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										 |  |  | /*
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							|  |  |  |  * This program is free software; you can redistribute it and/or | 
					
						
							|  |  |  |  * modify it under the terms of the GNU General Public License | 
					
						
							|  |  |  |  * as published by the Free Software Foundation; either version 2 | 
					
						
							|  |  |  |  * of the License, or (at your option) any later version. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  |  * GNU General Public License for more details. | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  * You should have received a copy of the GNU General Public License | 
					
						
							|  |  |  |  * along with this program; if not, write to the Free Software Foundation, | 
					
						
							|  |  |  |  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | 
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										 |  |  | /** \file
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							|  |  |  |  * \ingroup gpu | 
					
						
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										 |  |  |  */ | 
					
						
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							|  |  |  | #ifndef __GPU_STATE_H__
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							|  |  |  | #define __GPU_STATE_H__
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										 |  |  | /* These map directly to the GL_ blend functions, to minimize API add as needed*/ | 
					
						
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										 |  |  | typedef enum eGPUBlendFunction { | 
					
						
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										 |  |  | 	GPU_ONE, | 
					
						
							|  |  |  | 	GPU_SRC_ALPHA, | 
					
						
							|  |  |  | 	GPU_ONE_MINUS_SRC_ALPHA, | 
					
						
							|  |  |  | 	GPU_DST_COLOR, | 
					
						
							|  |  |  | 	GPU_ZERO, | 
					
						
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										 |  |  | } eGPUBlendFunction; | 
					
						
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							|  |  |  | /* These map directly to the GL_ filter functions, to minimize API add as needed*/ | 
					
						
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										 |  |  | typedef enum eGPUFilterFunction { | 
					
						
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										 |  |  | 	GPU_NEAREST, | 
					
						
							|  |  |  | 	GPU_LINEAR | 
					
						
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										 |  |  | } eGPUFilterFunction; | 
					
						
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							|  |  |  | void GPU_blend(bool enable); | 
					
						
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										 |  |  | void GPU_blend_set_func(eGPUBlendFunction sfactor, eGPUBlendFunction dfactor); | 
					
						
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										 |  |  | void GPU_blend_set_func_separate( | 
					
						
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										 |  |  |         eGPUBlendFunction src_rgb, eGPUBlendFunction dst_rgb, | 
					
						
							|  |  |  |         eGPUBlendFunction src_alpha, eGPUBlendFunction dst_alpha); | 
					
						
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										 |  |  | void GPU_depth_range(float near, float far); | 
					
						
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										 |  |  | void GPU_depth_test(bool enable); | 
					
						
							|  |  |  | bool GPU_depth_test_enabled(void); | 
					
						
							|  |  |  | void GPU_line_smooth(bool enable); | 
					
						
							|  |  |  | void GPU_line_width(float width); | 
					
						
							|  |  |  | void GPU_point_size(float size); | 
					
						
							|  |  |  | void GPU_polygon_smooth(bool enable); | 
					
						
							|  |  |  | void GPU_scissor(int x, int y, int width, int height); | 
					
						
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										 |  |  | void GPU_scissor_get_f(float coords[4]); | 
					
						
							|  |  |  | void GPU_scissor_get_i(int coords[4]); | 
					
						
							|  |  |  | void GPU_viewport_size_get_f(float coords[4]); | 
					
						
							|  |  |  | void GPU_viewport_size_get_i(int coords[4]); | 
					
						
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										 |  |  | void GPU_flush(void); | 
					
						
							|  |  |  | void GPU_finish(void); | 
					
						
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										 |  |  | #endif  /* __GPU_STATE_H__ */
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