo_do_versions_newlibadr(fd, lib, obc->data);
if (cu) cu->flag |= CU_PATH;
}
}
}
}
}
if (main->versionfile <= 238) {
Lattice *lt;
Object *ob;
bArmature *arm;
Mesh *me;
Key *key;
Scene *sce= main->scene.first;
while (sce) {
if (sce->toolsettings == NULL) {
sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings), "Tool Settings Struct");
sce->toolsettings->cornertype=0;
sce->toolsettings->degr = 90;
sce->toolsettings->step = 9;
sce->toolsettings->turn = 1;
sce->toolsettings->extr_offs = 1;
sce->toolsettings->doublimit = 0.001f;
sce->toolsettings->segments = 32;
sce->toolsettings->rings = 32;
sce->toolsettings->vertices = 32;
}
sce= sce->id.next;
}
for (lt=main->latt.first; lt; lt=lt->id.next) {
if (lt->fu==0.0f && lt->fv==0.0f && lt->fw==0.0f) {
calc_lat_fudu(lt->flag, lt->pntsu, &lt->fu, &lt->du);
calc_lat_fudu(lt->flag, lt->pntsv, &lt->fv, &lt->dv);
calc_lat_fudu(lt->flag, lt->pntsw, &lt->fw, &lt->dw);
}
}
for (ob=main->object.first; ob; ob= ob->id.next) {
ModifierData *md;
PartEff *paf;
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Subsurf) {
SubsurfModifierData *smd = (SubsurfModifierData*) md;
smd->flags &= ~(eSubsurfModifierFlag_Incremental|eSubsurfModifierFlag_DebugIncr);
}
}
if ((ob->softflag&OB_SB_ENABLE) && !modifiers_findByType(ob, eModifierType_Softbody)) {
if (ob->softflag&OB_SB_POSTDEF) {
md = ob->modifiers.first;
while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) {
md = md->next;
}
BLI_insertlinkbefore(&ob->modifiers, md, modifier_new(eModifierType_Softbody));
}
else {
BLI_addhead(&ob->modifiers, modifier_new(eModifierType_Softbody));
}
ob->softflag &= ~OB_SB_ENABLE;
}
if (ob->pose) {
bPoseChannel *pchan;
bConstraint *con;
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
// note, pchan->bone is also lib-link stuff
if (pchan->limitmin[0] == 0.0f && pchan->limitmax[0] == 0.0f) {
pchan->limitmin[0]= pchan->limitmin[1]= pchan->limitmin[2]= -180.0f;
pchan->limitmax[0]= pchan->limitmax[1]= pchan->limitmax[2]= 180.0f;
for (con= pchan->constraints.first; con; con= con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data = (bKinematicConstraint*)con->data;
data->weight = 1.0f;
data->orientweight = 1.0f;
data->flag &= ~CONSTRAINT_IK_ROT;
/* enforce conversion from old IK_TOPARENT to rootbone index */
data->rootbone= -1;
/* update_pose_etc handles rootbone==-1 */
ob->pose->flag |= POSE_RECALC;
}
}
}
}
}
paf = blo_do_version_give_parteff_245(ob);
if (paf) {
if (paf->disp == 0)
paf->disp = 100;
if (paf->speedtex == 0)
paf->speedtex = 8;
if (paf->omat == 0)
paf->omat = 1;
}
}
for (arm=main->armature.first; arm; arm= arm->id.next) {
bone_version_238(&arm->bonebase);
arm->deformflag |= ARM_DEF_VGROUP;
}
for (me=main->mesh.first; me; me= me->id.next) {
if (!me->medge) {
2012-05-05 21:28:12 +00:00
BKE_mesh_make_edges(me, 1); /* 1 = use mface->edcode */
}
else {
2012-05-05 21:28:12 +00:00
BKE_mesh_strip_loose_faces(me);
}
}
for (key= main->key.first; key; key= key->id.next) {
KeyBlock *kb;
int index = 1;
for (kb= key->block.first; kb; kb= kb->next) {
if (kb==key->refkey) {
if (kb->name[0]==0)
strcpy(kb->name, "Basis");
}
else {
if (kb->name[0]==0) {
BLI_snprintf(kb->name, sizeof(kb->name), "Key %d", index);
}
index++;
}
}
}
}
if (main->versionfile <= 239) {
bArmature *arm;
Object *ob;
Scene *sce= main->scene.first;
Camera *cam= main->camera.first;
Material *ma= main->mat.first;
int set_passepartout= 0;
/* deformflag is local in modifier now */
for (ob=main->object.first; ob; ob= ob->id.next) {
ModifierData *md;
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData*) md;
if (amd->object && amd->deformflag==0) {
Object *oba= blo_do_versions_newlibadr(fd, lib, amd->object);
arm= blo_do_versions_newlibadr(fd, lib, oba->data);
amd->deformflag= arm->deformflag;
}
}
}
}
/* updating stepsize for ghost drawing */
for (arm= main->armature.first; arm; arm= arm->id.next) {
if (arm->ghostsize==0) arm->ghostsize=1;
bone_version_239(&arm->bonebase);
if (arm->layer==0) arm->layer= 1;
}
for (;sce;sce= sce->id.next) {
/* make 'innervert' the default subdivide type, for backwards compat */
sce->toolsettings->cornertype=1;
if (sce->r.scemode & R_PASSEPARTOUT) {
set_passepartout= 1;
sce->r.scemode &= ~R_PASSEPARTOUT;
}
/* gauss is filter variable now */
if (sce->r.mode & R_GAUSS) {
sce->r.filtertype= R_FILTER_GAUSS;
sce->r.mode &= ~R_GAUSS;
}
}
for (;cam; cam= cam->id.next) {
if (set_passepartout)
cam->flag |= CAM_SHOWPASSEPARTOUT;
/* make sure old cameras have title safe on */
if (!(cam->flag & CAM_SHOWTITLESAFE))
cam->flag |= CAM_SHOWTITLESAFE;
/* set an appropriate camera passepartout alpha */
if (!(cam->passepartalpha)) cam->passepartalpha = 0.2f;
}
for (; ma; ma= ma->id.next) {
if (ma->strand_sta==0.0f) {
ma->strand_sta= ma->strand_end= 1.0f;
ma->mode |= MA_TANGENT_STR;
}
