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blender-archive/source/blender/editors/transform/transform_snap.c

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/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Martin Poirier
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include <stdio.h>
#include "PIL_time.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_meshdata_types.h" // Temporary, for snapping to other unselected meshes
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
//#include "BDR_drawobject.h"
//
//#include "editmesh.h"
//#include "BIF_editsima.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
//#include "BIF_mywindow.h"
//#include "BIF_screen.h"
//#include "BIF_editsima.h"
//#include "BIF_drawimage.h"
//#include "BIF_editmesh.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
#include "BKE_anim.h" /* for duplis */
#include "BKE_context.h"
#include "ED_view3d.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "MEM_guardedalloc.h"
#include "transform.h"
//#include "blendef.h" /* for selection modes */
static EditVert *EM_get_vert_for_index(int x) {return 0;} // XXX
static EditEdge *EM_get_edge_for_index(int x) {return 0;} // XXX
static EditFace *EM_get_face_for_index(int x) {return 0;} // XXX
static void EM_init_index_arrays(int x, int y, int z) {} // XXX
static void EM_free_index_arrays(void) {} // XXX
/********************* PROTOTYPES ***********************/
void setSnappingCallback(TransInfo *t);
void ApplySnapTranslation(TransInfo *t, float vec[3]);
void ApplySnapRotation(TransInfo *t, float *vec);
void ApplySnapResize(TransInfo *t, float *vec);
void CalcSnapGrid(TransInfo *t, float *vec);
void CalcSnapGeometry(TransInfo *t, float *vec);
void TargetSnapMedian(TransInfo *t);
void TargetSnapCenter(TransInfo *t);
void TargetSnapClosest(TransInfo *t);
void TargetSnapActive(TransInfo *t);
float RotationBetween(TransInfo *t, float p1[3], float p2[3]);
float TranslationBetween(TransInfo *t, float p1[3], float p2[3]);
float ResizeBetween(TransInfo *t, float p1[3], float p2[3]);
/* Modes */
#define SNAP_ALL 0
#define SNAP_NOT_SELECTED 1
#define SNAP_NOT_OBEDIT 2
int snapObjects(TransInfo *t, int *dist, float *loc, float *no, int mode);
/****************** IMPLEMENTATIONS *********************/
int BIF_snappingSupported(Object *obedit)
{
int status = 0;
if (obedit == NULL || obedit->type==OB_MESH) /* only support object or mesh */
{
status = 1;
}
return status;
}
void drawSnapping(TransInfo *t)
{
if ((t->tsnap.status & (SNAP_ON|POINT_INIT|TARGET_INIT)) == (SNAP_ON|POINT_INIT|TARGET_INIT) &&
(t->modifiers & MOD_SNAP_GEARS))
{
char col[4] = {1, 0, 1};
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
glColor4ub(col[0], col[1], col[2], 128);
if (t->spacetype == SPACE_VIEW3D) {
View3D *v3d = t->view;
RegionView3D *rv3d= t->ar->regiondata;
float tmat[4][4], imat[4][4];
float size;
glDisable(GL_DEPTH_TEST);
size = get_drawsize(t->ar, t->tsnap.snapPoint);
size *= 0.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
Mat4CpyMat4(tmat, rv3d->viewmat);
Mat4Invert(imat, tmat);
drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, size, imat);
/* draw normal if needed */
if (usingSnappingNormal(t) && validSnappingNormal(t))
{
glBegin(GL_LINES);
glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
glVertex3f( t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
glEnd();
}
if(v3d->zbuf)
glEnable(GL_DEPTH_TEST);
}
else if (t->spacetype==SPACE_IMAGE)
{
