2011-02-23 10:52:22 +00:00
/*
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* $ Id $
*
* * * * * * BEGIN GPL LICENSE BLOCK * * * * *
*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
* of the License , or ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software Foundation ,
2010-02-12 13:34:04 +00:00
* Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*
* Contributor ( s ) : Blender Foundation ( 2008 ) .
*
* * * * * * END GPL LICENSE BLOCK * * * * *
*/
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/** \file blender/makesrna/intern/rna_world.c
* \ ingroup RNA
*/
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# include <float.h>
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# include <stdlib.h>
# include "RNA_define.h"
# include "rna_internal.h"
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# include "DNA_material_types.h"
# include "DNA_texture_types.h"
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# include "DNA_world_types.h"
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# include "WM_types.h"
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# ifdef RNA_RUNTIME
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# include "MEM_guardedalloc.h"
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
# include "BKE_depsgraph.h"
# include "BKE_main.h"
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# include "BKE_texture.h"
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
# include "WM_api.h"
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static PointerRNA rna_World_lighting_get ( PointerRNA * ptr )
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{
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return rna_pointer_inherit_refine ( ptr , & RNA_WorldLighting , ptr - > id . data ) ;
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}
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static PointerRNA rna_World_stars_get ( PointerRNA * ptr )
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{
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return rna_pointer_inherit_refine ( ptr , & RNA_WorldStarsSettings , ptr - > id . data ) ;
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}
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static PointerRNA rna_World_mist_get ( PointerRNA * ptr )
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{
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return rna_pointer_inherit_refine ( ptr , & RNA_WorldMistSettings , ptr - > id . data ) ;
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}
static void rna_World_mtex_begin ( CollectionPropertyIterator * iter , PointerRNA * ptr )
{
World * wo = ( World * ) ptr - > data ;
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rna_iterator_array_begin ( iter , ( void * ) wo - > mtex , sizeof ( MTex * ) , MAX_MTEX , 0 , NULL ) ;
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}
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static PointerRNA rna_World_active_texture_get ( PointerRNA * ptr )
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{
World * wo = ( World * ) ptr - > data ;
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Tex * tex ;
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tex = give_current_world_texture ( wo ) ;
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return rna_pointer_inherit_refine ( ptr , & RNA_Texture , tex ) ;
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}
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static void rna_World_active_texture_set ( PointerRNA * ptr , PointerRNA value )
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{
World * wo = ( World * ) ptr - > data ;
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set_current_world_texture ( wo , value . data ) ;
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}
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static void rna_World_update ( Main * bmain , Scene * scene , PointerRNA * ptr )
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
{
World * wo = ptr - > id . data ;
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DAG_id_tag_update ( & wo - > id , 0 ) ;
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WM_main_add_notifier ( NC_WORLD , wo ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
}
2009-12-08 17:23:48 +00:00
static void rna_World_draw_update ( Main * bmain , Scene * scene , PointerRNA * ptr )
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
{
World * wo = ptr - > id . data ;
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DAG_id_tag_update ( & wo - > id , 0 ) ;
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WM_main_add_notifier ( NC_WORLD | ND_WORLD_DRAW , wo ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
}
2010-11-19 11:10:56 +00:00
/* so camera mist limits redraw */
static void rna_World_draw_mist_update ( Main * bmain , Scene * scene , PointerRNA * ptr )
{
World * wo = ptr - > id . data ;
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DAG_id_tag_update ( & wo - > id , 0 ) ;
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WM_main_add_notifier ( NC_WORLD | ND_WORLD_DRAW , wo ) ;
WM_main_add_notifier ( NC_OBJECT | ND_DRAW , NULL ) ;
}
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static void rna_World_stars_update ( Main * bmain , Scene * scene , PointerRNA * ptr )
{
World * wo = ptr - > id . data ;
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DAG_id_tag_update ( & wo - > id , 0 ) ;
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WM_main_add_notifier ( NC_WORLD | ND_WORLD_STARS , wo ) ;
}
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# else
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static void rna_def_world_mtex ( BlenderRNA * brna )
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{
StructRNA * srna ;
PropertyRNA * prop ;
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static EnumPropertyItem texco_items [ ] = {
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{ TEXCO_VIEW , " VIEW " , 0 , " View " , " Uses view vector for the texture coordinates " } ,