if (ma->mode & MA_TRACEBLE) ma->mode |= MA_SHADBUF;
}
}
if (main->versionfile <= 241) {
Object *ob;
Tex *tex;
Scene *sce;
World *wo;
Lamp *la;
Material *ma;
bArmature *arm;
bNodeTree *ntree;
for (wo = main->world.first; wo; wo= wo->id.next) {
/* Migrate to Bullet for games, except for the NaN versions */
/* People can still explicitly choose for Sumo (after 2.42 is out) */
if (main->versionfile > 225)
wo->physicsEngine = WOPHY_BULLET;
if (WO_AODIST == wo->aomode)
wo->aocolor= WO_AOPLAIN;
}
/* updating layers still */
for (arm= main->armature.first; arm; arm= arm->id.next) {
bone_version_239(&arm->bonebase);
if (arm->layer==0) arm->layer= 1;
}
for (sce= main->scene.first; sce; sce= sce->id.next) {
if (sce->audio.mixrate==0) sce->audio.mixrate= 44100;
if (sce->r.xparts<2) sce->r.xparts= 4;
if (sce->r.yparts<2) sce->r.yparts= 4;
/* adds default layer */
if (sce->r.layers.first==NULL)
BKE_scene_add_render_layer(sce, NULL);
else {
SceneRenderLayer *srl;
/* new layer flag for sky, was default for solid */
for (srl= sce->r.layers.first; srl; srl= srl->next) {
if (srl->layflag & SCE_LAY_SOLID)
srl->layflag |= SCE_LAY_SKY;
srl->passflag &= (SCE_PASS_COMBINED|SCE_PASS_Z|SCE_PASS_NORMAL|SCE_PASS_VECTOR);
}
}
/* node version changes */
if (sce->nodetree)
ntree_version_241(sce->nodetree);
/* uv calculation options moved to toolsettings */
if (sce->toolsettings->uvcalc_radius == 0.0f) {
sce->toolsettings->uvcalc_radius = 1.0f;
sce->toolsettings->uvcalc_cubesize = 1.0f;
sce->toolsettings->uvcalc_mapdir = 1;
sce->toolsettings->uvcalc_mapalign = 1;
sce->toolsettings->uvcalc_flag = UVCALC_FILLHOLES;
sce->toolsettings->unwrapper = 1;
}
if (sce->r.mode & R_PANORAMA) {
/* all these checks to ensure saved files with svn version keep working... */
if (sce->r.xsch < sce->r.ysch) {
Object *obc= blo_do_versions_newlibadr(fd, lib, sce->camera);
if (obc && obc->type==OB_CAMERA) {
Camera *cam= blo_do_versions_newlibadr(fd, lib, obc->data);
if (cam->lens>=10.0f) {
sce->r.xsch*= sce->r.xparts;
cam->lens*= (float)sce->r.ysch/(float)sce->r.xsch;
}
}
}
}
}
for (ntree= main->nodetree.first; ntree; ntree= ntree->id.next)
ntree_version_241(ntree);
for (la= main->lamp.first; la; la= la->id.next)
if (la->buffers==0)
la->buffers= 1;
for (tex= main->tex.first; tex; tex= tex->id.next) {
if (tex->env && tex->env->viewscale==0.0f)
tex->env->viewscale= 1.0f;
// tex->imaflag |= TEX_GAUSS_MIP;
}
/* for empty drawsize and drawtype */
for (ob=main->object.first; ob; ob= ob->id.next) {
if (ob->empty_drawsize==0.0f) {
ob->empty_drawtype = OB_ARROWS;
ob->empty_drawsize = 1.0;
}
}
for (ma= main->mat.first; ma; ma= ma->id.next) {
/* stucci returns intensity from now on */
int a;
for (a=0; a<MAX_MTEX; a++) {
if (ma->mtex[a] && ma->mtex[a]->tex) {
tex= blo_do_versions_newlibadr(fd, lib, ma->mtex[a]->tex);
if (tex && tex->type==TEX_STUCCI)
ma->mtex[a]->mapto &= ~(MAP_COL|MAP_SPEC|MAP_REF);
}
}
/* transmissivity defaults */
if (ma->tx_falloff==0.0f) ma->tx_falloff= 1.0f;
}
/* during 2.41 images with this name were used for viewer node output, lets fix that */
if (main->versionfile == 241) {
Image *ima;
for (ima= main->image.first; ima; ima= ima->id.next)
if (strcmp(ima->name, "Compositor")==0) {
strcpy(ima->id.name+2, "Viewer Node");
strcpy(ima->name, "Viewer Node");
}
}
}
if (main->versionfile <= 242) {
Scene *sce;
bScreen *sc;
Object *ob;
Curve *cu;
Material *ma;
Mesh *me;
Group *group;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
bNodeTree *ntree;
int a;
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
sa= sc->areabase.first;
while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
if (v3d->gridsubdiv == 0)
v3d->gridsubdiv = 10;
}
}
sa = sa->next;
}
}
for (sce= main->scene.first; sce; sce= sce->id.next) {
if (sce->toolsettings->select_thresh == 0.0f)
sce->toolsettings->select_thresh= 0.01f;
if (sce->toolsettings->clean_thresh == 0.0f)
sce->toolsettings->clean_thresh = 0.1f;
if (sce->r.threads==0) {
if (sce->r.mode & R_THREADS)
sce->r.threads= 2;
else
sce->r.threads= 1;
}
if (sce->nodetree)
ntree_version_242(sce->nodetree);
}
for (ntree= main->nodetree.first; ntree; ntree= ntree->id.next)
ntree_version_242(ntree);
/* add default radius values to old curve points */
for (cu= main->curve.first; cu; cu= cu->id.next) {
for (nu= cu->nurb.first; nu; nu= nu->next) {
if (nu) {
if (nu->bezt) {
for (bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++) {
if (!bezt->radius) bezt->radius= 1.0;
}
}
else if (nu->bp) {
for (bp=nu->bp, a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
if (!bp->radius) bp->radius= 1.0;
}
}
}
}
}
for (ob = main->object.first; ob; ob= ob->id.next) {
ModifierData *md;
ListBase *list;
list = &ob->constraints;
/* check for already existing MinMax (floor) constraint
* and update the sticky flagging */