/*This will not draw, and Im nor sure why - campbell */
/*
float xuser_asp, yuser_asp;
int wi, hi;
float w, h;
calc_image_view(G.sima, 'f'); // float
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
glLoadIdentity();
aspect_sima(G.sima, &xuser_asp, &yuser_asp);
transform_width_height_tface_uv(&wi, &hi);
w = (((float)wi)/256.0f)*G.sima->zoom * xuser_asp;
h = (((float)hi)/256.0f)*G.sima->zoom * yuser_asp;
cpack(0xFFFFFF);
glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], 0.0f);
//glRectf(0,0,1,1);
setlinestyle(0);
cpack(0x0);
fdrawline(-0.020/w, 0, -0.1/w, 0);
fdrawline(0.1/w, 0, .020/w, 0);
fdrawline(0, -0.020/h, 0, -0.1/h);
fdrawline(0, 0.1/h, 0, 0.020/h);
glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
setlinestyle(0);
*/
}
}
}
int handleSnapping(TransInfo *t, wmEvent *event)
{
int status = 0;
if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift)
{
/* toggle snap and reinit */
t->scene->snap_flag ^= SCE_SNAP;
initSnapping(t);
status = 1;
}
return status;
}
void applySnapping(TransInfo *t, float *vec)
{
if ((t->tsnap.status & SNAP_ON) &&
(t->modifiers & MOD_SNAP_GEARS))
{
double current = PIL_check_seconds_timer();
// Time base quirky code to go around findnearest slowness
/* !TODO! add exception for object mode, no need to slow it down then */
if (current - t->tsnap.last >= 0.1)
{
t->tsnap.calcSnap(t, vec);
t->tsnap.targetSnap(t);
t->tsnap.last = current;
}
if ((t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT))
{
t->tsnap.applySnap(t, vec);
}
}
}
void resetSnapping(TransInfo *t)
{
t->tsnap.status = 0;
t->tsnap.modePoint = 0;
t->tsnap.modeTarget = 0;
t->tsnap.last = 0;
t->tsnap.applySnap = NULL;
t->tsnap.snapNormal[0] = 0;
t->tsnap.snapNormal[1] = 0;
t->tsnap.snapNormal[2] = 0;
}
int usingSnappingNormal(TransInfo *t)
{
if (t->scene->snap_flag & SCE_SNAP_ROTATE)
{
return 1;
}
else
{
return 0;
}
}
int validSnappingNormal(TransInfo *t)
{
if ((t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT))
{
if (Inpf(t->tsnap.snapNormal, t->tsnap.snapNormal) > 0)
{
return 1;
}
}
return 0;
}
void initSnapping(TransInfo *t)
{
Scene *scene = t->scene;
Object *obedit = t->obedit;
resetSnapping(t);
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && // Only 3D view or UV
(t->flag & T_CAMERA) == 0) { // Not with camera selected
setSnappingCallback(t);
/* Edit mode */
if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(scene->snap_flag & SCE_SNAP) && // Only if the snap flag is on
(obedit != NULL && obedit->type==OB_MESH) ) // Temporary limited to edit mode meshes
{
t->tsnap.status |= SNAP_ON;
t->tsnap.modePoint = SNAP_GEO;
if (t->flag & T_PROP_EDIT)
{
t->tsnap.mode = SNAP_NOT_OBEDIT;
}
else
{
t->tsnap.mode = SNAP_ALL;
}
}
/* Object mode */
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(scene->snap_flag & SCE_SNAP) && // Only if the snap flag is on
(obedit == NULL) ) // Object Mode
{
t->tsnap.status |= SNAP_ON;
t->tsnap.modePoint = SNAP_GEO;
t->tsnap.mode = SNAP_NOT_SELECTED;
}
else
{
/* Grid if snap is not possible */
t->tsnap.modePoint = SNAP_GRID;
}
}
else
{
/* Always grid outside of 3D view */
t->tsnap.modePoint = SNAP_GRID;
}
}
void setSnappingCallback(TransInfo *t)
{
Scene *scene = t->scene;
t->tsnap.calcSnap = CalcSnapGeometry;
switch(scene->snap_target)
{
case SCE_SNAP_TARGET_CLOSEST:
t->tsnap.modeTarget = SNAP_CLOSEST;
t->tsnap.targetSnap = TargetSnapClosest;
break;
case SCE_SNAP_TARGET_CENTER:
t->tsnap.modeTarget = SNAP_CENTER;
t->tsnap.targetSnap = TargetSnapCenter;
break;