{ TEXCO_GLOB , " GLOBAL " , 0 , " Global " , " Uses global coordinates for the texture coordinates (interior mist) " } ,
{ TEXCO_ANGMAP , " ANGMAP " , 0 , " AngMap " , " Uses 360 degree angular coordinates, e.g. for spherical light probes " } ,
{ TEXCO_H_SPHEREMAP , " SPHERE " , 0 , " Sphere " , " For 360 degree panorama sky, spherical mapped, only top half " } ,
{ TEXCO_H_TUBEMAP , " TUBE " , 0 , " Tube " , " For 360 degree panorama sky, cylindrical mapped, only top half " } ,
{ TEXCO_OBJECT , " OBJECT " , 0 , " Object " , " Uses linked object's coordinates for texture coordinates " } ,
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{ 0 , NULL , 0 , NULL , NULL } } ;
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srna = RNA_def_struct ( brna , " WorldTextureSlot " , " TextureSlot " ) ;
RNA_def_struct_sdna ( srna , " MTex " ) ;
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RNA_def_struct_ui_text ( srna , " World Texture Slot " , " Texture slot for textures in a World datablock " ) ;
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/* map to */
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prop = RNA_def_property ( srna , " use_map_blend " , PROP_BOOLEAN , PROP_NONE ) ;
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RNA_def_property_boolean_sdna ( prop , NULL , " mapto " , WOMAP_BLEND ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Blend " , " Affect the color progression of the background " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_map_horizon " , PROP_BOOLEAN , PROP_NONE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " mapto " , WOMAP_HORIZ ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Horizon " , " Affect the color of the horizon " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_map_zenith_up " , PROP_BOOLEAN , PROP_NONE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " mapto " , WOMAP_ZENUP ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Zenith Up " , " Affect the color of the zenith above " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_map_zenith_down " , PROP_BOOLEAN , PROP_NONE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " mapto " , WOMAP_ZENDOWN ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Zenith Down " , " Affect the color of the zenith below " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
/* unused
2009-07-15 19:20:59 +00:00
prop = RNA_def_property ( srna , " map_mist " , PROP_BOOLEAN , PROP_NONE ) ;
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RNA_def_property_boolean_sdna ( prop , NULL , " mapto " , WOMAP_MIST ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Mist " , " Causes the texture to affect the intensity of the mist " ) ; */
2009-01-10 22:57:33 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " texture_coords " , PROP_ENUM , PROP_NONE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_enum_sdna ( prop , NULL , " texco " ) ;
RNA_def_property_enum_items ( prop , texco_items ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Texture Coordinates " , " Texture coordinates used to map the texture onto the background " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
prop = RNA_def_property ( srna , " object " , PROP_POINTER , PROP_NONE ) ;
RNA_def_property_pointer_sdna ( prop , NULL , " object " ) ;
RNA_def_property_struct_type ( prop , " Object " ) ;
2009-05-28 23:23:47 +00:00
RNA_def_property_flag ( prop , PROP_EDITABLE ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Object " , " Object to use for mapping with Object texture coordinates " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-07-21 12:57:55 +00:00
RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
mass, rotation, time, velocity, acceleration). These are not used
yet anywhere.
* Centralized code that decides the name of array items based on
subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
later together with another change.
2009-08-10 21:31:05 +00:00
prop = RNA_def_property ( srna , " blend_factor " , PROP_FLOAT , PROP_NONE ) ;
2009-10-01 17:15:23 +00:00
RNA_def_property_float_sdna ( prop , NULL , " blendfac " ) ;
2009-07-21 12:57:55 +00:00
RNA_def_property_ui_range ( prop , 0 , 1 , 10 , 3 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Blend Factor " , " Amount texture affects color progression of the background " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-07-21 12:57:55 +00:00
RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
mass, rotation, time, velocity, acceleration). These are not used
yet anywhere.
* Centralized code that decides the name of array items based on
subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
later together with another change.
2009-08-10 21:31:05 +00:00
prop = RNA_def_property ( srna , " horizon_factor " , PROP_FLOAT , PROP_NONE ) ;
2009-07-21 12:57:55 +00:00
RNA_def_property_float_sdna ( prop , NULL , " colfac " ) ;
RNA_def_property_ui_range ( prop , 0 , 1 , 10 , 3 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Horizon Factor " , " Amount texture affects color of the horizon " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-07-21 12:57:55 +00:00
RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
mass, rotation, time, velocity, acceleration). These are not used
yet anywhere.
* Centralized code that decides the name of array items based on
subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
later together with another change.
2009-08-10 21:31:05 +00:00
prop = RNA_def_property ( srna , " zenith_up_factor " , PROP_FLOAT , PROP_NONE ) ;
2009-10-01 17:15:23 +00:00
RNA_def_property_float_sdna ( prop , NULL , " zenupfac " ) ;
2009-07-21 12:57:55 +00:00
RNA_def_property_ui_range ( prop , 0 , 1 , 10 , 3 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Zenith Up Factor " , " Amount texture affects color of the zenith above " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-07-21 12:57:55 +00:00
RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
mass, rotation, time, velocity, acceleration). These are not used
yet anywhere.
* Centralized code that decides the name of array items based on
subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
later together with another change.