if (list) {
bConstraint *curcon;
for (curcon = list->first; curcon; curcon=curcon->next) {
switch (curcon->type) {
case CONSTRAINT_TYPE_MINMAX:
{
bMinMaxConstraint *data = curcon->data;
if (data->sticky==1)
data->flag |= MINMAX_STICKY;
else
data->flag &= ~MINMAX_STICKY;
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data = curcon->data;
/* version patch from buttons_object.c */
if (data->flag==0)
data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
}
break;
}
}
}
if (ob->type == OB_ARMATURE) {
if (ob->pose) {
bConstraint *curcon;
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
for (curcon = pchan->constraints.first; curcon; curcon=curcon->next) {
switch (curcon->type) {
case CONSTRAINT_TYPE_MINMAX:
{
bMinMaxConstraint *data = curcon->data;
if (data->sticky==1)
data->flag |= MINMAX_STICKY;
else
data->flag &= ~MINMAX_STICKY;
}
break;
case CONSTRAINT_TYPE_KINEMATIC:
{
bKinematicConstraint *data = curcon->data;
if (!(data->flag & CONSTRAINT_IK_POS)) {
data->flag |= CONSTRAINT_IK_POS;
data->flag |= CONSTRAINT_IK_STRETCH;
}
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data = curcon->data;
/* version patch from buttons_object.c */
if (data->flag==0)
data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
}
break;
}
}
}
}
}
/* copy old object level track settings to curve modifers */
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Curve) {
CurveModifierData *cmd = (CurveModifierData*) md;
if (cmd->defaxis == 0) cmd->defaxis = ob->trackflag+1;
}
}
}
for (ma = main->mat.first; ma; ma= ma->id.next) {
if (ma->shad_alpha==0.0f)
ma->shad_alpha= 1.0f;
if (ma->nodetree)
ntree_version_242(ma->nodetree);
}
for (me=main->mesh.first; me; me=me->id.next)
customdata_version_242(me);
for (group= main->group.first; group; group= group->id.next)
if (group->layer==0)
group->layer= (1<<20)-1;
/* now, subversion control! */
if (main->subversionfile < 3) {
Image *ima;
Tex *tex;
/* Image refactor initialize */
for (ima= main->image.first; ima; ima= ima->id.next) {
ima->source= IMA_SRC_FILE;
ima->type= IMA_TYPE_IMAGE;
ima->gen_x= 256; ima->gen_y= 256;
ima->gen_type= 1;
if (0==strncmp(ima->id.name+2, "Viewer Node", sizeof(ima->id.name)-2)) {
ima->source= IMA_SRC_VIEWER;
ima->type= IMA_TYPE_COMPOSITE;
}
if (0==strncmp(ima->id.name+2, "Render Result", sizeof(ima->id.name)-2)) {
ima->source= IMA_SRC_VIEWER;
ima->type= IMA_TYPE_R_RESULT;
}
}
for (tex= main->tex.first; tex; tex= tex->id.next) {
if (tex->type==TEX_IMAGE && tex->ima) {
ima= blo_do_versions_newlibadr(fd, lib, tex->ima);
if (tex->imaflag & TEX_ANIM5_)
ima->source= IMA_SRC_MOVIE;
if (tex->imaflag & TEX_FIELDS_)
ima->flag |= IMA_FIELDS;
if (tex->imaflag & TEX_STD_FIELD_)
ima->flag |= IMA_STD_FIELD;
}
tex->iuser.frames= tex->frames;
tex->iuser.fie_ima= (char)tex->fie_ima;
tex->iuser.offset= tex->offset;
tex->iuser.sfra= tex->sfra;
tex->iuser.cycl= (tex->imaflag & TEX_ANIMCYCLIC_)!=0;
}
for (sce= main->scene.first; sce; sce= sce->id.next) {
if (sce->nodetree)
do_version_ntree_242_2(sce->nodetree);
}
for (ntree= main->nodetree.first; ntree; ntree= ntree->id.next)
do_version_ntree_242_2(ntree);
for (ma = main->mat.first; ma; ma= ma->id.next)
if (ma->nodetree)
do_version_ntree_242_2(ma->nodetree);
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_IMAGE)
((SpaceImage *)sl)->iuser.fie_ima= 2;
else if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D *)sl;
BGpic *bgpic;
for (bgpic= v3d->bgpicbase.first; bgpic; bgpic= bgpic->next)
bgpic->iuser.fie_ima= 2;
}
}
}
}
}
if (main->subversionfile < 4) {
for (sce= main->scene.first; sce; sce= sce->id.next) {
sce->r.bake_mode= 1; /* prevent to include render stuff here */
sce->r.bake_filter= 2;
sce->r.bake_osa= 5;
sce->r.bake_flag= R_BAKE_CLEAR;
}
}
if (main->subversionfile < 5) {
for (sce= main->scene.first; sce; sce= sce->id.next) {
/* improved triangle to quad conversion settings */
if (sce->toolsettings->jointrilimit==0.0f)
sce->toolsettings->jointrilimit= 0.8f;
}
}
}
if (main->versionfile <= 243) {
Object *ob= main->object.first;
Material *ma;
for (ma=main->mat.first; ma; ma= ma->id.next) {
if (ma->sss_scale==0.0f) {
ma->sss_radius[0]= 1.0f;
ma->sss_radius[1]= 1.0f;
ma->sss_radius[2]= 1.0f;
ma->sss_col[0]= 0.8f;
ma->sss_col[1]= 0.8f;
ma->sss_col[2]= 0.8f;
ma->sss_error= 0.05f;
ma->sss_scale= 0.1f;
ma->sss_ior= 1.3f;
ma->sss_colfac= 1.0f;
ma->sss_texfac= 0.0f;
}
if (ma->sss_front==0 && ma->sss_back==0) {
ma->sss_front= 1.0f;
ma->sss_back= 1.0f;
}
if (ma->sss_col[0]==0 && ma->sss_col[1]==0 && ma->sss_col[2]==0) {
ma->sss_col[0]= ma->r;
ma->sss_col[1]= ma->g;
ma->sss_col[2]= ma->b;
}
}
for (; ob; ob= ob->id.next) {
bDeformGroup *curdef;
for (curdef= ob->defbase.first; curdef; curdef=curdef->next) {
/* replace an empty-string name with unique name */
if (curdef->name[0] == '\0') {