case SCE_SNAP_TARGET_MEDIAN:
t->tsnap.modeTarget = SNAP_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
break;
case SCE_SNAP_TARGET_ACTIVE:
t->tsnap.modeTarget = SNAP_ACTIVE;
t->tsnap.targetSnap = TargetSnapActive;
break;
}
switch (t->mode)
{
case TFM_TRANSLATION:
t->tsnap.applySnap = ApplySnapTranslation;
t->tsnap.distance = TranslationBetween;
break;
case TFM_ROTATION:
t->tsnap.applySnap = ApplySnapRotation;
t->tsnap.distance = RotationBetween;
// Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead
if (scene->snap_target == SCE_SNAP_TARGET_CENTER) {
t->tsnap.modeTarget = SNAP_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
}
break;
case TFM_RESIZE:
t->tsnap.applySnap = ApplySnapResize;
t->tsnap.distance = ResizeBetween;
// Can't do TARGET_CENTER with resize, use TARGET_MEDIAN instead
if (scene->snap_target == SCE_SNAP_TARGET_CENTER) {
t->tsnap.modeTarget = SNAP_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
}
break;
default:
t->tsnap.applySnap = NULL;
break;
}
}
/********************** APPLY **************************/
void ApplySnapTranslation(TransInfo *t, float vec[3])
{
VecSubf(vec, t->tsnap.snapPoint, t->tsnap.snapTarget);
}
void ApplySnapRotation(TransInfo *t, float *vec)
{
if (t->tsnap.modeTarget == SNAP_CLOSEST) {
*vec = t->tsnap.dist;
}
else {
*vec = RotationBetween(t, t->tsnap.snapTarget, t->tsnap.snapPoint);
}
}
void ApplySnapResize(TransInfo *t, float vec[3])
{
if (t->tsnap.modeTarget == SNAP_CLOSEST) {
vec[0] = vec[1] = vec[2] = t->tsnap.dist;
}
else {
vec[0] = vec[1] = vec[2] = ResizeBetween(t, t->tsnap.snapTarget, t->tsnap.snapPoint);
}
}
/********************** DISTANCE **************************/
float TranslationBetween(TransInfo *t, float p1[3], float p2[3])
{
return VecLenf(p1, p2);
}
float RotationBetween(TransInfo *t, float p1[3], float p2[3])
{
float angle, start[3], end[3], center[3];
VECCOPY(center, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, center);
}
VecSubf(start, p1, center);
VecSubf(end, p2, center);
// Angle around a constraint axis (error prone, will need debug)
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
float axis[3], tmp[3];
t->con.applyRot(t, NULL, axis, NULL);
Projf(tmp, end, axis);
VecSubf(end, end, tmp);
Projf(tmp, start, axis);
VecSubf(start, start, tmp);
Normalize(end);
Normalize(start);
Crossf(tmp, start, end);
if (Inpf(tmp, axis) < 0.0)
angle = -acos(Inpf(start, end));
else
angle = acos(Inpf(start, end));
}
else {
float mtx[3][3];
Mat3CpyMat4(mtx, t->viewmat);
Mat3MulVecfl(mtx, end);
Mat3MulVecfl(mtx, start);
angle = atan2(start[1],start[0]) - atan2(end[1],end[0]);
}
if (angle > M_PI) {
angle = angle - 2 * M_PI;
}
else if (angle < -(M_PI)) {
angle = 2 * M_PI + angle;
}
return angle;
}
float ResizeBetween(TransInfo *t, float p1[3], float p2[3])
{
float d1[3], d2[3], center[3];
VECCOPY(center, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, center);
}
VecSubf(d1, p1, center);
VecSubf(d2, p2, center);
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
Mat3MulVecfl(t->con.pmtx, d1);
Mat3MulVecfl(t->con.pmtx, d2);
}
return VecLength(d2) / VecLength(d1);
}
/********************** CALC **************************/
void CalcSnapGrid(TransInfo *t, float *vec)
{
snapGridAction(t, t->tsnap.snapPoint, BIG_GEARS);
}
void CalcSnapGeometry(TransInfo *t, float *vec)
{
/* Object mode */
if (t->obedit == NULL)
{
if (t->spacetype == SPACE_VIEW3D)
{
float vec[3];
float no[3];
int found = 0;
int dist = 40; // Use a user defined value here