2009-08-10 21:31:05 +00:00
prop = RNA_def_property ( srna , " zenith_down_factor " , PROP_FLOAT , PROP_NONE ) ;
2009-10-01 17:15:23 +00:00
RNA_def_property_float_sdna ( prop , NULL , " zendownfac " ) ;
2009-07-21 12:57:55 +00:00
RNA_def_property_ui_range ( prop , 0 , 1 , 10 , 3 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Zenith Down Factor " , " Amount texture affects color of the zenith below " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
}
2010-01-27 21:40:08 +00:00
static void rna_def_lighting ( BlenderRNA * brna )
2009-01-10 22:57:33 +00:00
{
StructRNA * srna ;
PropertyRNA * prop ;
static EnumPropertyItem blend_mode_items [ ] = {
2010-02-10 22:18:00 +00:00
{ WO_AOMUL , " MULTIPLY " , 0 , " Multiply " , " Multiply direct lighting with ambient occlusion, darkening the result " } ,
{ WO_AOADD , " ADD " , 0 , " Add " , " Add light and shadow " } ,
2009-06-16 00:52:21 +00:00
{ 0 , NULL , 0 , NULL , NULL } } ;
2009-01-05 03:44:19 +00:00
static EnumPropertyItem prop_color_items [ ] = {
2009-06-16 00:52:21 +00:00
{ WO_AOPLAIN , " PLAIN " , 0 , " White " , " Plain diffuse energy (white.) " } ,
2010-02-10 22:18:00 +00:00
{ WO_AOSKYCOL , " SKY_COLOR " , 0 , " Sky Color " , " Use horizon and zenith color for diffuse energy " } ,
{ WO_AOSKYTEX , " SKY_TEXTURE " , 0 , " Sky Texture " , " Does full Sky texture render for diffuse energy " } ,
2009-06-16 00:52:21 +00:00
{ 0 , NULL , 0 , NULL , NULL } } ;
2009-01-05 03:44:19 +00:00
static EnumPropertyItem prop_sample_method_items [ ] = {
2009-06-16 00:52:21 +00:00
{ WO_AOSAMP_CONSTANT , " CONSTANT_JITTERED " , 0 , " Constant Jittered " , " " } ,
2010-02-10 22:18:00 +00:00
{ WO_AOSAMP_HALTON , " ADAPTIVE_QMC " , 0 , " Adaptive QMC " , " Fast in high-contrast areas " } ,
{ WO_AOSAMP_HAMMERSLEY , " CONSTANT_QMC " , 0 , " Constant QMC " , " Best quality " } ,
2009-06-16 00:52:21 +00:00
{ 0 , NULL , 0 , NULL , NULL } } ;
2009-01-05 03:44:19 +00:00
static EnumPropertyItem prop_gather_method_items [ ] = {
2010-02-10 22:18:00 +00:00
{ WO_AOGATHER_RAYTRACE , " RAYTRACE " , 0 , " Raytrace " , " Accurate, but slow when noise-free results are required " } ,
{ WO_AOGATHER_APPROX , " APPROXIMATE " , 0 , " Approximate " , " Inaccurate, but faster and without noise " } ,
2009-06-16 00:52:21 +00:00
{ 0 , NULL , 0 , NULL , NULL } } ;
2009-01-05 03:44:19 +00:00
2010-01-27 21:40:08 +00:00
srna = RNA_def_struct ( brna , " WorldLighting " , NULL ) ;
2009-01-05 03:44:19 +00:00
RNA_def_struct_sdna ( srna , " World " ) ;
2009-01-10 22:57:33 +00:00
RNA_def_struct_nested ( brna , srna , " World " ) ;
2010-02-10 21:15:44 +00:00
RNA_def_struct_ui_text ( srna , " Lighting " , " Lighting for a World datablock " ) ;
2009-01-05 03:44:19 +00:00
2010-01-27 21:40:08 +00:00
/* ambient occlusion */
prop = RNA_def_property ( srna , " use_ambient_occlusion " , PROP_BOOLEAN , PROP_NONE ) ;
2009-01-05 04:10:59 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " mode " , WO_AMB_OCC ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Use Ambient Occlusion " , " Use Ambient Occlusion to add shadowing based on distance between objects " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
prop = RNA_def_property ( srna , " ao_factor " , PROP_FLOAT , PROP_FACTOR ) ;
RNA_def_property_float_sdna ( prop , NULL , " aoenergy " ) ;
RNA_def_property_range ( prop , 0 , INT_MAX ) ;
RNA_def_property_ui_range ( prop , 0 , 1 , 0.1 , 2 ) ;
2010-02-14 06:18:17 +00:00
RNA_def_property_ui_text ( prop , " Factor " , " Factor for ambient occlusion blending " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " ao_blend_type " , PROP_ENUM , PROP_NONE ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_enum_sdna ( prop , NULL , " aomix " ) ;
RNA_def_property_enum_items ( prop , blend_mode_items ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Blend Mode " , " Defines how AO mixes with material shading " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
/* environment lighting */
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_environment_light " , PROP_BOOLEAN , PROP_NONE ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " mode " , WO_ENV_LIGHT ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Use Environment Lighting " , " Add light coming from the environment " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
prop = RNA_def_property ( srna , " environment_energy " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " ao_env_energy " ) ;
2010-08-22 16:44:48 +00:00