defgroup_unique_name(curdef, ob);
}
}
if (main->versionfile < 243 || main->subversionfile < 1) {
ModifierData *md;
/* translate old mirror modifier axis values to new flags */
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Mirror) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
switch (mmd->axis) {
case 0:
mmd->flag |= MOD_MIR_AXIS_X;
break;
case 1:
mmd->flag |= MOD_MIR_AXIS_Y;
break;
case 2:
mmd->flag |= MOD_MIR_AXIS_Z;
break;
}
mmd->axis = 0;
}
}
}
}
/* render layer added, this is not the active layer */
if (main->versionfile <= 243 || main->subversionfile < 2) {
Mesh *me;
for (me=main->mesh.first; me; me=me->id.next)
customdata_version_243(me);
}
}
if (main->versionfile <= 244) {
Scene *sce;
bScreen *sc;
Lamp *la;
World *wrld;
if (main->versionfile != 244 || main->subversionfile < 2) {
for (sce= main->scene.first; sce; sce= sce->id.next)
sce->r.mode |= R_SSS;
/* correct older action editors - incorrect scrolling */
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
sa= sc->areabase.first;
while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_ACTION) {
SpaceAction *saction= (SpaceAction*) sl;
saction->v2d.tot.ymin = -1000.0;
saction->v2d.tot.ymax = 0.0;
saction->v2d.cur.ymin = -75.0;
saction->v2d.cur.ymax = 5.0;
}
}
sa = sa->next;
}
}
}
if (main->versionfile != 244 || main->subversionfile < 3) {
/* constraints recode version patch used to be here. Moved to 245 now... */
for (wrld=main->world.first; wrld; wrld= wrld->id.next) {
if (wrld->mode & WO_AMB_OCC)
wrld->ao_samp_method = WO_AOSAMP_CONSTANT;
else
wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
wrld->ao_adapt_thresh = 0.005f;
}
for (la=main->lamp.first; la; la= la->id.next) {
if (la->type == LA_AREA)
la->ray_samp_method = LA_SAMP_CONSTANT;
else
la->ray_samp_method = LA_SAMP_HALTON;
la->adapt_thresh = 0.001f;
}
}
}
if (main->versionfile <= 245) {
Scene *sce;
Object *ob;
Image *ima;
Lamp *la;
Material *ma;
ParticleSettings *part;
World *wrld;
Mesh *me;
bNodeTree *ntree;
Tex *tex;
ModifierData *md;
ParticleSystem *psys;
/* unless the file was created 2.44.3 but not 2.45, update the constraints */
if ( !(main->versionfile==244 && main->subversionfile==3) &&
((main->versionfile<245) || (main->versionfile==245 && main->subversionfile==0)) )
{
for (ob = main->object.first; ob; ob= ob->id.next) {
ListBase *list;
list = &ob->constraints;
/* fix up constraints due to constraint recode changes (originally at 2.44.3) */
if (list) {
bConstraint *curcon;
for (curcon = list->first; curcon; curcon=curcon->next) {
/* old CONSTRAINT_LOCAL check -> convert to CONSTRAINT_SPACE_LOCAL */
if (curcon->flag & 0x20) {
curcon->ownspace = CONSTRAINT_SPACE_LOCAL;
curcon->tarspace = CONSTRAINT_SPACE_LOCAL;
}
switch (curcon->type) {
case CONSTRAINT_TYPE_LOCLIMIT:
{
bLocLimitConstraint *data= (bLocLimitConstraint *)curcon->data;
/* old limit without parent option for objects */
if (data->flag2)
curcon->ownspace = CONSTRAINT_SPACE_LOCAL;
}
break;
}
}
}
/* correctly initialize constinv matrix */
unit_m4(ob->constinv);
if (ob->type == OB_ARMATURE) {
if (ob->pose) {
bConstraint *curcon;
bPoseChannel *pchan;
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
/* make sure constraints are all up to date */
for (curcon = pchan->constraints.first; curcon; curcon=curcon->next) {
/* old CONSTRAINT_LOCAL check -> convert to CONSTRAINT_SPACE_LOCAL */
if (curcon->flag & 0x20) {
curcon->ownspace = CONSTRAINT_SPACE_LOCAL;
curcon->tarspace = CONSTRAINT_SPACE_LOCAL;
}
switch (curcon->type) {
case CONSTRAINT_TYPE_ACTION:
{
bActionConstraint *data= (bActionConstraint *)curcon->data;
/* 'data->local' used to mean that target was in local-space */
if (data->local)
curcon->tarspace = CONSTRAINT_SPACE_LOCAL;
}
break;
}
}
/* correctly initialize constinv matrix */
unit_m4(pchan->constinv);
}
}
}
}
}
/* fix all versions before 2.45 */
if (main->versionfile != 245) {
/* repair preview from 242 - 244*/
for (ima= main->image.first; ima; ima= ima->id.next) {
ima->preview = NULL;
}
}
/* add point caches */
for (ob=main->object.first; ob; ob=ob->id.next) {
if (ob->soft && !ob->soft->pointcache)
ob->soft->pointcache= BKE_ptcache_add(&ob->soft->ptcaches);
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
if (psys->pointcache) {
if (psys->pointcache->flag & PTCACHE_BAKED && (psys->pointcache->flag & PTCACHE_DISK_CACHE)==0) {
printf("Old memory cache isn't supported for particles, so re-bake the simulation!\n");
psys->pointcache->flag &= ~PTCACHE_BAKED;
}
}
else
psys->pointcache= BKE_ptcache_add(&psys->ptcaches);
}
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData*) md;
if (!clmd->point_cache)
clmd->point_cache= BKE_ptcache_add(&clmd->ptcaches);
}
}
}
/* Copy over old per-level multires vertex data
* into a single vertex array in struct Multires */