found = snapObjects(t, &dist, vec, no, t->mode);
if (found == 1)
{
float tangent[3];
VecSubf(tangent, vec, t->tsnap.snapPoint);
tangent[2] = 0;
if (Inpf(tangent, tangent) > 0)
{
VECCOPY(t->tsnap.snapTangent, tangent);
}
VECCOPY(t->tsnap.snapPoint, vec);
VECCOPY(t->tsnap.snapNormal, no);
t->tsnap.status |= POINT_INIT;
}
else
{
t->tsnap.status &= ~POINT_INIT;
}
}
}
/* Mesh edit mode */
else if (t->obedit->type==OB_MESH)
{
if (t->spacetype == SPACE_VIEW3D)
{
float vec[3];
float no[3];
int found = 0;
int dist = 40; // Use a user defined value here
found = snapObjects(t, &dist, vec, no, t->mode);
if (found == 1)
{
VECCOPY(t->tsnap.snapPoint, vec);
VECCOPY(t->tsnap.snapNormal, no);
t->tsnap.status |= POINT_INIT;
}
else
{
t->tsnap.status &= ~POINT_INIT;
}
}
else if (t->spacetype == SPACE_IMAGE)
{ /* same as above but for UV's */
MTFace *nearesttf=NULL;
float aspx, aspy;
int face_corner;
// TRANSFORM_FIX_ME
//find_nearest_uv(&nearesttf, NULL, NULL, &face_corner);
if (nearesttf != NULL)
{
VECCOPY2D(t->tsnap.snapPoint, nearesttf->uv[face_corner]);
// TRANSFORM_FIX_ME
//transform_aspect_ratio_tface_uv(&aspx, &aspy);
t->tsnap.snapPoint[0] *= aspx;
t->tsnap.snapPoint[1] *= aspy;
Mat4MulVecfl(t->obedit->obmat, t->tsnap.snapPoint);
t->tsnap.status |= POINT_INIT;
}
else
{
t->tsnap.status &= ~POINT_INIT;
}
}
}
}
/********************** TARGET **************************/
void TargetSnapCenter(TransInfo *t)
{
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0)
{
VECCOPY(t->tsnap.snapTarget, t->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
}
t->tsnap.status |= TARGET_INIT;
}
}
void TargetSnapActive(TransInfo *t)
{
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0)
{
TransData *td = NULL;
TransData *active_td = NULL;
int i;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
if (td->flag & TD_ACTIVE)
{
active_td = td;
break;
}
}
if (active_td)
{
VECCOPY(t->tsnap.snapTarget, active_td->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
}
t->tsnap.status |= TARGET_INIT;
}
/* No active, default to median */
else
{
t->tsnap.modeTarget = SNAP_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
TargetSnapMedian(t);
}
}
}
void TargetSnapMedian(TransInfo *t)
{
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0)
{
TransData *td = NULL;
int i;
t->tsnap.snapTarget[0] = 0;
t->tsnap.snapTarget[1] = 0;
t->tsnap.snapTarget[2] = 0;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
VecAddf(t->tsnap.snapTarget, t->tsnap.snapTarget, td->center);
}
VecMulf(t->tsnap.snapTarget, 1.0 / i);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, t->tsnap.snapTarget);
}
t->tsnap.status |= TARGET_INIT;
}
}
void TargetSnapClosest(TransInfo *t)
{
// Only valid if a snap point has been selected
if (t->tsnap.status & POINT_INIT)
{
TransData *closest = NULL, *td = NULL;
/* Object mode */
if (t->flag & T_OBJECT)
{
int i;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
struct BoundBox *bb = object_get_boundbox(td->ob);
/* use boundbox if possible */
if (bb)
{
int j;
for (j = 0; j < 8; j++) {
float loc[3];
float dist;
VECCOPY(loc, bb->vec[j]);
Mat4MulVecfl(td->ext->obmat, loc);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
VECCOPY(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
/* use element center otherwise */
else
{
float loc[3];
float dist;
VECCOPY(loc, td->center);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
VECCOPY(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
}
else
{
int i;