RNA_def_property_ui_range ( prop , 0 , FLT_MAX , 1 , 3 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Environment Color " , " Defines the strength of environment light " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
prop = RNA_def_property ( srna , " environment_color " , PROP_ENUM , PROP_NONE ) ;
RNA_def_property_enum_sdna ( prop , NULL , " aocolor " ) ;
RNA_def_property_enum_items ( prop , prop_color_items ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Environment Color " , " Defines where the color of the environment light comes from " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
/* indirect lighting */
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_indirect_light " , PROP_BOOLEAN , PROP_NONE ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " mode " , WO_INDIRECT_LIGHT ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Use Indirect Lighting " , " Add indirect light bouncing of surrounding objects " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
prop = RNA_def_property ( srna , " indirect_factor " , PROP_FLOAT , PROP_FACTOR ) ;
RNA_def_property_float_sdna ( prop , NULL , " ao_indirect_energy " ) ;
RNA_def_property_range ( prop , 0 , INT_MAX ) ;
RNA_def_property_ui_range ( prop , 0 , 1 , 0.1 , 2 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Indirect Factor " , " Factor for how much surrounding objects contribute to light " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
prop = RNA_def_property ( srna , " indirect_bounces " , PROP_INT , PROP_UNSIGNED ) ;
RNA_def_property_int_sdna ( prop , NULL , " ao_indirect_bounces " ) ;
2010-11-21 03:45:35 +00:00
RNA_def_property_range ( prop , 1 , SHRT_MAX ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Bounces " , " Number of indirect diffuse light bounces to use for approximate ambient occlusion " ) ;
2010-01-27 21:40:08 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
/* gathering parameters */
prop = RNA_def_property ( srna , " gather_method " , PROP_ENUM , PROP_NONE ) ;
RNA_def_property_enum_sdna ( prop , NULL , " ao_gather_method " ) ;
RNA_def_property_enum_items ( prop , prop_gather_method_items ) ;
RNA_def_property_ui_text ( prop , " Gather Method " , " " ) ;
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
prop = RNA_def_property ( srna , " passes " , PROP_INT , PROP_NONE ) ;
RNA_def_property_int_sdna ( prop , NULL , " ao_approx_passes " ) ;
RNA_def_property_range ( prop , 0 , 10 ) ;
2010-02-14 06:18:17 +00:00
RNA_def_property_ui_text ( prop , " Passes " , " Number of preprocessing passes to reduce overocclusion (for approximate ambient occlusion) " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 04:10:59 +00:00
user interface units, off by default.
- currently only distances work.
- user preferences, edit section to set the units and scale.
- option to display pairs (nicer for imperial display?)
- support for evaluating multiple comma separated values eg: 2',11" ..or.. 5ft, 4mil
- comma separated expressions/values accumulate 1+1,2**3,4cm/3
- attempted fast conversion from a value to a string so button drawing isn't too slow.
* imperial long/short *
- mile, mi
- yard, yd
- foot, '
- inch, "
- thou, mil
* metric long/short *
kilometer, km
meter, m
centimeter, cm
millimeter, mm
micrometer, um
nanometer, nm
picometer, pm
2009-08-11 18:53:01 +00:00
prop = RNA_def_property ( srna , " distance " , PROP_FLOAT , PROP_DISTANCE ) ;
2009-01-05 03:44:19 +00:00
RNA_def_property_float_sdna ( prop , NULL , " aodist " ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Distance " , " Length of rays, defines how far away other faces give occlusion effect " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
2.5: Render/Game Engine
An engine to use for output can now be selected an influences what
shows in the buttons window, only showing relevant data. The idea
behind this is to make it more clear what is supported where, make
the system more pluggable for external render/game engines, and save
space hiding stuff that is not relevant anyway.
* Top header now has an engine menu, to choose between the blender
render engine, game engine, and other future external engines.
* If the game engine is enabled, the buttons window should show
only properties that work in the game engine, and similarly for
the render engine.
* Moved panels from the logic space and game tabs to the physics,
scene and world tabs instead, and removed the game tab.
* Materials and textures tabs should eventually become game
specific too, to better show what is supported.