for (me = main->mesh.first; me; me=me->id.next) {
if (me->mr && !me->mr->verts) {
MultiresLevel *lvl = me->mr->levels.last;
if (lvl) {
me->mr->verts = lvl->verts;
lvl->verts = NULL;
/* Don't need the other vert arrays */
for (lvl = lvl->prev; lvl; lvl = lvl->prev) {
MEM_freeN(lvl->verts);
lvl->verts = NULL;
}
}
}
}
if (main->versionfile != 245 || main->subversionfile < 1) {
for (la=main->lamp.first; la; la= la->id.next) {
if (la->mode & LA_QUAD) la->falloff_type = LA_FALLOFF_SLIDERS;
else la->falloff_type = LA_FALLOFF_INVLINEAR;
if (la->curfalloff == NULL) {
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
curvemapping_initialize(la->curfalloff);
}
}
}
for (ma=main->mat.first; ma; ma= ma->id.next) {
if (ma->samp_gloss_mir == 0) {
ma->gloss_mir = ma->gloss_tra= 1.0f;
ma->aniso_gloss_mir = 1.0f;
ma->samp_gloss_mir = ma->samp_gloss_tra= 18;
ma->adapt_thresh_mir = ma->adapt_thresh_tra = 0.005f;
ma->dist_mir = 0.0f;
ma->fadeto_mir = MA_RAYMIR_FADETOSKY;
}
if (ma->strand_min == 0.0f)
ma->strand_min= 1.0f;
}
for (part=main->particle.first; part; part=part->id.next) {
if (part->ren_child_nbr==0)
part->ren_child_nbr= part->child_nbr;
if (part->simplify_refsize==0) {
part->simplify_refsize= 1920;
part->simplify_rate= 1.0f;
part->simplify_transition= 0.1f;
part->simplify_viewport= 0.8f;
}
}
for (wrld=main->world.first; wrld; wrld= wrld->id.next) {
if (wrld->ao_approx_error == 0.0f)
wrld->ao_approx_error= 0.25f;
}
for (sce= main->scene.first; sce; sce= sce->id.next) {
if (sce->nodetree)
ntree_version_245(fd, lib, sce->nodetree);
if (sce->r.simplify_shadowsamples == 0) {
sce->r.simplify_subsurf= 6;
sce->r.simplify_particles= 1.0f;
sce->r.simplify_shadowsamples= 16;
sce->r.simplify_aosss= 1.0f;
}
if (sce->r.cineongamma == 0) {
sce->r.cineonblack= 95;
sce->r.cineonwhite= 685;
sce->r.cineongamma= 1.7f;
}
}
for (ntree=main->nodetree.first; ntree; ntree= ntree->id.next)
ntree_version_245(fd, lib, ntree);
/* fix for temporary flag changes during 245 cycle */
for (ima= main->image.first; ima; ima= ima->id.next) {
if (ima->flag & IMA_OLD_PREMUL) {
ima->flag &= ~IMA_OLD_PREMUL;
ima->flag |= IMA_DO_PREMUL;
}
}
for (tex=main->tex.first; tex; tex=tex->id.next) {
if (tex->iuser.flag & IMA_OLD_PREMUL) {
tex->iuser.flag &= ~IMA_OLD_PREMUL;
tex->iuser.flag |= IMA_DO_PREMUL;
}
ima= blo_do_versions_newlibadr(fd, lib, tex->ima);
if (ima && (tex->iuser.flag & IMA_DO_PREMUL)) {
ima->flag &= ~IMA_OLD_PREMUL;
ima->flag |= IMA_DO_PREMUL;
}
}
}
/* sanity check for skgen
* */
{
Scene *sce;
for (sce=main->scene.first; sce; sce = sce->id.next) {
if (sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[1] ||
sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[2] ||
sce->toolsettings->skgen_subdivisions[1] == sce->toolsettings->skgen_subdivisions[2])
{
sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
}
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 2)) {
Image *ima;
/* initialize 1:1 Aspect */
for (ima= main->image.first; ima; ima= ima->id.next) {
ima->aspx = ima->aspy = 1.0f;
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 4)) {
bArmature *arm;
ModifierData *md;
Object *ob;
for (arm= main->armature.first; arm; arm= arm->id.next)
arm->deformflag |= ARM_DEF_B_BONE_REST;
for (ob = main->object.first; ob; ob= ob->id.next) {
for (md=ob->modifiers.first; md; md=md->next) {
if (md->type==eModifierType_Armature)
((ArmatureModifierData*)md)->deformflag |= ARM_DEF_B_BONE_REST;
}
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 5)) {
/* foreground color needs to be something other then black */
Scene *sce;
for (sce= main->scene.first; sce; sce=sce->id.next) {
sce->r.fg_stamp[0] = sce->r.fg_stamp[1] = sce->r.fg_stamp[2] = 0.8f;
sce->r.fg_stamp[3] = 1.0f; /* don't use text alpha yet */
sce->r.bg_stamp[3] = 0.25f; /* make sure the background has full alpha */
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 6)) {
Scene *sce;
/* fix frs_sec_base */
for (sce= main->scene.first; sce; sce= sce->id.next) {
if (sce->r.frs_sec_base == 0) {
sce->r.frs_sec_base = 1;
}
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 7)) {
Object *ob;
bPoseChannel *pchan;
bConstraint *con;
bConstraintTarget *ct;
for (ob = main->object.first; ob; ob= ob->id.next) {
if (ob->pose) {
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
for (con=pchan->constraints.first; con; con=con->next) {
if (con->type == CONSTRAINT_TYPE_PYTHON) {
bPythonConstraint *data= (bPythonConstraint *)con->data;
if (data->tar) {
/* version patching needs to be done */
ct= MEM_callocN(sizeof(bConstraintTarget), "PyConTarget");
ct->tar = data->tar;
BLI_strncpy(ct->subtarget, data->subtarget, sizeof(ct->subtarget));
ct->space = con->tarspace;
BLI_addtail(&data->targets, ct);
data->tarnum++;
/* clear old targets to avoid problems */
data->tar = NULL;