for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
{
float loc[3];
float dist;
VECCOPY(loc, td->center);
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
Mat4MulVecfl(ob->obmat, loc);
}
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
{
VECCOPY(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
t->tsnap.status |= TARGET_INIT;
}
}
/*================================================================*/
int snapDerivedMesh(TransInfo *t, Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth, short EditMesh)
{
int retval = 0;
int totvert = dm->getNumVerts(dm);
int totface = dm->getNumFaces(dm);
if (totvert > 0) {
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
float ray_start_local[3], ray_normal_local[3];
int test = 1;
Mat4Invert(imat, obmat);
Mat3CpyMat4(timat, imat);
Mat3Transp(timat);
VECCOPY(ray_start_local, ray_start);
VECCOPY(ray_normal_local, ray_normal);
Mat4MulVecfl(imat, ray_start_local);
Mat4Mul3Vecfl(imat, ray_normal_local);
/* If number of vert is more than an arbitrary limit,
* test against boundbox first
* */
if (totface > 16) {
struct BoundBox *bb = object_get_boundbox(ob);
test = ray_hit_boundbox(bb, ray_start_local, ray_normal_local);
}
if (test == 1) {
switch (t->scene->snap_mode)
{
case SCE_SNAP_MODE_FACE:
{
MVert *verts = dm->getVertArray(dm);
MFace *faces = dm->getFaceArray(dm);
int *index_array = NULL;
int index = 0;
int i;
if (EditMesh)
{
index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
EM_init_index_arrays(0, 0, 1);
}
for( i = 0; i < totface; i++) {
EditFace *efa = NULL;
MFace *f = faces + i;
float lambda;
int result;
test = 1; /* reset for every face */
if (EditMesh)
{
if (index_array)
{
index = index_array[i];
}
else
{
index = i;
}
if (index == ORIGINDEX_NONE)
{
test = 0;
}
else
{
efa = EM_get_face_for_index(index);
if (efa && (efa->h || (efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT)))
{
test = 0;
}
}
}
if (test)
{
result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL);
if (result) {
float location[3], normal[3];
float intersect[3];
float new_depth;
int screen_loc[2];
int new_dist;
VECCOPY(intersect, ray_normal_local);
VecMulf(intersect, lambda);
VecAddf(intersect, intersect, ray_start_local);
VECCOPY(location, intersect);
if (f->v4)
CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
else
CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
Mat4MulVecfl(obmat, location);
new_depth = VecLenf(location, ray_start);
project_int(t->ar, location, screen_loc);
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
if (new_dist <= *dist && new_depth < *depth)
{
*depth = new_depth;
retval = 1;
VECCOPY(loc, location);
VECCOPY(no, normal);
Mat3MulVecfl(timat, no);
Normalize(no);
*dist = new_dist;
}
}
if (f->v4 && result == 0)
{
result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL);
if (result) {
float location[3], normal[3];
float intersect[3];
float new_depth;
int screen_loc[2];
int new_dist;
VECCOPY(intersect, ray_normal_local);
VecMulf(intersect, lambda);
VecAddf(intersect, intersect, ray_start_local);
VECCOPY(location, intersect);
if (f->v4)
CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
else
CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
Mat4MulVecfl(obmat, location);
new_depth = VecLenf(location, ray_start);
project_int(t->ar, location, screen_loc);
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
if (new_dist <= *dist && new_depth < *depth)
{
*depth = new_depth;
retval = 1;
VECCOPY(loc, location);
VECCOPY(no, normal);