2009-07-23 21:50:40 +00:00
prop = RNA_def_property ( srna , " falloff_strength " , PROP_FLOAT , PROP_NONE ) ;
2009-01-05 03:44:19 +00:00
RNA_def_property_float_sdna ( prop , NULL , " aodistfac " ) ;
2010-11-26 03:31:12 +00:00
RNA_def_property_ui_text ( prop , " Strength " , " Distance attenuation factor, the higher, the less influence farther away objects have influence " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
prop = RNA_def_property ( srna , " bias " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " aobias " ) ;
RNA_def_property_range ( prop , 0 , 0.5 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Bias " , " Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered) " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
prop = RNA_def_property ( srna , " threshold " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " ao_adapt_thresh " ) ;
RNA_def_property_range ( prop , 0 , 1 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Threshold " , " Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC) " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
prop = RNA_def_property ( srna , " adapt_to_speed " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " ao_adapt_speed_fac " ) ;
RNA_def_property_range ( prop , 0 , 1 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Adapt To Speed " , " Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC) " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " error_threshold " , PROP_FLOAT , PROP_NONE ) ;
2009-01-05 03:44:19 +00:00
RNA_def_property_float_sdna ( prop , NULL , " ao_approx_error " ) ;
2009-04-12 17:28:41 +00:00
RNA_def_property_range ( prop , 0.0001 , 10 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Error Tolerance " , " Low values are slower and higher quality (for Approximate) " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
prop = RNA_def_property ( srna , " correction " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " ao_approx_correction " ) ;
RNA_def_property_range ( prop , 0 , 1 ) ;
2009-05-20 13:56:22 +00:00
RNA_def_property_ui_range ( prop , 0 , 1 , 0.1 , 2 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Correction " , " Ad-hoc correction for over-occlusion due to the approximation (for Approximate) " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
2010-08-21 04:51:00 +00:00
prop = RNA_def_property ( srna , " use_falloff " , PROP_BOOLEAN , PROP_NONE ) ;
2009-01-05 03:44:19 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " aomode " , WO_AODIST ) ;
RNA_def_property_ui_text ( prop , " Falloff " , " " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_cache " , PROP_BOOLEAN , PROP_NONE ) ;
2009-01-05 03:44:19 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " aomode " , WO_AOCACHE ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Pixel Cache " , " Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate) " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
prop = RNA_def_property ( srna , " samples " , PROP_INT , PROP_NONE ) ;
RNA_def_property_int_sdna ( prop , NULL , " aosamp " ) ;
2009-04-12 17:28:41 +00:00
RNA_def_property_range ( prop , 1 , 32 ) ;
2009-06-11 18:19:08 +00:00
RNA_def_property_ui_text ( prop , " Samples " , " Amount of ray samples. Higher values give smoother results and longer rendering times " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 03:44:19 +00:00
prop = RNA_def_property ( srna , " sample_method " , PROP_ENUM , PROP_NONE ) ;
RNA_def_property_enum_sdna ( prop , NULL , " ao_samp_method " ) ;
RNA_def_property_enum_items ( prop , prop_sample_method_items ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Sample Method " , " Method for generating shadow samples (for Raytrace) " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
}
static void rna_def_world_mist ( BlenderRNA * brna )
{
StructRNA * srna ;
PropertyRNA * prop ;
2009-04-24 11:36:48 +00:00
static EnumPropertyItem falloff_items [ ] = {
2010-02-11 01:11:52 +00:00
{ 0 , " QUADRATIC " , 0 , " Quadratic " , " Mist uses quadratic progression " } ,
{ 1 , " LINEAR " , 0 , " Linear " , " Mist uses linear progression " } ,
{ 2 , " INVERSE_QUADRATIC " , 0 , " Inverse Quadratic " , " Mist uses inverse quadratic progression " } ,
2009-06-16 00:52:21 +00:00
{ 0 , NULL , 0 , NULL , NULL } } ;
2009-01-10 22:57:33 +00:00
srna = RNA_def_struct ( brna , " WorldMistSettings " , NULL ) ;
RNA_def_struct_sdna ( srna , " World " ) ;
RNA_def_struct_nested ( brna , srna , " World " ) ;
2010-02-10 21:15:44 +00:00
RNA_def_struct_ui_text ( srna , " World Mist " , " Mist settings for a World data-block " ) ;
2009-01-10 22:57:33 +00:00
2010-05-16 08:36:29 +00:00
prop = RNA_def_property ( srna , " use_mist " , PROP_BOOLEAN , PROP_NONE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " mode " , WO_MIST ) ;
2010-05-16 08:36:29 +00:00
RNA_def_property_ui_text ( prop , " Use Mist " , " Occlude objects with the environment color as they are further away " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_draw_update " ) ;
2009-01-10 22:57:33 +00:00
prop = RNA_def_property ( srna , " intensity " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " misi " ) ;
RNA_def_property_range ( prop , 0 , 1 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Intensity " , " Intensity of the mist effect " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
user interface units, off by default.
- currently only distances work.
- user preferences, edit section to set the units and scale.
- option to display pairs (nicer for imperial display?)
- support for evaluating multiple comma separated values eg: 2',11" ..or.. 5ft, 4mil
- comma separated expressions/values accumulate 1+1,2**3,4cm/3
- attempted fast conversion from a value to a string so button drawing isn't too slow.