data->subtarget[0]= '\0';
}
}
else if (con->type == CONSTRAINT_TYPE_LOCLIKE) {
bLocateLikeConstraint *data= (bLocateLikeConstraint *)con->data;
/* new headtail functionality makes Bone-Tip function obsolete */
if (data->flag & LOCLIKE_TIP)
con->headtail = 1.0f;
}
}
}
}
for (con=ob->constraints.first; con; con=con->next) {
if (con->type==CONSTRAINT_TYPE_PYTHON) {
bPythonConstraint *data= (bPythonConstraint *)con->data;
if (data->tar) {
/* version patching needs to be done */
ct= MEM_callocN(sizeof(bConstraintTarget), "PyConTarget");
ct->tar = data->tar;
BLI_strncpy(ct->subtarget, data->subtarget, sizeof(ct->subtarget));
ct->space = con->tarspace;
BLI_addtail(&data->targets, ct);
data->tarnum++;
/* clear old targets to avoid problems */
data->tar = NULL;
data->subtarget[0]= '\0';
}
}
else if (con->type == CONSTRAINT_TYPE_LOCLIKE) {
bLocateLikeConstraint *data= (bLocateLikeConstraint *)con->data;
/* new headtail functionality makes Bone-Tip function obsolete */
if (data->flag & LOCLIKE_TIP)
con->headtail = 1.0f;
}
}
if (ob->soft && ob->soft->keys) {
SoftBody *sb = ob->soft;
int k;
for (k=0; k<sb->totkey; k++) {
if (sb->keys[k])
MEM_freeN(sb->keys[k]);
}
MEM_freeN(sb->keys);
sb->keys = NULL;
sb->totkey = 0;
}
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 8)) {
Scene *sce;
Object *ob;
PartEff *paf=NULL;
for (ob = main->object.first; ob; ob= ob->id.next) {
if (ob->soft && ob->soft->keys) {
SoftBody *sb = ob->soft;
int k;
for (k=0; k<sb->totkey; k++) {
if (sb->keys[k])
MEM_freeN(sb->keys[k]);
}
MEM_freeN(sb->keys);
sb->keys = NULL;
sb->totkey = 0;
}
/* convert old particles to new system */
if ((paf = blo_do_version_give_parteff_245(ob))) {
ParticleSystem *psys;
ModifierData *md;
ParticleSystemModifierData *psmd;
ParticleSettings *part;
/* create new particle system */
psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
part = psys->part = psys_new_settings("ParticleSettings", main);
/* needed for proper libdata lookup */
blo_do_versions_oldnewmap_insert(fd->libmap, psys->part, psys->part, 0);
part->id.lib= ob->id.lib;
part->id.us--;
part->id.flag |= (ob->id.flag & LIB_NEEDLINK);
psys->totpart=0;
psys->flag= PSYS_ENABLED|PSYS_CURRENT;
BLI_addtail(&ob->particlesystem, psys);
md= modifier_new(eModifierType_ParticleSystem);
BLI_snprintf(md->name, sizeof(md->name), "ParticleSystem %i", BLI_countlist(&ob->particlesystem));
psmd= (ParticleSystemModifierData*) md;
psmd->psys=psys;
BLI_addtail(&ob->modifiers, md);
/* convert settings from old particle system */
/* general settings */
part->totpart = MIN2(paf->totpart, 100000);
part->sta = paf->sta;
part->end = paf->end;
part->lifetime = paf->lifetime;
part->randlife = paf->randlife;
psys->seed = paf->seed;
part->disp = paf->disp;
part->omat = paf->mat[0];
part->hair_step = paf->totkey;
part->eff_group = paf->group;
/* old system didn't interpolate between keypoints at render time */
part->draw_step = part->ren_step = 0;
/* physics */
part->normfac = paf->normfac * 25.0f;
part->obfac = paf->obfac;
part->randfac = paf->randfac * 25.0f;
part->dampfac = paf->damp;
copy_v3_v3(part->acc, paf->force);
/* flags */
if (paf->stype & PAF_VECT) {
if (paf->flag & PAF_STATIC) {
/* new hair lifetime is always 100.0f */
float fac = paf->lifetime / 100.0f;
part->draw_as = PART_DRAW_PATH;
part->type = PART_HAIR;
psys->recalc |= PSYS_RECALC_REDO;
part->normfac *= fac;
part->randfac *= fac;
}
else {
part->draw_as = PART_DRAW_LINE;
part->draw |= PART_DRAW_VEL_LENGTH;
part->draw_line[1] = 0.04f;
}
}
part->rotmode = PART_ROT_VEL;
part->flag |= (paf->flag & PAF_BSPLINE) ? PART_HAIR_BSPLINE : 0;
part->flag |= (paf->flag & PAF_TRAND) ? PART_TRAND : 0;
part->flag |= (paf->flag & PAF_EDISTR) ? PART_EDISTR : 0;
part->flag |= (paf->flag & PAF_UNBORN) ? PART_UNBORN : 0;
part->flag |= (paf->flag & PAF_DIED) ? PART_DIED : 0;
part->from |= (paf->flag & PAF_FACE) ? PART_FROM_FACE : 0;
part->draw |= (paf->flag & PAF_SHOWE) ? PART_DRAW_EMITTER : 0;
psys->vgroup[PSYS_VG_DENSITY] = paf->vertgroup;
psys->vgroup[PSYS_VG_VEL] = paf->vertgroup_v;
psys->vgroup[PSYS_VG_LENGTH] = paf->vertgroup_v;
/* dupliobjects */
if (ob->transflag & OB_DUPLIVERTS) {
Object *dup = main->object.first;
for (; dup; dup= dup->id.next) {
if (ob == blo_do_versions_newlibadr(fd, lib, dup->parent)) {
part->dup_ob = dup;
ob->transflag |= OB_DUPLIPARTS;
ob->transflag &= ~OB_DUPLIVERTS;
part->draw_as = PART_DRAW_OB;
/* needed for proper libdata lookup */
blo_do_versions_oldnewmap_insert(fd->libmap, dup, dup, 0);
}
}
}
{
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
if (fluidmd && fluidmd->fss && fluidmd->fss->type == OB_FLUIDSIM_PARTICLE)
part->type = PART_FLUID;
}
do_version_free_effects_245(&ob->effect);
printf("Old particle system converted to new system.\n");
}
}
for (sce= main->scene.first; sce; sce=sce->id.next) {