Mat3MulVecfl(timat, no);
Normalize(no);
*dist = new_dist;
}
}
}
}
}
if (EditMesh)
{
EM_free_index_arrays();
}
break;
}
case SCE_SNAP_MODE_VERTEX:
{
MVert *verts = dm->getVertArray(dm);
int *index_array = NULL;
int index = 0;
int i;
if (EditMesh)
{
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
EM_init_index_arrays(1, 0, 0);
}
for( i = 0; i < totvert; i++) {
EditVert *eve = NULL;
MVert *v = verts + i;
test = 1; /* reset for every vert */
if (EditMesh)
{
if (index_array)
{
index = index_array[i];
}
else
{
index = i;
}
if (index == ORIGINDEX_NONE)
{
test = 0;
}
else
{
eve = EM_get_vert_for_index(index);
if (eve && (eve->h || (eve->f & SELECT)))
{
test = 0;
}
}
}
if (test)
{
float dvec[3];
VecSubf(dvec, v->co, ray_start_local);
if (Inpf(ray_normal_local, dvec) > 0)
{
float location[3];
float new_depth;
int screen_loc[2];
int new_dist;
VECCOPY(location, v->co);
Mat4MulVecfl(obmat, location);
new_depth = VecLenf(location, ray_start);
project_int(t->ar, location, screen_loc);
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
if (new_dist <= *dist && new_depth < *depth)
{
*depth = new_depth;
retval = 1;
VECCOPY(loc, location);
NormalShortToFloat(no, v->no);
Mat3MulVecfl(timat, no);
Normalize(no);
*dist = new_dist;
}
}
}
}
if (EditMesh)
{
EM_free_index_arrays();
}
break;
}
case SCE_SNAP_MODE_EDGE:
{
MVert *verts = dm->getVertArray(dm);
MEdge *edges = dm->getEdgeArray(dm);
int totedge = dm->getNumEdges(dm);
int *index_array = NULL;
int index = 0;
int i;
if (EditMesh)
{
index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
EM_init_index_arrays(0, 1, 0);
}
for( i = 0; i < totedge; i++) {
EditEdge *eed = NULL;
MEdge *e = edges + i;
test = 1; /* reset for every vert */
if (EditMesh)
{
if (index_array)
{
index = index_array[i];
}
else
{
index = i;
}
if (index == ORIGINDEX_NONE)
{
test = 0;
}
else
{
eed = EM_get_edge_for_index(index);
if (eed && (eed->h || (eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
{
test = 0;
}
}
}
if (test)
{
float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
int result;
VECCOPY(ray_end, ray_normal_local);
VecMulf(ray_end, 2000);
VecAddf(ray_end, ray_start_local, ray_end);
result = LineIntersectLine(verts[e->v1].co, verts[e->v2].co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
if (result)
{
float edge_loc[3], vec[3];
float mul;
/* check for behind ray_start */
VecSubf(dvec, intersect, ray_start_local);
VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
VecSubf(vec, intersect, verts[e->v2].co);
mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
if (mul > 1) {
mul = 1;
VECCOPY(intersect, verts[e->v1].co);
}
else if (mul < 0) {
mul = 0;
VECCOPY(intersect, verts[e->v2].co);
}
if (Inpf(ray_normal_local, dvec) > 0)
{
float location[3];
float new_depth;
int screen_loc[2];
int new_dist;
VECCOPY(location, intersect);
Mat4MulVecfl(obmat, location);
new_depth = VecLenf(location, ray_start);
project_int(t->ar, location, screen_loc);
new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
if (new_dist <= *dist && new_depth < *depth)
{
float n1[3], n2[3];
*depth = new_depth;
retval = 1;
VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
VecSubf(vec, intersect, verts[e->v2].co);
mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
NormalShortToFloat(n1, verts[e->v1].no);
NormalShortToFloat(n2, verts[e->v2].no);
VecLerpf(no, n2, n1, mul);
Normalize(no);
VECCOPY(loc, location);
Mat3MulVecfl(timat, no);
Normalize(no);
*dist = new_dist;
}
}
}
}
}
if (EditMesh)
{