* imperial long/short *
- mile, mi
- yard, yd
- foot, '
- inch, "
- thou, mil
* metric long/short *
kilometer, km
meter, m
centimeter, cm
millimeter, mm
micrometer, um
nanometer, nm
picometer, pm
2009-08-11 18:53:01 +00:00
prop = RNA_def_property ( srna , " start " , PROP_FLOAT , PROP_DISTANCE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_float_sdna ( prop , NULL , " miststa " ) ;
RNA_def_property_range ( prop , 0 , FLT_MAX ) ;
RNA_def_property_ui_range ( prop , 0 , 10000 , 10 , 2 ) ;
2009-06-11 18:19:08 +00:00
RNA_def_property_ui_text ( prop , " Start " , " Starting distance of the mist, measured from the camera " ) ;
2010-11-19 11:10:56 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_draw_mist_update " ) ;
2009-01-10 22:57:33 +00:00
user interface units, off by default.
- currently only distances work.
- user preferences, edit section to set the units and scale.
- option to display pairs (nicer for imperial display?)
- support for evaluating multiple comma separated values eg: 2',11" ..or.. 5ft, 4mil
- comma separated expressions/values accumulate 1+1,2**3,4cm/3
- attempted fast conversion from a value to a string so button drawing isn't too slow.
* imperial long/short *
- mile, mi
- yard, yd
- foot, '
- inch, "
- thou, mil
* metric long/short *
kilometer, km
meter, m
centimeter, cm
millimeter, mm
micrometer, um
nanometer, nm
picometer, pm
2009-08-11 18:53:01 +00:00
prop = RNA_def_property ( srna , " depth " , PROP_FLOAT , PROP_DISTANCE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_float_sdna ( prop , NULL , " mistdist " ) ;
RNA_def_property_range ( prop , 0 , FLT_MAX ) ;
RNA_def_property_ui_range ( prop , 0 , 10000 , 10 , 2 ) ;
2009-06-11 18:19:08 +00:00
RNA_def_property_ui_text ( prop , " Depth " , " The distance over which the mist effect fades in " ) ;
2010-11-19 11:10:56 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_draw_mist_update " ) ;
2009-01-10 22:57:33 +00:00
user interface units, off by default.
- currently only distances work.
- user preferences, edit section to set the units and scale.
- option to display pairs (nicer for imperial display?)
- support for evaluating multiple comma separated values eg: 2',11" ..or.. 5ft, 4mil
- comma separated expressions/values accumulate 1+1,2**3,4cm/3
- attempted fast conversion from a value to a string so button drawing isn't too slow.
* imperial long/short *
- mile, mi
- yard, yd
- foot, '
- inch, "
- thou, mil
* metric long/short *
kilometer, km
meter, m
centimeter, cm
millimeter, mm
micrometer, um
nanometer, nm
picometer, pm
2009-08-11 18:53:01 +00:00
prop = RNA_def_property ( srna , " height " , PROP_FLOAT , PROP_DISTANCE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_float_sdna ( prop , NULL , " misthi " ) ;
RNA_def_property_range ( prop , 0 , 100 ) ;
2009-06-11 18:19:08 +00:00
RNA_def_property_ui_text ( prop , " Height " , " Control how much mist density decreases with height " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-04-24 11:36:48 +00:00
prop = RNA_def_property ( srna , " falloff " , PROP_ENUM , PROP_NONE ) ;
RNA_def_property_enum_sdna ( prop , NULL , " mistype " ) ;
RNA_def_property_enum_items ( prop , falloff_items ) ;
2009-06-11 18:19:08 +00:00
RNA_def_property_ui_text ( prop , " Falloff " , " Type of transition used to fade mist " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-10 22:57:33 +00:00
}
static void rna_def_world_stars ( BlenderRNA * brna )
{
StructRNA * srna ;
PropertyRNA * prop ;
srna = RNA_def_struct ( brna , " WorldStarsSettings " , NULL ) ;
RNA_def_struct_sdna ( srna , " World " ) ;
RNA_def_struct_nested ( brna , srna , " World " ) ;
2010-02-10 21:15:44 +00:00
RNA_def_struct_ui_text ( srna , " World Stars " , " Stars setting for a World data-block " ) ;
2009-01-10 22:57:33 +00:00
2010-05-16 08:36:29 +00:00
prop = RNA_def_property ( srna , " use_stars " , PROP_BOOLEAN , PROP_NONE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " mode " , WO_STARS ) ;
2010-05-16 08:36:29 +00:00
RNA_def_property_ui_text ( prop , " Use Stars " , " Enable starfield generation " ) ;
2010-11-15 08:53:35 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_stars_update " ) ;
2009-01-10 22:57:33 +00:00
prop = RNA_def_property ( srna , " size " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " starsize " ) ;
RNA_def_property_range ( prop , 0 , 10 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Size " , " Average screen dimension of stars " ) ;
2010-11-15 08:53:35 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_draw_update " ) ; /* use normal update since this isnt visualized */
2009-01-10 22:57:33 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " distance_min " , PROP_FLOAT , PROP_DISTANCE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_float_sdna ( prop , NULL , " starmindist " ) ;