ParticleEditSettings *pset= &sce->toolsettings->particle;
int a;
if (pset->brush[0].size == 0) {
pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER;
pset->emitterdist= 0.25f;
pset->totrekey= 5;
pset->totaddkey= 5;
pset->brushtype= PE_BRUSH_NONE;
for (a=0; a<PE_TOT_BRUSH; a++) {
pset->brush[a].strength= 50;
pset->brush[a].size= 50;
pset->brush[a].step= 10;
}
pset->brush[PE_BRUSH_CUT].strength= 100;
}
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 9)) {
Material *ma;
int a;
for (ma=main->mat.first; ma; ma= ma->id.next)
if (ma->mode & MA_NORMAP_TANG)
for (a=0; a<MAX_MTEX; a++)
if (ma->mtex[a] && ma->mtex[a]->tex)
ma->mtex[a]->normapspace = MTEX_NSPACE_TANGENT;
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 10)) {
Object *ob;
/* dupliface scale */
for (ob= main->object.first; ob; ob= ob->id.next)
ob->dupfacesca = 1.0f;
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 11)) {
Object *ob;
bActionStrip *strip;
/* nla-strips - scale */
for (ob= main->object.first; ob; ob= ob->id.next) {
for (strip= ob->nlastrips.first; strip; strip= strip->next) {
float length, actlength, repeat;
if (strip->flag & ACTSTRIP_USESTRIDE)
repeat= 1.0f;
else
repeat= strip->repeat;
length = strip->end-strip->start;
if (length == 0.0f) length= 1.0f;
actlength = strip->actend-strip->actstart;
strip->scale = length / (repeat * actlength);
if (strip->scale == 0.0f) strip->scale= 1.0f;
}
if (ob->soft) {
ob->soft->inpush = ob->soft->inspring;
ob->soft->shearstiff = 1.0f;
}
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 14)) {
Scene *sce;
Sequence *seq;
for (sce=main->scene.first; sce; sce=sce->id.next) {
SEQ_BEGIN (sce->ed, seq)
{
if (seq->blend_mode == 0)
seq->blend_opacity = 100.0f;
}
SEQ_END
}
}
/*fix broken group lengths in id properties*/
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 15)) {
idproperties_fix_group_lengths(main->scene);
idproperties_fix_group_lengths(main->library);
idproperties_fix_group_lengths(main->object);
idproperties_fix_group_lengths(main->mesh);
idproperties_fix_group_lengths(main->curve);
idproperties_fix_group_lengths(main->mball);
idproperties_fix_group_lengths(main->mat);
idproperties_fix_group_lengths(main->tex);
idproperties_fix_group_lengths(main->image);
idproperties_fix_group_lengths(main->latt);
idproperties_fix_group_lengths(main->lamp);
idproperties_fix_group_lengths(main->camera);
idproperties_fix_group_lengths(main->ipo);
idproperties_fix_group_lengths(main->key);
idproperties_fix_group_lengths(main->world);
idproperties_fix_group_lengths(main->screen);
idproperties_fix_group_lengths(main->script);
idproperties_fix_group_lengths(main->vfont);
idproperties_fix_group_lengths(main->text);
idproperties_fix_group_lengths(main->sound);
idproperties_fix_group_lengths(main->group);
idproperties_fix_group_lengths(main->armature);
idproperties_fix_group_lengths(main->action);
idproperties_fix_group_lengths(main->nodetree);
idproperties_fix_group_lengths(main->brush);
idproperties_fix_group_lengths(main->particle);
}
/* sun/sky */
if (main->versionfile < 246) {
Object *ob;
bActuator *act;
/* dRot actuator change direction in 2.46 */
for (ob = main->object.first; ob; ob= ob->id.next) {
for (act= ob->actuators.first; act; act= act->next) {
if (act->type == ACT_OBJECT) {
bObjectActuator *ba= act->data;
ba->drot[0] = -ba->drot[0];
ba->drot[1] = -ba->drot[1];
ba->drot[2] = -ba->drot[2];
}
}
}
}
// convert fluids to modifier
if (main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) {
Object *ob;
for (ob = main->object.first; ob; ob= ob->id.next) {
if (ob->fluidsimSettings) {
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifier_new(eModifierType_Fluidsim);
BLI_addhead(&ob->modifiers, (ModifierData *)fluidmd);
MEM_freeN(fluidmd->fss);
fluidmd->fss = MEM_dupallocN(ob->fluidsimSettings);
fluidmd->fss->ipo = blo_do_versions_newlibadr_us(fd, ob->id.lib, ob->fluidsimSettings->ipo);
MEM_freeN(ob->fluidsimSettings);
fluidmd->fss->lastgoodframe = INT_MAX;
fluidmd->fss->flag = 0;
fluidmd->fss->meshVelocities = NULL;
}
}
}
if (main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) {
Mesh *me;
for (me=main->mesh.first; me; me= me->id.next)
alphasort_version_246(fd, lib, me);
}
if (main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) {
Object *ob;
for (ob = main->object.first; ob; ob= ob->id.next) {
if (ob->pd && (ob->pd->forcefield == PFIELD_WIND))
ob->pd->f_noise = 0.0f;
}
}
if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 2)) {
Object *ob;
for (ob = main->object.first; ob; ob= ob->id.next) {
ob->gameflag |= OB_COLLISION;
ob->margin = 0.06f;
}
}
if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 3)) {
Object *ob;
for (ob = main->object.first; ob; ob= ob->id.next) {
// Starting from subversion 3, ACTOR is a separate feature.