EM_free_index_arrays();
}
break;
}
}
}
}
return retval;
}
int snapObjects(TransInfo *t, int *dist, float *loc, float *no, int mode) {
Scene *scene = t->scene;
View3D *v3d = t->view;
Base *base;
float depth = FLT_MAX;
int retval = 0;
float ray_start[3], ray_normal[3];
viewray(t->ar, v3d, t->mval, ray_start, ray_normal);
if (mode == SNAP_ALL && t->obedit)
{
DerivedMesh *dm;
Object *ob = t->obedit;
EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
dm = editmesh_get_derived_cage(t->scene, t->obedit, em, CD_MASK_BAREMESH);
retval = snapDerivedMesh(t, ob, dm, ob->obmat, ray_start, ray_normal, t->mval, loc, no, dist, &depth, 1);
dm->release(dm);
}
for ( base = scene->base.first; base != NULL; base = base->next ) {
if ( BASE_SELECTABLE(v3d, base) && /* SELECTABLE */
(base->flag & (BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA)) == 0 && /* IS NOT AFFECTED BY TRANSFORM */
( (mode == SNAP_NOT_SELECTED && (base->flag & (SELECT|BA_WAS_SEL)) == 0) || /* NOT_SELECTED */
((mode == SNAP_NOT_OBEDIT || mode == SNAP_ALL) && base->object != t->obedit)) /* OR NOT OBEDIT */
) {
Object *ob = base->object;
if (ob->transflag & OB_DUPLI)
{
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(t->scene, ob);
for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
{
Object *ob = dupli_ob->ob;
if (ob->type == OB_MESH) {
DerivedMesh *dm = mesh_get_derived_final(t->scene, ob, CD_MASK_BAREMESH);
int val;
val = snapDerivedMesh(t, ob, dm, dupli_ob->mat, ray_start, ray_normal, t->mval, loc, no, dist, &depth, 0);
retval = retval || val;
dm->release(dm);
}
}
free_object_duplilist(lb);
}
if (ob->type == OB_MESH) {
DerivedMesh *dm = mesh_get_derived_final(t->scene, ob, CD_MASK_BAREMESH);
int val;
val = snapDerivedMesh(t, ob, dm, ob->obmat, ray_start, ray_normal, t->mval, loc, no, dist, &depth, 0);
retval = retval || val;
dm->release(dm);
}
}
}
return retval;
}
/*================================================================*/
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
void snapGridAction(TransInfo *t, float *val, GearsType action) {
float fac[3];
fac[NO_GEARS] = t->snap[0];
fac[BIG_GEARS] = t->snap[1];
fac[SMALL_GEARS] = t->snap[2];
applyGrid(t, val, t->idx_max, fac, action);
}
void snapGrid(TransInfo *t, float *val) {
int invert;
GearsType action;
// Only do something if using Snap to Grid
if (t->tsnap.modePoint != SNAP_GRID)
return;
if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL || t->mode==TFM_BONE_ROLL)
invert = U.flag & USER_AUTOROTGRID;
else if(t->mode==TFM_RESIZE || t->mode==TFM_SHEAR || t->mode==TFM_BONESIZE || t->mode==TFM_SHRINKFATTEN || t->mode==TFM_CURVE_SHRINKFATTEN)
invert = U.flag & USER_AUTOSIZEGRID;
else
invert = U.flag & USER_AUTOGRABGRID;
if(invert) {
action = (t->modifiers & MOD_SNAP_GEARS) ? NO_GEARS: BIG_GEARS;
}
else {
action = (t->modifiers & MOD_SNAP_GEARS) ? BIG_GEARS : NO_GEARS;
}
if (action == BIG_GEARS && (t->modifiers & MOD_PRECISION)) {
action = SMALL_GEARS;
}
snapGridAction(t, val, action);
}
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action)
{
int i;
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
// Early bailing out if no need to snap
if (fac[action] == 0.0)
return;
/* evil hack - snapping needs to be adapted for image aspect ratio */
if((t->spacetype==SPACE_IMAGE) && (t->mode==TFM_TRANSLATION)) {
// TRANSFORM_FIX_ME
//transform_aspect_ratio_tface_uv(asp, asp+1);
}
for (i=0; i<=max_index; i++) {
val[i]= fac[action]*asp[i]*(float)floor(val[i]/(fac[action]*asp[i]) +.5);
}
}