RNA_def_property_range ( prop , 0 , 1000 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Minimum Distance " , " Minimum distance to the camera for stars " ) ;
2010-11-15 08:53:35 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_stars_update " ) ;
2009-01-10 22:57:33 +00:00
prop = RNA_def_property ( srna , " average_separation " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " stardist " ) ;
RNA_def_property_range ( prop , 2 , 1000 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Average Separation " , " Average distance between any two stars " ) ;
2010-11-15 08:53:35 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_stars_update " ) ;
2009-01-10 22:57:33 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " color_random " , PROP_FLOAT , PROP_NONE ) ;
2009-01-10 22:57:33 +00:00
RNA_def_property_float_sdna ( prop , NULL , " starcolnoise " ) ;
RNA_def_property_range ( prop , 0 , 1 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Color Randomization " , " Randomize star colors " ) ;
2010-11-15 08:53:35 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_stars_update " ) ;
2009-04-24 11:36:48 +00:00
2009-01-10 22:57:33 +00:00
/* unused
prop = RNA_def_property ( srna , " color " , PROP_FLOAT , PROP_COLOR ) ;
RNA_def_property_float_sdna ( prop , NULL , " starr " ) ;
RNA_def_property_array ( prop , 3 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Color " , " Stars color " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ; */
2009-01-05 03:44:19 +00:00
}
2008-11-30 22:48:43 +00:00
void RNA_def_world ( BlenderRNA * brna )
{
StructRNA * srna ;
PropertyRNA * prop ;
2009-01-10 22:57:33 +00:00
2009-07-20 20:28:29 +00:00
/*
2009-01-10 22:57:33 +00:00
static EnumPropertyItem physics_engine_items [ ] = {
2009-06-16 00:52:21 +00:00
{ WOPHY_NONE , " NONE " , 0 , " None " , " " } ,
//{WOPHY_ENJI, "ENJI", 0, "Enji", ""},
2009-06-21 16:18:38 +00:00
//{WOPHY_SUMO, "SUMO", 0, "Sumo (Deprecated)", ""},
2009-06-16 00:52:21 +00:00
//{WOPHY_DYNAMO, "DYNAMO", 0, "Dynamo", ""},
//{WOPHY_ODE, "ODE", 0, "ODE", ""},
{ WOPHY_BULLET , " BULLET " , 0 , " Bullet " , " " } ,
{ 0 , NULL , 0 , NULL , NULL } } ;
2009-07-20 20:28:29 +00:00
*/
2009-01-10 22:57:33 +00:00
2008-12-19 04:06:24 +00:00
srna = RNA_def_struct ( brna , " World " , " ID " ) ;
2010-02-10 21:15:44 +00:00
RNA_def_struct_ui_text ( srna , " World " , " World datablock describing the environment and ambient lighting of a scene " ) ;
2009-06-03 23:16:51 +00:00
RNA_def_struct_ui_icon ( srna , ICON_WORLD_DATA ) ;
2008-11-30 22:48:43 +00:00
2009-02-02 11:51:10 +00:00
rna_def_animdata_common ( srna ) ;
2010-09-03 14:53:54 +00:00
rna_def_mtex_common ( brna , srna , " rna_World_mtex_begin " , " rna_World_active_texture_get " ,
" rna_World_active_texture_set " , " WorldTextureSlot " , " WorldTextureSlots " , " rna_World_update " ) ;
2008-11-30 22:48:43 +00:00
2008-12-02 23:45:11 +00:00
/* colors */
prop = RNA_def_property ( srna , " horizon_color " , PROP_FLOAT , PROP_COLOR ) ;
2008-11-30 22:48:43 +00:00
RNA_def_property_float_sdna ( prop , NULL , " horr " ) ;
2008-12-02 23:45:11 +00:00
RNA_def_property_array ( prop , 3 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Horizon Color " , " Color at the horizon " ) ;
2010-07-19 19:57:28 +00:00
/* RNA_def_property_update(prop, 0, "rna_World_update"); */
2010-10-13 01:10:56 +00:00
/* render-only uses this */
RNA_def_property_update ( prop , NC_WORLD | ND_WORLD_DRAW , " rna_World_update " ) ;
2010-07-19 19:57:28 +00:00
2009-06-07 11:12:35 +00:00
2008-12-02 23:45:11 +00:00
prop = RNA_def_property ( srna , " zenith_color " , PROP_FLOAT , PROP_COLOR ) ;
RNA_def_property_float_sdna ( prop , NULL , " zenr " ) ;
RNA_def_property_array ( prop , 3 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Zenith Color " , " Color at the zenith " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2008-11-30 22:48:43 +00:00
2008-12-02 23:45:11 +00:00
prop = RNA_def_property ( srna , " ambient_color " , PROP_FLOAT , PROP_COLOR ) ;
RNA_def_property_float_sdna ( prop , NULL , " ambr " ) ;
RNA_def_property_array ( prop , 3 ) ;
RNA_def_property_ui_text ( prop , " Ambient Color " , " " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2008-11-30 22:48:43 +00:00
/* exp, range */
prop = RNA_def_property ( srna , " exposure " , PROP_FLOAT , PROP_NONE ) ;
RNA_def_property_float_sdna ( prop , NULL , " exp " ) ;
RNA_def_property_range ( prop , 0.0 , 1.0 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Exposure " , " Amount of exponential color correction for light " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2008-11-30 22:48:43 +00:00
2010-08-21 04:51:00 +00:00
prop = RNA_def_property ( srna , " color_range " , PROP_FLOAT , PROP_NONE ) ;
2008-11-30 22:48:43 +00:00
RNA_def_property_float_sdna ( prop , NULL , " range " ) ;
RNA_def_property_range ( prop , 0.2 , 5.0 ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Range " , " The color range that will be mapped to 0-1 " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2008-11-30 22:48:43 +00:00