// Before it was conditioning all the other dynamic flags
if (!(ob->gameflag & OB_ACTOR))
ob->gameflag &= ~(OB_GHOST|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_COLLISION_RESPONSE);
/* suitable default for older files */
}
}
if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 5)) {
Lamp *la= main->lamp.first;
for (; la; la= la->id.next) {
la->skyblendtype= MA_RAMP_ADD;
la->skyblendfac= 1.0f;
}
}
/* set the curve radius interpolation to 2.47 default - easy */
if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 6)) {
Curve *cu;
Nurb *nu;
for (cu= main->curve.first; cu; cu= cu->id.next) {
for (nu= cu->nurb.first; nu; nu= nu->next) {
if (nu) {
nu->radius_interp = 3;
/* resolu and resolv are now used differently for surfaces
* rather than using the resolution to define the entire number of divisions,
* use it for the number of divisions per segment
*/
if (nu->pntsv > 1) {
nu->resolu = MAX2( 1, (int)(((float)nu->resolu / (float)nu->pntsu)+0.5f) );
nu->resolv = MAX2( 1, (int)(((float)nu->resolv / (float)nu->pntsv)+0.5f) );
}
}
}
}
}
/* direction constraint actuators were always local in previous version */
if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 7)) {
bActuator *act;
Object *ob;
for (ob = main->object.first; ob; ob= ob->id.next) {
for (act= ob->actuators.first; act; act= act->next) {
if (act->type == ACT_CONSTRAINT) {
bConstraintActuator *coa = act->data;
if (coa->type == ACT_CONST_TYPE_DIST) {
coa->flag |= ACT_CONST_LOCAL;
}
}
}
}
}
if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 9)) {
Lamp *la= main->lamp.first;
for (; la; la= la->id.next) {
la->sky_exposure= 1.0f;
}
}
/* BGE message actuators needed OB prefix, very confusing */
if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 10)) {
bActuator *act;
Object *ob;
for (ob = main->object.first; ob; ob= ob->id.next) {
for (act= ob->actuators.first; act; act= act->next) {
if (act->type == ACT_MESSAGE) {
bMessageActuator *msgAct = (bMessageActuator *) act->data;
if (BLI_strnlen(msgAct->toPropName, 3) > 2) {
/* strip first 2 chars, would have only worked if these were OB anyway */
memmove(msgAct->toPropName, msgAct->toPropName + 2, sizeof(msgAct->toPropName) - 2);
}
else {
msgAct->toPropName[0] = '\0';
}
}
}
}
}
if (main->versionfile < 248) {
Lamp *la;
for (la=main->lamp.first; la; la= la->id.next) {
if (la->atm_turbidity == 0.0f) {
la->sun_effect_type = 0;
la->horizon_brightness = 1.0f;
la->spread = 1.0f;
la->sun_brightness = 1.0f;
la->sun_size = 1.0f;
la->backscattered_light = 1.0f;
la->atm_turbidity = 2.0f;
la->atm_inscattering_factor = 1.0f;
la->atm_extinction_factor = 1.0f;
la->atm_distance_factor = 1.0f;
la->sun_intensity = 1.0f;
}
}
}
if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 2)) {
Scene *sce;
/* Note, these will need to be added for painting */
for (sce= main->scene.first; sce; sce= sce->id.next) {
sce->toolsettings->imapaint.seam_bleed = 2;
sce->toolsettings->imapaint.normal_angle = 80;
/* initialize skeleton generation toolsettings */
sce->toolsettings->skgen_resolution = 250;
sce->toolsettings->skgen_threshold_internal = 0.1f;
sce->toolsettings->skgen_threshold_external = 0.1f;
sce->toolsettings->skgen_angle_limit = 30.0f;
sce->toolsettings->skgen_length_ratio = 1.3f;
sce->toolsettings->skgen_length_limit = 1.5f;
sce->toolsettings->skgen_correlation_limit = 0.98f;
sce->toolsettings->skgen_symmetry_limit = 0.1f;
sce->toolsettings->skgen_postpro = SKGEN_SMOOTH;
sce->toolsettings->skgen_postpro_passes = 3;
sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_FILTER_SMART|SKGEN_SUB_CORRELATION|SKGEN_HARMONIC;
sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
sce->toolsettings->skgen_retarget_angle_weight = 1.0f;
sce->toolsettings->skgen_retarget_length_weight = 1.0f;
sce->toolsettings->skgen_retarget_distance_weight = 1.0f;
/* Skeleton Sketching */
sce->toolsettings->bone_sketching = 0;
sce->toolsettings->skgen_retarget_roll = SK_RETARGET_ROLL_VIEW;
}
}
if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) {
bScreen *sc;
/* adjust default settings for Animation Editors */
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
switch (sl->spacetype) {
case SPACE_ACTION:
{
SpaceAction *sact= (SpaceAction *)sl;
sact->mode= SACTCONT_DOPESHEET;
sact->autosnap= SACTSNAP_FRAME;
}
break;
case SPACE_IPO:
{
SpaceIpo *sipo= (SpaceIpo *)sl;
sipo->autosnap= SACTSNAP_FRAME;
}
break;
case SPACE_NLA:
{
SpaceNla *snla= (SpaceNla *)sl;
snla->autosnap= SACTSNAP_FRAME;
}
break;
}
}
}
}
}
if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) {
Object *ob;
/* Adjustments needed after Bullets update */
for (ob = main->object.first; ob; ob= ob->id.next) {
ob->damping *= 0.635f;
ob->rdamping = 0.1f + (0.8f * ob->rdamping);
}
}
if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 4)) {
Scene *sce;
World *wrld;
/* Dome (Fisheye) default parameters */
for (sce= main->scene.first; sce; sce= sce->id.next) {
sce->r.domeangle = 180;
sce->r.domemode = 1;
sce->r.domeres = 4;
sce->r.domeresbuf = 1.0f;
sce->r.dometilt = 0;
}
/* DBVT culling by default */
for (wrld=main->world.first; wrld; wrld= wrld->id.next) {
wrld->mode |= WO_DBVT_CULLING;
wrld->occlusionRes = 128;
}
}
if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 5)) {
Object *ob;
World *wrld;
for (ob = main->object.first; ob; ob= ob->id.next) {
ob->m_contactProcessingThreshold = 1.0f; //pad3 is used for m_contactProcessingThreshold
if (ob->parent) {
/* check if top parent has compound shape set and if yes, set this object
* to compound shaper as well (was the behavior before, now it's optional) */
Object *parent= blo_do_versions_newlibadr(fd, lib, ob->parent);
while (parent && parent != ob && parent->parent != NULL) {
parent = blo_do_versions_newlibadr(fd, lib, parent->parent);
}
if (parent) {
if (parent->gameflag & OB_CHILD)
ob->gameflag |= OB_CHILD;
}
}
}
for (wrld=main->world.first; wrld; wrld= wrld->id.next) {
wrld->ticrate = 60;
wrld->maxlogicstep = 5;
wrld->physubstep = 1;
wrld->maxphystep = 5;
}
}
// correct introduce of seed for wind force
if (main->versionfile < 249 && main->subversionfile < 1) {
Object *ob;
for (ob = main->object.first; ob; ob= ob->id.next) {
if (ob->pd)
ob->pd->seed = ((unsigned int)(ceil(PIL_check_seconds_timer()))+1) % 128;
}
}
if (main->versionfile < 249 && main->subversionfile < 2) {
Scene *sce= main->scene.first;
Sequence *seq;
Editing *ed;
while (sce) {
ed= sce->ed;
if (ed) {
SEQP_BEGIN (ed, seq)
{
if (seq->strip && seq->strip->proxy) {
seq->strip->proxy->quality =90;
}
}
SEQ_END
}
sce= sce->id.next;
}
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
/* don't forget to set version number in blender.c! */
}