/* sky type */
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_sky_blend " , PROP_BOOLEAN , PROP_NONE ) ;
2008-11-30 22:48:43 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " skytype " , WO_SKYBLEND ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Blend Sky " , " Render background with natural progression from horizon to zenith " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2008-11-30 22:48:43 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_sky_paper " , PROP_BOOLEAN , PROP_NONE ) ;
2008-11-30 22:48:43 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " skytype " , WO_SKYPAPER ) ;
2010-02-10 21:15:44 +00:00
RNA_def_property_ui_text ( prop , " Paper Sky " , " Flatten blend or texture coordinates " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2008-11-30 22:48:43 +00:00
2010-08-20 06:09:58 +00:00
prop = RNA_def_property ( srna , " use_sky_real " , PROP_BOOLEAN , PROP_NONE ) ;
2008-11-30 22:48:43 +00:00
RNA_def_property_boolean_sdna ( prop , NULL , " skytype " , WO_SKYREAL ) ;
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RNA_def_property_ui_text ( prop , " Real Sky " , " Render background with a real horizon, relative to the camera angle " ) ;
Sorry, three commits in one, became difficult to untangle..
Editors Modules
* render/ module added in editors, moved the preview render code there and
also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
making a single physics_ops.c for operators and keymaps. Also move all
particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
specificially.
Updates & Notifiers
* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
which will go back to a callback in editors. Eventually these should
be in the depsgraph itself, but for now this gives a unified call for
doing updates.
* GLSL materials are now refreshed on changes. There's still various
cases missing,
* Preview icons now hook into this system, solving various update cases
that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
problem is avoided in the new system.
Icon Rendering
* On systems with support for non-power of two textures, an OpenGL texture
is now used instead of glDrawPixels. This avoids problems with icons get
clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
with the default setup. The glDrawPixels implementation on Mac seems to
have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
be used with threads reliably.
2009-09-29 19:12:12 +00:00
RNA_def_property_update ( prop , 0 , " rna_World_update " ) ;
2009-01-05 04:10:59 +00:00
2009-01-10 22:57:33 +00:00
/* nested structs */
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prop = RNA_def_property ( srna , " light_settings " , PROP_POINTER , PROP_NONE ) ;
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RNA_def_property_flag ( prop , PROP_NEVER_NULL ) ;
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RNA_def_property_struct_type ( prop , " WorldLighting " ) ;
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RNA_def_property_pointer_funcs ( prop , " rna_World_lighting_get " , NULL , NULL , NULL ) ;
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RNA_def_property_ui_text ( prop , " Lighting " , " World lighting settings " ) ;
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prop = RNA_def_property ( srna , " mist_settings " , PROP_POINTER , PROP_NONE ) ;
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RNA_def_property_flag ( prop , PROP_NEVER_NULL ) ;
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RNA_def_property_struct_type ( prop , " WorldMistSettings " ) ;
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RNA_def_property_pointer_funcs ( prop , " rna_World_mist_get " , NULL , NULL , NULL ) ;
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RNA_def_property_ui_text ( prop , " Mist " , " World mist settings " ) ;
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prop = RNA_def_property ( srna , " star_settings " , PROP_POINTER , PROP_NONE ) ;
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RNA_def_property_flag ( prop , PROP_NEVER_NULL ) ;
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RNA_def_property_struct_type ( prop , " WorldStarsSettings " ) ;
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RNA_def_property_pointer_funcs ( prop , " rna_World_stars_get " , NULL , NULL , NULL ) ;
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RNA_def_property_ui_text ( prop , " Stars " , " World stars settings " ) ;
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rna_def_lighting ( brna ) ;
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rna_def_world_mist ( brna ) ;
rna_def_world_stars ( brna ) ;
rna_def_world_mtex ( brna ) ;
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}
# endif